diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/render/software/SDL_triangle.c | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/render/software/SDL_triangle.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/render/software/SDL_triangle.c | 945 |
1 files changed, 945 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/software/SDL_triangle.c b/contrib/SDL-3.2.8/src/render/software/SDL_triangle.c new file mode 100644 index 0000000..c4e16d1 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/software/SDL_triangle.c | |||
| @@ -0,0 +1,945 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_VIDEO_RENDER_SW | ||
| 24 | |||
| 25 | #include <limits.h> | ||
| 26 | |||
| 27 | #include "SDL_triangle.h" | ||
| 28 | |||
| 29 | #include "../../video/SDL_surface_c.h" | ||
| 30 | |||
| 31 | /* fixed points bits precision | ||
| 32 | * Set to 1, so that it can start rendering with middle of a pixel precision. | ||
| 33 | * It doesn't need to be increased. | ||
| 34 | * But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture. | ||
| 35 | * (which could be turned to int64). | ||
| 36 | */ | ||
| 37 | #define FP_BITS 1 | ||
| 38 | |||
| 39 | #define COLOR_EQ(c1, c2) ((c1).r == (c2).r && (c1).g == (c2).g && (c1).b == (c2).b && (c1).a == (c2).a) | ||
| 40 | |||
| 41 | static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info, | ||
| 42 | SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2, | ||
| 43 | int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x, | ||
| 44 | int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row, | ||
| 45 | SDL_Color c0, SDL_Color c1, SDL_Color c2, bool is_uniform, SDL_TextureAddressMode texture_address_mode); | ||
| 46 | |||
| 47 | #if 0 | ||
| 48 | bool SDL_BlitTriangle(SDL_Surface *src, const SDL_Point srcpoints[3], SDL_Surface *dst, const SDL_Point dstpoints[3]) | ||
| 49 | { | ||
| 50 | int i; | ||
| 51 | SDL_Point points[6]; | ||
| 52 | |||
| 53 | if (src == NULL || dst == NULL) { | ||
| 54 | return false; | ||
| 55 | } | ||
| 56 | |||
| 57 | for (i = 0; i < 3; i++) { | ||
| 58 | if (srcpoints[i].x < 0 || srcpoints[i].y < 0 || srcpoints[i].x >= src->w || srcpoints[i].y >= src->h) { | ||
| 59 | return SDL_SetError("Values of 'srcpoints' out of bounds"); | ||
| 60 | } | ||
| 61 | } | ||
| 62 | |||
| 63 | points[0] = srcpoints[0]; | ||
| 64 | points[1] = dstpoints[0]; | ||
| 65 | points[2] = srcpoints[1]; | ||
| 66 | points[3] = dstpoints[1]; | ||
| 67 | points[4] = srcpoints[2]; | ||
| 68 | points[5] = dstpoints[2]; | ||
| 69 | for (i = 0; i < 3; i++) { | ||
| 70 | trianglepoint_2_fixedpoint(&points[2 * i + 1]); | ||
| 71 | } | ||
| 72 | return SDL_SW_BlitTriangle(src, dst, points); | ||
| 73 | } | ||
| 74 | |||
| 75 | bool SDL_FillTriangle(SDL_Surface *dst, const SDL_Point points[3], Uint32 color) | ||
| 76 | { | ||
| 77 | int i; | ||
| 78 | SDL_Point points_tmp[3]; | ||
| 79 | if (dst == NULL) { | ||
| 80 | return false; | ||
| 81 | } | ||
| 82 | for (i = 0; i < 3; i++) { | ||
| 83 | points_tmp[i] = points[i]; | ||
| 84 | trianglepoint_2_fixedpoint(&points_tmp[i]); | ||
| 85 | } | ||
| 86 | return SDL_SW_FillTriangle(dst, points_tmp, SDL_BLENDMODE_NONE, color); | ||
| 87 | } | ||
| 88 | #endif | ||
| 89 | |||
| 90 | // cross product AB x AC | ||
| 91 | static Sint64 cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y) | ||
| 92 | { | ||
| 93 | return ((Sint64)(b->x - a->x)) * ((Sint64)(c_y - a->y)) - ((Sint64)(b->y - a->y)) * ((Sint64)(c_x - a->x)); | ||
| 94 | } | ||
| 95 | |||
| 96 | // check for top left rules | ||
| 97 | static bool is_top_left(const SDL_Point *a, const SDL_Point *b, int is_clockwise) | ||
| 98 | { | ||
| 99 | if (is_clockwise) { | ||
| 100 | if (a->y == b->y && a->x < b->x) { | ||
| 101 | return true; | ||
| 102 | } | ||
| 103 | if (b->y < a->y) { | ||
| 104 | return true; | ||
| 105 | } | ||
| 106 | } else { | ||
| 107 | if (a->y == b->y && b->x < a->x) { | ||
| 108 | return true; | ||
| 109 | } | ||
| 110 | if (a->y < b->y) { | ||
| 111 | return true; | ||
| 112 | } | ||
| 113 | } | ||
| 114 | return false; | ||
| 115 | } | ||
| 116 | |||
| 117 | // x = (y << FP_BITS) | ||
| 118 | // prevent runtime error: left shift of negative value | ||
| 119 | #define PRECOMP(x, y) \ | ||
| 120 | val = y; \ | ||
| 121 | if (val >= 0) { \ | ||
| 122 | x = val << FP_BITS; \ | ||
| 123 | } else { \ | ||
| 124 | val *= -1; \ | ||
| 125 | x = val << FP_BITS; \ | ||
| 126 | x *= -1; \ | ||
| 127 | } | ||
| 128 | |||
| 129 | void trianglepoint_2_fixedpoint(SDL_Point *a) | ||
| 130 | { | ||
| 131 | int val; | ||
| 132 | PRECOMP(a->x, a->x); | ||
| 133 | PRECOMP(a->y, a->y); | ||
| 134 | } | ||
| 135 | |||
| 136 | // bounding rect of three points (in fixed point) | ||
| 137 | static void bounding_rect_fixedpoint(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r) | ||
| 138 | { | ||
| 139 | int min_x = SDL_min(a->x, SDL_min(b->x, c->x)); | ||
| 140 | int max_x = SDL_max(a->x, SDL_max(b->x, c->x)); | ||
| 141 | int min_y = SDL_min(a->y, SDL_min(b->y, c->y)); | ||
| 142 | int max_y = SDL_max(a->y, SDL_max(b->y, c->y)); | ||
| 143 | // points are in fixed point, shift back | ||
| 144 | r->x = min_x >> FP_BITS; | ||
| 145 | r->y = min_y >> FP_BITS; | ||
| 146 | r->w = (max_x - min_x) >> FP_BITS; | ||
| 147 | r->h = (max_y - min_y) >> FP_BITS; | ||
| 148 | } | ||
| 149 | |||
| 150 | // bounding rect of three points | ||
| 151 | static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r) | ||
| 152 | { | ||
| 153 | int min_x = SDL_min(a->x, SDL_min(b->x, c->x)); | ||
| 154 | int max_x = SDL_max(a->x, SDL_max(b->x, c->x)); | ||
| 155 | int min_y = SDL_min(a->y, SDL_min(b->y, c->y)); | ||
| 156 | int max_y = SDL_max(a->y, SDL_max(b->y, c->y)); | ||
| 157 | r->x = min_x; | ||
| 158 | r->y = min_y; | ||
| 159 | r->w = (max_x - min_x); | ||
| 160 | r->h = (max_y - min_y); | ||
| 161 | } | ||
| 162 | |||
| 163 | /* Triangle rendering, using Barycentric coordinates (w0, w1, w2) | ||
| 164 | * | ||
| 165 | * The cross product isn't computed from scratch at each iteration, | ||
| 166 | * but optimized using constant step increments | ||
| 167 | * | ||
| 168 | */ | ||
| 169 | |||
| 170 | #define TRIANGLE_BEGIN_LOOP \ | ||
| 171 | { \ | ||
| 172 | int x, y; \ | ||
| 173 | for (y = 0; y < dstrect.h; y++) { \ | ||
| 174 | /* y start */ \ | ||
| 175 | Sint64 w0 = w0_row; \ | ||
| 176 | Sint64 w1 = w1_row; \ | ||
| 177 | Sint64 w2 = w2_row; \ | ||
| 178 | for (x = 0; x < dstrect.w; x++) { \ | ||
| 179 | /* In triangle */ \ | ||
| 180 | if (w0 + bias_w0 >= 0 && w1 + bias_w1 >= 0 && w2 + bias_w2 >= 0) { \ | ||
| 181 | Uint8 *dptr = (Uint8 *)dst_ptr + x * dstbpp; | ||
| 182 | |||
| 183 | // Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles | ||
| 184 | #define TRIANGLE_GET_TEXTCOORD \ | ||
| 185 | int srcx = (int)(((Sint64)w0 * s2s0_x + (Sint64)w1 * s2s1_x + s2_x_area.x) / area); \ | ||
| 186 | int srcy = (int)(((Sint64)w0 * s2s0_y + (Sint64)w1 * s2s1_y + s2_x_area.y) / area); \ | ||
| 187 | if (texture_address_mode == SDL_TEXTURE_ADDRESS_WRAP) { \ | ||
| 188 | srcx %= src_surface->w; \ | ||
| 189 | if (srcx < 0) { \ | ||
| 190 | srcx += (src_surface->w - 1); \ | ||
| 191 | } \ | ||
| 192 | srcy %= src_surface->h; \ | ||
| 193 | if (srcy < 0) { \ | ||
| 194 | srcy += (src_surface->h - 1); \ | ||
| 195 | } \ | ||
| 196 | } | ||
| 197 | |||
| 198 | #define TRIANGLE_GET_MAPPED_COLOR \ | ||
| 199 | Uint8 r = (Uint8)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \ | ||
| 200 | Uint8 g = (Uint8)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \ | ||
| 201 | Uint8 b = (Uint8)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \ | ||
| 202 | Uint8 a = (Uint8)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \ | ||
| 203 | Uint32 color = SDL_MapRGBA(format, palette, r, g, b, a); | ||
| 204 | |||
| 205 | #define TRIANGLE_GET_COLOR \ | ||
| 206 | int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \ | ||
| 207 | int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \ | ||
| 208 | int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \ | ||
| 209 | int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); | ||
| 210 | |||
| 211 | #define TRIANGLE_END_LOOP \ | ||
| 212 | } \ | ||
| 213 | /* x += 1 */ \ | ||
| 214 | w0 += d2d1_y; \ | ||
| 215 | w1 += d0d2_y; \ | ||
| 216 | w2 += d1d0_y; \ | ||
| 217 | } \ | ||
| 218 | /* y += 1 */ \ | ||
| 219 | w0_row += d1d2_x; \ | ||
| 220 | w1_row += d2d0_x; \ | ||
| 221 | w2_row += d0d1_x; \ | ||
| 222 | dst_ptr += dst_pitch; \ | ||
| 223 | } \ | ||
| 224 | } | ||
| 225 | |||
| 226 | bool SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2) | ||
| 227 | { | ||
| 228 | bool result = true; | ||
| 229 | int dst_locked = 0; | ||
| 230 | |||
| 231 | SDL_Rect dstrect; | ||
| 232 | |||
| 233 | int dstbpp; | ||
| 234 | Uint8 *dst_ptr; | ||
| 235 | int dst_pitch; | ||
| 236 | |||
| 237 | Sint64 area; | ||
| 238 | int is_clockwise; | ||
| 239 | |||
| 240 | int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x; | ||
| 241 | Sint64 w0_row, w1_row, w2_row; | ||
| 242 | int bias_w0, bias_w1, bias_w2; | ||
| 243 | |||
| 244 | bool is_uniform; | ||
| 245 | |||
| 246 | SDL_Surface *tmp = NULL; | ||
| 247 | |||
| 248 | if (!SDL_SurfaceValid(dst)) { | ||
| 249 | return false; | ||
| 250 | } | ||
| 251 | |||
| 252 | area = cross_product(d0, d1, d2->x, d2->y); | ||
| 253 | |||
| 254 | is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2); | ||
| 255 | |||
| 256 | // Flat triangle | ||
| 257 | if (area == 0) { | ||
| 258 | return true; | ||
| 259 | } | ||
| 260 | |||
| 261 | // Lock the destination, if needed | ||
| 262 | if (SDL_MUSTLOCK(dst)) { | ||
| 263 | if (!SDL_LockSurface(dst)) { | ||
| 264 | result = false; | ||
| 265 | goto end; | ||
| 266 | } else { | ||
| 267 | dst_locked = 1; | ||
| 268 | } | ||
| 269 | } | ||
| 270 | |||
| 271 | bounding_rect_fixedpoint(d0, d1, d2, &dstrect); | ||
| 272 | |||
| 273 | { | ||
| 274 | // Clip triangle rect with surface rect | ||
| 275 | SDL_Rect rect; | ||
| 276 | rect.x = 0; | ||
| 277 | rect.y = 0; | ||
| 278 | rect.w = dst->w; | ||
| 279 | rect.h = dst->h; | ||
| 280 | SDL_GetRectIntersection(&dstrect, &rect, &dstrect); | ||
| 281 | } | ||
| 282 | |||
| 283 | { | ||
| 284 | // Clip triangle with surface clip rect | ||
| 285 | SDL_Rect rect; | ||
| 286 | SDL_GetSurfaceClipRect(dst, &rect); | ||
| 287 | SDL_GetRectIntersection(&dstrect, &rect, &dstrect); | ||
| 288 | } | ||
| 289 | |||
| 290 | if (blend != SDL_BLENDMODE_NONE) { | ||
| 291 | SDL_PixelFormat format = dst->format; | ||
| 292 | |||
| 293 | // need an alpha format | ||
| 294 | if (!SDL_ISPIXELFORMAT_ALPHA(format)) { | ||
| 295 | format = SDL_PIXELFORMAT_ARGB8888; | ||
| 296 | } | ||
| 297 | |||
| 298 | // Use an intermediate surface | ||
| 299 | tmp = SDL_CreateSurface(dstrect.w, dstrect.h, format); | ||
| 300 | if (!tmp) { | ||
| 301 | result = false; | ||
| 302 | goto end; | ||
| 303 | } | ||
| 304 | |||
| 305 | if (blend == SDL_BLENDMODE_MOD) { | ||
| 306 | Uint32 c = SDL_MapSurfaceRGBA(tmp, 255, 255, 255, 255); | ||
| 307 | SDL_FillSurfaceRect(tmp, NULL, c); | ||
| 308 | } | ||
| 309 | |||
| 310 | SDL_SetSurfaceBlendMode(tmp, blend); | ||
| 311 | |||
| 312 | dstbpp = tmp->fmt->bytes_per_pixel; | ||
| 313 | dst_ptr = (Uint8 *)tmp->pixels; | ||
| 314 | dst_pitch = tmp->pitch; | ||
| 315 | |||
| 316 | } else { | ||
| 317 | // Write directly to destination surface | ||
| 318 | dstbpp = dst->fmt->bytes_per_pixel; | ||
| 319 | dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch; | ||
| 320 | dst_pitch = dst->pitch; | ||
| 321 | } | ||
| 322 | |||
| 323 | is_clockwise = area > 0; | ||
| 324 | if (area < 0) { | ||
| 325 | area = -area; | ||
| 326 | } | ||
| 327 | |||
| 328 | { | ||
| 329 | int val; | ||
| 330 | PRECOMP(d2d1_y, d1->y - d2->y) | ||
| 331 | PRECOMP(d0d2_y, d2->y - d0->y) | ||
| 332 | PRECOMP(d1d0_y, d0->y - d1->y) | ||
| 333 | PRECOMP(d1d2_x, d2->x - d1->x) | ||
| 334 | PRECOMP(d2d0_x, d0->x - d2->x) | ||
| 335 | PRECOMP(d0d1_x, d1->x - d0->x) | ||
| 336 | } | ||
| 337 | |||
| 338 | // Starting point for rendering, at the middle of a pixel | ||
| 339 | { | ||
| 340 | SDL_Point p; | ||
| 341 | p.x = dstrect.x; | ||
| 342 | p.y = dstrect.y; | ||
| 343 | trianglepoint_2_fixedpoint(&p); | ||
| 344 | p.x += (1 << FP_BITS) / 2; | ||
| 345 | p.y += (1 << FP_BITS) / 2; | ||
| 346 | w0_row = cross_product(d1, d2, p.x, p.y); | ||
| 347 | w1_row = cross_product(d2, d0, p.x, p.y); | ||
| 348 | w2_row = cross_product(d0, d1, p.x, p.y); | ||
| 349 | } | ||
| 350 | |||
| 351 | // Handle anti-clockwise triangles | ||
| 352 | if (!is_clockwise) { | ||
| 353 | d2d1_y *= -1; | ||
| 354 | d0d2_y *= -1; | ||
| 355 | d1d0_y *= -1; | ||
| 356 | d1d2_x *= -1; | ||
| 357 | d2d0_x *= -1; | ||
| 358 | d0d1_x *= -1; | ||
| 359 | w0_row *= -1; | ||
| 360 | w1_row *= -1; | ||
| 361 | w2_row *= -1; | ||
| 362 | } | ||
| 363 | |||
| 364 | // Add a bias to respect top-left rasterization rule | ||
| 365 | bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1); | ||
| 366 | bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1); | ||
| 367 | bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1); | ||
| 368 | |||
| 369 | if (is_uniform) { | ||
| 370 | Uint32 color; | ||
| 371 | if (tmp) { | ||
| 372 | color = SDL_MapSurfaceRGBA(tmp, c0.r, c0.g, c0.b, c0.a); | ||
| 373 | } else { | ||
| 374 | color = SDL_MapSurfaceRGBA(dst, c0.r, c0.g, c0.b, c0.a); | ||
| 375 | } | ||
| 376 | |||
| 377 | if (dstbpp == 4) { | ||
| 378 | TRIANGLE_BEGIN_LOOP | ||
| 379 | { | ||
| 380 | *(Uint32 *)dptr = color; | ||
| 381 | } | ||
| 382 | TRIANGLE_END_LOOP | ||
| 383 | } else if (dstbpp == 3) { | ||
| 384 | TRIANGLE_BEGIN_LOOP | ||
| 385 | { | ||
| 386 | Uint8 *s = (Uint8 *)&color; | ||
| 387 | dptr[0] = s[0]; | ||
| 388 | dptr[1] = s[1]; | ||
| 389 | dptr[2] = s[2]; | ||
| 390 | } | ||
| 391 | TRIANGLE_END_LOOP | ||
| 392 | } else if (dstbpp == 2) { | ||
| 393 | TRIANGLE_BEGIN_LOOP | ||
| 394 | { | ||
| 395 | *(Uint16 *)dptr = (Uint16)color; | ||
| 396 | } | ||
| 397 | TRIANGLE_END_LOOP | ||
| 398 | } else if (dstbpp == 1) { | ||
| 399 | TRIANGLE_BEGIN_LOOP | ||
| 400 | { | ||
| 401 | *dptr = (Uint8)color; | ||
| 402 | } | ||
| 403 | TRIANGLE_END_LOOP | ||
| 404 | } | ||
| 405 | } else { | ||
| 406 | const SDL_PixelFormatDetails *format; | ||
| 407 | SDL_Palette *palette; | ||
| 408 | if (tmp) { | ||
| 409 | format = tmp->fmt; | ||
| 410 | palette = tmp->palette; | ||
| 411 | } else { | ||
| 412 | format = dst->fmt; | ||
| 413 | palette = dst->palette; | ||
| 414 | } | ||
| 415 | if (dstbpp == 4) { | ||
| 416 | TRIANGLE_BEGIN_LOOP | ||
| 417 | { | ||
| 418 | TRIANGLE_GET_MAPPED_COLOR | ||
| 419 | *(Uint32 *)dptr = color; | ||
| 420 | } | ||
| 421 | TRIANGLE_END_LOOP | ||
| 422 | } else if (dstbpp == 3) { | ||
| 423 | TRIANGLE_BEGIN_LOOP | ||
| 424 | { | ||
| 425 | TRIANGLE_GET_MAPPED_COLOR | ||
| 426 | Uint8 *s = (Uint8 *)&color; | ||
| 427 | dptr[0] = s[0]; | ||
| 428 | dptr[1] = s[1]; | ||
| 429 | dptr[2] = s[2]; | ||
| 430 | } | ||
| 431 | TRIANGLE_END_LOOP | ||
| 432 | } else if (dstbpp == 2) { | ||
| 433 | TRIANGLE_BEGIN_LOOP | ||
| 434 | { | ||
| 435 | TRIANGLE_GET_MAPPED_COLOR | ||
| 436 | *(Uint16 *)dptr = (Uint16)color; | ||
| 437 | } | ||
| 438 | TRIANGLE_END_LOOP | ||
| 439 | } else if (dstbpp == 1) { | ||
| 440 | TRIANGLE_BEGIN_LOOP | ||
| 441 | { | ||
| 442 | TRIANGLE_GET_MAPPED_COLOR | ||
| 443 | *dptr = (Uint8)color; | ||
| 444 | } | ||
| 445 | TRIANGLE_END_LOOP | ||
| 446 | } | ||
| 447 | } | ||
| 448 | |||
| 449 | if (tmp) { | ||
| 450 | SDL_BlitSurface(tmp, NULL, dst, &dstrect); | ||
| 451 | SDL_DestroySurface(tmp); | ||
| 452 | } | ||
| 453 | |||
| 454 | end: | ||
| 455 | if (dst_locked) { | ||
| 456 | SDL_UnlockSurface(dst); | ||
| 457 | } | ||
| 458 | |||
| 459 | return result; | ||
| 460 | } | ||
| 461 | |||
| 462 | bool SDL_SW_BlitTriangle( | ||
| 463 | SDL_Surface *src, | ||
| 464 | SDL_Point *s0, SDL_Point *s1, SDL_Point *s2, | ||
| 465 | SDL_Surface *dst, | ||
| 466 | SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, | ||
| 467 | SDL_Color c0, SDL_Color c1, SDL_Color c2, | ||
| 468 | SDL_TextureAddressMode texture_address_mode) | ||
| 469 | { | ||
| 470 | bool result = true; | ||
| 471 | SDL_Surface *src_surface = src; | ||
| 472 | int src_locked = 0; | ||
| 473 | int dst_locked = 0; | ||
| 474 | |||
| 475 | SDL_BlendMode blend; | ||
| 476 | |||
| 477 | SDL_Rect dstrect; | ||
| 478 | |||
| 479 | SDL_Point s2_x_area; | ||
| 480 | |||
| 481 | int dstbpp; | ||
| 482 | Uint8 *dst_ptr; | ||
| 483 | int dst_pitch; | ||
| 484 | |||
| 485 | const int *src_ptr; | ||
| 486 | int src_pitch; | ||
| 487 | |||
| 488 | Sint64 area, tmp64; | ||
| 489 | int is_clockwise; | ||
| 490 | |||
| 491 | int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x; | ||
| 492 | int s2s0_x, s2s1_x, s2s0_y, s2s1_y; | ||
| 493 | |||
| 494 | Sint64 w0_row, w1_row, w2_row; | ||
| 495 | int bias_w0, bias_w1, bias_w2; | ||
| 496 | |||
| 497 | bool is_uniform; | ||
| 498 | |||
| 499 | bool has_modulation; | ||
| 500 | |||
| 501 | if (!SDL_SurfaceValid(src)) { | ||
| 502 | return SDL_InvalidParamError("src"); | ||
| 503 | } | ||
| 504 | if (!SDL_SurfaceValid(dst)) { | ||
| 505 | return SDL_InvalidParamError("dst"); | ||
| 506 | } | ||
| 507 | |||
| 508 | area = cross_product(d0, d1, d2->x, d2->y); | ||
| 509 | |||
| 510 | // Flat triangle | ||
| 511 | if (area == 0) { | ||
| 512 | return true; | ||
| 513 | } | ||
| 514 | |||
| 515 | // Lock the destination, if needed | ||
| 516 | if (SDL_MUSTLOCK(dst)) { | ||
| 517 | if (!SDL_LockSurface(dst)) { | ||
| 518 | result = false; | ||
| 519 | goto end; | ||
| 520 | } else { | ||
| 521 | dst_locked = 1; | ||
| 522 | } | ||
| 523 | } | ||
| 524 | |||
| 525 | // Lock the source, if needed | ||
| 526 | if (SDL_MUSTLOCK(src)) { | ||
| 527 | if (!SDL_LockSurface(src)) { | ||
| 528 | result = false; | ||
| 529 | goto end; | ||
| 530 | } else { | ||
| 531 | src_locked = 1; | ||
| 532 | } | ||
| 533 | } | ||
| 534 | |||
| 535 | is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2); | ||
| 536 | |||
| 537 | bounding_rect_fixedpoint(d0, d1, d2, &dstrect); | ||
| 538 | |||
| 539 | SDL_GetSurfaceBlendMode(src, &blend); | ||
| 540 | |||
| 541 | // TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 | ||
| 542 | if (texture_address_mode == SDL_TEXTURE_ADDRESS_CLAMP) { | ||
| 543 | SDL_Rect srcrect; | ||
| 544 | int maxx, maxy; | ||
| 545 | bounding_rect(s0, s1, s2, &srcrect); | ||
| 546 | maxx = srcrect.x + srcrect.w; | ||
| 547 | maxy = srcrect.y + srcrect.h; | ||
| 548 | if (srcrect.w > 0) { | ||
| 549 | if (s0->x == maxx) { | ||
| 550 | s0->x--; | ||
| 551 | } | ||
| 552 | if (s1->x == maxx) { | ||
| 553 | s1->x--; | ||
| 554 | } | ||
| 555 | if (s2->x == maxx) { | ||
| 556 | s2->x--; | ||
| 557 | } | ||
| 558 | } | ||
| 559 | if (srcrect.h > 0) { | ||
| 560 | if (s0->y == maxy) { | ||
| 561 | s0->y--; | ||
| 562 | } | ||
| 563 | if (s1->y == maxy) { | ||
| 564 | s1->y--; | ||
| 565 | } | ||
| 566 | if (s2->y == maxy) { | ||
| 567 | s2->y--; | ||
| 568 | } | ||
| 569 | } | ||
| 570 | } | ||
| 571 | |||
| 572 | if (is_uniform) { | ||
| 573 | // SDL_GetSurfaceColorMod(src, &r, &g, &b); | ||
| 574 | has_modulation = c0.r != 255 || c0.g != 255 || c0.b != 255 || c0.a != 255; | ||
| 575 | } else { | ||
| 576 | has_modulation = true; | ||
| 577 | } | ||
| 578 | |||
| 579 | { | ||
| 580 | // Clip triangle with surface clip rect | ||
| 581 | SDL_Rect rect; | ||
| 582 | SDL_GetSurfaceClipRect(dst, &rect); | ||
| 583 | SDL_GetRectIntersection(&dstrect, &rect, &dstrect); | ||
| 584 | } | ||
| 585 | |||
| 586 | // Set destination pointer | ||
| 587 | dstbpp = dst->fmt->bytes_per_pixel; | ||
| 588 | dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch; | ||
| 589 | dst_pitch = dst->pitch; | ||
| 590 | |||
| 591 | // Set source pointer | ||
| 592 | src_ptr = (const int *)src->pixels; | ||
| 593 | src_pitch = src->pitch; | ||
| 594 | |||
| 595 | is_clockwise = area > 0; | ||
| 596 | if (area < 0) { | ||
| 597 | area = -area; | ||
| 598 | } | ||
| 599 | |||
| 600 | { | ||
| 601 | int val; | ||
| 602 | PRECOMP(d2d1_y, d1->y - d2->y) | ||
| 603 | PRECOMP(d0d2_y, d2->y - d0->y) | ||
| 604 | PRECOMP(d1d0_y, d0->y - d1->y) | ||
| 605 | PRECOMP(d1d2_x, d2->x - d1->x) | ||
| 606 | PRECOMP(d2d0_x, d0->x - d2->x) | ||
| 607 | PRECOMP(d0d1_x, d1->x - d0->x) | ||
| 608 | } | ||
| 609 | |||
| 610 | s2s0_x = s0->x - s2->x; | ||
| 611 | s2s1_x = s1->x - s2->x; | ||
| 612 | s2s0_y = s0->y - s2->y; | ||
| 613 | s2s1_y = s1->y - s2->y; | ||
| 614 | |||
| 615 | // Starting point for rendering, at the middle of a pixel | ||
| 616 | { | ||
| 617 | SDL_Point p; | ||
| 618 | p.x = dstrect.x; | ||
| 619 | p.y = dstrect.y; | ||
| 620 | trianglepoint_2_fixedpoint(&p); | ||
| 621 | p.x += (1 << FP_BITS) / 2; | ||
| 622 | p.y += (1 << FP_BITS) / 2; | ||
| 623 | w0_row = cross_product(d1, d2, p.x, p.y); | ||
| 624 | w1_row = cross_product(d2, d0, p.x, p.y); | ||
| 625 | w2_row = cross_product(d0, d1, p.x, p.y); | ||
| 626 | } | ||
| 627 | |||
| 628 | // Handle anti-clockwise triangles | ||
| 629 | if (!is_clockwise) { | ||
| 630 | d2d1_y *= -1; | ||
| 631 | d0d2_y *= -1; | ||
| 632 | d1d0_y *= -1; | ||
| 633 | d1d2_x *= -1; | ||
| 634 | d2d0_x *= -1; | ||
| 635 | d0d1_x *= -1; | ||
| 636 | w0_row *= -1; | ||
| 637 | w1_row *= -1; | ||
| 638 | w2_row *= -1; | ||
| 639 | } | ||
| 640 | |||
| 641 | // Add a bias to respect top-left rasterization rule | ||
| 642 | bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1); | ||
| 643 | bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1); | ||
| 644 | bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1); | ||
| 645 | |||
| 646 | /* precompute constant 's2->x * area' used in TRIANGLE_GET_TEXTCOORD */ | ||
| 647 | tmp64 = s2->x * area; | ||
| 648 | if (tmp64 >= INT_MIN && tmp64 <= INT_MAX) { | ||
| 649 | s2_x_area.x = (int)tmp64; | ||
| 650 | } else { | ||
| 651 | result = SDL_SetError("triangle area overflow"); | ||
| 652 | goto end; | ||
| 653 | } | ||
| 654 | tmp64 = s2->y * area; | ||
| 655 | if (tmp64 >= INT_MIN && tmp64 <= INT_MAX) { | ||
| 656 | s2_x_area.y = (int)tmp64; | ||
| 657 | } else { | ||
| 658 | result = SDL_SetError("triangle area overflow"); | ||
| 659 | goto end; | ||
| 660 | } | ||
| 661 | |||
| 662 | if (blend != SDL_BLENDMODE_NONE || src->format != dst->format || has_modulation || !is_uniform) { | ||
| 663 | // Use SDL_BlitTriangle_Slow | ||
| 664 | |||
| 665 | SDL_BlitInfo *info = &src->map.info; | ||
| 666 | SDL_BlitInfo tmp_info; | ||
| 667 | |||
| 668 | SDL_zero(tmp_info); | ||
| 669 | |||
| 670 | tmp_info.src_fmt = src->fmt; | ||
| 671 | tmp_info.dst_fmt = dst->fmt; | ||
| 672 | tmp_info.flags = info->flags; | ||
| 673 | /* | ||
| 674 | tmp_info.r = info->r; | ||
| 675 | tmp_info.g = info->g; | ||
| 676 | tmp_info.b = info->b; | ||
| 677 | tmp_info.a = info->a; | ||
| 678 | */ | ||
| 679 | tmp_info.r = c0.r; | ||
| 680 | tmp_info.g = c0.g; | ||
| 681 | tmp_info.b = c0.b; | ||
| 682 | tmp_info.a = c0.a; | ||
| 683 | |||
| 684 | tmp_info.flags &= ~(SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA); | ||
| 685 | |||
| 686 | if (c0.r != 255 || c1.r != 255 || c2.r != 255 || | ||
| 687 | c0.g != 255 || c1.g != 255 || c2.g != 255 || | ||
| 688 | c0.b != 255 || c1.b != 255 || c2.b != 255) { | ||
| 689 | tmp_info.flags |= SDL_COPY_MODULATE_COLOR; | ||
| 690 | } | ||
| 691 | |||
| 692 | if (c0.a != 255 || c1.a != 255 || c2.a != 255) { | ||
| 693 | tmp_info.flags |= SDL_COPY_MODULATE_ALPHA; | ||
| 694 | } | ||
| 695 | |||
| 696 | tmp_info.colorkey = info->colorkey; | ||
| 697 | |||
| 698 | // src | ||
| 699 | tmp_info.src_surface = src_surface; | ||
| 700 | tmp_info.src = (Uint8 *)src_ptr; | ||
| 701 | tmp_info.src_pitch = src_pitch; | ||
| 702 | |||
| 703 | // dst | ||
| 704 | tmp_info.dst = dst_ptr; | ||
| 705 | tmp_info.dst_pitch = dst_pitch; | ||
| 706 | |||
| 707 | #define CHECK_INT_RANGE(X) \ | ||
| 708 | if ((X) < INT_MIN || (X) > INT_MAX) { \ | ||
| 709 | result = SDL_SetError("integer overflow (%s = %" SDL_PRIs64 ")", #X, X); \ | ||
| 710 | goto end; \ | ||
| 711 | } | ||
| 712 | CHECK_INT_RANGE(area); | ||
| 713 | CHECK_INT_RANGE(w0_row); | ||
| 714 | CHECK_INT_RANGE(w1_row); | ||
| 715 | CHECK_INT_RANGE(w2_row); | ||
| 716 | SDL_BlitTriangle_Slow(&tmp_info, s2_x_area, dstrect, (int)area, bias_w0, bias_w1, bias_w2, | ||
| 717 | d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x, | ||
| 718 | s2s0_x, s2s1_x, s2s0_y, s2s1_y, (int)w0_row, (int)w1_row, (int)w2_row, | ||
| 719 | c0, c1, c2, is_uniform, texture_address_mode); | ||
| 720 | |||
| 721 | goto end; | ||
| 722 | } | ||
| 723 | |||
| 724 | if (dstbpp == 4) { | ||
| 725 | TRIANGLE_BEGIN_LOOP | ||
| 726 | { | ||
| 727 | TRIANGLE_GET_TEXTCOORD | ||
| 728 | Uint32 *sptr = (Uint32 *)((Uint8 *)src_ptr + srcy * src_pitch); | ||
| 729 | *(Uint32 *)dptr = sptr[srcx]; | ||
| 730 | } | ||
| 731 | TRIANGLE_END_LOOP | ||
| 732 | } else if (dstbpp == 3) { | ||
| 733 | TRIANGLE_BEGIN_LOOP | ||
| 734 | { | ||
| 735 | TRIANGLE_GET_TEXTCOORD | ||
| 736 | Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch; | ||
| 737 | dptr[0] = sptr[3 * srcx]; | ||
| 738 | dptr[1] = sptr[3 * srcx + 1]; | ||
| 739 | dptr[2] = sptr[3 * srcx + 2]; | ||
| 740 | } | ||
| 741 | TRIANGLE_END_LOOP | ||
| 742 | } else if (dstbpp == 2) { | ||
| 743 | TRIANGLE_BEGIN_LOOP | ||
| 744 | { | ||
| 745 | TRIANGLE_GET_TEXTCOORD | ||
| 746 | Uint16 *sptr = (Uint16 *)((Uint8 *)src_ptr + srcy * src_pitch); | ||
| 747 | *(Uint16 *)dptr = sptr[srcx]; | ||
| 748 | } | ||
| 749 | TRIANGLE_END_LOOP | ||
| 750 | } else if (dstbpp == 1) { | ||
| 751 | TRIANGLE_BEGIN_LOOP | ||
| 752 | { | ||
| 753 | TRIANGLE_GET_TEXTCOORD | ||
| 754 | Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch; | ||
| 755 | *dptr = sptr[srcx]; | ||
| 756 | } | ||
| 757 | TRIANGLE_END_LOOP | ||
| 758 | } | ||
| 759 | |||
| 760 | end: | ||
| 761 | if (dst_locked) { | ||
| 762 | SDL_UnlockSurface(dst); | ||
| 763 | } | ||
| 764 | if (src_locked) { | ||
| 765 | SDL_UnlockSurface(src); | ||
| 766 | } | ||
| 767 | |||
| 768 | return result; | ||
| 769 | } | ||
| 770 | |||
| 771 | #define FORMAT_ALPHA 0 | ||
| 772 | #define FORMAT_NO_ALPHA -1 | ||
| 773 | #define FORMAT_2101010 1 | ||
| 774 | #define FORMAT_HAS_ALPHA(format) format == 0 | ||
| 775 | #define FORMAT_HAS_NO_ALPHA(format) format < 0 | ||
| 776 | static int detect_format(const SDL_PixelFormatDetails *pf) | ||
| 777 | { | ||
| 778 | if (pf->format == SDL_PIXELFORMAT_ARGB2101010) { | ||
| 779 | return FORMAT_2101010; | ||
| 780 | } else if (pf->Amask) { | ||
| 781 | return FORMAT_ALPHA; | ||
| 782 | } else { | ||
| 783 | return FORMAT_NO_ALPHA; | ||
| 784 | } | ||
| 785 | } | ||
| 786 | |||
| 787 | static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info, | ||
| 788 | SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2, | ||
| 789 | int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x, | ||
| 790 | int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row, | ||
| 791 | SDL_Color c0, SDL_Color c1, SDL_Color c2, bool is_uniform, SDL_TextureAddressMode texture_address_mode) | ||
| 792 | { | ||
| 793 | SDL_Surface *src_surface = info->src_surface; | ||
| 794 | const int flags = info->flags; | ||
| 795 | Uint32 modulateR = info->r; | ||
| 796 | Uint32 modulateG = info->g; | ||
| 797 | Uint32 modulateB = info->b; | ||
| 798 | Uint32 modulateA = info->a; | ||
| 799 | Uint32 srcpixel; | ||
| 800 | Uint32 srcR, srcG, srcB, srcA; | ||
| 801 | Uint32 dstpixel; | ||
| 802 | Uint32 dstR, dstG, dstB, dstA; | ||
| 803 | const SDL_PixelFormatDetails *src_fmt = info->src_fmt; | ||
| 804 | const SDL_PixelFormatDetails *dst_fmt = info->dst_fmt; | ||
| 805 | int srcbpp = src_fmt->bytes_per_pixel; | ||
| 806 | int dstbpp = dst_fmt->bytes_per_pixel; | ||
| 807 | int srcfmt_val; | ||
| 808 | int dstfmt_val; | ||
| 809 | Uint32 rgbmask = ~src_fmt->Amask; | ||
| 810 | Uint32 ckey = info->colorkey & rgbmask; | ||
| 811 | |||
| 812 | Uint8 *dst_ptr = info->dst; | ||
| 813 | int dst_pitch = info->dst_pitch; | ||
| 814 | |||
| 815 | srcfmt_val = detect_format(src_fmt); | ||
| 816 | dstfmt_val = detect_format(dst_fmt); | ||
| 817 | |||
| 818 | TRIANGLE_BEGIN_LOOP | ||
| 819 | { | ||
| 820 | Uint8 *src; | ||
| 821 | Uint8 *dst = dptr; | ||
| 822 | TRIANGLE_GET_TEXTCOORD | ||
| 823 | src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp)); | ||
| 824 | if (FORMAT_HAS_ALPHA(srcfmt_val)) { | ||
| 825 | DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA); | ||
| 826 | } else if (FORMAT_HAS_NO_ALPHA(srcfmt_val)) { | ||
| 827 | DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB); | ||
| 828 | srcA = 0xFF; | ||
| 829 | } else { | ||
| 830 | // SDL_PIXELFORMAT_ARGB2101010 | ||
| 831 | srcpixel = *((Uint32 *)(src)); | ||
| 832 | RGBA_FROM_ARGB2101010(srcpixel, srcR, srcG, srcB, srcA); | ||
| 833 | } | ||
| 834 | if (flags & SDL_COPY_COLORKEY) { | ||
| 835 | // srcpixel isn't set for 24 bpp | ||
| 836 | if (srcbpp == 3) { | ||
| 837 | srcpixel = (srcR << src_fmt->Rshift) | | ||
| 838 | (srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift); | ||
| 839 | } | ||
| 840 | if ((srcpixel & rgbmask) == ckey) { | ||
| 841 | continue; | ||
| 842 | } | ||
| 843 | } | ||
| 844 | if ((flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL))) { | ||
| 845 | if (FORMAT_HAS_ALPHA(dstfmt_val)) { | ||
| 846 | DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA); | ||
| 847 | } else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) { | ||
| 848 | DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB); | ||
| 849 | dstA = 0xFF; | ||
| 850 | } else { | ||
| 851 | // SDL_PIXELFORMAT_ARGB2101010 | ||
| 852 | dstpixel = *((Uint32 *) (dst)); | ||
| 853 | RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA); | ||
| 854 | } | ||
| 855 | } else { | ||
| 856 | // don't care | ||
| 857 | dstR = dstG = dstB = dstA = 0; | ||
| 858 | } | ||
| 859 | |||
| 860 | if (!is_uniform) { | ||
| 861 | TRIANGLE_GET_COLOR | ||
| 862 | modulateR = r; | ||
| 863 | modulateG = g; | ||
| 864 | modulateB = b; | ||
| 865 | modulateA = a; | ||
| 866 | } | ||
| 867 | |||
| 868 | if (flags & SDL_COPY_MODULATE_COLOR) { | ||
| 869 | srcR = (srcR * modulateR) / 255; | ||
| 870 | srcG = (srcG * modulateG) / 255; | ||
| 871 | srcB = (srcB * modulateB) / 255; | ||
| 872 | } | ||
| 873 | if (flags & SDL_COPY_MODULATE_ALPHA) { | ||
| 874 | srcA = (srcA * modulateA) / 255; | ||
| 875 | } | ||
| 876 | if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) { | ||
| 877 | // This goes away if we ever use premultiplied alpha | ||
| 878 | if (srcA < 255) { | ||
| 879 | srcR = (srcR * srcA) / 255; | ||
| 880 | srcG = (srcG * srcA) / 255; | ||
| 881 | srcB = (srcB * srcA) / 255; | ||
| 882 | } | ||
| 883 | } | ||
| 884 | switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) { | ||
| 885 | case 0: | ||
| 886 | dstR = srcR; | ||
| 887 | dstG = srcG; | ||
| 888 | dstB = srcB; | ||
| 889 | dstA = srcA; | ||
| 890 | break; | ||
| 891 | case SDL_COPY_BLEND: | ||
| 892 | dstR = srcR + ((255 - srcA) * dstR) / 255; | ||
| 893 | dstG = srcG + ((255 - srcA) * dstG) / 255; | ||
| 894 | dstB = srcB + ((255 - srcA) * dstB) / 255; | ||
| 895 | dstA = srcA + ((255 - srcA) * dstA) / 255; | ||
| 896 | break; | ||
| 897 | case SDL_COPY_ADD: | ||
| 898 | dstR = srcR + dstR; | ||
| 899 | if (dstR > 255) { | ||
| 900 | dstR = 255; | ||
| 901 | } | ||
| 902 | dstG = srcG + dstG; | ||
| 903 | if (dstG > 255) { | ||
| 904 | dstG = 255; | ||
| 905 | } | ||
| 906 | dstB = srcB + dstB; | ||
| 907 | if (dstB > 255) { | ||
| 908 | dstB = 255; | ||
| 909 | } | ||
| 910 | break; | ||
| 911 | case SDL_COPY_MOD: | ||
| 912 | dstR = (srcR * dstR) / 255; | ||
| 913 | dstG = (srcG * dstG) / 255; | ||
| 914 | dstB = (srcB * dstB) / 255; | ||
| 915 | break; | ||
| 916 | case SDL_COPY_MUL: | ||
| 917 | dstR = ((srcR * dstR) + (dstR * (255 - srcA))) / 255; | ||
| 918 | if (dstR > 255) { | ||
| 919 | dstR = 255; | ||
| 920 | } | ||
| 921 | dstG = ((srcG * dstG) + (dstG * (255 - srcA))) / 255; | ||
| 922 | if (dstG > 255) { | ||
| 923 | dstG = 255; | ||
| 924 | } | ||
| 925 | dstB = ((srcB * dstB) + (dstB * (255 - srcA))) / 255; | ||
| 926 | if (dstB > 255) { | ||
| 927 | dstB = 255; | ||
| 928 | } | ||
| 929 | break; | ||
| 930 | } | ||
| 931 | if (FORMAT_HAS_ALPHA(dstfmt_val)) { | ||
| 932 | ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA); | ||
| 933 | } else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) { | ||
| 934 | ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB); | ||
| 935 | } else { | ||
| 936 | // SDL_PIXELFORMAT_ARGB2101010 | ||
| 937 | Uint32 pixel; | ||
| 938 | ARGB2101010_FROM_RGBA(pixel, dstR, dstG, dstB, dstA); | ||
| 939 | *(Uint32 *)dst = pixel; | ||
| 940 | } | ||
| 941 | } | ||
| 942 | TRIANGLE_END_LOOP | ||
| 943 | } | ||
| 944 | |||
| 945 | #endif // SDL_VIDEO_RENDER_SW | ||
