diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/examples/camera | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/examples/camera')
| -rw-r--r-- | contrib/SDL-3.2.8/examples/camera/01-read-and-draw/README.txt | 1 | ||||
| -rw-r--r-- | contrib/SDL-3.2.8/examples/camera/01-read-and-draw/onmouseover.webp | bin | 0 -> 346856 bytes | |||
| -rw-r--r-- | contrib/SDL-3.2.8/examples/camera/01-read-and-draw/read-and-draw.c | 113 | ||||
| -rw-r--r-- | contrib/SDL-3.2.8/examples/camera/01-read-and-draw/thumbnail.png | bin | 0 -> 239597 bytes |
4 files changed, 114 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/README.txt b/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/README.txt new file mode 100644 index 0000000..f7ac1f5 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/README.txt | |||
| @@ -0,0 +1 @@ | |||
| This reads from a webcam and draws frames of video to the screen. | |||
diff --git a/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/onmouseover.webp b/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/onmouseover.webp new file mode 100644 index 0000000..1d414e6 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/onmouseover.webp | |||
| Binary files differ | |||
diff --git a/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/read-and-draw.c b/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/read-and-draw.c new file mode 100644 index 0000000..989fd54 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/read-and-draw.c | |||
| @@ -0,0 +1,113 @@ | |||
| 1 | /* | ||
| 2 | * This example code reads frames from a camera and draws it to the screen. | ||
| 3 | * | ||
| 4 | * This is a very simple approach that is often Good Enough. You can get | ||
| 5 | * fancier with this: multiple cameras, front/back facing cameras on phones, | ||
| 6 | * color spaces, choosing formats and framerates...this just requests | ||
| 7 | * _anything_ and goes with what it is handed. | ||
| 8 | * | ||
| 9 | * This code is public domain. Feel free to use it for any purpose! | ||
| 10 | */ | ||
| 11 | |||
| 12 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
| 13 | #include <SDL3/SDL.h> | ||
| 14 | #include <SDL3/SDL_main.h> | ||
| 15 | |||
| 16 | /* We will use this renderer to draw into this window every frame. */ | ||
| 17 | static SDL_Window *window = NULL; | ||
| 18 | static SDL_Renderer *renderer = NULL; | ||
| 19 | static SDL_Camera *camera = NULL; | ||
| 20 | static SDL_Texture *texture = NULL; | ||
| 21 | |||
| 22 | |||
| 23 | /* This function runs once at startup. */ | ||
| 24 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
| 25 | { | ||
| 26 | SDL_CameraID *devices = NULL; | ||
| 27 | int devcount = 0; | ||
| 28 | |||
| 29 | SDL_SetAppMetadata("Example Camera Read and Draw", "1.0", "com.example.camera-read-and-draw"); | ||
| 30 | |||
| 31 | if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA)) { | ||
| 32 | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
| 33 | return SDL_APP_FAILURE; | ||
| 34 | } | ||
| 35 | |||
| 36 | if (!SDL_CreateWindowAndRenderer("examples/camera/read-and-draw", 640, 480, 0, &window, &renderer)) { | ||
| 37 | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
| 38 | return SDL_APP_FAILURE; | ||
| 39 | } | ||
| 40 | |||
| 41 | devices = SDL_GetCameras(&devcount); | ||
| 42 | if (devices == NULL) { | ||
| 43 | SDL_Log("Couldn't enumerate camera devices: %s", SDL_GetError()); | ||
| 44 | return SDL_APP_FAILURE; | ||
| 45 | } else if (devcount == 0) { | ||
| 46 | SDL_Log("Couldn't find any camera devices! Please connect a camera and try again."); | ||
| 47 | return SDL_APP_FAILURE; | ||
| 48 | } | ||
| 49 | |||
| 50 | camera = SDL_OpenCamera(devices[0], NULL); // just take the first thing we see in any format it wants. | ||
| 51 | SDL_free(devices); | ||
| 52 | if (camera == NULL) { | ||
| 53 | SDL_Log("Couldn't open camera: %s", SDL_GetError()); | ||
| 54 | return SDL_APP_FAILURE; | ||
| 55 | } | ||
| 56 | |||
| 57 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 58 | } | ||
| 59 | |||
| 60 | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
| 61 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
| 62 | { | ||
| 63 | if (event->type == SDL_EVENT_QUIT) { | ||
| 64 | return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
| 65 | } else if (event->type == SDL_EVENT_CAMERA_DEVICE_APPROVED) { | ||
| 66 | SDL_Log("Camera use approved by user!"); | ||
| 67 | } else if (event->type == SDL_EVENT_CAMERA_DEVICE_DENIED) { | ||
| 68 | SDL_Log("Camera use denied by user!"); | ||
| 69 | return SDL_APP_FAILURE; | ||
| 70 | } | ||
| 71 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 72 | } | ||
| 73 | |||
| 74 | /* This function runs once per frame, and is the heart of the program. */ | ||
| 75 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
| 76 | { | ||
| 77 | Uint64 timestampNS = 0; | ||
| 78 | SDL_Surface *frame = SDL_AcquireCameraFrame(camera, ×tampNS); | ||
| 79 | |||
| 80 | if (frame != NULL) { | ||
| 81 | /* Some platforms (like Emscripten) don't know _what_ the camera offers | ||
| 82 | until the user gives permission, so we build the texture and resize | ||
| 83 | the window when we get a first frame from the camera. */ | ||
| 84 | if (!texture) { | ||
| 85 | SDL_SetWindowSize(window, frame->w, frame->h); /* Resize the window to match */ | ||
| 86 | texture = SDL_CreateTexture(renderer, frame->format, SDL_TEXTUREACCESS_STREAMING, frame->w, frame->h); | ||
| 87 | } | ||
| 88 | |||
| 89 | if (texture) { | ||
| 90 | SDL_UpdateTexture(texture, NULL, frame->pixels, frame->pitch); | ||
| 91 | } | ||
| 92 | |||
| 93 | SDL_ReleaseCameraFrame(camera, frame); | ||
| 94 | } | ||
| 95 | |||
| 96 | SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, SDL_ALPHA_OPAQUE); | ||
| 97 | SDL_RenderClear(renderer); | ||
| 98 | if (texture) { /* draw the latest camera frame, if available. */ | ||
| 99 | SDL_RenderTexture(renderer, texture, NULL, NULL); | ||
| 100 | } | ||
| 101 | SDL_RenderPresent(renderer); | ||
| 102 | |||
| 103 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 104 | } | ||
| 105 | |||
| 106 | /* This function runs once at shutdown. */ | ||
| 107 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
| 108 | { | ||
| 109 | SDL_CloseCamera(camera); | ||
| 110 | SDL_DestroyTexture(texture); | ||
| 111 | /* SDL will clean up the window/renderer for us. */ | ||
| 112 | } | ||
| 113 | |||
diff --git a/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/thumbnail.png b/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/thumbnail.png new file mode 100644 index 0000000..98fe4e0 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/camera/01-read-and-draw/thumbnail.png | |||
| Binary files differ | |||
