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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoavideo.m
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diff --git a/contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoavideo.m b/contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoavideo.m
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#ifdef SDL_VIDEO_DRIVER_COCOA
24
25#if !__has_feature(objc_arc)
26#error SDL must be built with Objective-C ARC (automatic reference counting) enabled
27#endif
28
29#include "SDL_cocoavideo.h"
30#include "SDL_cocoavulkan.h"
31#include "SDL_cocoametalview.h"
32#include "SDL_cocoaopengles.h"
33#include "SDL_cocoamessagebox.h"
34#include "SDL_cocoashape.h"
35
36#include "../../events/SDL_keyboard_c.h"
37#include "../../events/SDL_mouse_c.h"
38
39@implementation SDL_CocoaVideoData
40
41@end
42
43// Initialization/Query functions
44static bool Cocoa_VideoInit(SDL_VideoDevice *_this);
45static void Cocoa_VideoQuit(SDL_VideoDevice *_this);
46
47// Cocoa driver bootstrap functions
48
49static void Cocoa_DeleteDevice(SDL_VideoDevice *device)
50{
51 @autoreleasepool {
52 if (device->wakeup_lock) {
53 SDL_DestroyMutex(device->wakeup_lock);
54 }
55 CFBridgingRelease(device->internal);
56 SDL_free(device);
57 }
58}
59
60static SDL_VideoDevice *Cocoa_CreateDevice(void)
61{
62 @autoreleasepool {
63 SDL_VideoDevice *device;
64 SDL_CocoaVideoData *data;
65
66 if (![NSThread isMainThread]) {
67 return NULL; // this doesn't SDL_SetError() because SDL_VideoInit is just going to overwrite it.
68 }
69
70 Cocoa_RegisterApp();
71
72 // Initialize all variables that we clean on shutdown
73 device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
74 if (device) {
75 data = [[SDL_CocoaVideoData alloc] init];
76 } else {
77 data = nil;
78 }
79 if (!data) {
80 SDL_free(device);
81 return NULL;
82 }
83 device->internal = (SDL_VideoData *)CFBridgingRetain(data);
84 device->wakeup_lock = SDL_CreateMutex();
85 device->system_theme = Cocoa_GetSystemTheme();
86
87 // Set the function pointers
88 device->VideoInit = Cocoa_VideoInit;
89 device->VideoQuit = Cocoa_VideoQuit;
90 device->GetDisplayBounds = Cocoa_GetDisplayBounds;
91 device->GetDisplayUsableBounds = Cocoa_GetDisplayUsableBounds;
92 device->GetDisplayModes = Cocoa_GetDisplayModes;
93 device->SetDisplayMode = Cocoa_SetDisplayMode;
94 device->PumpEvents = Cocoa_PumpEvents;
95 device->WaitEventTimeout = Cocoa_WaitEventTimeout;
96 device->SendWakeupEvent = Cocoa_SendWakeupEvent;
97 device->SuspendScreenSaver = Cocoa_SuspendScreenSaver;
98
99 device->CreateSDLWindow = Cocoa_CreateWindow;
100 device->SetWindowTitle = Cocoa_SetWindowTitle;
101 device->SetWindowIcon = Cocoa_SetWindowIcon;
102 device->SetWindowPosition = Cocoa_SetWindowPosition;
103 device->SetWindowSize = Cocoa_SetWindowSize;
104 device->SetWindowMinimumSize = Cocoa_SetWindowMinimumSize;
105 device->SetWindowMaximumSize = Cocoa_SetWindowMaximumSize;
106 device->SetWindowAspectRatio = Cocoa_SetWindowAspectRatio;
107 device->SetWindowOpacity = Cocoa_SetWindowOpacity;
108 device->GetWindowSizeInPixels = Cocoa_GetWindowSizeInPixels;
109 device->ShowWindow = Cocoa_ShowWindow;
110 device->HideWindow = Cocoa_HideWindow;
111 device->RaiseWindow = Cocoa_RaiseWindow;
112 device->MaximizeWindow = Cocoa_MaximizeWindow;
113 device->MinimizeWindow = Cocoa_MinimizeWindow;
114 device->RestoreWindow = Cocoa_RestoreWindow;
115 device->SetWindowBordered = Cocoa_SetWindowBordered;
116 device->SetWindowResizable = Cocoa_SetWindowResizable;
117 device->SetWindowAlwaysOnTop = Cocoa_SetWindowAlwaysOnTop;
118 device->SetWindowFullscreen = Cocoa_SetWindowFullscreen;
119 device->GetWindowICCProfile = Cocoa_GetWindowICCProfile;
120 device->GetDisplayForWindow = Cocoa_GetDisplayForWindow;
121 device->SetWindowMouseRect = Cocoa_SetWindowMouseRect;
122 device->SetWindowMouseGrab = Cocoa_SetWindowMouseGrab;
123 device->SetWindowKeyboardGrab = Cocoa_SetWindowKeyboardGrab;
124 device->DestroyWindow = Cocoa_DestroyWindow;
125 device->SetWindowHitTest = Cocoa_SetWindowHitTest;
126 device->AcceptDragAndDrop = Cocoa_AcceptDragAndDrop;
127 device->UpdateWindowShape = Cocoa_UpdateWindowShape;
128 device->FlashWindow = Cocoa_FlashWindow;
129 device->SetWindowFocusable = Cocoa_SetWindowFocusable;
130 device->SetWindowParent = Cocoa_SetWindowParent;
131 device->SetWindowModal = Cocoa_SetWindowModal;
132 device->SyncWindow = Cocoa_SyncWindow;
133
134#ifdef SDL_VIDEO_OPENGL_CGL
135 device->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
136 device->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
137 device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
138 device->GL_CreateContext = Cocoa_GL_CreateContext;
139 device->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
140 device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
141 device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
142 device->GL_SwapWindow = Cocoa_GL_SwapWindow;
143 device->GL_DestroyContext = Cocoa_GL_DestroyContext;
144 device->GL_GetEGLSurface = NULL;
145#endif
146#ifdef SDL_VIDEO_OPENGL_EGL
147#ifdef SDL_VIDEO_OPENGL_CGL
148 if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) {
149#endif
150 device->GL_LoadLibrary = Cocoa_GLES_LoadLibrary;
151 device->GL_GetProcAddress = Cocoa_GLES_GetProcAddress;
152 device->GL_UnloadLibrary = Cocoa_GLES_UnloadLibrary;
153 device->GL_CreateContext = Cocoa_GLES_CreateContext;
154 device->GL_MakeCurrent = Cocoa_GLES_MakeCurrent;
155 device->GL_SetSwapInterval = Cocoa_GLES_SetSwapInterval;
156 device->GL_GetSwapInterval = Cocoa_GLES_GetSwapInterval;
157 device->GL_SwapWindow = Cocoa_GLES_SwapWindow;
158 device->GL_DestroyContext = Cocoa_GLES_DestroyContext;
159 device->GL_GetEGLSurface = Cocoa_GLES_GetEGLSurface;
160#ifdef SDL_VIDEO_OPENGL_CGL
161 }
162#endif
163#endif
164
165#ifdef SDL_VIDEO_VULKAN
166 device->Vulkan_LoadLibrary = Cocoa_Vulkan_LoadLibrary;
167 device->Vulkan_UnloadLibrary = Cocoa_Vulkan_UnloadLibrary;
168 device->Vulkan_GetInstanceExtensions = Cocoa_Vulkan_GetInstanceExtensions;
169 device->Vulkan_CreateSurface = Cocoa_Vulkan_CreateSurface;
170 device->Vulkan_DestroySurface = Cocoa_Vulkan_DestroySurface;
171#endif
172
173#ifdef SDL_VIDEO_METAL
174 device->Metal_CreateView = Cocoa_Metal_CreateView;
175 device->Metal_DestroyView = Cocoa_Metal_DestroyView;
176 device->Metal_GetLayer = Cocoa_Metal_GetLayer;
177#endif
178
179 device->StartTextInput = Cocoa_StartTextInput;
180 device->StopTextInput = Cocoa_StopTextInput;
181 device->UpdateTextInputArea = Cocoa_UpdateTextInputArea;
182
183 device->SetClipboardData = Cocoa_SetClipboardData;
184 device->GetClipboardData = Cocoa_GetClipboardData;
185 device->HasClipboardData = Cocoa_HasClipboardData;
186
187 device->free = Cocoa_DeleteDevice;
188
189 device->device_caps = VIDEO_DEVICE_CAPS_HAS_POPUP_WINDOW_SUPPORT |
190 VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS;
191 return device;
192 }
193}
194
195VideoBootStrap COCOA_bootstrap = {
196 "cocoa", "SDL Cocoa video driver",
197 Cocoa_CreateDevice,
198 Cocoa_ShowMessageBox,
199 false
200};
201
202static bool Cocoa_VideoInit(SDL_VideoDevice *_this)
203{
204 @autoreleasepool {
205 SDL_CocoaVideoData *data = (__bridge SDL_CocoaVideoData *)_this->internal;
206
207 Cocoa_InitModes(_this);
208 Cocoa_InitKeyboard(_this);
209 if (!Cocoa_InitMouse(_this)) {
210 return false;
211 }
212 if (!Cocoa_InitPen(_this)) {
213 return false;
214 }
215
216 // Assume we have a mouse and keyboard
217 // We could use GCMouse and GCKeyboard if we needed to, as is done in SDL_uikitevents.m
218 SDL_AddKeyboard(SDL_DEFAULT_KEYBOARD_ID, NULL, false);
219 SDL_AddMouse(SDL_DEFAULT_MOUSE_ID, NULL, false);
220
221 data.allow_spaces = SDL_GetHintBoolean(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, true);
222 data.trackpad_is_touch_only = SDL_GetHintBoolean(SDL_HINT_TRACKPAD_IS_TOUCH_ONLY, false);
223 SDL_AddHintCallback(SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY, Cocoa_MenuVisibilityCallback, NULL);
224
225 data.swaplock = SDL_CreateMutex();
226 if (!data.swaplock) {
227 return false;
228 }
229
230 return true;
231 }
232}
233
234void Cocoa_VideoQuit(SDL_VideoDevice *_this)
235{
236 @autoreleasepool {
237 SDL_CocoaVideoData *data = (__bridge SDL_CocoaVideoData *)_this->internal;
238 Cocoa_QuitModes(_this);
239 Cocoa_QuitKeyboard(_this);
240 Cocoa_QuitMouse(_this);
241 Cocoa_QuitPen(_this);
242 SDL_DestroyMutex(data.swaplock);
243 data.swaplock = NULL;
244 }
245}
246
247// This function assumes that it's called from within an autorelease pool
248SDL_SystemTheme Cocoa_GetSystemTheme(void)
249{
250 if (@available(macOS 10.14, *)) {
251 NSAppearance* appearance = [[NSApplication sharedApplication] effectiveAppearance];
252
253 if ([appearance.name containsString: @"Dark"]) {
254 return SDL_SYSTEM_THEME_DARK;
255 }
256 }
257 return SDL_SYSTEM_THEME_LIGHT;
258}
259
260// This function assumes that it's called from within an autorelease pool
261NSImage *Cocoa_CreateImage(SDL_Surface *surface)
262{
263 NSImage *img;
264
265 img = [[NSImage alloc] initWithSize:NSMakeSize(surface->w, surface->h)];
266 if (img == nil) {
267 return nil;
268 }
269
270 SDL_Surface **images = SDL_GetSurfaceImages(surface, NULL);
271 if (!images) {
272 return nil;
273 }
274
275 for (int i = 0; images[i]; ++i) {
276 SDL_Surface *converted = SDL_ConvertSurface(images[i], SDL_PIXELFORMAT_RGBA32);
277 if (!converted) {
278 SDL_free(images);
279 return nil;
280 }
281
282 // Premultiply the alpha channel
283 SDL_PremultiplySurfaceAlpha(converted, false);
284
285 NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
286 pixelsWide:converted->w
287 pixelsHigh:converted->h
288 bitsPerSample:8
289 samplesPerPixel:4
290 hasAlpha:YES
291 isPlanar:NO
292 colorSpaceName:NSDeviceRGBColorSpace
293 bytesPerRow:converted->pitch
294 bitsPerPixel:SDL_BITSPERPIXEL(converted->format)];
295 if (imgrep == nil) {
296 SDL_free(images);
297 SDL_DestroySurface(converted);
298 return nil;
299 }
300
301 // Copy the pixels
302 Uint8 *pixels = [imgrep bitmapData];
303 SDL_memcpy(pixels, converted->pixels, (size_t)converted->h * converted->pitch);
304 SDL_DestroySurface(converted);
305
306 // Add the image representation
307 [img addRepresentation:imgrep];
308 }
309 SDL_free(images);
310
311 return img;
312}
313
314/*
315 * macOS log support.
316 *
317 * This doesn't really have anything to do with the interfaces of the SDL video
318 * subsystem, but we need to stuff this into an Objective-C source code file.
319 *
320 * NOTE: This is copypasted in src/video/uikit/SDL_uikitvideo.m! Be sure both
321 * versions remain identical!
322 */
323
324void SDL_NSLog(const char *prefix, const char *text)
325{
326 @autoreleasepool {
327 NSString *nsText = [NSString stringWithUTF8String:text];
328 if (prefix && *prefix) {
329 NSString *nsPrefix = [NSString stringWithUTF8String:prefix];
330 NSLog(@"%@%@", nsPrefix, nsText);
331 } else {
332 NSLog(@"%@", nsText);
333 }
334 }
335}
336
337#endif // SDL_VIDEO_DRIVER_COCOA