diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/SDL_fillrect.c | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/SDL_fillrect.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/video/SDL_fillrect.c | 369 |
1 files changed, 369 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/SDL_fillrect.c b/contrib/SDL-3.2.8/src/video/SDL_fillrect.c new file mode 100644 index 0000000..3ab24a9 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/SDL_fillrect.c | |||
| @@ -0,0 +1,369 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #include "SDL_surface_c.h" | ||
| 24 | |||
| 25 | #ifdef SDL_SSE_INTRINSICS | ||
| 26 | /* *INDENT-OFF* */ // clang-format off | ||
| 27 | |||
| 28 | #if defined(_MSC_VER) && !defined(__clang__) | ||
| 29 | #define SSE_BEGIN \ | ||
| 30 | __m128 c128; \ | ||
| 31 | c128.m128_u32[0] = color; \ | ||
| 32 | c128.m128_u32[1] = color; \ | ||
| 33 | c128.m128_u32[2] = color; \ | ||
| 34 | c128.m128_u32[3] = color; | ||
| 35 | #else | ||
| 36 | #define SSE_BEGIN \ | ||
| 37 | __m128 c128; \ | ||
| 38 | DECLARE_ALIGNED(Uint32, cccc[4], 16); \ | ||
| 39 | cccc[0] = color; \ | ||
| 40 | cccc[1] = color; \ | ||
| 41 | cccc[2] = color; \ | ||
| 42 | cccc[3] = color; \ | ||
| 43 | c128 = *(__m128 *)cccc; | ||
| 44 | #endif | ||
| 45 | |||
| 46 | #define SSE_WORK \ | ||
| 47 | for (i = n / 64; i--;) { \ | ||
| 48 | _mm_stream_ps((float *)(p+0), c128); \ | ||
| 49 | _mm_stream_ps((float *)(p+16), c128); \ | ||
| 50 | _mm_stream_ps((float *)(p+32), c128); \ | ||
| 51 | _mm_stream_ps((float *)(p+48), c128); \ | ||
| 52 | p += 64; \ | ||
| 53 | } | ||
| 54 | |||
| 55 | #define SSE_END | ||
| 56 | |||
| 57 | #define DEFINE_SSE_FILLRECT(bpp, type) \ | ||
| 58 | static void SDL_TARGETING("sse") SDL_FillSurfaceRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ | ||
| 59 | { \ | ||
| 60 | int i, n; \ | ||
| 61 | Uint8 *p = NULL; \ | ||
| 62 | \ | ||
| 63 | /* If the number of bytes per row is equal to the pitch, treat */ \ | ||
| 64 | /* all rows as one long continuous row (for better performance) */ \ | ||
| 65 | if ((w) * (bpp) == pitch) { \ | ||
| 66 | w = w * h; \ | ||
| 67 | h = 1; \ | ||
| 68 | } \ | ||
| 69 | \ | ||
| 70 | SSE_BEGIN; \ | ||
| 71 | \ | ||
| 72 | while (h--) { \ | ||
| 73 | n = (w) * (bpp); \ | ||
| 74 | p = pixels; \ | ||
| 75 | \ | ||
| 76 | if (n > 63) { \ | ||
| 77 | int adjust = 16 - ((uintptr_t)p & 15); \ | ||
| 78 | if (adjust < 16) { \ | ||
| 79 | n -= adjust; \ | ||
| 80 | adjust /= (bpp); \ | ||
| 81 | while (adjust--) { \ | ||
| 82 | *((type *)p) = (type)color; \ | ||
| 83 | p += (bpp); \ | ||
| 84 | } \ | ||
| 85 | } \ | ||
| 86 | SSE_WORK; \ | ||
| 87 | } \ | ||
| 88 | if (n & 63) { \ | ||
| 89 | int remainder = (n & 63); \ | ||
| 90 | remainder /= (bpp); \ | ||
| 91 | while (remainder--) { \ | ||
| 92 | *((type *)p) = (type)color; \ | ||
| 93 | p += (bpp); \ | ||
| 94 | } \ | ||
| 95 | } \ | ||
| 96 | pixels += pitch; \ | ||
| 97 | } \ | ||
| 98 | \ | ||
| 99 | SSE_END; \ | ||
| 100 | } | ||
| 101 | |||
| 102 | static void SDL_TARGETING("sse") SDL_FillSurfaceRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) | ||
| 103 | { | ||
| 104 | int i, n; | ||
| 105 | |||
| 106 | SSE_BEGIN; | ||
| 107 | while (h--) { | ||
| 108 | Uint8 *p = pixels; | ||
| 109 | n = w; | ||
| 110 | |||
| 111 | if (n > 63) { | ||
| 112 | int adjust = 16 - ((uintptr_t)p & 15); | ||
| 113 | if (adjust) { | ||
| 114 | n -= adjust; | ||
| 115 | SDL_memset(p, color, adjust); | ||
| 116 | p += adjust; | ||
| 117 | } | ||
| 118 | SSE_WORK; | ||
| 119 | } | ||
| 120 | if (n & 63) { | ||
| 121 | int remainder = (n & 63); | ||
| 122 | SDL_memset(p, color, remainder); | ||
| 123 | } | ||
| 124 | pixels += pitch; | ||
| 125 | } | ||
| 126 | |||
| 127 | SSE_END; | ||
| 128 | } | ||
| 129 | // DEFINE_SSE_FILLRECT(1, Uint8) | ||
| 130 | DEFINE_SSE_FILLRECT(2, Uint16) | ||
| 131 | DEFINE_SSE_FILLRECT(4, Uint32) | ||
| 132 | |||
| 133 | /* *INDENT-ON* */ // clang-format on | ||
| 134 | #endif // __SSE__ | ||
| 135 | |||
| 136 | static void SDL_FillSurfaceRect1(Uint8 *pixels, int pitch, Uint32 color, int w, int h) | ||
| 137 | { | ||
| 138 | int n; | ||
| 139 | Uint8 *p = NULL; | ||
| 140 | |||
| 141 | while (h--) { | ||
| 142 | n = w; | ||
| 143 | p = pixels; | ||
| 144 | |||
| 145 | if (n > 3) { | ||
| 146 | switch ((uintptr_t)p & 3) { | ||
| 147 | case 1: | ||
| 148 | *p++ = (Uint8)color; | ||
| 149 | --n; | ||
| 150 | SDL_FALLTHROUGH; | ||
| 151 | case 2: | ||
| 152 | *p++ = (Uint8)color; | ||
| 153 | --n; | ||
| 154 | SDL_FALLTHROUGH; | ||
| 155 | case 3: | ||
| 156 | *p++ = (Uint8)color; | ||
| 157 | --n; | ||
| 158 | } | ||
| 159 | SDL_memset4(p, color, (n >> 2)); | ||
| 160 | } | ||
| 161 | if (n & 3) { | ||
| 162 | p += (n & ~3); | ||
| 163 | switch (n & 3) { | ||
| 164 | case 3: | ||
| 165 | *p++ = (Uint8)color; | ||
| 166 | SDL_FALLTHROUGH; | ||
| 167 | case 2: | ||
| 168 | *p++ = (Uint8)color; | ||
| 169 | SDL_FALLTHROUGH; | ||
| 170 | case 1: | ||
| 171 | *p++ = (Uint8)color; | ||
| 172 | } | ||
| 173 | } | ||
| 174 | pixels += pitch; | ||
| 175 | } | ||
| 176 | } | ||
| 177 | |||
| 178 | static void SDL_FillSurfaceRect2(Uint8 *pixels, int pitch, Uint32 color, int w, int h) | ||
| 179 | { | ||
| 180 | int n; | ||
| 181 | Uint16 *p = NULL; | ||
| 182 | |||
| 183 | while (h--) { | ||
| 184 | n = w; | ||
| 185 | p = (Uint16 *)pixels; | ||
| 186 | |||
| 187 | if (n > 1) { | ||
| 188 | if ((uintptr_t)p & 2) { | ||
| 189 | *p++ = (Uint16)color; | ||
| 190 | --n; | ||
| 191 | } | ||
| 192 | SDL_memset4(p, color, (n >> 1)); | ||
| 193 | } | ||
| 194 | if (n & 1) { | ||
| 195 | p[n - 1] = (Uint16)color; | ||
| 196 | } | ||
| 197 | pixels += pitch; | ||
| 198 | } | ||
| 199 | } | ||
| 200 | |||
| 201 | static void SDL_FillSurfaceRect3(Uint8 *pixels, int pitch, Uint32 color, int w, int h) | ||
| 202 | { | ||
| 203 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN | ||
| 204 | Uint8 b1 = (Uint8)(color & 0xFF); | ||
| 205 | Uint8 b2 = (Uint8)((color >> 8) & 0xFF); | ||
| 206 | Uint8 b3 = (Uint8)((color >> 16) & 0xFF); | ||
| 207 | #elif SDL_BYTEORDER == SDL_BIG_ENDIAN | ||
| 208 | Uint8 b1 = (Uint8)((color >> 16) & 0xFF); | ||
| 209 | Uint8 b2 = (Uint8)((color >> 8) & 0xFF); | ||
| 210 | Uint8 b3 = (Uint8)(color & 0xFF); | ||
| 211 | #endif | ||
| 212 | int n; | ||
| 213 | Uint8 *p = NULL; | ||
| 214 | |||
| 215 | while (h--) { | ||
| 216 | n = w; | ||
| 217 | p = pixels; | ||
| 218 | |||
| 219 | while (n--) { | ||
| 220 | *p++ = b1; | ||
| 221 | *p++ = b2; | ||
| 222 | *p++ = b3; | ||
| 223 | } | ||
| 224 | pixels += pitch; | ||
| 225 | } | ||
| 226 | } | ||
| 227 | |||
| 228 | static void SDL_FillSurfaceRect4(Uint8 *pixels, int pitch, Uint32 color, int w, int h) | ||
| 229 | { | ||
| 230 | while (h--) { | ||
| 231 | SDL_memset4(pixels, color, w); | ||
| 232 | pixels += pitch; | ||
| 233 | } | ||
| 234 | } | ||
| 235 | |||
| 236 | /* | ||
| 237 | * This function performs a fast fill of the given rectangle with 'color' | ||
| 238 | */ | ||
| 239 | bool SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color) | ||
| 240 | { | ||
| 241 | if (!SDL_SurfaceValid(dst)) { | ||
| 242 | return SDL_InvalidParamError("SDL_FillSurfaceRect(): dst"); | ||
| 243 | } | ||
| 244 | |||
| 245 | // If 'rect' == NULL, then fill the whole surface | ||
| 246 | if (!rect) { | ||
| 247 | rect = &dst->clip_rect; | ||
| 248 | // Don't attempt to fill if the surface's clip_rect is empty | ||
| 249 | if (SDL_RectEmpty(rect)) { | ||
| 250 | return true; | ||
| 251 | } | ||
| 252 | } | ||
| 253 | |||
| 254 | return SDL_FillSurfaceRects(dst, rect, 1, color); | ||
| 255 | } | ||
| 256 | |||
| 257 | bool SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color) | ||
| 258 | { | ||
| 259 | SDL_Rect clipped; | ||
| 260 | Uint8 *pixels; | ||
| 261 | const SDL_Rect *rect; | ||
| 262 | void (*fill_function)(Uint8 * pixels, int pitch, Uint32 color, int w, int h) = NULL; | ||
| 263 | int i; | ||
| 264 | |||
| 265 | if (!SDL_SurfaceValid(dst)) { | ||
| 266 | return SDL_InvalidParamError("SDL_FillSurfaceRects(): dst"); | ||
| 267 | } | ||
| 268 | |||
| 269 | // Nothing to do | ||
| 270 | if (dst->w == 0 || dst->h == 0) { | ||
| 271 | return true; | ||
| 272 | } | ||
| 273 | |||
| 274 | // Perform software fill | ||
| 275 | if (!dst->pixels) { | ||
| 276 | return SDL_SetError("SDL_FillSurfaceRects(): You must lock the surface"); | ||
| 277 | } | ||
| 278 | |||
| 279 | if (!rects) { | ||
| 280 | return SDL_InvalidParamError("SDL_FillSurfaceRects(): rects"); | ||
| 281 | } | ||
| 282 | |||
| 283 | /* This function doesn't usually work on surfaces < 8 bpp | ||
| 284 | * Except: support for 4bits, when filling full size. | ||
| 285 | */ | ||
| 286 | if (SDL_BITSPERPIXEL(dst->format) < 8) { | ||
| 287 | if (count == 1) { | ||
| 288 | const SDL_Rect *r = &rects[0]; | ||
| 289 | if (r->x == 0 && r->y == 0 && r->w == dst->w && r->h == dst->h) { | ||
| 290 | if (SDL_BITSPERPIXEL(dst->format) == 4) { | ||
| 291 | Uint8 b = (((Uint8)color << 4) | (Uint8)color); | ||
| 292 | SDL_memset(dst->pixels, b, (size_t)dst->h * dst->pitch); | ||
| 293 | return true; | ||
| 294 | } | ||
| 295 | } | ||
| 296 | } | ||
| 297 | return SDL_SetError("SDL_FillSurfaceRects(): Unsupported surface format"); | ||
| 298 | } | ||
| 299 | |||
| 300 | if (fill_function == NULL) { | ||
| 301 | switch (SDL_BYTESPERPIXEL(dst->format)) { | ||
| 302 | case 1: | ||
| 303 | { | ||
| 304 | color |= (color << 8); | ||
| 305 | color |= (color << 16); | ||
| 306 | #ifdef SDL_SSE_INTRINSICS | ||
| 307 | if (SDL_HasSSE()) { | ||
| 308 | fill_function = SDL_FillSurfaceRect1SSE; | ||
| 309 | break; | ||
| 310 | } | ||
| 311 | #endif | ||
| 312 | fill_function = SDL_FillSurfaceRect1; | ||
| 313 | break; | ||
| 314 | } | ||
| 315 | |||
| 316 | case 2: | ||
| 317 | { | ||
| 318 | color |= (color << 16); | ||
| 319 | #ifdef SDL_SSE_INTRINSICS | ||
| 320 | if (SDL_HasSSE()) { | ||
| 321 | fill_function = SDL_FillSurfaceRect2SSE; | ||
| 322 | break; | ||
| 323 | } | ||
| 324 | #endif | ||
| 325 | fill_function = SDL_FillSurfaceRect2; | ||
| 326 | break; | ||
| 327 | } | ||
| 328 | |||
| 329 | case 3: | ||
| 330 | // 24-bit RGB is a slow path, at least for now. | ||
| 331 | { | ||
| 332 | fill_function = SDL_FillSurfaceRect3; | ||
| 333 | break; | ||
| 334 | } | ||
| 335 | |||
| 336 | case 4: | ||
| 337 | { | ||
| 338 | #ifdef SDL_SSE_INTRINSICS | ||
| 339 | if (SDL_HasSSE()) { | ||
| 340 | fill_function = SDL_FillSurfaceRect4SSE; | ||
| 341 | break; | ||
| 342 | } | ||
| 343 | #endif | ||
| 344 | fill_function = SDL_FillSurfaceRect4; | ||
| 345 | break; | ||
| 346 | } | ||
| 347 | |||
| 348 | default: | ||
| 349 | return SDL_SetError("Unsupported pixel format"); | ||
| 350 | } | ||
| 351 | } | ||
| 352 | |||
| 353 | for (i = 0; i < count; ++i) { | ||
| 354 | rect = &rects[i]; | ||
| 355 | // Perform clipping | ||
| 356 | if (!SDL_GetRectIntersection(rect, &dst->clip_rect, &clipped)) { | ||
| 357 | continue; | ||
| 358 | } | ||
| 359 | rect = &clipped; | ||
| 360 | |||
| 361 | pixels = (Uint8 *)dst->pixels + rect->y * dst->pitch + | ||
| 362 | rect->x * SDL_BYTESPERPIXEL(dst->format); | ||
| 363 | |||
| 364 | fill_function(pixels, dst->pitch, color, rect->w, rect->h); | ||
| 365 | } | ||
| 366 | |||
| 367 | // We're done! | ||
| 368 | return true; | ||
| 369 | } | ||
