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#pragma once
#include <gfx/core.h>
#include <gfx/sizes.h>
#include "gl_util.h"
#include <math/fwd.h>
#include <stdbool.h>
typedef struct Texture Texture;
typedef struct ShaderProgram {
GLuint id;
ShaderUniform uniforms[GFX_MAX_UNIFORMS_PER_SHADER];
int num_uniforms;
} ShaderProgram;
/// Create a new shader program.
bool gfx_build_shader_program(ShaderProgram*, const ShaderProgramDesc*);
/// Destroy the shader program.
void gfx_del_shader_program(ShaderProgram*);
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