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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/windows/SDL_windowskeyboard.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#ifndef SDL_windowskeyboard_h_
24#define SDL_windowskeyboard_h_
25
26extern void WIN_InitKeyboard(SDL_VideoDevice *_this);
27extern void WIN_UpdateKeymap(bool send_event);
28extern void WIN_QuitKeyboard(SDL_VideoDevice *_this);
29
30extern void WIN_ResetDeadKeys(void);
31
32extern bool WIN_StartTextInput(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props);
33extern bool WIN_StopTextInput(SDL_VideoDevice *_this, SDL_Window *window);
34extern bool WIN_UpdateTextInputArea(SDL_VideoDevice *_this, SDL_Window *window);
35extern bool WIN_ClearComposition(SDL_VideoDevice *_this, SDL_Window *window);
36
37extern bool WIN_HandleIMEMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata);
38extern void WIN_UpdateIMECandidates(SDL_VideoDevice *_this);
39
40#endif // SDL_windowskeyboard_h_