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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/include/build_config/SDL_build_config_windows.h
Initial commit
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diff --git a/contrib/SDL-3.2.8/include/build_config/SDL_build_config_windows.h b/contrib/SDL-3.2.8/include/build_config/SDL_build_config_windows.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_build_config_windows_h_
23#define SDL_build_config_windows_h_
24#define SDL_build_config_h_
25
26#include <SDL3/SDL_platform_defines.h>
27
28/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
29 * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
30 * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
31#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
32#if __has_include(<winsdkver.h>)
33#define HAVE_WINSDKVER_H 1
34#endif
35#endif
36
37#ifdef HAVE_WINSDKVER_H
38#include <winsdkver.h>
39#endif
40
41/* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the
42 * Windows 10 SDK have broken declarations for the C API for DirectX 12. */
43#if !defined(HAVE_SDKDDKVER_H) && defined(__has_include)
44#if __has_include(<sdkddkver.h>)
45#define HAVE_SDKDDKVER_H 1
46#endif
47#endif
48
49#ifdef HAVE_SDKDDKVER_H
50#include <sdkddkver.h>
51#endif
52
53/* This is a set of defines to configure the SDL features */
54
55#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
56/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
57#if defined(_MSC_VER) && (_MSC_VER < 1600)
58typedef signed __int8 int8_t;
59typedef unsigned __int8 uint8_t;
60typedef signed __int16 int16_t;
61typedef unsigned __int16 uint16_t;
62typedef signed __int32 int32_t;
63typedef unsigned __int32 uint32_t;
64typedef signed __int64 int64_t;
65typedef unsigned __int64 uint64_t;
66#ifndef _UINTPTR_T_DEFINED
67#ifdef _WIN64
68typedef unsigned __int64 uintptr_t;
69#else
70typedef unsigned int uintptr_t;
71#endif
72#endif
73#else
74#define HAVE_STDINT_H 1
75#endif /* Visual Studio 2008 */
76#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
77
78#ifdef __clang__
79# define HAVE_GCC_ATOMICS 1
80#endif
81
82#define HAVE_DDRAW_H 1
83#define HAVE_DINPUT_H 1
84#define HAVE_DSOUND_H 1
85#define HAVE_DXGI_H 1
86#define HAVE_XINPUT_H 1
87#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
88#define HAVE_DXGI1_6_H 1
89#define HAVE_WINDOWS_GAMING_INPUT_H 1
90#endif
91#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
92#define HAVE_D3D11_H 1
93#define HAVE_ROAPI_H 1
94#endif
95#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */
96#define HAVE_SHELLSCALINGAPI_H 1
97#endif
98#define HAVE_MMDEVICEAPI_H 1
99#define HAVE_AUDIOCLIENT_H 1
100#define HAVE_TPCSHRD_H 1
101#define HAVE_SENSORSAPI_H 1
102#if defined(__has_include) && __has_include(<gameinput.h>)
103#define HAVE_GAMEINPUT_H 1
104#endif
105#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
106#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
107# if !__has_include(<immintrin.h>)
108# define SDL_DISABLE_AVX 1
109# endif
110#else
111# define SDL_DISABLE_AVX 1
112#endif
113
114/* This can be disabled to avoid C runtime dependencies and manifest requirements */
115#ifndef HAVE_LIBC
116#define HAVE_LIBC 1
117#endif
118
119#if HAVE_LIBC
120/* Useful headers */
121#define HAVE_FLOAT_H 1
122#define HAVE_LIMITS_H 1
123#define HAVE_MATH_H 1
124#define HAVE_SIGNAL_H 1
125#define HAVE_STDARG_H 1
126#define HAVE_STDDEF_H 1
127#define HAVE_STDIO_H 1
128#define HAVE_STDLIB_H 1
129#define HAVE_STRING_H 1
130#define HAVE_WCHAR_H 1
131
132/* C library functions */
133#define HAVE_MALLOC 1
134#define HAVE_ABS 1
135#define HAVE_MEMSET 1
136#define HAVE_MEMCPY 1
137#define HAVE_MEMMOVE 1
138#define HAVE_MEMCMP 1
139#define HAVE_STRLEN 1
140#define HAVE__STRREV 1
141#define HAVE_STRCHR 1
142#define HAVE_STRRCHR 1
143#define HAVE_STRSTR 1
144/* #undef HAVE_STRTOK_R */
145/* These functions have security warnings, so we won't use them */
146/* #undef HAVE__LTOA */
147/* #undef HAVE__ULTOA */
148#define HAVE_STRTOL 1
149#define HAVE_STRTOUL 1
150#define HAVE_STRTOD 1
151#define HAVE_ATOI 1
152#define HAVE_ATOF 1
153#define HAVE_STRCMP 1
154#define HAVE_STRNCMP 1
155#define HAVE_STRPBRK 1
156#define HAVE_VSSCANF 1
157#define HAVE_VSNPRINTF 1
158#define HAVE_ACOS 1
159#define HAVE_ASIN 1
160#define HAVE_ATAN 1
161#define HAVE_ATAN2 1
162#define HAVE_CEIL 1
163#define HAVE_COS 1
164#define HAVE_EXP 1
165#define HAVE_FABS 1
166#define HAVE_FLOOR 1
167#define HAVE_FMOD 1
168#define HAVE_ISINF 1
169#define HAVE_ISINF_FLOAT_MACRO 1
170#define HAVE_ISNAN 1
171#define HAVE_ISNAN_FLOAT_MACRO 1
172#define HAVE_LOG 1
173#define HAVE_LOG10 1
174#define HAVE_POW 1
175#define HAVE_SIN 1
176#define HAVE_SQRT 1
177#define HAVE_TAN 1
178#define HAVE_ACOSF 1
179#define HAVE_ASINF 1
180#define HAVE_ATANF 1
181#define HAVE_ATAN2F 1
182#define HAVE_CEILF 1
183#define HAVE__COPYSIGN 1
184#define HAVE_COSF 1
185#define HAVE_EXPF 1
186#define HAVE_FABSF 1
187#define HAVE_FLOORF 1
188#define HAVE_FMODF 1
189#define HAVE_LOGF 1
190#define HAVE_LOG10F 1
191#define HAVE_POWF 1
192#define HAVE_SINF 1
193#define HAVE_SQRTF 1
194#define HAVE_TANF 1
195#ifdef _MSC_VER
196/* These functions were added with the VC++ 2013 C runtime library */
197#if _MSC_VER >= 1800
198#define HAVE_STRTOLL 1
199#define HAVE_STRTOULL 1
200#define HAVE_VSSCANF 1
201#define HAVE_LROUND 1
202#define HAVE_LROUNDF 1
203#define HAVE_ROUND 1
204#define HAVE_ROUNDF 1
205#define HAVE_SCALBN 1
206#define HAVE_SCALBNF 1
207#define HAVE_TRUNC 1
208#define HAVE_TRUNCF 1
209#endif
210/* This function is available with at least the VC++ 2008 C runtime library */
211#if _MSC_VER >= 1400
212#define HAVE__FSEEKI64 1
213#endif
214#endif /* _MSC_VER */
215#else
216#define HAVE_STDARG_H 1
217#define HAVE_STDDEF_H 1
218#endif
219
220/* Enable various audio drivers */
221#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
222#define SDL_AUDIO_DRIVER_WASAPI 1
223#endif
224#define SDL_AUDIO_DRIVER_DSOUND 1
225#define SDL_AUDIO_DRIVER_DISK 1
226#define SDL_AUDIO_DRIVER_DUMMY 1
227
228/* Enable various input drivers */
229#define SDL_JOYSTICK_DINPUT 1
230#ifdef HAVE_GAMEINPUT_H
231#define SDL_JOYSTICK_GAMEINPUT 1
232#endif
233#define SDL_JOYSTICK_HIDAPI 1
234#define SDL_JOYSTICK_RAWINPUT 1
235#define SDL_JOYSTICK_VIRTUAL 1
236#ifdef HAVE_WINDOWS_GAMING_INPUT_H
237#define SDL_JOYSTICK_WGI 1
238#endif
239#define SDL_JOYSTICK_XINPUT 1
240#define SDL_HAPTIC_DINPUT 1
241
242/* Enable various process implementations */
243#define SDL_PROCESS_WINDOWS 1
244
245/* Enable the sensor driver */
246#ifdef HAVE_SENSORSAPI_H
247#define SDL_SENSOR_WINDOWS 1
248#else
249#define SDL_SENSOR_DUMMY 1
250#endif
251
252/* Enable various shared object loading systems */
253#define SDL_LOADSO_WINDOWS 1
254
255/* Enable various threading systems */
256#define SDL_THREAD_GENERIC_COND_SUFFIX 1
257#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
258#define SDL_THREAD_WINDOWS 1
259
260/* Enable RTC system */
261#define SDL_TIME_WINDOWS 1
262
263/* Enable various timer systems */
264#define SDL_TIMER_WINDOWS 1
265
266/* Enable various video drivers */
267#define SDL_VIDEO_DRIVER_DUMMY 1
268#define SDL_VIDEO_DRIVER_OFFSCREEN 1
269#define SDL_VIDEO_DRIVER_WINDOWS 1
270#define SDL_VIDEO_RENDER_D3D 1
271#ifdef HAVE_D3D11_H
272#define SDL_VIDEO_RENDER_D3D11 1
273#endif
274#define SDL_VIDEO_RENDER_D3D12 1
275
276/* Enable OpenGL support */
277#define SDL_VIDEO_OPENGL 1
278#define SDL_VIDEO_OPENGL_WGL 1
279#define SDL_VIDEO_RENDER_OGL 1
280#define SDL_VIDEO_RENDER_OGL_ES2 1
281#define SDL_VIDEO_OPENGL_ES2 1
282#define SDL_VIDEO_OPENGL_EGL 1
283
284/* Enable Vulkan support */
285#define SDL_VIDEO_VULKAN 1
286#define SDL_VIDEO_RENDER_VULKAN 1
287
288/* Enable GPU support */
289#ifdef HAVE_D3D11_H
290#define SDL_GPU_D3D11 1
291#endif
292#define SDL_GPU_D3D12 1
293#define SDL_GPU_VULKAN 1
294#define SDL_VIDEO_RENDER_GPU 1
295
296/* Enable system power support */
297#define SDL_POWER_WINDOWS 1
298
299/* Enable filesystem support */
300#define SDL_FILESYSTEM_WINDOWS 1
301#define SDL_FSOPS_WINDOWS 1
302
303/* Enable the camera driver */
304#define SDL_CAMERA_DRIVER_MEDIAFOUNDATION 1
305#define SDL_CAMERA_DRIVER_DUMMY 1
306
307#endif /* SDL_build_config_windows_h_ */