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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/haiku/SDL_bmodes.cc
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/haiku/SDL_bmodes.cc')
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diff --git a/contrib/SDL-3.2.8/src/video/haiku/SDL_bmodes.cc b/contrib/SDL-3.2.8/src/video/haiku/SDL_bmodes.cc
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#ifdef SDL_VIDEO_DRIVER_HAIKU
24
25#include <AppKit.h>
26#include <InterfaceKit.h>
27#include "SDL_bmodes.h"
28#include "SDL_BWin.h"
29
30#ifdef SDL_VIDEO_OPENGL
31#include "SDL_bopengl.h"
32#endif
33
34#include "../../core/haiku/SDL_BApp.h"
35
36#ifdef __cplusplus
37extern "C" {
38#endif
39
40
41#define WRAP_BMODE 1 // FIXME: Some debate as to whether this is necessary
42
43#if WRAP_BMODE
44/* This wrapper is here so that the internal can be freed without freeing
45 the display_mode structure */
46struct SDL_DisplayModeData {
47 display_mode *bmode;
48};
49#endif
50
51static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window)
52{
53 return (SDL_BWin *)(window->internal);
54}
55
56static SDL_INLINE SDL_BLooper *_GetBeLooper()
57{
58 return SDL_Looper;
59}
60
61static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode)
62{
63#if WRAP_BMODE
64 return mode->internal->bmode;
65#else
66 return (display_mode *)mode->internal;
67#endif
68}
69
70// Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp
71static void get_refresh_rate(display_mode &mode, int *numerator, int *denominator)
72{
73 *numerator = (mode.timing.pixel_clock * 1000);
74 *denominator = (mode.timing.h_total * mode.timing.v_total);
75}
76
77
78#if 0
79/* TODO:
80 * This is a useful debugging tool. Uncomment and insert into code as needed.
81 */
82void _SpoutModeData(display_mode *bmode)
83{
84 printf("BMode:\n");
85 printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height);
86 printf("\th,v = (%i,%i)\n", bmode->h_display_start,
87 bmode->v_display_start);
88 if (bmode->flags) {
89 printf("\tFlags:\n");
90 if (bmode->flags & B_SCROLL) {
91 printf("\t\tB_SCROLL\n");
92 }
93 if (bmode->flags & B_8_BIT_DAC) {
94 printf("\t\tB_8_BIT_DAC\n");
95 }
96 if (bmode->flags & B_HARDWARE_CURSOR) {
97 printf("\t\tB_HARDWARE_CURSOR\n");
98 }
99 if (bmode->flags & B_PARALLEL_ACCESS) {
100 printf("\t\tB_PARALLEL_ACCESS\n");
101 }
102 if (bmode->flags & B_DPMS) {
103 printf("\t\tB_DPMS\n");
104 }
105 if (bmode->flags & B_IO_FB_NA) {
106 printf("\t\tB_IO_FB_NA\n");
107 }
108 }
109 printf("\tTiming:\n");
110 printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock);
111 printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n",
112 bmode->timing.h_display, bmode->timing.h_sync_start,
113 bmode->timing.h_sync_end, bmode->timing.h_total);
114 printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n",
115 bmode->timing.v_display, bmode->timing.v_sync_start,
116 bmode->timing.v_sync_end, bmode->timing.v_total);
117 if (bmode->timing.flags) {
118 printf("\t\tFlags:\n");
119 if (bmode->timing.flags & B_BLANK_PEDESTAL) {
120 printf("\t\t\tB_BLANK_PEDESTAL\n");
121 }
122 if (bmode->timing.flags & B_TIMING_INTERLACED) {
123 printf("\t\t\tB_TIMING_INTERLACED\n");
124 }
125 if (bmode->timing.flags & B_POSITIVE_HSYNC) {
126 printf("\t\t\tB_POSITIVE_HSYNC\n");
127 }
128 if (bmode->timing.flags & B_POSITIVE_VSYNC) {
129 printf("\t\t\tB_POSITIVE_VSYNC\n");
130 }
131 if (bmode->timing.flags & B_SYNC_ON_GREEN) {
132 printf("\t\t\tB_SYNC_ON_GREEN\n");
133 }
134 }
135}
136#endif
137
138
139
140SDL_PixelFormat HAIKU_ColorSpaceToSDLPxFormat(uint32 colorspace)
141{
142 switch (colorspace) {
143 case B_CMAP8:
144 return SDL_PIXELFORMAT_INDEX8;
145 break;
146 case B_RGB15:
147 case B_RGBA15:
148 case B_RGB15_BIG:
149 case B_RGBA15_BIG:
150 return SDL_PIXELFORMAT_XRGB1555;
151 break;
152 case B_RGB16:
153 case B_RGB16_BIG:
154 return SDL_PIXELFORMAT_RGB565;
155 break;
156 case B_RGB24:
157 case B_RGB24_BIG:
158 return SDL_PIXELFORMAT_BGR24;
159 break;
160 case B_RGB32:
161 case B_RGBA32:
162 case B_RGB32_BIG:
163 case B_RGBA32_BIG:
164 return SDL_PIXELFORMAT_XRGB8888;
165 break;
166 }
167
168 // May never get here, but safer and needed to shut up compiler
169 SDL_SetError("Invalid color space");
170 return SDL_PIXELFORMAT_UNKNOWN;
171}
172
173static void _BDisplayModeToSdlDisplayMode(display_mode *bmode, SDL_DisplayMode *mode)
174{
175 SDL_zerop(mode);
176 mode->w = bmode->virtual_width;
177 mode->h = bmode->virtual_height;
178 get_refresh_rate(*bmode, &mode->refresh_rate_numerator, &mode->refresh_rate_denominator);
179
180#if WRAP_BMODE
181 SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1, sizeof(SDL_DisplayModeData));
182 data->bmode = bmode;
183
184 mode->internal = data;
185#else
186 mode->internal = bmode;
187#endif
188
189 // Set the format
190 mode->format = HAIKU_ColorSpaceToSDLPxFormat(bmode->space);
191}
192
193// Later, there may be more than one monitor available
194static void _AddDisplay(BScreen *screen)
195{
196 SDL_DisplayMode mode;
197 display_mode bmode;
198 screen->GetMode(&bmode);
199
200 _BDisplayModeToSdlDisplayMode(&bmode, &mode);
201
202 SDL_AddBasicVideoDisplay(&mode);
203}
204
205/*
206 * Functions called by SDL
207 */
208
209bool HAIKU_InitModes(SDL_VideoDevice *_this)
210{
211 BScreen screen;
212
213 /* TODO: When Haiku supports multiple display screens, call
214 _AddDisplayScreen() for each of them. */
215 _AddDisplay(&screen);
216 return true;
217}
218
219void HAIKU_QuitModes(SDL_VideoDevice *_this)
220{
221 return;
222}
223
224
225bool HAIKU_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect)
226{
227 BScreen bscreen;
228 BRect rc = bscreen.Frame();
229 rect->x = (int)rc.left;
230 rect->y = (int)rc.top;
231 rect->w = (int)rc.Width() + 1;
232 rect->h = (int)rc.Height() + 1;
233 return true;
234}
235
236bool HAIKU_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
237{
238 // Get the current screen
239 BScreen bscreen;
240
241 // Iterate through all of the modes
242 SDL_DisplayMode mode;
243 display_mode this_bmode;
244 display_mode *bmodes;
245 uint32 count, i;
246
247 // Get graphics-hardware supported modes
248 bscreen.GetModeList(&bmodes, &count);
249 bscreen.GetMode(&this_bmode);
250
251 for (i = 0; i < count; ++i) {
252 // FIXME: Apparently there are errors with colorspace changes
253 if (bmodes[i].space == this_bmode.space) {
254 _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
255 SDL_AddFullscreenDisplayMode(display, &mode);
256 }
257 }
258 free(bmodes); // This should NOT be SDL_free()
259 return true;
260}
261
262
263bool HAIKU_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
264{
265 // Get the current screen
266 BScreen bscreen;
267 if (!bscreen.IsValid()) {
268 printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__);
269 }
270
271 // Set the mode using the driver data
272 display_mode *bmode = _ExtractBMode(mode);
273
274
275 // FIXME: Is the first option always going to be the right one?
276 uint32 c = 0, i;
277 display_mode *bmode_list;
278 bscreen.GetModeList(&bmode_list, &c);
279 for (i = 0; i < c; ++i) {
280 if ( bmode_list[i].space == bmode->space &&
281 bmode_list[i].virtual_width == bmode->virtual_width &&
282 bmode_list[i].virtual_height == bmode->virtual_height ) {
283 bmode = &bmode_list[i];
284 break;
285 }
286 }
287
288 if (bscreen.SetMode(bmode) != B_OK) {
289 return SDL_SetError("Bad video mode");
290 }
291
292 free(bmode_list); // This should NOT be SDL_free()
293
294#ifdef SDL_VIDEO_OPENGL
295 /* FIXME: Is there some way to reboot the OpenGL context? This doesn't
296 help */
297// HAIKU_GL_RebootContexts(_this);
298#endif
299
300 return true;
301}
302
303#ifdef __cplusplus
304}
305#endif
306
307#endif // SDL_VIDEO_DRIVER_HAIKU