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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/main/ios
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/main/ios')
-rw-r--r--contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m88
1 files changed, 88 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m b/contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m
new file mode 100644
index 0000000..becbda2
--- /dev/null
+++ b/contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m
@@ -0,0 +1,88 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#include "SDL_internal.h"
23#include "../SDL_main_callbacks.h"
24
25#ifdef SDL_PLATFORM_IOS
26
27#import <UIKit/UIKit.h>
28
29#include "../../video/uikit/SDL_uikitevents.h" // For SDL_UpdateLifecycleObserver()
30
31
32@interface SDLIosMainCallbacksDisplayLink : NSObject
33@property(nonatomic, retain) CADisplayLink *displayLink;
34- (void)appIteration:(CADisplayLink *)sender;
35- (instancetype)init:(SDL_AppIterate_func)_appiter quitfunc:(SDL_AppQuit_func)_appquit;
36@end
37
38static SDLIosMainCallbacksDisplayLink *globalDisplayLink;
39
40@implementation SDLIosMainCallbacksDisplayLink
41
42- (instancetype)init:(SDL_AppIterate_func)_appiter quitfunc:(SDL_AppQuit_func)_appquit;
43{
44 if ((self = [super init])) {
45 self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(appIteration:)];
46 [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
47 }
48 return self;
49}
50
51- (void)appIteration:(CADisplayLink *)sender
52{
53 const SDL_AppResult rc = SDL_IterateMainCallbacks(true);
54 if (rc != SDL_APP_CONTINUE) {
55 [self.displayLink invalidate];
56 self.displayLink = nil;
57 globalDisplayLink = nil;
58 SDL_QuitMainCallbacks(rc);
59 SDL_UpdateLifecycleObserver();
60 exit((rc == SDL_APP_FAILURE) ? 1 : 0);
61 }
62}
63@end
64
65// SDL_RunApp will land in UIApplicationMain, which calls SDL_main from postFinishLaunch, which calls this.
66// When we return from here, we're living in the RunLoop, and a CADisplayLink is firing regularly for us.
67int SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit)
68{
69 SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit);
70 if (rc == SDL_APP_CONTINUE) {
71 globalDisplayLink = [[SDLIosMainCallbacksDisplayLink alloc] init:appiter quitfunc:appquit];
72 if (globalDisplayLink == nil) {
73 rc = SDL_APP_FAILURE;
74 } else {
75 return 0; // this will fall all the way out of SDL_main, where UIApplicationMain will keep running the RunLoop.
76 }
77 }
78
79 // appinit requested quit, just bounce out now.
80 SDL_QuitMainCallbacks(rc);
81 exit((rc == SDL_APP_FAILURE) ? 1 : 0);
82
83 return 1; // just in case.
84}
85
86#endif
87
88