summaryrefslogtreecommitdiff
path: root/gfx-iso/include/isogfx/isogfx.h
blob: 22c8fd50739e44c9f026a74a33f209bd324007b1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
/*
 * Isometric rendering engine.
 */
#pragma once

#include <stdbool.h>
#include <stdint.h>

typedef struct IsoGfx IsoGfx;

/// Tile handle.
typedef uint16_t Tile;

/// Colour channel.
typedef uint8_t Channel;

typedef struct Pixel {
  Channel r, g, b, a;
} Pixel;

typedef enum TileDescType {
  TileFromColour,
  TileFromFile,
  TileFromMemory,
} TileDescType;

typedef struct TileDesc {
  TileDescType type;
  int          width;  /// Tile width in pixels.
  int          height; /// Tile height in pixels.
  union {
    Pixel colour; /// Constant colour tile.
    struct {
      const char* path;
    } file;
    struct {
      const uint8_t* data; /// sizeof(Pixel) * width * height
    } mem;
  };
} TileDesc;

typedef struct WorldDesc {
  int tile_width;    /// Base tile width in pixels.
  int tile_height;   /// Base tile height in pixels.
  int world_width;   /// World width in tiles.
  int world_height;  /// World height in tiles.
  int max_num_tiles; /// 0 for an implementation-defined default.
} WorldDesc;

typedef struct IsoGfxDesc {
  int screen_width;  /// Screen width in pixels.
  int screen_height; /// Screen height in pixels.
} IsoGfxDesc;

/// Create a new isometric graphics engine.
IsoGfx* isogfx_new(const IsoGfxDesc*);

/// Destroy the isometric graphics engine.
void isogfx_del(IsoGfx**);

/// Create an empty world.
bool isogfx_make_world(IsoGfx*, const WorldDesc*);

/// Load a world from a tile map (.TM) file.
bool isogfx_load_world(IsoGfx*, const char* filepath);

/// Return the world's width.
int isogfx_world_width(const IsoGfx*);

/// Return the world's height.
int isogfx_world_height(const IsoGfx*);

/// Create a new tile.
Tile isogfx_make_tile(IsoGfx*, const TileDesc*);

/// Set the tile at position (x,y).
void isogfx_set_tile(IsoGfx*, int x, int y, Tile);

/// Set the tiles in positions in the range (x0,y0) - (x1,y1).
void isogfx_set_tiles(IsoGfx*, int x0, int y0, int x1, int y1, Tile);

/// Translate Cartesian to isometric coordinates.
void isogfx_pick_tile(
    const IsoGfx*, double xcart, double ycart, int* xiso, int* yiso);

/// Render the world.
void isogfx_render(IsoGfx*);

/// Draw/overlay a tile at position (x,y).
///
/// This function just renders a tile at position (x,y) and should be called
/// after isogfx_render() to obtain the correct result. To set the tile at
/// position (x,y) instead, use isogfx_set_tile().
void isogfx_draw_tile(IsoGfx*, int x, int y, Tile);

/// Return a pointer to the internal colour buffer.
///
/// Call after each call to isogfx_render() to retrieve the render output.
const Pixel* isogfx_get_screen_buffer(const IsoGfx*);