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path: root/gfx-iso/src/isogfx.c
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#include <isogfx/isogfx.h>

#include <mempool.h>

#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>

/// Maximum number of tiles unless the user chooses a non-zero value.
#define DEFAULT_MAX_NUM_TILES 1024

typedef struct TileData {
  Pixel pixels[1]; // Dynamically allocated.
} TileData;

DEF_MEMPOOL_DYN(TilePool, TileData)

typedef struct IsoGfx {
  Tile*    world;
  Pixel*   screen;
  uint8_t* tile_mask;
  TilePool tiles;
  int      screen_width;
  int      screen_height;
  int      tile_width;
  int      tile_height;
  int      world_width;
  int      world_height;
  int      max_num_tiles;
} IsoGfx;

typedef struct ivec2 {
  int x, y;
} ivec2;

typedef struct vec2 {
  double x, y;
} vec2;

static inline ivec2 ivec2_add(ivec2 a, ivec2 b) {
  return (ivec2){.x = a.x + b.x, .y = a.y + b.y};
}

static inline ivec2 ivec2_scale(ivec2 a, int s) {
  return (ivec2){.x = a.x * s, .y = a.y * s};
}

static inline ivec2 iso2cart(ivec2 iso, int s, int t, int w) {
  return (ivec2){
      .x = (iso.x - iso.y) * (s / 2) + (w / 2), .y = (iso.x + iso.y) * (t / 2)};
}

static inline vec2 cart2iso(vec2 cart, int s, int t, int w) {
  const double one_over_s = 1. / (double)s;
  const double one_over_t = 1. / (double)t;
  const double x          = cart.x - (double)(w / 2);

  return (vec2){
      .x = (int)(one_over_s * x + one_over_t * cart.y),
      .y = (int)(-one_over_s * x + one_over_t * cart.y)};
}

Pixel* tile_xy_mut(const IsoGfx* iso, TileData* tile, int x, int y) {
  assert(iso);
  assert(tile);
  assert(tile->pixels);
  assert(x >= 0);
  assert(y >= 0);
  assert(x < iso->tile_width);
  assert(y < iso->tile_height);
  return &tile->pixels[y * iso->tile_width + x];
}

Pixel tile_xy(const IsoGfx* iso, const TileData* tile, int x, int y) {
  assert(iso);
  assert(tile);
  assert(tile->pixels);
  assert(x >= 0);
  assert(y >= 0);
  assert(x < iso->tile_width);
  assert(y < iso->tile_height);
  return tile->pixels[y * iso->tile_width + x];
}

static inline Tile world_xy(IsoGfx* iso, int x, int y) {
  assert(iso);
  assert(x >= 0);
  assert(y >= 0);
  assert(x < iso->world_width);
  assert(y < iso->world_height);
  return iso->world[y * iso->world_width + x];
}

static inline Tile* world_xy_mut(IsoGfx* iso, int x, int y) {
  assert(iso);
  assert(x >= 0);
  assert(y >= 0);
  assert(x < iso->world_width);
  assert(y < iso->world_height);
  return &iso->world[y * iso->world_width + x];
}

static inline Pixel screen_xy(IsoGfx* iso, int x, int y) {
  assert(iso);
  assert(x >= 0);
  assert(y >= 0);
  assert(x < iso->screen_width);
  assert(y < iso->screen_height);
  return iso->screen[y * iso->screen_width + x];
}

static inline Pixel* screen_xy_mut(IsoGfx* iso, int x, int y) {
  assert(iso);
  assert(x >= 0);
  assert(y >= 0);
  assert(x < iso->screen_width);
  assert(y < iso->screen_height);
  return &iso->screen[y * iso->screen_width + x];
}

static void draw_tile(IsoGfx* iso, ivec2 so, Tile tile) {
  assert(iso);

  const TileData* data = mempool_get_block(&iso->tiles, tile);
  assert(data);

  for (int py = 0; py < iso->tile_height; ++py) {
    for (int px = 0; px < iso->tile_width; ++px) {
      const Pixel colour = tile_xy(iso, data, px, py);
      const int   sx     = so.x + px;
      const int   sy     = so.y + py;
      if ((sx >= 0) && (sy >= 0) && (sx < iso->screen_width) &&
          (sy < iso->screen_height)) {
        const uint8_t mask = iso->tile_mask[py * iso->tile_width + px];
        if (mask == 1) {
          *screen_xy_mut(iso, sx, sy) = colour;
        }
      }
    }
  }
}

static void draw(IsoGfx* iso) {
  assert(iso);

  const int W = iso->screen_width;
  const int H = iso->screen_height;

  memset(iso->screen, 0, W * H * sizeof(Pixel));

  const ivec2 o = {(iso->screen_width / 2) - (iso->tile_width / 2), 0};
  const ivec2 x = {.x = iso->tile_width / 2, .y = iso->tile_height / 2};
  const ivec2 y = {.x = -iso->tile_width / 2, .y = iso->tile_height / 2};

  // TODO: Since the world will generally be larger than the screen, it
  // would be best to walk in screen space and fetch the tile.
  // The tile-centric approach might be more cache-friendly, however, since the
  // screen-centric approach would juggle multiple tiles throughout the scan.
  for (int ty = 0; ty < iso->world_height; ++ty) {
    for (int tx = 0; tx < iso->world_width; ++tx) {
      const Tile  tile = world_xy(iso, tx, ty);
      const ivec2 so =
          ivec2_add(o, ivec2_add(ivec2_scale(x, tx), ivec2_scale(y, ty)));
      draw_tile(iso, so, tile);
    }
  }
}

/// Creates a tile mask procedurally.
static void make_tile_mask(IsoGfx* iso) {
  assert(iso);
  assert(iso->tile_mask);

  for (int y = 0; y < iso->tile_height / 2; ++y) {
    const int mask_start = iso->tile_width / 2 - 2 * y - 1;
    const int mask_end   = iso->tile_width / 2 + 2 * y + 1;
    for (int x = 0; x < iso->tile_width; ++x) {
      const bool    masked = (mask_start <= x) && (x <= mask_end);
      const uint8_t val    = masked ? 1 : 0;

      // Top half.
      iso->tile_mask[y * iso->tile_width + x] = val;

      // Bottom half reflects the top half.
      const int y_reflected = iso->tile_height - y - 1;
      iso->tile_mask[y_reflected * iso->tile_width + x] = val;
    }
  }
}

/// Creates a tile with a constant colour.
static void make_tile_from_colour(
    const IsoGfx* iso, Pixel colour, TileData* tile) {
  assert(iso);
  assert(tile);

  for (int y = 0; y < iso->tile_height; ++y) {
    for (int x = 0; x < iso->tile_width; ++x) {
      *tile_xy_mut(iso, tile, x, y) = colour;
    }
  }
}

IsoGfx* isogfx_new(const IsoGfxDesc* desc) {
  assert(desc->screen_width > 0);
  assert(desc->screen_height > 0);
  assert(desc->tile_width > 0);
  assert(desc->tile_height > 0);
  // Part of our implementation assumes even widths and heights for greater
  // precision.
  assert((desc->screen_width & 1) == 0);
  assert((desc->screen_height & 1) == 0);
  assert((desc->tile_width & 1) == 0);
  assert((desc->tile_height & 1) == 0);

  IsoGfx* iso = calloc(1, sizeof(IsoGfx));
  if (!iso) {
    return 0;
  }

  iso->screen_width  = desc->screen_width;
  iso->screen_height = desc->screen_height;
  iso->tile_width    = desc->tile_width;
  iso->tile_height   = desc->tile_height;
  iso->world_width   = desc->world_width;
  iso->world_height  = desc->world_height;
  iso->max_num_tiles =
      desc->max_num_tiles > 0 ? desc->max_num_tiles : DEFAULT_MAX_NUM_TILES;

  const int world_size  = desc->world_width * desc->world_height;
  const int screen_size = desc->screen_width * desc->screen_height;
  const int tile_size   = desc->tile_width * desc->tile_height;

  const int tile_size_bytes = tile_size * (int)sizeof(Pixel);

  if (!(iso->world = calloc(world_size, sizeof(Tile)))) {
    goto cleanup;
  }
  if (!(iso->screen = calloc(screen_size, sizeof(Pixel)))) {
    goto cleanup;
  }
  if (!(iso->tile_mask = calloc(tile_size, sizeof(uint8_t)))) {
    goto cleanup;
  }
  if (!mempool_make_dyn(&iso->tiles, iso->max_num_tiles, tile_size_bytes)) {
    goto cleanup;
  }

  make_tile_mask(iso);

  return iso;

cleanup:
  isogfx_del(&iso);
  return 0;
}

void isogfx_del(IsoGfx** pIso) {
  assert(pIso);
  IsoGfx* iso = *pIso;
  if (iso) {
    if (iso->world) {
      free(iso->world);
    }
    if (iso->screen) {
      free(iso->screen);
    }
    if (iso->tile_mask) {
      free(iso->tile_mask);
    }
    mempool_del(&iso->tiles);
    free(iso);
  }
}

Tile isogfx_make_tile(IsoGfx* iso, const TileDesc* desc) {
  assert(iso);
  assert(desc);

  TileData* tile = mempool_alloc(&iso->tiles);
  assert(tile); // TODO: Make this a hard assert.

  switch (desc->type) {
  case TileFromColour:
    make_tile_from_colour(iso, desc->colour, tile);
    break;
  case TileFromFile:
    assert(false); // TODO
    break;
  case TileFromMemory:
    assert(false); // TODO
    break;
  }

  return (Tile)mempool_get_block_index(&iso->tiles, tile);
}

void isogfx_set_tile(IsoGfx* iso, int x, int y, Tile tile) {
  assert(iso);
  *world_xy_mut(iso, x, y) = tile;
}

void isogfx_pick_tile(
    const IsoGfx* iso, double xcart, double ycart, int* xiso, int* yiso) {
  assert(iso);
  assert(xiso);
  assert(yiso);

  const vec2 xy_iso = cart2iso(
      (vec2){.x = xcart, .y = ycart}, iso->tile_width, iso->tile_height,
      iso->screen_width);

  const int x = (int)xy_iso.x;
  const int y = (int)xy_iso.y;

  if ((0 <= x) && (x < iso->world_width) && (0 <= y) &&
      (y < iso->world_height)) {
    *xiso = x;
    *yiso = y;
  } else {
    *xiso = -1;
  }
}

void isogfx_render(IsoGfx* iso) {
  assert(iso);
  draw(iso);
}

void isogfx_draw_tile(IsoGfx* iso, int x, int y, Tile tile) {
  assert(iso);
  assert(x >= 0);
  assert(y >= 0);
  assert(x < iso->world_width);
  assert(y < iso->world_height);

  const ivec2 o  = {(iso->screen_width / 2) - (iso->tile_width / 2), 0};
  const ivec2 vx = {.x = iso->tile_width / 2, .y = iso->tile_height / 2};
  const ivec2 vy = {.x = -iso->tile_width / 2, .y = iso->tile_height / 2};
  const ivec2 so =
      ivec2_add(o, ivec2_add(ivec2_scale(vx, x), ivec2_scale(vy, y)));

  draw_tile(iso, so, tile);
}

const Pixel* isogfx_get_screen_buffer(const IsoGfx* iso) {
  assert(iso);
  return iso->screen;
}

int isogfx_world_width(const IsoGfx* iso) {
  assert(iso);
  return iso->world_width;
}

int isogfx_world_height(const IsoGfx* iso) {
  assert(iso);
  return iso->world_height;
}