summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2023-05-26Add bounding boxes and an immediate mode renderer. Pending proper bounding bo...3gg
2023-05-26Add node getters and iterators.3gg
2023-02-25Simplify buffer creation, add support for dynamic geometry.3gg
2023-02-17Fix sizeof calculations in gfx_make_buffer().3gg
2023-02-11Fix IBL cubemap coordinate system and put position-normal-tangent in world sp...3gg
2023-02-11Add support for 8-bit vertex indices.3gg
2023-02-11Use floating-point textures for IBL to get a proper range of values.3gg
2023-02-11Create default material for meshes that do not specify one.3gg
2023-02-10Add shader and shader program caches.3gg
2023-02-10Fix traversal of root children during animation.3gg
2023-02-04More compliance with C11.3gg
2023-02-04Consolidate READMEs under one file.3gg
2023-02-04Factor out emissive term, more spec-compliant AO.3gg
2023-02-04Add support for skeletal animation.3gg
2023-02-04Rename cstring -> cstr.3gg
2023-02-04Simplify Buffer implementation.3gg
2023-02-04Warm up application update function before first render.3gg
2023-01-29Rename gfx application window title.3gg
2023-01-07Destroy all scene and scene elements upon termination.3gg
2023-01-07Recursively destroy a node's children when destroying the node.3gg
2023-01-07Let scene loader create logical nodes for other unhandled nodes; fix scene gr...3gg
2023-01-06More spec-compliant rendering of albedo and metal-roughness.3gg
2023-01-05Move skyquad node setup to util.3gg
2023-01-05Let the scene loader compile shader computations.3gg
2023-01-05Add ability to set shader compiler defines.3gg
2023-01-04Simplify cleanup in the scene loader.3gg
2023-01-04Move ShaderProgram from Material to Mesh in preparation for shader permutations.3gg
2023-01-03Initial commit.3gg