diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoaopengl.m | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoaopengl.m')
| -rw-r--r-- | contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoaopengl.m | 559 |
1 files changed, 559 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoaopengl.m b/contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoaopengl.m new file mode 100644 index 0000000..34002ec --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoaopengl.m | |||
| @@ -0,0 +1,559 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | // NSOpenGL implementation of SDL OpenGL support | ||
| 24 | |||
| 25 | #ifdef SDL_VIDEO_OPENGL_CGL | ||
| 26 | #include "SDL_cocoavideo.h" | ||
| 27 | #include "SDL_cocoaopengl.h" | ||
| 28 | #include "SDL_cocoaopengles.h" | ||
| 29 | |||
| 30 | #include <OpenGL/CGLTypes.h> | ||
| 31 | #include <OpenGL/OpenGL.h> | ||
| 32 | #include <OpenGL/CGLRenderers.h> | ||
| 33 | |||
| 34 | #include <SDL3/SDL_opengl.h> | ||
| 35 | #include "../../SDL_hints_c.h" | ||
| 36 | |||
| 37 | #define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" | ||
| 38 | |||
| 39 | // We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. | ||
| 40 | #ifdef __clang__ | ||
| 41 | #pragma clang diagnostic push | ||
| 42 | #pragma clang diagnostic ignored "-Wdeprecated-declarations" | ||
| 43 | #endif | ||
| 44 | |||
| 45 | // _Nullable is available starting Xcode 7 | ||
| 46 | #ifdef __has_feature | ||
| 47 | #if __has_feature(nullability) | ||
| 48 | #define HAS_FEATURE_NULLABLE | ||
| 49 | #endif | ||
| 50 | #endif | ||
| 51 | #ifndef HAS_FEATURE_NULLABLE | ||
| 52 | #define _Nullable | ||
| 53 | #endif | ||
| 54 | |||
| 55 | static bool SDL_opengl_async_dispatch = false; | ||
| 56 | |||
| 57 | static void SDLCALL SDL_OpenGLAsyncDispatchChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | ||
| 58 | { | ||
| 59 | SDL_opengl_async_dispatch = SDL_GetStringBoolean(hint, false); | ||
| 60 | } | ||
| 61 | |||
| 62 | static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) | ||
| 63 | { | ||
| 64 | SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)displayLinkContext; | ||
| 65 | |||
| 66 | // printf("DISPLAY LINK! %u\n", (unsigned int) SDL_GetTicks()); | ||
| 67 | const int setting = SDL_GetAtomicInt(&nscontext->swapIntervalSetting); | ||
| 68 | if (setting != 0) { // nothing to do if vsync is disabled, don't even lock | ||
| 69 | SDL_LockMutex(nscontext->swapIntervalMutex); | ||
| 70 | SDL_AddAtomicInt(&nscontext->swapIntervalsPassed, 1); | ||
| 71 | SDL_SignalCondition(nscontext->swapIntervalCond); | ||
| 72 | SDL_UnlockMutex(nscontext->swapIntervalMutex); | ||
| 73 | } | ||
| 74 | |||
| 75 | return kCVReturnSuccess; | ||
| 76 | } | ||
| 77 | |||
| 78 | @implementation SDL3OpenGLContext : NSOpenGLContext | ||
| 79 | |||
| 80 | - (id)initWithFormat:(NSOpenGLPixelFormat *)format | ||
| 81 | shareContext:(NSOpenGLContext *)share | ||
| 82 | { | ||
| 83 | self = [super initWithFormat:format shareContext:share]; | ||
| 84 | if (self) { | ||
| 85 | self.openglPixelFormat = format; | ||
| 86 | SDL_SetAtomicInt(&self->dirty, 0); | ||
| 87 | self->window = NULL; | ||
| 88 | SDL_SetAtomicInt(&self->swapIntervalSetting, 0); | ||
| 89 | SDL_SetAtomicInt(&self->swapIntervalsPassed, 0); | ||
| 90 | self->swapIntervalCond = SDL_CreateCondition(); | ||
| 91 | self->swapIntervalMutex = SDL_CreateMutex(); | ||
| 92 | if (!self->swapIntervalCond || !self->swapIntervalMutex) { | ||
| 93 | return nil; | ||
| 94 | } | ||
| 95 | |||
| 96 | // !!! FIXME: check return values. | ||
| 97 | CVDisplayLinkCreateWithActiveCGDisplays(&self->displayLink); | ||
| 98 | CVDisplayLinkSetOutputCallback(self->displayLink, &DisplayLinkCallback, (__bridge void *_Nullable)self); | ||
| 99 | CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [format CGLPixelFormatObj]); | ||
| 100 | CVDisplayLinkStart(displayLink); | ||
| 101 | } | ||
| 102 | |||
| 103 | SDL_AddHintCallback(SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH, SDL_OpenGLAsyncDispatchChanged, NULL); | ||
| 104 | return self; | ||
| 105 | } | ||
| 106 | |||
| 107 | - (void)movedToNewScreen | ||
| 108 | { | ||
| 109 | if (self->displayLink) { | ||
| 110 | CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [[self openglPixelFormat] CGLPixelFormatObj]); | ||
| 111 | } | ||
| 112 | } | ||
| 113 | |||
| 114 | - (void)scheduleUpdate | ||
| 115 | { | ||
| 116 | SDL_AddAtomicInt(&self->dirty, 1); | ||
| 117 | } | ||
| 118 | |||
| 119 | // This should only be called on the thread on which a user is using the context. | ||
| 120 | - (void)updateIfNeeded | ||
| 121 | { | ||
| 122 | const int value = SDL_SetAtomicInt(&self->dirty, 0); | ||
| 123 | if (value > 0) { | ||
| 124 | // We call the real underlying update here, since -[SDL3OpenGLContext update] just calls us. | ||
| 125 | [self explicitUpdate]; | ||
| 126 | } | ||
| 127 | } | ||
| 128 | |||
| 129 | // This should only be called on the thread on which a user is using the context. | ||
| 130 | - (void)update | ||
| 131 | { | ||
| 132 | // This ensures that regular 'update' calls clear the atomic dirty flag. | ||
| 133 | [self scheduleUpdate]; | ||
| 134 | [self updateIfNeeded]; | ||
| 135 | } | ||
| 136 | |||
| 137 | // Updates the drawable for the contexts and manages related state. | ||
| 138 | - (void)setWindow:(SDL_Window *)newWindow | ||
| 139 | { | ||
| 140 | if (self->window) { | ||
| 141 | SDL_CocoaWindowData *oldwindowdata = (__bridge SDL_CocoaWindowData *)self->window->internal; | ||
| 142 | |||
| 143 | // Make sure to remove us from the old window's context list, or we'll get scheduled updates from it too. | ||
| 144 | NSMutableArray *contexts = oldwindowdata.nscontexts; | ||
| 145 | @synchronized(contexts) { | ||
| 146 | [contexts removeObject:self]; | ||
| 147 | } | ||
| 148 | } | ||
| 149 | |||
| 150 | self->window = newWindow; | ||
| 151 | |||
| 152 | if (newWindow) { | ||
| 153 | SDL_CocoaWindowData *windowdata = (__bridge SDL_CocoaWindowData *)newWindow->internal; | ||
| 154 | NSView *contentview = windowdata.sdlContentView; | ||
| 155 | |||
| 156 | // Now sign up for scheduled updates for the new window. | ||
| 157 | NSMutableArray *contexts = windowdata.nscontexts; | ||
| 158 | @synchronized(contexts) { | ||
| 159 | [contexts addObject:self]; | ||
| 160 | } | ||
| 161 | |||
| 162 | if ([self view] != contentview) { | ||
| 163 | if ([NSThread isMainThread]) { | ||
| 164 | [self setView:contentview]; | ||
| 165 | } else { | ||
| 166 | dispatch_sync(dispatch_get_main_queue(), ^{ | ||
| 167 | [self setView:contentview]; | ||
| 168 | }); | ||
| 169 | } | ||
| 170 | if (self == [NSOpenGLContext currentContext]) { | ||
| 171 | [self explicitUpdate]; | ||
| 172 | } else { | ||
| 173 | [self scheduleUpdate]; | ||
| 174 | } | ||
| 175 | } | ||
| 176 | } else { | ||
| 177 | if ([NSThread isMainThread]) { | ||
| 178 | [self setView:nil]; | ||
| 179 | } else { | ||
| 180 | dispatch_sync(dispatch_get_main_queue(), ^{ [self setView:nil]; }); | ||
| 181 | } | ||
| 182 | } | ||
| 183 | } | ||
| 184 | |||
| 185 | - (SDL_Window *)window | ||
| 186 | { | ||
| 187 | return self->window; | ||
| 188 | } | ||
| 189 | |||
| 190 | - (void)explicitUpdate | ||
| 191 | { | ||
| 192 | if ([NSThread isMainThread]) { | ||
| 193 | [super update]; | ||
| 194 | } else { | ||
| 195 | if (SDL_opengl_async_dispatch) { | ||
| 196 | dispatch_async(dispatch_get_main_queue(), ^{ | ||
| 197 | [super update]; | ||
| 198 | }); | ||
| 199 | } else { | ||
| 200 | dispatch_sync(dispatch_get_main_queue(), ^{ | ||
| 201 | [super update]; | ||
| 202 | }); | ||
| 203 | } | ||
| 204 | } | ||
| 205 | } | ||
| 206 | |||
| 207 | - (void)cleanup | ||
| 208 | { | ||
| 209 | [self setWindow:NULL]; | ||
| 210 | |||
| 211 | SDL_RemoveHintCallback(SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH, SDL_OpenGLAsyncDispatchChanged, NULL); | ||
| 212 | if (self->displayLink) { | ||
| 213 | CVDisplayLinkRelease(self->displayLink); | ||
| 214 | self->displayLink = nil; | ||
| 215 | } | ||
| 216 | if (self->swapIntervalCond) { | ||
| 217 | SDL_DestroyCondition(self->swapIntervalCond); | ||
| 218 | self->swapIntervalCond = NULL; | ||
| 219 | } | ||
| 220 | if (self->swapIntervalMutex) { | ||
| 221 | SDL_DestroyMutex(self->swapIntervalMutex); | ||
| 222 | self->swapIntervalMutex = NULL; | ||
| 223 | } | ||
| 224 | } | ||
| 225 | |||
| 226 | @end | ||
| 227 | |||
| 228 | bool Cocoa_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path) | ||
| 229 | { | ||
| 230 | // Load the OpenGL library | ||
| 231 | if (path == NULL) { | ||
| 232 | path = SDL_GetHint(SDL_HINT_OPENGL_LIBRARY); | ||
| 233 | } | ||
| 234 | if (path == NULL) { | ||
| 235 | path = DEFAULT_OPENGL; | ||
| 236 | } | ||
| 237 | _this->gl_config.dll_handle = SDL_LoadObject(path); | ||
| 238 | if (!_this->gl_config.dll_handle) { | ||
| 239 | return false; | ||
| 240 | } | ||
| 241 | SDL_strlcpy(_this->gl_config.driver_path, path, | ||
| 242 | SDL_arraysize(_this->gl_config.driver_path)); | ||
| 243 | return true; | ||
| 244 | } | ||
| 245 | |||
| 246 | SDL_FunctionPointer Cocoa_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc) | ||
| 247 | { | ||
| 248 | return SDL_LoadFunction(_this->gl_config.dll_handle, proc); | ||
| 249 | } | ||
| 250 | |||
| 251 | void Cocoa_GL_UnloadLibrary(SDL_VideoDevice *_this) | ||
| 252 | { | ||
| 253 | SDL_UnloadObject(_this->gl_config.dll_handle); | ||
| 254 | _this->gl_config.dll_handle = NULL; | ||
| 255 | } | ||
| 256 | |||
| 257 | SDL_GLContext Cocoa_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window) | ||
| 258 | { | ||
| 259 | @autoreleasepool { | ||
| 260 | SDL_VideoDisplay *display = SDL_GetVideoDisplayForWindow(window); | ||
| 261 | SDL_DisplayData *displaydata = (SDL_DisplayData *)display->internal; | ||
| 262 | NSOpenGLPixelFormatAttribute attr[32]; | ||
| 263 | NSOpenGLPixelFormat *fmt; | ||
| 264 | SDL3OpenGLContext *context; | ||
| 265 | SDL_GLContext sdlcontext; | ||
| 266 | NSOpenGLContext *share_context = nil; | ||
| 267 | int i = 0; | ||
| 268 | const char *glversion; | ||
| 269 | int glversion_major; | ||
| 270 | int glversion_minor; | ||
| 271 | NSOpenGLPixelFormatAttribute profile; | ||
| 272 | int interval; | ||
| 273 | int opaque; | ||
| 274 | |||
| 275 | if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { | ||
| 276 | #ifdef SDL_VIDEO_OPENGL_EGL | ||
| 277 | // Switch to EGL based functions | ||
| 278 | Cocoa_GL_UnloadLibrary(_this); | ||
| 279 | _this->GL_LoadLibrary = Cocoa_GLES_LoadLibrary; | ||
| 280 | _this->GL_GetProcAddress = Cocoa_GLES_GetProcAddress; | ||
| 281 | _this->GL_UnloadLibrary = Cocoa_GLES_UnloadLibrary; | ||
| 282 | _this->GL_CreateContext = Cocoa_GLES_CreateContext; | ||
| 283 | _this->GL_MakeCurrent = Cocoa_GLES_MakeCurrent; | ||
| 284 | _this->GL_SetSwapInterval = Cocoa_GLES_SetSwapInterval; | ||
| 285 | _this->GL_GetSwapInterval = Cocoa_GLES_GetSwapInterval; | ||
| 286 | _this->GL_SwapWindow = Cocoa_GLES_SwapWindow; | ||
| 287 | _this->GL_DestroyContext = Cocoa_GLES_DestroyContext; | ||
| 288 | |||
| 289 | if (!Cocoa_GLES_LoadLibrary(_this, NULL)) { | ||
| 290 | return NULL; | ||
| 291 | } | ||
| 292 | return Cocoa_GLES_CreateContext(_this, window); | ||
| 293 | #else | ||
| 294 | SDL_SetError("SDL not configured with EGL support"); | ||
| 295 | return NULL; | ||
| 296 | #endif | ||
| 297 | } | ||
| 298 | |||
| 299 | attr[i++] = NSOpenGLPFAAllowOfflineRenderers; | ||
| 300 | |||
| 301 | profile = NSOpenGLProfileVersionLegacy; | ||
| 302 | if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) { | ||
| 303 | profile = NSOpenGLProfileVersion3_2Core; | ||
| 304 | } | ||
| 305 | attr[i++] = NSOpenGLPFAOpenGLProfile; | ||
| 306 | attr[i++] = profile; | ||
| 307 | |||
| 308 | attr[i++] = NSOpenGLPFAColorSize; | ||
| 309 | attr[i++] = SDL_BYTESPERPIXEL(display->current_mode->format) * 8; | ||
| 310 | |||
| 311 | attr[i++] = NSOpenGLPFADepthSize; | ||
| 312 | attr[i++] = _this->gl_config.depth_size; | ||
| 313 | |||
| 314 | if (_this->gl_config.double_buffer) { | ||
| 315 | attr[i++] = NSOpenGLPFADoubleBuffer; | ||
| 316 | } | ||
| 317 | |||
| 318 | if (_this->gl_config.stereo) { | ||
| 319 | attr[i++] = NSOpenGLPFAStereo; | ||
| 320 | } | ||
| 321 | |||
| 322 | if (_this->gl_config.stencil_size) { | ||
| 323 | attr[i++] = NSOpenGLPFAStencilSize; | ||
| 324 | attr[i++] = _this->gl_config.stencil_size; | ||
| 325 | } | ||
| 326 | |||
| 327 | if ((_this->gl_config.accum_red_size + | ||
| 328 | _this->gl_config.accum_green_size + | ||
| 329 | _this->gl_config.accum_blue_size + | ||
| 330 | _this->gl_config.accum_alpha_size) > 0) { | ||
| 331 | attr[i++] = NSOpenGLPFAAccumSize; | ||
| 332 | attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size; | ||
| 333 | } | ||
| 334 | |||
| 335 | if (_this->gl_config.multisamplebuffers) { | ||
| 336 | attr[i++] = NSOpenGLPFASampleBuffers; | ||
| 337 | attr[i++] = _this->gl_config.multisamplebuffers; | ||
| 338 | } | ||
| 339 | |||
| 340 | if (_this->gl_config.multisamplesamples) { | ||
| 341 | attr[i++] = NSOpenGLPFASamples; | ||
| 342 | attr[i++] = _this->gl_config.multisamplesamples; | ||
| 343 | attr[i++] = NSOpenGLPFANoRecovery; | ||
| 344 | } | ||
| 345 | if (_this->gl_config.floatbuffers) { | ||
| 346 | attr[i++] = NSOpenGLPFAColorFloat; | ||
| 347 | } | ||
| 348 | |||
| 349 | if (_this->gl_config.accelerated >= 0) { | ||
| 350 | if (_this->gl_config.accelerated) { | ||
| 351 | attr[i++] = NSOpenGLPFAAccelerated; | ||
| 352 | } else { | ||
| 353 | attr[i++] = NSOpenGLPFARendererID; | ||
| 354 | attr[i++] = kCGLRendererGenericFloatID; | ||
| 355 | } | ||
| 356 | } | ||
| 357 | |||
| 358 | attr[i++] = NSOpenGLPFAScreenMask; | ||
| 359 | attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display); | ||
| 360 | attr[i] = 0; | ||
| 361 | |||
| 362 | fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; | ||
| 363 | if (fmt == nil) { | ||
| 364 | SDL_SetError("Failed creating OpenGL pixel format"); | ||
| 365 | return NULL; | ||
| 366 | } | ||
| 367 | |||
| 368 | if (_this->gl_config.share_with_current_context) { | ||
| 369 | share_context = (__bridge NSOpenGLContext *)SDL_GL_GetCurrentContext(); | ||
| 370 | } | ||
| 371 | |||
| 372 | context = [[SDL3OpenGLContext alloc] initWithFormat:fmt shareContext:share_context]; | ||
| 373 | |||
| 374 | if (context == nil) { | ||
| 375 | SDL_SetError("Failed creating OpenGL context"); | ||
| 376 | return NULL; | ||
| 377 | } | ||
| 378 | |||
| 379 | sdlcontext = (SDL_GLContext)CFBridgingRetain(context); | ||
| 380 | |||
| 381 | // vsync is handled separately by synchronizing with a display link. | ||
| 382 | interval = 0; | ||
| 383 | [context setValues:&interval forParameter:NSOpenGLCPSwapInterval]; | ||
| 384 | |||
| 385 | opaque = (window->flags & SDL_WINDOW_TRANSPARENT) ? 0 : 1; | ||
| 386 | [context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity]; | ||
| 387 | |||
| 388 | if (!Cocoa_GL_MakeCurrent(_this, window, sdlcontext)) { | ||
| 389 | SDL_GL_DestroyContext(sdlcontext); | ||
| 390 | SDL_SetError("Failed making OpenGL context current"); | ||
| 391 | return NULL; | ||
| 392 | } | ||
| 393 | |||
| 394 | if (_this->gl_config.major_version < 3 && | ||
| 395 | _this->gl_config.profile_mask == 0 && | ||
| 396 | _this->gl_config.flags == 0) { | ||
| 397 | // This is a legacy profile, so to match other backends, we're done. | ||
| 398 | } else { | ||
| 399 | const GLubyte *(APIENTRY * glGetStringFunc)(GLenum); | ||
| 400 | |||
| 401 | glGetStringFunc = (const GLubyte *(APIENTRY *)(GLenum))SDL_GL_GetProcAddress("glGetString"); | ||
| 402 | if (!glGetStringFunc) { | ||
| 403 | SDL_GL_DestroyContext(sdlcontext); | ||
| 404 | SDL_SetError("Failed getting OpenGL glGetString entry point"); | ||
| 405 | return NULL; | ||
| 406 | } | ||
| 407 | |||
| 408 | glversion = (const char *)glGetStringFunc(GL_VERSION); | ||
| 409 | if (glversion == NULL) { | ||
| 410 | SDL_GL_DestroyContext(sdlcontext); | ||
| 411 | SDL_SetError("Failed getting OpenGL context version"); | ||
| 412 | return NULL; | ||
| 413 | } | ||
| 414 | |||
| 415 | if (SDL_sscanf(glversion, "%d.%d", &glversion_major, &glversion_minor) != 2) { | ||
| 416 | SDL_GL_DestroyContext(sdlcontext); | ||
| 417 | SDL_SetError("Failed parsing OpenGL context version"); | ||
| 418 | return NULL; | ||
| 419 | } | ||
| 420 | |||
| 421 | if ((glversion_major < _this->gl_config.major_version) || | ||
| 422 | ((glversion_major == _this->gl_config.major_version) && (glversion_minor < _this->gl_config.minor_version))) { | ||
| 423 | SDL_GL_DestroyContext(sdlcontext); | ||
| 424 | SDL_SetError("Failed creating OpenGL context at version requested"); | ||
| 425 | return NULL; | ||
| 426 | } | ||
| 427 | |||
| 428 | /* In the future we'll want to do this, but to match other platforms | ||
| 429 | we'll leave the OpenGL version the way it is for now | ||
| 430 | */ | ||
| 431 | // _this->gl_config.major_version = glversion_major; | ||
| 432 | // _this->gl_config.minor_version = glversion_minor; | ||
| 433 | } | ||
| 434 | return sdlcontext; | ||
| 435 | } | ||
| 436 | } | ||
| 437 | |||
| 438 | bool Cocoa_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context) | ||
| 439 | { | ||
| 440 | @autoreleasepool { | ||
| 441 | if (context) { | ||
| 442 | SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)context; | ||
| 443 | if ([nscontext window] != window) { | ||
| 444 | [nscontext setWindow:window]; | ||
| 445 | [nscontext updateIfNeeded]; | ||
| 446 | } | ||
| 447 | [nscontext makeCurrentContext]; | ||
| 448 | } else { | ||
| 449 | [NSOpenGLContext clearCurrentContext]; | ||
| 450 | } | ||
| 451 | |||
| 452 | return true; | ||
| 453 | } | ||
| 454 | } | ||
| 455 | |||
| 456 | bool Cocoa_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval) | ||
| 457 | { | ||
| 458 | @autoreleasepool { | ||
| 459 | SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)SDL_GL_GetCurrentContext(); | ||
| 460 | bool result; | ||
| 461 | |||
| 462 | if (nscontext == nil) { | ||
| 463 | result = SDL_SetError("No current OpenGL context"); | ||
| 464 | } else { | ||
| 465 | SDL_LockMutex(nscontext->swapIntervalMutex); | ||
| 466 | SDL_SetAtomicInt(&nscontext->swapIntervalsPassed, 0); | ||
| 467 | SDL_SetAtomicInt(&nscontext->swapIntervalSetting, interval); | ||
| 468 | SDL_UnlockMutex(nscontext->swapIntervalMutex); | ||
| 469 | result = true; | ||
| 470 | } | ||
| 471 | |||
| 472 | return result; | ||
| 473 | } | ||
| 474 | } | ||
| 475 | |||
| 476 | bool Cocoa_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval) | ||
| 477 | { | ||
| 478 | @autoreleasepool { | ||
| 479 | SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)SDL_GL_GetCurrentContext(); | ||
| 480 | if (nscontext) { | ||
| 481 | *interval = SDL_GetAtomicInt(&nscontext->swapIntervalSetting); | ||
| 482 | return true; | ||
| 483 | } else { | ||
| 484 | return SDL_SetError("no OpenGL context"); | ||
| 485 | } | ||
| 486 | } | ||
| 487 | } | ||
| 488 | |||
| 489 | bool Cocoa_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window) | ||
| 490 | { | ||
| 491 | @autoreleasepool { | ||
| 492 | SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)SDL_GL_GetCurrentContext(); | ||
| 493 | SDL_CocoaVideoData *videodata = (__bridge SDL_CocoaVideoData *)_this->internal; | ||
| 494 | const int setting = SDL_GetAtomicInt(&nscontext->swapIntervalSetting); | ||
| 495 | |||
| 496 | if (setting == 0) { | ||
| 497 | // nothing to do if vsync is disabled, don't even lock | ||
| 498 | } else if (setting < 0) { // late swap tearing | ||
| 499 | SDL_LockMutex(nscontext->swapIntervalMutex); | ||
| 500 | while (SDL_GetAtomicInt(&nscontext->swapIntervalsPassed) == 0) { | ||
| 501 | SDL_WaitCondition(nscontext->swapIntervalCond, nscontext->swapIntervalMutex); | ||
| 502 | } | ||
| 503 | SDL_SetAtomicInt(&nscontext->swapIntervalsPassed, 0); | ||
| 504 | SDL_UnlockMutex(nscontext->swapIntervalMutex); | ||
| 505 | } else { | ||
| 506 | SDL_LockMutex(nscontext->swapIntervalMutex); | ||
| 507 | do { // always wait here so we know we just hit a swap interval. | ||
| 508 | SDL_WaitCondition(nscontext->swapIntervalCond, nscontext->swapIntervalMutex); | ||
| 509 | } while ((SDL_GetAtomicInt(&nscontext->swapIntervalsPassed) % setting) != 0); | ||
| 510 | SDL_SetAtomicInt(&nscontext->swapIntervalsPassed, 0); | ||
| 511 | SDL_UnlockMutex(nscontext->swapIntervalMutex); | ||
| 512 | } | ||
| 513 | |||
| 514 | // { static Uint64 prev = 0; const Uint64 now = SDL_GetTicks(); const unsigned int diff = (unsigned int) (now - prev); prev = now; printf("GLSWAPBUFFERS TICKS %u\n", diff); } | ||
| 515 | |||
| 516 | /* on 10.14 ("Mojave") and later, this deadlocks if two contexts in two | ||
| 517 | threads try to swap at the same time, so put a mutex around it. */ | ||
| 518 | SDL_LockMutex(videodata.swaplock); | ||
| 519 | [nscontext flushBuffer]; | ||
| 520 | [nscontext updateIfNeeded]; | ||
| 521 | SDL_UnlockMutex(videodata.swaplock); | ||
| 522 | return true; | ||
| 523 | } | ||
| 524 | } | ||
| 525 | |||
| 526 | static void DispatchedDestroyContext(SDL_GLContext context) | ||
| 527 | { | ||
| 528 | @autoreleasepool { | ||
| 529 | SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)context; | ||
| 530 | [nscontext cleanup]; | ||
| 531 | CFRelease(context); | ||
| 532 | } | ||
| 533 | } | ||
| 534 | |||
| 535 | bool Cocoa_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context) | ||
| 536 | { | ||
| 537 | if ([NSThread isMainThread]) { | ||
| 538 | DispatchedDestroyContext(context); | ||
| 539 | } else { | ||
| 540 | if (SDL_opengl_async_dispatch) { | ||
| 541 | dispatch_async(dispatch_get_main_queue(), ^{ | ||
| 542 | DispatchedDestroyContext(context); | ||
| 543 | }); | ||
| 544 | } else { | ||
| 545 | dispatch_sync(dispatch_get_main_queue(), ^{ | ||
| 546 | DispatchedDestroyContext(context); | ||
| 547 | }); | ||
| 548 | } | ||
| 549 | } | ||
| 550 | |||
| 551 | return true; | ||
| 552 | } | ||
| 553 | |||
| 554 | // We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. | ||
| 555 | #ifdef __clang__ | ||
| 556 | #pragma clang diagnostic pop | ||
| 557 | #endif | ||
| 558 | |||
| 559 | #endif // SDL_VIDEO_OPENGL_CGL | ||
