summaryrefslogtreecommitdiff
path: root/contrib/SDL-3.2.8/src/video/haiku/SDL_bopengl.h
diff options
context:
space:
mode:
author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/haiku/SDL_bopengl.h
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/haiku/SDL_bopengl.h')
-rw-r--r--contrib/SDL-3.2.8/src/video/haiku/SDL_bopengl.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/haiku/SDL_bopengl.h b/contrib/SDL-3.2.8/src/video/haiku/SDL_bopengl.h
new file mode 100644
index 0000000..e0522a8
--- /dev/null
+++ b/contrib/SDL-3.2.8/src/video/haiku/SDL_bopengl.h
@@ -0,0 +1,52 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_BOPENGL_H
23#define SDL_BOPENGL_H
24
25#if defined(SDL_VIDEO_DRIVER_HAIKU) && defined(SDL_VIDEO_OPENGL)
26
27#ifdef __cplusplus
28extern "C" {
29#endif
30
31#include "../SDL_sysvideo.h"
32
33extern bool HAIKU_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path); // FIXME
34extern SDL_FunctionPointer HAIKU_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc); // FIXME
35extern void HAIKU_GL_UnloadLibrary(SDL_VideoDevice *_this); // TODO
36extern bool HAIKU_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window,
37 SDL_GLContext context);
38extern bool HAIKU_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval); // TODO
39extern bool HAIKU_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval); // TODO
40extern bool HAIKU_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
41extern SDL_GLContext HAIKU_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
42extern bool HAIKU_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);
43
44extern void HAIKU_GL_RebootContexts(SDL_VideoDevice *_this);
45
46#ifdef __cplusplus
47}
48#endif
49
50#endif // SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL
51
52#endif