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author3gg <3gg@shellblade.net>2023-01-05 09:10:42 -0800
committer3gg <3gg@shellblade.net>2023-01-05 09:10:42 -0800
commit47d6a4d1c2973664dc79edd0043fe63dd1e369c6 (patch)
tree9f583193edc876dbc44b5293bb6dd965a9e0230a
parent134282937e724f33f9cc18731024346373e6c38c (diff)
Add ability to set shader compiler defines.
-rw-r--r--gfx/include/gfx/error.h20
-rw-r--r--gfx/include/gfx/render_backend.h94
-rw-r--r--gfx/include/gfx/sizes.h5
-rw-r--r--gfx/src/render/render_backend.c89
-rw-r--r--gfx/src/render/shader.c28
-rw-r--r--gltfview/src/main.c32
6 files changed, 151 insertions, 117 deletions
diff --git a/gfx/include/gfx/error.h b/gfx/include/gfx/error.h
index b7887bb..dcb6932 100644
--- a/gfx/include/gfx/error.h
+++ b/gfx/include/gfx/error.h
@@ -9,16 +9,16 @@ const char* gfx_get_error(void);
9extern xlstring gfx_error; 9extern xlstring gfx_error;
10 10
11/// Set the last error. 11/// Set the last error.
12#define gfx_set_error(FORMAT, ...) \ 12#define gfx_set_error(FORMAT, ...) \
13 gfx_error.length = snprintf(gfx_error.str, xlstring_size, \ 13 gfx_error.length = snprintf( \
14 FORMAT __VA_OPT__(, ) __VA_ARGS__) 14 gfx_error.str, xlstring_size, FORMAT __VA_OPT__(, ) __VA_ARGS__)
15 15
16/// Prepend an error to the last error. 16/// Prepend an error to the last error.
17#define gfx_prepend_error(FORMAT, ...) \ 17#define gfx_prepend_error(FORMAT, ...) \
18 { \ 18 { \
19 xlstring head; \ 19 xlstring head; \
20 head.length = \ 20 head.length = \
21 snprintf(head.str, xlstring_size, FORMAT __VA_OPT__(, ) __VA_ARGS__); \ 21 snprintf(head.str, xlstring_size, FORMAT __VA_OPT__(, ) __VA_ARGS__); \
22 head = xlstring_concat(head, xlstring_make(": ")); \ 22 xlstring_append(&head, xlstring_make(": ")); \
23 gfx_error = xlstring_concat(head, gfx_error); \ 23 gfx_error = xlstring_concat(head, gfx_error); \
24 } 24 }
diff --git a/gfx/include/gfx/render_backend.h b/gfx/include/gfx/render_backend.h
index 46c2908..3f2dbd0 100644
--- a/gfx/include/gfx/render_backend.h
+++ b/gfx/include/gfx/render_backend.h
@@ -4,6 +4,8 @@
4/// rendering operations. 4/// rendering operations.
5#pragma once 5#pragma once
6 6
7#include "sizes.h"
8
7#include <math/fwd.h> 9#include <math/fwd.h>
8#include <math/mat4.h> 10#include <math/mat4.h>
9#include <math/vec4.h> 11#include <math/vec4.h>
@@ -14,13 +16,13 @@
14#include <stdint.h> 16#include <stdint.h>
15 17
16// Implementation objects. 18// Implementation objects.
17typedef struct Buffer Buffer; 19typedef struct Buffer Buffer;
18typedef struct FrameBuffer FrameBuffer; 20typedef struct FrameBuffer FrameBuffer;
19typedef struct Geometry Geometry; 21typedef struct Geometry Geometry;
20typedef struct RenderBuffer RenderBuffer; 22typedef struct RenderBuffer RenderBuffer;
21typedef struct Shader Shader; 23typedef struct Shader Shader;
22typedef struct ShaderProgram ShaderProgram; 24typedef struct ShaderProgram ShaderProgram;
23typedef struct Texture Texture; 25typedef struct Texture Texture;
24typedef struct RenderBackend RenderBackend; 26typedef struct RenderBackend RenderBackend;
25 27
26/// Data type for vertex indices. 28/// Data type for vertex indices.
@@ -37,13 +39,13 @@ typedef enum PrimitiveType {
37 39
38/// A buffer view for vertex data (attributes or indices). 40/// A buffer view for vertex data (attributes or indices).
39/// Either 'data' or 'buffer' must be set. 41/// Either 'data' or 'buffer' must be set.
40#define MAKE_BUFFER_VIEW(NAME, TYPE) \ 42#define MAKE_BUFFER_VIEW(NAME, TYPE) \
41 typedef struct NAME { \ 43 typedef struct NAME { \
42 const TYPE* data; \ 44 const TYPE* data; \
43 const Buffer* buffer; \ 45 const Buffer* buffer; \
44 size_t offset_bytes; \ 46 size_t offset_bytes; \
45 size_t size_bytes; \ 47 size_t size_bytes; \
46 size_t stride_bytes; \ 48 size_t stride_bytes; \
47 } NAME; 49 } NAME;
48 50
49/// A buffer view for 2D vectors. 51/// A buffer view for 2D vectors.
@@ -60,24 +62,32 @@ MAKE_BUFFER_VIEW(BufferViewIdx, uint16_t)
60 62
61/// Describes a piece of geometry. 63/// Describes a piece of geometry.
62typedef struct GeometryDesc { 64typedef struct GeometryDesc {
63 BufferView2d positions2d; 65 BufferView2d positions2d;
64 BufferView3d positions3d; 66 BufferView3d positions3d;
65 BufferView3d normals; 67 BufferView3d normals;
66 BufferView4d tangents; 68 BufferView4d tangents;
67 BufferView2d texcoords; 69 BufferView2d texcoords;
68 BufferViewIdx indices; 70 BufferViewIdx indices;
69 VertexCount num_verts; 71 VertexCount num_verts;
70 size_t num_indices; 72 size_t num_indices;
71 PrimitiveType type; 73 PrimitiveType type;
72} GeometryDesc; 74} GeometryDesc;
73 75
76/// Shader compiler define.
77typedef struct ShaderCompilerDefine {
78 sstring name;
79 sstring value;
80} ShaderCompilerDefine;
81
74/// Shader types. 82/// Shader types.
75typedef enum { VertexShader, FragmentShader } ShaderType; 83typedef enum { VertexShader, FragmentShader } ShaderType;
76 84
77/// Describes a shader. 85/// Describes a shader.
78typedef struct ShaderDesc { 86typedef struct ShaderDesc {
79 const char* code; 87 ShaderType type;
80 ShaderType type; 88 const char* code;
89 ShaderCompilerDefine defines[GFX_MAX_SHADER_COMPILER_DEFINES];
90 size_t num_defines;
81} ShaderDesc; 91} ShaderDesc;
82 92
83/// Describes a shader program. 93/// Describes a shader program.
@@ -97,14 +107,14 @@ typedef enum {
97 107
98/// Shader uniform. 108/// Shader uniform.
99typedef struct ShaderUniform { 109typedef struct ShaderUniform {
100 sstring name; 110 sstring name;
101 UniformType type; 111 UniformType type;
102 union { 112 union {
103 const Texture* texture; 113 const Texture* texture;
104 mat4 mat4; 114 mat4 mat4;
105 vec3 vec3; 115 vec3 vec3;
106 vec4 vec4; 116 vec4 vec4;
107 float scalar; 117 float scalar;
108 } value; 118 } value;
109} ShaderUniform; 119} ShaderUniform;
110 120
@@ -135,14 +145,14 @@ typedef enum {
135 145
136/// Describes a texture. 146/// Describes a texture.
137typedef struct TextureDesc { 147typedef struct TextureDesc {
138 int width; 148 int width;
139 int height; 149 int height;
140 int depth; // Not used until 3D textures are exposed. 150 int depth; // Not used until 3D textures are exposed.
141 TextureDimension dimension; 151 TextureDimension dimension;
142 TextureFormat format; 152 TextureFormat format;
143 TextureFiltering filtering; 153 TextureFiltering filtering;
144 TextureWrapping wrap; 154 TextureWrapping wrap;
145 bool mipmaps; 155 bool mipmaps;
146 union { 156 union {
147 const void* pixels; 157 const void* pixels;
148 struct { 158 struct {
@@ -158,8 +168,8 @@ typedef struct TextureDesc {
158 168
159/// Describes a renderbuffer. 169/// Describes a renderbuffer.
160typedef struct RenderBufferDesc { 170typedef struct RenderBufferDesc {
161 int width; 171 int width;
162 int height; 172 int height;
163 TextureFormat texture_format; 173 TextureFormat texture_format;
164} RenderBufferDesc; 174} RenderBufferDesc;
165 175
@@ -177,11 +187,11 @@ typedef struct FrameBufferAttachment {
177 union { 187 union {
178 struct { 188 struct {
179 Texture* texture; 189 Texture* texture;
180 int mip_level; 190 int mip_level;
181 } texture; 191 } texture;
182 struct { 192 struct {
183 Texture* texture; 193 Texture* texture;
184 int mip_level; 194 int mip_level;
185 CubemapFace face; 195 CubemapFace face;
186 } cubemap; 196 } cubemap;
187 RenderBuffer* renderbuffer; 197 RenderBuffer* renderbuffer;
@@ -288,8 +298,8 @@ void gfx_deactivate_framebuffer(const FrameBuffer*);
288 298
289/// Set the framebuffer's viewport. 299/// Set the framebuffer's viewport.
290/// This function should be called every time the framebuffer is activated. 300/// This function should be called every time the framebuffer is activated.
291void gfx_framebuffer_set_viewport(FrameBuffer*, int x, int y, int width, 301void gfx_framebuffer_set_viewport(
292 int height); 302 FrameBuffer*, int x, int y, int width, int height);
293 303
294// ----------------------------------------------------------------------------- 304// -----------------------------------------------------------------------------
295// Shaders. 305// Shaders.
@@ -302,8 +312,8 @@ Shader* gfx_make_shader(RenderBackend*, const ShaderDesc*);
302void gfx_destroy_shader(RenderBackend*, Shader**); 312void gfx_destroy_shader(RenderBackend*, Shader**);
303 313
304/// Create a shader program. 314/// Create a shader program.
305ShaderProgram* gfx_make_shader_program(RenderBackend*, 315ShaderProgram* gfx_make_shader_program(
306 const ShaderProgramDesc*); 316 RenderBackend*, const ShaderProgramDesc*);
307 317
308/// Destroy the shader program. 318/// Destroy the shader program.
309void gfx_destroy_shader_program(RenderBackend*, ShaderProgram**); 319void gfx_destroy_shader_program(RenderBackend*, ShaderProgram**);
diff --git a/gfx/include/gfx/sizes.h b/gfx/include/gfx/sizes.h
index 7681e1f..2ed25b4 100644
--- a/gfx/include/gfx/sizes.h
+++ b/gfx/include/gfx/sizes.h
@@ -51,7 +51,10 @@
51#define GFX_MAX_NUM_TEXTURES 1024 51#define GFX_MAX_NUM_TEXTURES 1024
52 52
53/// Maximum number of uniforms in a ShaderProgram. 53/// Maximum number of uniforms in a ShaderProgram.
54#define GFX_MAX_UNIFORMS_PER_SHADER 16 54#define GFX_MAX_UNIFORMS_PER_SHADER (GFX_MAX_UNIFORMS_PER_MATERIAL + 8)
55
56/// Maximum number of compiler defines in a Shader.
57#define GFX_MAX_SHADER_COMPILER_DEFINES 16
55 58
56// Gfx 59// Gfx
57 60
diff --git a/gfx/src/render/render_backend.c b/gfx/src/render/render_backend.c
index c79de7d..b3dc805 100644
--- a/gfx/src/render/render_backend.c
+++ b/gfx/src/render/render_backend.c
@@ -33,26 +33,29 @@ void gfx_init_render_backend(RenderBackend* render_backend) {
33void gfx_del_render_backend(RenderBackend* render_backend) { 33void gfx_del_render_backend(RenderBackend* render_backend) {
34 assert(render_backend); 34 assert(render_backend);
35 35
36 mempool_foreach(&render_backend->buffers, buffer, 36 mempool_foreach(
37 { gfx_del_buffer(buffer); }); 37 &render_backend->buffers, buffer, { gfx_del_buffer(buffer); });
38 38
39 mempool_foreach(&render_backend->framebuffers, framebuffer, 39 mempool_foreach(&render_backend->framebuffers, framebuffer, {
40 { gfx_del_framebuffer(framebuffer); }); 40 gfx_del_framebuffer(framebuffer);
41 });
41 42
42 mempool_foreach(&render_backend->geometries, geometry, 43 mempool_foreach(
43 { gfx_del_geometry(geometry); }); 44 &render_backend->geometries, geometry, { gfx_del_geometry(geometry); });
44 45
45 mempool_foreach(&render_backend->renderbuffers, renderbuffer, 46 mempool_foreach(&render_backend->renderbuffers, renderbuffer, {
46 { gfx_del_renderbuffer(renderbuffer); }); 47 gfx_del_renderbuffer(renderbuffer);
48 });
47 49
48 mempool_foreach(&render_backend->shader_programs, prog, 50 mempool_foreach(&render_backend->shader_programs, prog, {
49 { gfx_del_shader_program(prog); }); 51 gfx_del_shader_program(prog);
52 });
50 53
51 mempool_foreach(&render_backend->shaders, shader, 54 mempool_foreach(
52 { gfx_del_shader(shader); }); 55 &render_backend->shaders, shader, { gfx_del_shader(shader); });
53 56
54 mempool_foreach(&render_backend->textures, texture, 57 mempool_foreach(
55 { gfx_del_texture(texture); }); 58 &render_backend->textures, texture, { gfx_del_texture(texture); });
56} 59}
57 60
58// ----------------------------------------------------------------------------- 61// -----------------------------------------------------------------------------
@@ -62,8 +65,8 @@ void gfx_del_render_backend(RenderBackend* render_backend) {
62void gfx_start_frame(RenderBackend* render_backend) { 65void gfx_start_frame(RenderBackend* render_backend) {
63 assert(render_backend); 66 assert(render_backend);
64 67
65 glViewport(0, 0, render_backend->viewport.width, 68 glViewport(
66 render_backend->viewport.height); 69 0, 0, render_backend->viewport.width, render_backend->viewport.height);
67 glClearColor(0, 0, 0, 0); 70 glClearColor(0, 0, 0, 0);
68 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 71 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
69 72
@@ -77,7 +80,7 @@ void gfx_end_frame(RenderBackend* render_backend) {
77 80
78void gfx_set_viewport(RenderBackend* render_backend, int width, int height) { 81void gfx_set_viewport(RenderBackend* render_backend, int width, int height) {
79 assert(render_backend); 82 assert(render_backend);
80 render_backend->viewport.width = width; 83 render_backend->viewport.width = width;
81 render_backend->viewport.height = height; 84 render_backend->viewport.height = height;
82} 85}
83 86
@@ -85,7 +88,7 @@ void gfx_get_viewport(RenderBackend* render_backend, int* width, int* height) {
85 assert(render_backend); 88 assert(render_backend);
86 assert(width); 89 assert(width);
87 assert(height); 90 assert(height);
88 *width = render_backend->viewport.width; 91 *width = render_backend->viewport.width;
89 *height = render_backend->viewport.height; 92 *height = render_backend->viewport.height;
90} 93}
91 94
@@ -93,8 +96,8 @@ void gfx_get_viewport(RenderBackend* render_backend, int* width, int* height) {
93// Buffers. 96// Buffers.
94// ----------------------------------------------------------------------------- 97// -----------------------------------------------------------------------------
95 98
96Buffer* gfx_make_buffer(RenderBackend* render_backend, const void* data, 99Buffer* gfx_make_buffer(
97 size_t size_bytes) { 100 RenderBackend* render_backend, const void* data, size_t size_bytes) {
98 assert(render_backend); 101 assert(render_backend);
99 Buffer* buffer = mempool_alloc(&render_backend->buffers); 102 Buffer* buffer = mempool_alloc(&render_backend->buffers);
100 if (!buffer) { 103 if (!buffer) {
@@ -107,8 +110,8 @@ Buffer* gfx_make_buffer(RenderBackend* render_backend, const void* data,
107 return buffer; 110 return buffer;
108} 111}
109 112
110Buffer* gfx_make_buffer2d(RenderBackend* render_backend, const vec2* verts, 113Buffer* gfx_make_buffer2d(
111 size_t count) { 114 RenderBackend* render_backend, const vec2* verts, size_t count) {
112 assert(render_backend); 115 assert(render_backend);
113 Buffer* buffer = mempool_alloc(&render_backend->buffers); 116 Buffer* buffer = mempool_alloc(&render_backend->buffers);
114 if (!buffer) { 117 if (!buffer) {
@@ -121,8 +124,8 @@ Buffer* gfx_make_buffer2d(RenderBackend* render_backend, const vec2* verts,
121 return buffer; 124 return buffer;
122} 125}
123 126
124Buffer* gfx_make_buffer3d(RenderBackend* render_backend, const vec3* verts, 127Buffer* gfx_make_buffer3d(
125 size_t count) { 128 RenderBackend* render_backend, const vec3* verts, size_t count) {
126 assert(render_backend); 129 assert(render_backend);
127 Buffer* buffer = mempool_alloc(&render_backend->buffers); 130 Buffer* buffer = mempool_alloc(&render_backend->buffers);
128 if (!buffer) { 131 if (!buffer) {
@@ -135,8 +138,8 @@ Buffer* gfx_make_buffer3d(RenderBackend* render_backend, const vec3* verts,
135 return buffer; 138 return buffer;
136} 139}
137 140
138Buffer* gfx_make_buffer4d(RenderBackend* render_backend, const vec4* verts, 141Buffer* gfx_make_buffer4d(
139 size_t count) { 142 RenderBackend* render_backend, const vec4* verts, size_t count) {
140 assert(render_backend); 143 assert(render_backend);
141 Buffer* buffer = mempool_alloc(&render_backend->buffers); 144 Buffer* buffer = mempool_alloc(&render_backend->buffers);
142 if (!buffer) { 145 if (!buffer) {
@@ -160,8 +163,8 @@ void gfx_destroy_buffer(RenderBackend* render_backend, Buffer** buffer) {
160// Geometry. 163// Geometry.
161// ----------------------------------------------------------------------------- 164// -----------------------------------------------------------------------------
162 165
163Geometry* gfx_make_geometry(RenderBackend* render_backend, 166Geometry* gfx_make_geometry(
164 const GeometryDesc* desc) { 167 RenderBackend* render_backend, const GeometryDesc* desc) {
165 assert(render_backend); 168 assert(render_backend);
166 assert(desc); 169 assert(desc);
167 Geometry* geometry = mempool_alloc(&render_backend->geometries); 170 Geometry* geometry = mempool_alloc(&render_backend->geometries);
@@ -186,8 +189,8 @@ void gfx_destroy_geometry(RenderBackend* render_backend, Geometry** geometry) {
186// Textures. 189// Textures.
187// ----------------------------------------------------------------------------- 190// -----------------------------------------------------------------------------
188 191
189Texture* gfx_make_texture(RenderBackend* render_backend, 192Texture* gfx_make_texture(
190 const TextureDesc* desc) { 193 RenderBackend* render_backend, const TextureDesc* desc) {
191 assert(render_backend); 194 assert(render_backend);
192 assert(desc); 195 assert(desc);
193 Texture* texture = mempool_alloc(&render_backend->textures); 196 Texture* texture = mempool_alloc(&render_backend->textures);
@@ -213,8 +216,8 @@ void gfx_destroy_texture(RenderBackend* render_backend, Texture** texture) {
213// Renderbuffers. 216// Renderbuffers.
214// ----------------------------------------------------------------------------- 217// -----------------------------------------------------------------------------
215 218
216RenderBuffer* gfx_make_renderbuffer(RenderBackend* render_backend, 219RenderBuffer* gfx_make_renderbuffer(
217 const RenderBufferDesc* desc) { 220 RenderBackend* render_backend, const RenderBufferDesc* desc) {
218 assert(render_backend); 221 assert(render_backend);
219 assert(desc); 222 assert(desc);
220 RenderBuffer* renderbuffer = mempool_alloc(&render_backend->renderbuffers); 223 RenderBuffer* renderbuffer = mempool_alloc(&render_backend->renderbuffers);
@@ -227,8 +230,8 @@ RenderBuffer* gfx_make_renderbuffer(RenderBackend* render_backend,
227 return renderbuffer; 230 return renderbuffer;
228} 231}
229 232
230void gfx_destroy_renderbuffer(RenderBackend* render_backend, 233void gfx_destroy_renderbuffer(
231 RenderBuffer** renderbuffer) { 234 RenderBackend* render_backend, RenderBuffer** renderbuffer) {
232 assert(render_backend); 235 assert(render_backend);
233 assert(renderbuffer); 236 assert(renderbuffer);
234 assert(*renderbuffer); 237 assert(*renderbuffer);
@@ -240,8 +243,8 @@ void gfx_destroy_renderbuffer(RenderBackend* render_backend,
240// Framebuffers. 243// Framebuffers.
241// ----------------------------------------------------------------------------- 244// -----------------------------------------------------------------------------
242 245
243FrameBuffer* gfx_make_framebuffer(RenderBackend* render_backend, 246FrameBuffer* gfx_make_framebuffer(
244 const FrameBufferDesc* desc) { 247 RenderBackend* render_backend, const FrameBufferDesc* desc) {
245 assert(render_backend); 248 assert(render_backend);
246 assert(desc); 249 assert(desc);
247 FrameBuffer* framebuffer = mempool_alloc(&render_backend->framebuffers); 250 FrameBuffer* framebuffer = mempool_alloc(&render_backend->framebuffers);
@@ -255,8 +258,8 @@ FrameBuffer* gfx_make_framebuffer(RenderBackend* render_backend,
255 return framebuffer; 258 return framebuffer;
256} 259}
257 260
258void gfx_destroy_framebuffer(RenderBackend* render_backend, 261void gfx_destroy_framebuffer(
259 FrameBuffer** framebuffer) { 262 RenderBackend* render_backend, FrameBuffer** framebuffer) {
260 assert(render_backend); 263 assert(render_backend);
261 assert(framebuffer); 264 assert(framebuffer);
262 assert(*framebuffer); 265 assert(*framebuffer);
@@ -264,8 +267,6 @@ void gfx_destroy_framebuffer(RenderBackend* render_backend,
264 mempool_free(&render_backend->framebuffers, framebuffer); 267 mempool_free(&render_backend->framebuffers, framebuffer);
265} 268}
266 269
267void gfx_activate_framebuffer(const FrameBuffer* framebuffer);
268
269// ----------------------------------------------------------------------------- 270// -----------------------------------------------------------------------------
270// Shaders. 271// Shaders.
271// ----------------------------------------------------------------------------- 272// -----------------------------------------------------------------------------
@@ -292,8 +293,8 @@ void gfx_destroy_shader(RenderBackend* render_backend, Shader** shader) {
292 mempool_free(&render_backend->shaders, shader); 293 mempool_free(&render_backend->shaders, shader);
293} 294}
294 295
295ShaderProgram* gfx_make_shader_program(RenderBackend* render_backend, 296ShaderProgram* gfx_make_shader_program(
296 const ShaderProgramDesc* desc) { 297 RenderBackend* render_backend, const ShaderProgramDesc* desc) {
297 assert(render_backend); 298 assert(render_backend);
298 assert(desc); 299 assert(desc);
299 ShaderProgram* prog = mempool_alloc(&render_backend->shader_programs); 300 ShaderProgram* prog = mempool_alloc(&render_backend->shader_programs);
@@ -307,8 +308,8 @@ ShaderProgram* gfx_make_shader_program(RenderBackend* render_backend,
307 return prog; 308 return prog;
308} 309}
309 310
310void gfx_destroy_shader_program(RenderBackend* render_backend, 311void gfx_destroy_shader_program(
311 ShaderProgram** prog) { 312 RenderBackend* render_backend, ShaderProgram** prog) {
312 assert(render_backend); 313 assert(render_backend);
313 assert(prog); 314 assert(prog);
314 assert(*prog); 315 assert(*prog);
diff --git a/gfx/src/render/shader.c b/gfx/src/render/shader.c
index 73bc86c..c8e02fd 100644
--- a/gfx/src/render/shader.c
+++ b/gfx/src/render/shader.c
@@ -2,6 +2,7 @@
2 2
3#include "gl_util.h" 3#include "gl_util.h"
4 4
5#include <cstring.h>
5#include <log/log.h> 6#include <log/log.h>
6 7
7#include <assert.h> 8#include <assert.h>
@@ -20,6 +21,19 @@ static GLenum shader_type_to_gl(ShaderType type) {
20 } 21 }
21} 22}
22 23
24static lstring make_defines_string(const ShaderDesc* desc) {
25 lstring defines = {0};
26 for (size_t i = 0; i < desc->num_defines; ++i) {
27 const ShaderCompilerDefine* define = &desc->defines[i];
28 lstring_append_cstr(&defines, "#define ");
29 lstring_append_cstr(&defines, sstring_cstring(&define->name));
30 lstring_append_cstr(&defines, " ");
31 lstring_append_cstr(&defines, sstring_cstring(&define->value));
32 lstring_append_cstr(&defines, "\n");
33 }
34 return defines;
35}
36
23/// Creates an OpenGL shader. 37/// Creates an OpenGL shader.
24/// Returns non-zero on success, 0 on failure. 38/// Returns non-zero on success, 0 on failure.
25static GLuint create_shader(const ShaderDesc* desc) { 39static GLuint create_shader(const ShaderDesc* desc) {
@@ -34,10 +48,13 @@ static GLuint create_shader(const ShaderDesc* desc) {
34 const char* header = "#version 400 core\n\n"; 48 const char* header = "#version 400 core\n\n";
35#endif 49#endif
36 50
37 const char* source_bits[] = {header, desc->code}; 51 lstring defines = make_defines_string(desc);
38 const GLint source_lengths[] = {strlen(header), strlen(desc->code)}; 52
53 const char* source_bits[] = {header, lstring_cstring(&defines), desc->code};
54 const GLint source_lengths[] = {
55 strlen(header), lstring_length(defines), strlen(desc->code)};
39 56
40 glShaderSource(shader, 2, source_bits, source_lengths); 57 glShaderSource(shader, 3, source_bits, source_lengths);
41 glCompileShader(shader); 58 glCompileShader(shader);
42 GLint result; 59 GLint result;
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &result); 60 glGetShaderiv(shader, GL_COMPILE_STATUS, &result);
@@ -47,10 +64,11 @@ static GLuint create_shader(const ShaderDesc* desc) {
47 if (log_len > 0) { 64 if (log_len > 0) {
48 char* log = calloc(log_len, sizeof(char)); 65 char* log = calloc(log_len, sizeof(char));
49 glGetShaderInfoLog(shader, log_len, NULL, log); 66 glGetShaderInfoLog(shader, log_len, NULL, log);
50 LOGE("Failed loading shader: %s\n\nShader code: %s", log, desc->code); 67 static const char* sep = "----------";
68 LOGE("Failed loading shader: %s\n%s\n%s\n%s", log, sep, desc->code, sep);
51 free(log); 69 free(log);
52 } else { 70 } else {
53 LOGE("Failed loading shader: %s", desc->code); 71 LOGE("Failed loading shader:\n%s", desc->code);
54 } 72 }
55 glDeleteShader(shader); 73 glDeleteShader(shader);
56 return 0; 74 return 0;
diff --git a/gltfview/src/main.c b/gltfview/src/main.c
index f7c372c..f4863b4 100644
--- a/gltfview/src/main.c
+++ b/gltfview/src/main.c
@@ -12,7 +12,7 @@ static bool init(const GfxAppDesc* desc, void** app_state) {
12 return false; 12 return false;
13 } 13 }
14 if (!game_new(game, desc->argc, desc->argv)) { 14 if (!game_new(game, desc->argc, desc->argv)) {
15 LOGE("Failed to initialize game\n"); 15 LOGE("Failed to initialize game");
16 return false; 16 return false;
17 } 17 }
18 *app_state = game; 18 *app_state = game;
@@ -44,22 +44,24 @@ static void resize(void* app_state, int width, int height) {
44} 44}
45 45
46int main(int argc, const char** argv) { 46int main(int argc, const char** argv) {
47 const int initial_width = 1350; 47 const int initial_width = 1350;
48 const int initial_height = 900; 48 const int initial_height = 900;
49 const int max_fps = 60; 49 const int max_fps = 60;
50 50
51 gfx_app_run(&(GfxAppDesc){.argc = argc, 51 gfx_app_run(
52 .argv = argv, 52 &(GfxAppDesc){
53 .width = initial_width, 53 .argc = argc,
54 .height = initial_height, 54 .argv = argv,
55 .max_fps = max_fps, 55 .width = initial_width,
56 .update_delta_time = 56 .height = initial_height,
57 max_fps > 0 ? 1.0 / (double)max_fps : 0.0}, 57 .max_fps = max_fps,
58 &(GfxAppCallbacks){.init = init, 58 .update_delta_time = max_fps > 0 ? 1.0 / (double)max_fps : 0.0},
59 .update = update, 59 &(GfxAppCallbacks){
60 .render = render, 60 .init = init,
61 .resize = resize, 61 .update = update,
62 .shutdown = shutdown}); 62 .render = render,
63 .resize = resize,
64 .shutdown = shutdown});
63 65
64 return 0; 66 return 0;
65} 67}