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| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/docs/INTRO-xcode.md | |
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| 1 | |||
| 2 | # Introduction to SDL with Xcode | ||
| 3 | |||
| 4 | The easiest way to use SDL is to include it as a subproject in your project. | ||
| 5 | |||
| 6 | We'll start by creating a simple project to build and run [hello.c](hello.c) | ||
| 7 | |||
| 8 | - Create a new project in Xcode, using the App template and selecting Objective C as the language | ||
| 9 | - Remove the .h and .m files that were automatically added to the project | ||
| 10 | - Remove the main storyboard that was automatically added to the project | ||
| 11 | - On iOS projects, select the project, select the main target, select the Info tab, look for "Custom iOS Target Properties", and remove "Main storyboard base file name" and "Application Scene Manifest" | ||
| 12 | - Right click the project and select "Add Files to [project]", navigate to the SDL docs directory and add the file hello.c | ||
| 13 | - Right click the project and select "Add Files to [project]", navigate to the SDL Xcode/SDL directory and add SDL.xcodeproj | ||
| 14 | - Select the project, select the main target, select the General tab, look for "Frameworks, Libaries, and Embedded Content", and add SDL3.framework | ||
| 15 | - Build and run! | ||
| 16 | |||
