diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/audio/haiku/SDL_haikuaudio.cc | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/audio/haiku/SDL_haikuaudio.cc')
| -rw-r--r-- | contrib/SDL-3.2.8/src/audio/haiku/SDL_haikuaudio.cc | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/audio/haiku/SDL_haikuaudio.cc b/contrib/SDL-3.2.8/src/audio/haiku/SDL_haikuaudio.cc new file mode 100644 index 0000000..730b107 --- /dev/null +++ b/contrib/SDL-3.2.8/src/audio/haiku/SDL_haikuaudio.cc | |||
| @@ -0,0 +1,222 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_AUDIO_DRIVER_HAIKU | ||
| 24 | |||
| 25 | // Allow access to the audio stream on Haiku | ||
| 26 | |||
| 27 | #include <SoundPlayer.h> | ||
| 28 | #include <signal.h> | ||
| 29 | |||
| 30 | #include "../../core/haiku/SDL_BeApp.h" | ||
| 31 | |||
| 32 | extern "C" | ||
| 33 | { | ||
| 34 | |||
| 35 | #include "../SDL_sysaudio.h" | ||
| 36 | #include "SDL_haikuaudio.h" | ||
| 37 | |||
| 38 | } | ||
| 39 | |||
| 40 | static Uint8 *HAIKUAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size) | ||
| 41 | { | ||
| 42 | SDL_assert(device->hidden->current_buffer != NULL); | ||
| 43 | SDL_assert(device->hidden->current_buffer_len > 0); | ||
| 44 | *buffer_size = device->hidden->current_buffer_len; | ||
| 45 | return device->hidden->current_buffer; | ||
| 46 | } | ||
| 47 | |||
| 48 | static bool HAIKUAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size) | ||
| 49 | { | ||
| 50 | // We already wrote our output right into the BSoundPlayer's callback's stream. Just clean up our stuff. | ||
| 51 | SDL_assert(device->hidden->current_buffer != NULL); | ||
| 52 | SDL_assert(device->hidden->current_buffer_len > 0); | ||
| 53 | device->hidden->current_buffer = NULL; | ||
| 54 | device->hidden->current_buffer_len = 0; | ||
| 55 | return true; | ||
| 56 | } | ||
| 57 | |||
| 58 | // The Haiku callback for handling the audio buffer | ||
| 59 | static void FillSound(void *data, void *stream, size_t len, const media_raw_audio_format & format) | ||
| 60 | { | ||
| 61 | SDL_AudioDevice *device = (SDL_AudioDevice *)data; | ||
| 62 | SDL_assert(device->hidden->current_buffer == NULL); | ||
| 63 | SDL_assert(device->hidden->current_buffer_len == 0); | ||
| 64 | device->hidden->current_buffer = (Uint8 *) stream; | ||
| 65 | device->hidden->current_buffer_len = (int) len; | ||
| 66 | SDL_PlaybackAudioThreadIterate(device); | ||
| 67 | } | ||
| 68 | |||
| 69 | static void HAIKUAUDIO_CloseDevice(SDL_AudioDevice *device) | ||
| 70 | { | ||
| 71 | if (device->hidden) { | ||
| 72 | if (device->hidden->audio_obj) { | ||
| 73 | device->hidden->audio_obj->Stop(); | ||
| 74 | delete device->hidden->audio_obj; | ||
| 75 | } | ||
| 76 | delete device->hidden; | ||
| 77 | device->hidden = NULL; | ||
| 78 | SDL_AudioThreadFinalize(device); | ||
| 79 | } | ||
| 80 | } | ||
| 81 | |||
| 82 | |||
| 83 | static const int sig_list[] = { | ||
| 84 | SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0 | ||
| 85 | }; | ||
| 86 | |||
| 87 | static inline void MaskSignals(sigset_t * omask) | ||
| 88 | { | ||
| 89 | sigset_t mask; | ||
| 90 | int i; | ||
| 91 | |||
| 92 | sigemptyset(&mask); | ||
| 93 | for (i = 0; sig_list[i]; ++i) { | ||
| 94 | sigaddset(&mask, sig_list[i]); | ||
| 95 | } | ||
| 96 | sigprocmask(SIG_BLOCK, &mask, omask); | ||
| 97 | } | ||
| 98 | |||
| 99 | static inline void UnmaskSignals(sigset_t * omask) | ||
| 100 | { | ||
| 101 | sigprocmask(SIG_SETMASK, omask, NULL); | ||
| 102 | } | ||
| 103 | |||
| 104 | |||
| 105 | static bool HAIKUAUDIO_OpenDevice(SDL_AudioDevice *device) | ||
| 106 | { | ||
| 107 | // Initialize all variables that we clean on shutdown | ||
| 108 | device->hidden = new SDL_PrivateAudioData; | ||
| 109 | if (!device->hidden) { | ||
| 110 | return false; | ||
| 111 | } | ||
| 112 | SDL_zerop(device->hidden); | ||
| 113 | |||
| 114 | // Parse the audio format and fill the Be raw audio format | ||
| 115 | media_raw_audio_format format; | ||
| 116 | SDL_zero(format); | ||
| 117 | format.byte_order = B_MEDIA_LITTLE_ENDIAN; | ||
| 118 | format.frame_rate = (float) device->spec.freq; | ||
| 119 | format.channel_count = device->spec.channels; // !!! FIXME: support > 2? | ||
| 120 | |||
| 121 | SDL_AudioFormat test_format; | ||
| 122 | const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format); | ||
| 123 | while ((test_format = *(closefmts++)) != 0) { | ||
| 124 | switch (test_format) { | ||
| 125 | case SDL_AUDIO_S8: | ||
| 126 | format.format = media_raw_audio_format::B_AUDIO_CHAR; | ||
| 127 | break; | ||
| 128 | |||
| 129 | case SDL_AUDIO_U8: | ||
| 130 | format.format = media_raw_audio_format::B_AUDIO_UCHAR; | ||
| 131 | break; | ||
| 132 | |||
| 133 | case SDL_AUDIO_S16LE: | ||
| 134 | format.format = media_raw_audio_format::B_AUDIO_SHORT; | ||
| 135 | break; | ||
| 136 | |||
| 137 | case SDL_AUDIO_S16BE: | ||
| 138 | format.format = media_raw_audio_format::B_AUDIO_SHORT; | ||
| 139 | format.byte_order = B_MEDIA_BIG_ENDIAN; | ||
| 140 | break; | ||
| 141 | |||
| 142 | case SDL_AUDIO_S32LE: | ||
| 143 | format.format = media_raw_audio_format::B_AUDIO_INT; | ||
| 144 | break; | ||
| 145 | |||
| 146 | case SDL_AUDIO_S32BE: | ||
| 147 | format.format = media_raw_audio_format::B_AUDIO_INT; | ||
| 148 | format.byte_order = B_MEDIA_BIG_ENDIAN; | ||
| 149 | break; | ||
| 150 | |||
| 151 | case SDL_AUDIO_F32LE: | ||
| 152 | format.format = media_raw_audio_format::B_AUDIO_FLOAT; | ||
| 153 | break; | ||
| 154 | |||
| 155 | case SDL_AUDIO_F32BE: | ||
| 156 | format.format = media_raw_audio_format::B_AUDIO_FLOAT; | ||
| 157 | format.byte_order = B_MEDIA_BIG_ENDIAN; | ||
| 158 | break; | ||
| 159 | |||
| 160 | default: | ||
| 161 | continue; | ||
| 162 | } | ||
| 163 | break; | ||
| 164 | } | ||
| 165 | |||
| 166 | if (!test_format) { // shouldn't happen, but just in case... | ||
| 167 | return SDL_SetError("HAIKU: Unsupported audio format"); | ||
| 168 | } | ||
| 169 | device->spec.format = test_format; | ||
| 170 | |||
| 171 | // Calculate the final parameters for this audio specification | ||
| 172 | SDL_UpdatedAudioDeviceFormat(device); | ||
| 173 | |||
| 174 | format.buffer_size = device->buffer_size; | ||
| 175 | |||
| 176 | // Subscribe to the audio stream (creates a new thread) | ||
| 177 | sigset_t omask; | ||
| 178 | MaskSignals(&omask); | ||
| 179 | device->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio", | ||
| 180 | FillSound, NULL, device); | ||
| 181 | UnmaskSignals(&omask); | ||
| 182 | |||
| 183 | if (device->hidden->audio_obj->Start() == B_NO_ERROR) { | ||
| 184 | device->hidden->audio_obj->SetHasData(true); | ||
| 185 | } else { | ||
| 186 | return SDL_SetError("Unable to start Haiku audio"); | ||
| 187 | } | ||
| 188 | |||
| 189 | return true; // We're running! | ||
| 190 | } | ||
| 191 | |||
| 192 | static void HAIKUAUDIO_Deinitialize(void) | ||
| 193 | { | ||
| 194 | SDL_QuitBeApp(); | ||
| 195 | } | ||
| 196 | |||
| 197 | static bool HAIKUAUDIO_Init(SDL_AudioDriverImpl *impl) | ||
| 198 | { | ||
| 199 | if (!SDL_InitBeApp()) { | ||
| 200 | return false; | ||
| 201 | } | ||
| 202 | |||
| 203 | // Set the function pointers | ||
| 204 | impl->OpenDevice = HAIKUAUDIO_OpenDevice; | ||
| 205 | impl->GetDeviceBuf = HAIKUAUDIO_GetDeviceBuf; | ||
| 206 | impl->PlayDevice = HAIKUAUDIO_PlayDevice; | ||
| 207 | impl->CloseDevice = HAIKUAUDIO_CloseDevice; | ||
| 208 | impl->Deinitialize = HAIKUAUDIO_Deinitialize; | ||
| 209 | impl->ProvidesOwnCallbackThread = true; | ||
| 210 | impl->OnlyHasDefaultPlaybackDevice = true; | ||
| 211 | |||
| 212 | return true; | ||
| 213 | } | ||
| 214 | |||
| 215 | |||
| 216 | extern "C" { extern AudioBootStrap HAIKUAUDIO_bootstrap; } | ||
| 217 | |||
| 218 | AudioBootStrap HAIKUAUDIO_bootstrap = { | ||
| 219 | "haiku", "Haiku BSoundPlayer", HAIKUAUDIO_Init, false, false | ||
| 220 | }; | ||
| 221 | |||
| 222 | #endif // SDL_AUDIO_DRIVER_HAIKU | ||
