diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/joystick/SDL_steam_virtual_gamepad.c | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/joystick/SDL_steam_virtual_gamepad.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/joystick/SDL_steam_virtual_gamepad.c | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/joystick/SDL_steam_virtual_gamepad.c b/contrib/SDL-3.2.8/src/joystick/SDL_steam_virtual_gamepad.c new file mode 100644 index 0000000..6b253de --- /dev/null +++ b/contrib/SDL-3.2.8/src/joystick/SDL_steam_virtual_gamepad.c | |||
| @@ -0,0 +1,254 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #include "SDL_joystick_c.h" | ||
| 24 | #include "SDL_steam_virtual_gamepad.h" | ||
| 25 | |||
| 26 | #ifdef SDL_PLATFORM_WIN32 | ||
| 27 | #include "../core/windows/SDL_windows.h" | ||
| 28 | #else | ||
| 29 | #include <sys/types.h> | ||
| 30 | #include <sys/stat.h> | ||
| 31 | #endif | ||
| 32 | |||
| 33 | #define SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE "SteamVirtualGamepadInfo" | ||
| 34 | |||
| 35 | static char *SDL_steam_virtual_gamepad_info_file SDL_GUARDED_BY(SDL_joystick_lock) = NULL; | ||
| 36 | static Uint64 SDL_steam_virtual_gamepad_info_file_mtime SDL_GUARDED_BY(SDL_joystick_lock) = 0; | ||
| 37 | static Uint64 SDL_steam_virtual_gamepad_info_check_time SDL_GUARDED_BY(SDL_joystick_lock) = 0; | ||
| 38 | static SDL_SteamVirtualGamepadInfo **SDL_steam_virtual_gamepad_info SDL_GUARDED_BY(SDL_joystick_lock) = NULL; | ||
| 39 | static int SDL_steam_virtual_gamepad_info_count SDL_GUARDED_BY(SDL_joystick_lock) = 0; | ||
| 40 | |||
| 41 | |||
| 42 | static Uint64 GetFileModificationTime(const char *file) | ||
| 43 | { | ||
| 44 | Uint64 modification_time = 0; | ||
| 45 | |||
| 46 | #ifdef SDL_PLATFORM_WIN32 | ||
| 47 | WCHAR *wFile = WIN_UTF8ToStringW(file); | ||
| 48 | if (wFile) { | ||
| 49 | HANDLE hFile = CreateFileW(wFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL); | ||
| 50 | if (hFile != INVALID_HANDLE_VALUE) { | ||
| 51 | FILETIME last_write_time; | ||
| 52 | if (GetFileTime(hFile, NULL, NULL, &last_write_time)) { | ||
| 53 | modification_time = last_write_time.dwHighDateTime; | ||
| 54 | modification_time <<= 32; | ||
| 55 | modification_time |= last_write_time.dwLowDateTime; | ||
| 56 | } | ||
| 57 | CloseHandle(hFile); | ||
| 58 | } | ||
| 59 | SDL_free(wFile); | ||
| 60 | } | ||
| 61 | #else | ||
| 62 | struct stat sb; | ||
| 63 | |||
| 64 | if (stat(file, &sb) == 0) { | ||
| 65 | modification_time = (Uint64)sb.st_mtime; | ||
| 66 | } | ||
| 67 | #endif | ||
| 68 | return modification_time; | ||
| 69 | } | ||
| 70 | |||
| 71 | static void SDL_FreeSteamVirtualGamepadInfo(void) | ||
| 72 | { | ||
| 73 | int i; | ||
| 74 | |||
| 75 | SDL_AssertJoysticksLocked(); | ||
| 76 | |||
| 77 | for (i = 0; i < SDL_steam_virtual_gamepad_info_count; ++i) { | ||
| 78 | SDL_SteamVirtualGamepadInfo *entry = SDL_steam_virtual_gamepad_info[i]; | ||
| 79 | if (entry) { | ||
| 80 | SDL_free(entry->name); | ||
| 81 | SDL_free(entry); | ||
| 82 | } | ||
| 83 | } | ||
| 84 | SDL_free(SDL_steam_virtual_gamepad_info); | ||
| 85 | SDL_steam_virtual_gamepad_info = NULL; | ||
| 86 | SDL_steam_virtual_gamepad_info_count = 0; | ||
| 87 | } | ||
| 88 | |||
| 89 | static void AddVirtualGamepadInfo(int slot, SDL_SteamVirtualGamepadInfo *info) | ||
| 90 | { | ||
| 91 | SDL_SteamVirtualGamepadInfo *new_info; | ||
| 92 | |||
| 93 | SDL_AssertJoysticksLocked(); | ||
| 94 | |||
| 95 | if (slot < 0) { | ||
| 96 | return; | ||
| 97 | } | ||
| 98 | |||
| 99 | if (slot >= SDL_steam_virtual_gamepad_info_count) { | ||
| 100 | SDL_SteamVirtualGamepadInfo **slots = (SDL_SteamVirtualGamepadInfo **)SDL_realloc(SDL_steam_virtual_gamepad_info, (slot + 1)*sizeof(*SDL_steam_virtual_gamepad_info)); | ||
| 101 | if (!slots) { | ||
| 102 | return; | ||
| 103 | } | ||
| 104 | while (SDL_steam_virtual_gamepad_info_count <= slot) { | ||
| 105 | slots[SDL_steam_virtual_gamepad_info_count++] = NULL; | ||
| 106 | } | ||
| 107 | SDL_steam_virtual_gamepad_info = slots; | ||
| 108 | } | ||
| 109 | |||
| 110 | if (SDL_steam_virtual_gamepad_info[slot]) { | ||
| 111 | // We already have this slot info | ||
| 112 | return; | ||
| 113 | } | ||
| 114 | |||
| 115 | new_info = (SDL_SteamVirtualGamepadInfo *)SDL_malloc(sizeof(*new_info)); | ||
| 116 | if (!new_info) { | ||
| 117 | return; | ||
| 118 | } | ||
| 119 | SDL_copyp(new_info, info); | ||
| 120 | SDL_steam_virtual_gamepad_info[slot] = new_info; | ||
| 121 | SDL_zerop(info); | ||
| 122 | } | ||
| 123 | |||
| 124 | void SDL_InitSteamVirtualGamepadInfo(void) | ||
| 125 | { | ||
| 126 | const char *file; | ||
| 127 | |||
| 128 | SDL_AssertJoysticksLocked(); | ||
| 129 | |||
| 130 | // The file isn't available inside the macOS sandbox | ||
| 131 | if (SDL_GetSandbox() == SDL_SANDBOX_MACOS) { | ||
| 132 | return; | ||
| 133 | } | ||
| 134 | |||
| 135 | file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE); | ||
| 136 | if (file && *file) { | ||
| 137 | SDL_steam_virtual_gamepad_info_file = SDL_strdup(file); | ||
| 138 | } | ||
| 139 | SDL_UpdateSteamVirtualGamepadInfo(); | ||
| 140 | } | ||
| 141 | |||
| 142 | bool SDL_SteamVirtualGamepadEnabled(void) | ||
| 143 | { | ||
| 144 | SDL_AssertJoysticksLocked(); | ||
| 145 | |||
| 146 | return (SDL_steam_virtual_gamepad_info != NULL); | ||
| 147 | } | ||
| 148 | |||
| 149 | bool SDL_UpdateSteamVirtualGamepadInfo(void) | ||
| 150 | { | ||
| 151 | const int UPDATE_CHECK_INTERVAL_MS = 3000; | ||
| 152 | Uint64 now; | ||
| 153 | Uint64 mtime; | ||
| 154 | char *data, *end, *next, *line, *value; | ||
| 155 | size_t size; | ||
| 156 | int slot, new_slot; | ||
| 157 | SDL_SteamVirtualGamepadInfo info; | ||
| 158 | |||
| 159 | SDL_AssertJoysticksLocked(); | ||
| 160 | |||
| 161 | if (!SDL_steam_virtual_gamepad_info_file) { | ||
| 162 | return false; | ||
| 163 | } | ||
| 164 | |||
| 165 | now = SDL_GetTicks(); | ||
| 166 | if (SDL_steam_virtual_gamepad_info_check_time && | ||
| 167 | now < (SDL_steam_virtual_gamepad_info_check_time + UPDATE_CHECK_INTERVAL_MS)) { | ||
| 168 | return false; | ||
| 169 | } | ||
| 170 | SDL_steam_virtual_gamepad_info_check_time = now; | ||
| 171 | |||
| 172 | mtime = GetFileModificationTime(SDL_steam_virtual_gamepad_info_file); | ||
| 173 | if (mtime == 0 || mtime == SDL_steam_virtual_gamepad_info_file_mtime) { | ||
| 174 | return false; | ||
| 175 | } | ||
| 176 | |||
| 177 | data = (char *)SDL_LoadFile(SDL_steam_virtual_gamepad_info_file, &size); | ||
| 178 | if (!data) { | ||
| 179 | return false; | ||
| 180 | } | ||
| 181 | |||
| 182 | SDL_FreeSteamVirtualGamepadInfo(); | ||
| 183 | |||
| 184 | slot = -1; | ||
| 185 | SDL_zero(info); | ||
| 186 | |||
| 187 | for (next = data, end = data + size; next < end; ) { | ||
| 188 | while (next < end && (*next == '\0' || *next == '\r' || *next == '\n')) { | ||
| 189 | ++next; | ||
| 190 | } | ||
| 191 | |||
| 192 | line = next; | ||
| 193 | |||
| 194 | while (next < end && (*next != '\r' && *next != '\n')) { | ||
| 195 | ++next; | ||
| 196 | } | ||
| 197 | *next = '\0'; | ||
| 198 | |||
| 199 | if (SDL_sscanf(line, "[slot %d]", &new_slot) == 1) { | ||
| 200 | if (slot >= 0) { | ||
| 201 | AddVirtualGamepadInfo(slot, &info); | ||
| 202 | } | ||
| 203 | slot = new_slot; | ||
| 204 | } else { | ||
| 205 | value = SDL_strchr(line, '='); | ||
| 206 | if (value) { | ||
| 207 | *value++ = '\0'; | ||
| 208 | |||
| 209 | if (SDL_strcmp(line, "name") == 0) { | ||
| 210 | SDL_free(info.name); | ||
| 211 | info.name = SDL_strdup(value); | ||
| 212 | } else if (SDL_strcmp(line, "VID") == 0) { | ||
| 213 | info.vendor_id = (Uint16)SDL_strtoul(value, NULL, 0); | ||
| 214 | } else if (SDL_strcmp(line, "PID") == 0) { | ||
| 215 | info.product_id = (Uint16)SDL_strtoul(value, NULL, 0); | ||
| 216 | } else if (SDL_strcmp(line, "type") == 0) { | ||
| 217 | info.type = SDL_GetGamepadTypeFromString(value); | ||
| 218 | } else if (SDL_strcmp(line, "handle") == 0) { | ||
| 219 | info.handle = (Uint64)SDL_strtoull(value, NULL, 0); | ||
| 220 | } | ||
| 221 | } | ||
| 222 | } | ||
| 223 | } | ||
| 224 | if (slot >= 0) { | ||
| 225 | AddVirtualGamepadInfo(slot, &info); | ||
| 226 | } | ||
| 227 | SDL_free(info.name); | ||
| 228 | SDL_free(data); | ||
| 229 | |||
| 230 | SDL_steam_virtual_gamepad_info_file_mtime = mtime; | ||
| 231 | |||
| 232 | return true; | ||
| 233 | } | ||
| 234 | |||
| 235 | const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot) | ||
| 236 | { | ||
| 237 | SDL_AssertJoysticksLocked(); | ||
| 238 | |||
| 239 | if (slot < 0 || slot >= SDL_steam_virtual_gamepad_info_count) { | ||
| 240 | return NULL; | ||
| 241 | } | ||
| 242 | return SDL_steam_virtual_gamepad_info[slot]; | ||
| 243 | } | ||
| 244 | |||
| 245 | void SDL_QuitSteamVirtualGamepadInfo(void) | ||
| 246 | { | ||
| 247 | SDL_AssertJoysticksLocked(); | ||
| 248 | |||
| 249 | if (SDL_steam_virtual_gamepad_info_file) { | ||
| 250 | SDL_FreeSteamVirtualGamepadInfo(); | ||
| 251 | SDL_free(SDL_steam_virtual_gamepad_info_file); | ||
| 252 | SDL_steam_virtual_gamepad_info_file = NULL; | ||
| 253 | } | ||
| 254 | } | ||
