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| author | 3gg <3gg@shellblade.net> | 2026-03-06 13:30:59 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2026-03-06 13:30:59 -0800 |
| commit | 30f41c02aec763d32e62351452da9ef582bc3472 (patch) | |
| tree | 6bec3f65bfdcbf7f1a631da21a6d613bef5db2fa /contrib/SDL-3.2.8/docs/INTRO-visualstudio.md | |
| parent | 452ff21ca02e315c64ceeb3f21c1ea357aeb1bc8 (diff) | |
Move contrib libraries to contrib repo
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| 1 | |||
| 2 | # Introduction to SDL with Visual Studio | ||
| 3 | |||
| 4 | The easiest way to use SDL is to include it as a subproject in your project. | ||
| 5 | |||
| 6 | We'll start by creating a simple project to build and run [hello.c](hello.c) | ||
| 7 | |||
| 8 | - Create a new project in Visual Studio, using the C++ Empty Project template | ||
| 9 | - Add hello.c to the Source Files | ||
| 10 | - Right click the solution, select add an existing project, navigate to VisualC/SDL and add SDL.vcxproj | ||
| 11 | - Select your main project and go to Project -> Add Reference and select SDL3 | ||
| 12 | - Select your main project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select VC++ Directories and add the SDL include directory to "Include Directories" | ||
| 13 | - Build and run! | ||
| 14 | |||
