diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/asset/model.c | 34 | ||||
| -rw-r--r-- | src/core/geometry.c | 73 | ||||
| -rw-r--r-- | src/core/shader_program.c | 29 | ||||
| -rw-r--r-- | src/memory.c | 4 | ||||
| -rw-r--r-- | src/render/imm.c | 14 | ||||
| -rw-r--r-- | src/render/llr.c | 119 | ||||
| -rw-r--r-- | src/render/llr_impl.h | 31 | ||||
| -rw-r--r-- | src/render/renderer.c | 5 | ||||
| -rw-r--r-- | src/scene/light.c | 39 | ||||
| -rw-r--r-- | src/scene/light_impl.h | 20 | ||||
| -rw-r--r-- | src/scene/material.c | 24 | ||||
| -rw-r--r-- | src/scene/material_impl.h | 13 | ||||
| -rw-r--r-- | src/scene/mesh.c | 26 | ||||
| -rw-r--r-- | src/scene/mesh_impl.h | 11 | ||||
| -rw-r--r-- | src/scene/object.c | 3 | ||||
| -rw-r--r-- | src/util/geometry.c | 13 |
16 files changed, 247 insertions, 211 deletions
diff --git a/src/asset/model.c b/src/asset/model.c index a97d20e..b5c6b0d 100644 --- a/src/asset/model.c +++ b/src/asset/model.c | |||
| @@ -1030,7 +1030,6 @@ static bool load_meshes( | |||
| 1030 | const cgltf_attribute* attrib = &prim->attributes[a]; | 1030 | const cgltf_attribute* attrib = &prim->attributes[a]; |
| 1031 | const cgltf_accessor* accessor = attrib->data; | 1031 | const cgltf_accessor* accessor = attrib->data; |
| 1032 | const cgltf_buffer_view* view = accessor->buffer_view; | 1032 | const cgltf_buffer_view* view = accessor->buffer_view; |
| 1033 | const cgltf_size offset = accessor->offset + view->offset; | ||
| 1034 | const cgltf_size buffer_index = view->buffer - data->buffers; | 1033 | const cgltf_size buffer_index = view->buffer - data->buffers; |
| 1035 | 1034 | ||
| 1036 | assert(buffer_index < data->buffers_count); | 1035 | assert(buffer_index < data->buffers_count); |
| @@ -1120,12 +1119,20 @@ static bool load_meshes( | |||
| 1120 | break; | 1119 | break; |
| 1121 | } | 1120 | } |
| 1122 | 1121 | ||
| 1123 | #define CONFIGURE_BUFFER(buf) \ | 1122 | // See comments here for accessor/view/buffer invariants: |
| 1124 | if (buf) { \ | 1123 | // https://github.com/KhronosGroup/glTF-Sample-Assets/issues/242 |
| 1125 | buf->buffer = buffer; \ | 1124 | // Gfx only has Buffer and BufferView, not accessors. We must combine |
| 1126 | buf->offset_bytes = offset; \ | 1125 | // the glTF's accessor and view offsets correctly. |
| 1127 | buf->size_bytes = view->size; \ | 1126 | const cgltf_size offset = accessor->offset + view->offset; |
| 1128 | buf->stride_bytes = view->stride; \ | 1127 | const cgltf_size size_bytes = view->size - accessor->offset; |
| 1128 | |||
| 1129 | #define CONFIGURE_BUFFER(buf) \ | ||
| 1130 | if (buf) { \ | ||
| 1131 | buf->buffer = buffer; \ | ||
| 1132 | buf->offset_bytes = offset; \ | ||
| 1133 | buf->size_bytes = size_bytes; \ | ||
| 1134 | buf->stride_bytes = view->stride; \ | ||
| 1135 | buf->count = accessor->count; \ | ||
| 1129 | } | 1136 | } |
| 1130 | CONFIGURE_BUFFER(buffer_view_2d); | 1137 | CONFIGURE_BUFFER(buffer_view_2d); |
| 1131 | CONFIGURE_BUFFER(buffer_view_3d); | 1138 | CONFIGURE_BUFFER(buffer_view_3d); |
| @@ -1160,14 +1167,11 @@ static bool load_meshes( | |||
| 1160 | // either 2d or 3d positions but not both, here we can perform addition | 1167 | // either 2d or 3d positions but not both, here we can perform addition |
| 1161 | // to compute the total number of vertices. | 1168 | // to compute the total number of vertices. |
| 1162 | geometry_desc.num_verts = | 1169 | geometry_desc.num_verts = |
| 1163 | (geometry_desc.positions2d.size_bytes / sizeof(vec2)) + | 1170 | geometry_desc.positions2d.count + geometry_desc.positions3d.count; |
| 1164 | (geometry_desc.positions3d.size_bytes / sizeof(vec3)); | 1171 | |
| 1165 | 1172 | #define CHECK_COUNT(buffer_view, type, num_components) \ | |
| 1166 | #define CHECK_COUNT(buffer_view, type, num_components) \ | 1173 | if (geometry_desc.buffer_view.buffer) { \ |
| 1167 | if (geometry_desc.buffer_view.buffer) { \ | 1174 | assert(geometry_desc.buffer_view.count == geometry_desc.num_verts); \ |
| 1168 | assert( \ | ||
| 1169 | (geometry_desc.buffer_view.size_bytes / \ | ||
| 1170 | (num_components * sizeof(type))) == geometry_desc.num_verts); \ | ||
| 1171 | } | 1175 | } |
| 1172 | 1176 | ||
| 1173 | // Check that the number of vertices is consistent across all vertex | 1177 | // Check that the number of vertices is consistent across all vertex |
diff --git a/src/core/geometry.c b/src/core/geometry.c index cfc749f..488dc23 100644 --- a/src/core/geometry.c +++ b/src/core/geometry.c | |||
| @@ -12,7 +12,7 @@ | |||
| 12 | /// | 12 | /// |
| 13 | /// Note that views are allowed to have no data, in which case a buffer of the | 13 | /// Note that views are allowed to have no data, in which case a buffer of the |
| 14 | /// specified size is created. | 14 | /// specified size is created. |
| 15 | #define view_is_populated(BUFFER_VIEW) (BUFFER_VIEW.size_bytes > 0) | 15 | #define view_is_populated(BUFFER_VIEW) (BUFFER_VIEW.count > 0) |
| 16 | 16 | ||
| 17 | static GLenum primitive_type_to_gl(PrimitiveType type) { | 17 | static GLenum primitive_type_to_gl(PrimitiveType type) { |
| 18 | switch (type) { | 18 | switch (type) { |
| @@ -34,30 +34,25 @@ void init_view_buffer( | |||
| 34 | BufferUsage buffer_usage) { | 34 | BufferUsage buffer_usage) { |
| 35 | if (!view->buffer) { | 35 | if (!view->buffer) { |
| 36 | view->buffer = gfx_make_buffer( | 36 | view->buffer = gfx_make_buffer( |
| 37 | gfxcore, | 37 | gfxcore, &(BufferDesc){.usage = buffer_usage, |
| 38 | &(BufferDesc){ | 38 | .type = buffer_type, |
| 39 | .usage = buffer_usage, | 39 | .data.data = view->data, |
| 40 | .type = buffer_type, | 40 | .data.count = view->count}); |
| 41 | .data.data = view->data, | 41 | assert(view->buffer); |
| 42 | .data.count = view->size_bytes / | ||
| 43 | gfx_get_buffer_type_size_bytes(buffer_type)}); | ||
| 44 | } | 42 | } |
| 45 | assert(view->size_bytes <= view->buffer->size_bytes); | ||
| 46 | } | 43 | } |
| 47 | 44 | ||
| 48 | /// Configure the buffer in teh VAO. | 45 | /// Configure the buffer in the VAO. |
| 49 | static void configure_buffer( | 46 | static void configure_buffer( |
| 50 | GfxCore* gfxcore, const GeometryDesc* desc, BufferView* view, | 47 | GfxCore* gfxcore, const GeometryDesc* desc, BufferView* view, |
| 51 | size_t num_components, size_t component_size_bytes, GLenum component_type, | 48 | size_t num_components, GLenum component_type, GLboolean normalized, |
| 52 | GLboolean normalized, GLuint channel) { | 49 | GLuint channel) { |
| 53 | assert(gfxcore); | 50 | assert(gfxcore); |
| 54 | assert(desc); | 51 | assert(desc); |
| 55 | assert(view); | 52 | assert(view); |
| 56 | assert(view->buffer); | 53 | assert(view->buffer); |
| 57 | assert( | 54 | assert(view->count == desc->num_verts); |
| 58 | desc->num_verts <= | 55 | assert((view->offset_bytes + view->size_bytes) <= view->buffer->size_bytes); |
| 59 | view->size_bytes / (num_components * component_size_bytes)); | ||
| 60 | assert(view->size_bytes <= view->buffer->size_bytes); | ||
| 61 | 56 | ||
| 62 | glBindBuffer(GL_ARRAY_BUFFER, view->buffer->vbo); | 57 | glBindBuffer(GL_ARRAY_BUFFER, view->buffer->vbo); |
| 63 | glEnableVertexAttribArray(channel); | 58 | glEnableVertexAttribArray(channel); |
| @@ -89,8 +84,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) { | |||
| 89 | return false; | 84 | return false; |
| 90 | } | 85 | } |
| 91 | configure_buffer( | 86 | configure_buffer( |
| 92 | gfxcore, desc, (BufferView*)&desc->positions3d, 3, sizeof(float), | 87 | gfxcore, desc, (BufferView*)&desc->positions3d, 3, GL_FLOAT, GL_FALSE, |
| 93 | GL_FLOAT, GL_FALSE, GFX_POSITION_CHANNEL); | 88 | GFX_POSITION_CHANNEL); |
| 94 | } else if (view_is_populated(desc->positions2d)) { | 89 | } else if (view_is_populated(desc->positions2d)) { |
| 95 | init_view_buffer( | 90 | init_view_buffer( |
| 96 | gfxcore, (BufferView*)&desc->positions2d, Buffer2d, desc->buffer_usage); | 91 | gfxcore, (BufferView*)&desc->positions2d, Buffer2d, desc->buffer_usage); |
| @@ -98,8 +93,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) { | |||
| 98 | return false; | 93 | return false; |
| 99 | } | 94 | } |
| 100 | configure_buffer( | 95 | configure_buffer( |
| 101 | gfxcore, desc, (BufferView*)&desc->positions2d, 2, sizeof(float), | 96 | gfxcore, desc, (BufferView*)&desc->positions2d, 2, GL_FLOAT, GL_FALSE, |
| 102 | GL_FLOAT, GL_FALSE, GFX_POSITION_CHANNEL); | 97 | GFX_POSITION_CHANNEL); |
| 103 | } | 98 | } |
| 104 | if (view_is_populated(desc->normals)) { | 99 | if (view_is_populated(desc->normals)) { |
| 105 | init_view_buffer( | 100 | init_view_buffer( |
| @@ -108,8 +103,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) { | |||
| 108 | return false; | 103 | return false; |
| 109 | } | 104 | } |
| 110 | configure_buffer( | 105 | configure_buffer( |
| 111 | gfxcore, desc, (BufferView*)&desc->normals, 3, sizeof(float), GL_FLOAT, | 106 | gfxcore, desc, (BufferView*)&desc->normals, 3, GL_FLOAT, GL_FALSE, |
| 112 | GL_FALSE, GFX_NORMAL_CHANNEL); | 107 | GFX_NORMAL_CHANNEL); |
| 113 | } | 108 | } |
| 114 | if (view_is_populated(desc->tangents)) { | 109 | if (view_is_populated(desc->tangents)) { |
| 115 | init_view_buffer( | 110 | init_view_buffer( |
| @@ -118,8 +113,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) { | |||
| 118 | return false; | 113 | return false; |
| 119 | } | 114 | } |
| 120 | configure_buffer( | 115 | configure_buffer( |
| 121 | gfxcore, desc, (BufferView*)&desc->tangents, 4, sizeof(float), GL_FLOAT, | 116 | gfxcore, desc, (BufferView*)&desc->tangents, 4, GL_FLOAT, GL_FALSE, |
| 122 | GL_FALSE, GFX_TANGENT_CHANNEL); | 117 | GFX_TANGENT_CHANNEL); |
| 123 | } | 118 | } |
| 124 | if (view_is_populated(desc->texcoords)) { | 119 | if (view_is_populated(desc->texcoords)) { |
| 125 | init_view_buffer( | 120 | init_view_buffer( |
| @@ -128,8 +123,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) { | |||
| 128 | return false; | 123 | return false; |
| 129 | } | 124 | } |
| 130 | configure_buffer( | 125 | configure_buffer( |
| 131 | gfxcore, desc, (BufferView*)&desc->texcoords, 2, sizeof(float), | 126 | gfxcore, desc, (BufferView*)&desc->texcoords, 2, GL_FLOAT, GL_FALSE, |
| 132 | GL_FLOAT, GL_FALSE, GFX_TEXCOORDS_CHANNEL); | 127 | GFX_TEXCOORDS_CHANNEL); |
| 133 | } | 128 | } |
| 134 | if (view_is_populated(desc->joints.u8)) { | 129 | if (view_is_populated(desc->joints.u8)) { |
| 135 | init_view_buffer( | 130 | init_view_buffer( |
| @@ -138,8 +133,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) { | |||
| 138 | return false; | 133 | return false; |
| 139 | } | 134 | } |
| 140 | configure_buffer( | 135 | configure_buffer( |
| 141 | gfxcore, desc, (BufferView*)&desc->joints.u8, 4, sizeof(uint8_t), | 136 | gfxcore, desc, (BufferView*)&desc->joints.u8, 4, GL_UNSIGNED_BYTE, |
| 142 | GL_UNSIGNED_BYTE, GL_FALSE, GFX_JOINTS_CHANNEL); | 137 | GL_FALSE, GFX_JOINTS_CHANNEL); |
| 143 | } else if (view_is_populated(desc->joints.u16)) { | 138 | } else if (view_is_populated(desc->joints.u16)) { |
| 144 | init_view_buffer( | 139 | init_view_buffer( |
| 145 | gfxcore, (BufferView*)&desc->joints.u16, BufferU16, desc->buffer_usage); | 140 | gfxcore, (BufferView*)&desc->joints.u16, BufferU16, desc->buffer_usage); |
| @@ -147,8 +142,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) { | |||
| 147 | return false; | 142 | return false; |
| 148 | } | 143 | } |
| 149 | configure_buffer( | 144 | configure_buffer( |
| 150 | gfxcore, desc, (BufferView*)&desc->joints.u16, 4, sizeof(uint16_t), | 145 | gfxcore, desc, (BufferView*)&desc->joints.u16, 4, GL_UNSIGNED_SHORT, |
| 151 | GL_UNSIGNED_SHORT, GL_FALSE, GFX_JOINTS_CHANNEL); | 146 | GL_FALSE, GFX_JOINTS_CHANNEL); |
| 152 | } | 147 | } |
| 153 | 148 | ||
| 154 | // If weights are given as unsigned integers, then they are normalized | 149 | // If weights are given as unsigned integers, then they are normalized |
| @@ -160,8 +155,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) { | |||
| 160 | return false; | 155 | return false; |
| 161 | } | 156 | } |
| 162 | configure_buffer( | 157 | configure_buffer( |
| 163 | gfxcore, desc, (BufferView*)&desc->weights.u8, 4, sizeof(uint8_t), | 158 | gfxcore, desc, (BufferView*)&desc->weights.u8, 4, GL_UNSIGNED_BYTE, |
| 164 | GL_UNSIGNED_BYTE, GL_TRUE, GFX_WEIGHTS_CHANNEL); | 159 | GL_TRUE, GFX_WEIGHTS_CHANNEL); |
| 165 | } else if (view_is_populated(desc->weights.u16)) { | 160 | } else if (view_is_populated(desc->weights.u16)) { |
| 166 | init_view_buffer( | 161 | init_view_buffer( |
| 167 | gfxcore, (BufferView*)&desc->weights.u16, BufferU16, | 162 | gfxcore, (BufferView*)&desc->weights.u16, BufferU16, |
| @@ -170,8 +165,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) { | |||
| 170 | return false; | 165 | return false; |
| 171 | } | 166 | } |
| 172 | configure_buffer( | 167 | configure_buffer( |
| 173 | gfxcore, desc, (BufferView*)&desc->weights.u16, 4, sizeof(uint16_t), | 168 | gfxcore, desc, (BufferView*)&desc->weights.u16, 4, GL_UNSIGNED_SHORT, |
| 174 | GL_UNSIGNED_SHORT, GL_TRUE, GFX_WEIGHTS_CHANNEL); | 169 | GL_TRUE, GFX_WEIGHTS_CHANNEL); |
| 175 | } else if (view_is_populated(desc->weights.floats)) { | 170 | } else if (view_is_populated(desc->weights.floats)) { |
| 176 | init_view_buffer( | 171 | init_view_buffer( |
| 177 | gfxcore, (BufferView*)&desc->weights.floats, BufferFloat, | 172 | gfxcore, (BufferView*)&desc->weights.floats, BufferFloat, |
| @@ -180,8 +175,8 @@ static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) { | |||
| 180 | return false; | 175 | return false; |
| 181 | } | 176 | } |
| 182 | configure_buffer( | 177 | configure_buffer( |
| 183 | gfxcore, desc, (BufferView*)&desc->weights.floats, 4, sizeof(float), | 178 | gfxcore, desc, (BufferView*)&desc->weights.floats, 4, GL_FLOAT, |
| 184 | GL_FLOAT, GL_FALSE, GFX_WEIGHTS_CHANNEL); | 179 | GL_FALSE, GFX_WEIGHTS_CHANNEL); |
| 185 | } | 180 | } |
| 186 | 181 | ||
| 187 | return true; | 182 | return true; |
| @@ -282,9 +277,9 @@ void gfx_update_geometry(Geometry* geometry, const GeometryDesc* desc) { | |||
| 282 | assert(geometry->desc.positions3d.buffer); | 277 | assert(geometry->desc.positions3d.buffer); |
| 283 | gfx_update_buffer( | 278 | gfx_update_buffer( |
| 284 | geometry->desc.positions3d.buffer, | 279 | geometry->desc.positions3d.buffer, |
| 285 | &(BufferDataDesc){ | 280 | &(BufferDataDesc){.vec3s = desc->positions3d.data, |
| 286 | .vec3s = desc->positions3d.data, | 281 | .count = |
| 287 | .count = desc->positions3d.size_bytes / sizeof(vec3)}); | 282 | desc->positions3d.size_bytes / sizeof(vec3)}); |
| 288 | } | 283 | } |
| 289 | // TODO: more | 284 | // TODO: more |
| 290 | else { | 285 | else { |
diff --git a/src/core/shader_program.c b/src/core/shader_program.c index eeb46f8..3840019 100644 --- a/src/core/shader_program.c +++ b/src/core/shader_program.c | |||
| @@ -209,6 +209,35 @@ static ShaderUniform* get_or_allocate_uniform( | |||
| 209 | // The functions below save the value of a uniform in the shader program. If the | 209 | // The functions below save the value of a uniform in the shader program. If the |
| 210 | // uniform does not even exist, then there is no need to store the value. | 210 | // uniform does not even exist, then there is no need to store the value. |
| 211 | 211 | ||
| 212 | void gfx_set_uniform(ShaderProgram* prog, const ShaderUniform* uniform) { | ||
| 213 | switch (uniform->type) { | ||
| 214 | case UniformInt: | ||
| 215 | gfx_set_int_uniform(prog, uniform->name.str, uniform->value.uniform_int); | ||
| 216 | break; | ||
| 217 | case UniformFloat: | ||
| 218 | gfx_set_float_uniform( | ||
| 219 | prog, uniform->name.str, uniform->value.uniform_float); | ||
| 220 | break; | ||
| 221 | case UniformMat4: | ||
| 222 | gfx_set_mat4_uniform(prog, uniform->name.str, &uniform->value.uniform_mat4); | ||
| 223 | break; | ||
| 224 | case UniformVec3: | ||
| 225 | gfx_set_vec3_uniform(prog, uniform->name.str, uniform->value.uniform_vec3); | ||
| 226 | break; | ||
| 227 | case UniformVec4: | ||
| 228 | gfx_set_vec4_uniform(prog, uniform->name.str, uniform->value.uniform_vec4); | ||
| 229 | break; | ||
| 230 | case UniformTexture: | ||
| 231 | gfx_set_texture_uniform(prog, uniform->name.str, uniform->value.texture); | ||
| 232 | break; | ||
| 233 | case UniformMat4Array: | ||
| 234 | gfx_set_mat4_array_uniform( | ||
| 235 | prog, uniform->name.str, uniform->value.array.values, | ||
| 236 | uniform->value.array.count); | ||
| 237 | break; | ||
| 238 | } | ||
| 239 | } | ||
| 240 | |||
| 212 | void gfx_set_int_uniform(ShaderProgram* prog, const char* name, int value) { | 241 | void gfx_set_int_uniform(ShaderProgram* prog, const char* name, int value) { |
| 213 | assert(prog); | 242 | assert(prog); |
| 214 | assert(name); | 243 | assert(name); |
diff --git a/src/memory.c b/src/memory.c index de20f78..754f04d 100644 --- a/src/memory.c +++ b/src/memory.c | |||
| @@ -4,7 +4,9 @@ | |||
| 4 | #include <gfx/sizes.h> | 4 | #include <gfx/sizes.h> |
| 5 | 5 | ||
| 6 | #include "animation_impl.h" | 6 | #include "animation_impl.h" |
| 7 | #include "render/llr_impl.h" | 7 | #include "scene/light_impl.h" |
| 8 | #include "scene/material_impl.h" | ||
| 9 | #include "scene/mesh_impl.h" | ||
| 8 | #include "scene/model_impl.h" | 10 | #include "scene/model_impl.h" |
| 9 | #include "scene/node_impl.h" | 11 | #include "scene/node_impl.h" |
| 10 | #include "scene/object_impl.h" | 12 | #include "scene/object_impl.h" |
diff --git a/src/render/imm.c b/src/render/imm.c index 8a93488..7ab8d62 100644 --- a/src/render/imm.c +++ b/src/render/imm.c | |||
| @@ -21,12 +21,14 @@ bool gfx_imm_make(Imm* renderer, GfxCore* gfxcore, LLR* llr) { | |||
| 21 | renderer->llr = llr; | 21 | renderer->llr = llr; |
| 22 | 22 | ||
| 23 | renderer->triangles = gfx_make_geometry( | 23 | renderer->triangles = gfx_make_geometry( |
| 24 | gfxcore, | 24 | gfxcore, &(GeometryDesc){ |
| 25 | &(GeometryDesc){.type = Triangles, | 25 | .type = Triangles, |
| 26 | .buffer_usage = BufferDynamic, | 26 | .buffer_usage = BufferDynamic, |
| 27 | .num_verts = num_triangle_verts, | 27 | .num_verts = num_triangle_verts, |
| 28 | .positions3d = (BufferView3d){ | 28 | .positions3d = (BufferView3d){ |
| 29 | .size_bytes = num_triangle_verts * sizeof(vec3)}}); | 29 | .size_bytes = num_triangle_verts * sizeof(vec3), |
| 30 | .count = num_triangle_verts} | ||
| 31 | }); | ||
| 30 | if (!renderer->triangles) { | 32 | if (!renderer->triangles) { |
| 31 | goto cleanup; | 33 | goto cleanup; |
| 32 | } | 34 | } |
diff --git a/src/render/llr.c b/src/render/llr.c index c9c6d34..752b65b 100644 --- a/src/render/llr.c +++ b/src/render/llr.c | |||
| @@ -1,14 +1,15 @@ | |||
| 1 | #include "llr_impl.h" | 1 | #include "llr_impl.h" |
| 2 | 2 | ||
| 3 | #include "animation_impl.h" | 3 | #include "animation_impl.h" |
| 4 | #include "memory.h" | 4 | #include "scene/light_impl.h" |
| 5 | #include "scene/material_impl.h" | ||
| 6 | #include "scene/mesh_impl.h" | ||
| 5 | #include "scene/node_impl.h" | 7 | #include "scene/node_impl.h" |
| 6 | 8 | ||
| 7 | #include <gfx/core.h> | 9 | #include <gfx/core.h> |
| 8 | #include <gfx/util/ibl.h> | 10 | #include <gfx/util/ibl.h> |
| 9 | 11 | ||
| 10 | #include <cassert.h> | 12 | #include <cassert.h> |
| 11 | #include <error.h> | ||
| 12 | 13 | ||
| 13 | static const int IRRADIANCE_MAP_WIDTH = 1024; | 14 | static const int IRRADIANCE_MAP_WIDTH = 1024; |
| 14 | static const int IRRADIANCE_MAP_HEIGHT = 1024; | 15 | static const int IRRADIANCE_MAP_HEIGHT = 1024; |
| @@ -17,108 +18,23 @@ static const int PREFILTERED_ENVIRONMENT_MAP_HEIGHT = 128; | |||
| 17 | static const int BRDF_INTEGRATION_MAP_WIDTH = 512; | 18 | static const int BRDF_INTEGRATION_MAP_WIDTH = 512; |
| 18 | static const int BRDF_INTEGRATION_MAP_HEIGHT = 512; | 19 | static const int BRDF_INTEGRATION_MAP_HEIGHT = 512; |
| 19 | 20 | ||
| 20 | static void make_environment_light( | ||
| 21 | Light* light, const EnvironmentLightDesc* desc) { | ||
| 22 | assert(light); | ||
| 23 | assert(desc); | ||
| 24 | light->type = EnvironmentLightType; | ||
| 25 | light->environment.environment_map = desc->environment_map; | ||
| 26 | } | ||
| 27 | |||
| 28 | Light* gfx_make_light(const LightDesc* desc) { | ||
| 29 | assert(desc); | ||
| 30 | |||
| 31 | Light* light = mem_alloc_light(); | ||
| 32 | |||
| 33 | switch (desc->type) { | ||
| 34 | case EnvironmentLightType: | ||
| 35 | make_environment_light(light, &desc->light.environment); | ||
| 36 | break; | ||
| 37 | default: | ||
| 38 | log_error("Unhandled light type"); | ||
| 39 | gfx_destroy_light(&light); | ||
| 40 | return 0; | ||
| 41 | } | ||
| 42 | |||
| 43 | return light; | ||
| 44 | } | ||
| 45 | |||
| 46 | void gfx_destroy_light(Light** light) { | ||
| 47 | assert(light); | ||
| 48 | if (*light) { | ||
| 49 | mem_free_light(light); | ||
| 50 | } | ||
| 51 | } | ||
| 52 | |||
| 53 | static void material_make(Material* material, const MaterialDesc* desc) { | ||
| 54 | assert(material); | ||
| 55 | assert(desc); | ||
| 56 | assert(desc->num_uniforms < GFX_MAX_UNIFORMS_PER_MATERIAL); | ||
| 57 | material->alpha_mode = desc->alpha_mode; | ||
| 58 | material->alpha_cutoff = desc->alpha_cutoff; | ||
| 59 | material->num_uniforms = (int8_t)desc->num_uniforms; | ||
| 60 | for (int i = 0; i < desc->num_uniforms; ++i) { | ||
| 61 | material->uniforms[i] = desc->uniforms[i]; | ||
| 62 | } | ||
| 63 | } | ||
| 64 | |||
| 65 | Material* gfx_make_material(const MaterialDesc* desc) { | ||
| 66 | assert(desc); | ||
| 67 | Material* material = mem_alloc_material(); | ||
| 68 | material_make(material, desc); | ||
| 69 | return material; | ||
| 70 | } | ||
| 71 | |||
| 72 | void gfx_destroy_material(Material** material) { mem_free_material(material); } | ||
| 73 | |||
| 74 | // TODO: Move this to core/shader_program. | ||
| 75 | static void set_uniform(ShaderProgram* prog, const ShaderUniform* uniform) { | ||
| 76 | switch (uniform->type) { | ||
| 77 | case UniformInt: | ||
| 78 | gfx_set_int_uniform(prog, uniform->name.str, uniform->value.uniform_int); | ||
| 79 | break; | ||
| 80 | case UniformFloat: | ||
| 81 | gfx_set_float_uniform( | ||
| 82 | prog, uniform->name.str, uniform->value.uniform_float); | ||
| 83 | break; | ||
| 84 | case UniformMat4: | ||
| 85 | gfx_set_mat4_uniform(prog, uniform->name.str, &uniform->value.uniform_mat4); | ||
| 86 | break; | ||
| 87 | case UniformVec3: | ||
| 88 | gfx_set_vec3_uniform(prog, uniform->name.str, uniform->value.uniform_vec3); | ||
| 89 | break; | ||
| 90 | case UniformVec4: | ||
| 91 | gfx_set_vec4_uniform(prog, uniform->name.str, uniform->value.uniform_vec4); | ||
| 92 | break; | ||
| 93 | case UniformTexture: | ||
| 94 | gfx_set_texture_uniform(prog, uniform->name.str, uniform->value.texture); | ||
| 95 | break; | ||
| 96 | case UniformMat4Array: | ||
| 97 | gfx_set_mat4_array_uniform( | ||
| 98 | prog, uniform->name.str, uniform->value.array.values, | ||
| 99 | uniform->value.array.count); | ||
| 100 | break; | ||
| 101 | } | ||
| 102 | } | ||
| 103 | |||
| 104 | /// Activate the material. | 21 | /// Activate the material. |
| 105 | /// | 22 | /// |
| 106 | /// This configures the shader uniforms that are specific to the material. | 23 | /// This configures the shader uniforms that are specific to the material. |
| 107 | static void gfx_material_activate( | 24 | static void material_activate(ShaderProgram* shader, const Material* material) { |
| 108 | ShaderProgram* shader, const Material* material) { | ||
| 109 | assert(material); | 25 | assert(material); |
| 110 | for (int i = 0; i < material->num_uniforms; ++i) { | 26 | for (int i = 0; i < material->num_uniforms; ++i) { |
| 111 | const ShaderUniform* uniform = &material->uniforms[i]; | 27 | const ShaderUniform* uniform = &material->uniforms[i]; |
| 112 | set_uniform(shader, uniform); | 28 | gfx_set_uniform(shader, uniform); |
| 113 | } | 29 | } |
| 114 | if (material->alpha_mode != Opaque) { | 30 | if (material->alpha_mode != Opaque) { |
| 115 | set_uniform( | 31 | gfx_set_uniform( |
| 116 | shader, &(ShaderUniform){.name = sstring_make("AlphaMode"), | 32 | shader, &(ShaderUniform){.name = sstring_make("AlphaMode"), |
| 117 | .type = UniformInt, | 33 | .type = UniformInt, |
| 118 | .value.uniform_int = material->alpha_mode}); | 34 | .value.uniform_int = material->alpha_mode}); |
| 119 | } | 35 | } |
| 120 | if (material->alpha_mode == Mask) { | 36 | if (material->alpha_mode == Mask) { |
| 121 | set_uniform( | 37 | gfx_set_uniform( |
| 122 | shader, | 38 | shader, |
| 123 | &(ShaderUniform){.name = sstring_make("AlphaCutoff"), | 39 | &(ShaderUniform){.name = sstring_make("AlphaCutoff"), |
| 124 | .type = UniformFloat, | 40 | .type = UniformFloat, |
| @@ -126,25 +42,6 @@ static void gfx_material_activate( | |||
| 126 | } | 42 | } |
| 127 | } | 43 | } |
| 128 | 44 | ||
| 129 | static void mesh_make(Mesh* mesh, const MeshDesc* desc) { | ||
| 130 | assert(mesh); | ||
| 131 | assert(desc); | ||
| 132 | assert(desc->geometry); | ||
| 133 | assert(desc->material); | ||
| 134 | assert(desc->shader); | ||
| 135 | mesh->geometry = desc->geometry; | ||
| 136 | mesh->material = desc->material; | ||
| 137 | mesh->shader = desc->shader; | ||
| 138 | } | ||
| 139 | |||
| 140 | Mesh* gfx_make_mesh(const MeshDesc* desc) { | ||
| 141 | Mesh* mesh = mem_alloc_mesh(); | ||
| 142 | mesh_make(mesh, desc); | ||
| 143 | return mesh; | ||
| 144 | } | ||
| 145 | |||
| 146 | void gfx_destroy_mesh(Mesh** mesh) { mem_free_mesh(mesh); } | ||
| 147 | |||
| 148 | /// Initialize renderer state for IBL. | 45 | /// Initialize renderer state for IBL. |
| 149 | static bool init_ibl(LLR* renderer) { | 46 | static bool init_ibl(LLR* renderer) { |
| 150 | assert(renderer); | 47 | assert(renderer); |
| @@ -334,7 +231,7 @@ static void configure_state(LLR* renderer) { | |||
| 334 | 231 | ||
| 335 | // Geometry may be rendered without a material. | 232 | // Geometry may be rendered without a material. |
| 336 | if (renderer->material) { | 233 | if (renderer->material) { |
| 337 | gfx_material_activate(renderer->shader, renderer->material); | 234 | material_activate(renderer->shader, renderer->material); |
| 338 | } | 235 | } |
| 339 | } | 236 | } |
| 340 | 237 | ||
diff --git a/src/render/llr_impl.h b/src/render/llr_impl.h index 3a5455a..9d70843 100644 --- a/src/render/llr_impl.h +++ b/src/render/llr_impl.h | |||
| @@ -10,43 +10,12 @@ | |||
| 10 | #include <stddef.h> | 10 | #include <stddef.h> |
| 11 | #include <stdint.h> | 11 | #include <stdint.h> |
| 12 | 12 | ||
| 13 | typedef struct Geometry Geometry; | ||
| 14 | typedef struct GfxCore GfxCore; | 13 | typedef struct GfxCore GfxCore; |
| 15 | typedef struct IBL IBL; | 14 | typedef struct IBL IBL; |
| 16 | typedef struct Material Material; | 15 | typedef struct Material Material; |
| 17 | typedef struct ShaderProgram ShaderProgram; | 16 | typedef struct ShaderProgram ShaderProgram; |
| 18 | typedef struct Texture Texture; | 17 | typedef struct Texture Texture; |
| 19 | 18 | ||
| 20 | /// An environment light. | ||
| 21 | typedef struct EnvironmentLight { | ||
| 22 | const Texture* environment_map; | ||
| 23 | const Texture* irradiance_map; // Renderer implementation. | ||
| 24 | const Texture* prefiltered_environment_map; // Renderer implementation. | ||
| 25 | int max_reflection_lod; // Mandatory when prefiltered_environment_map is | ||
| 26 | // given. | ||
| 27 | } EnvironmentLight; | ||
| 28 | |||
| 29 | /// A scene light. | ||
| 30 | typedef struct Light { | ||
| 31 | LightType type; | ||
| 32 | union { | ||
| 33 | EnvironmentLight environment; | ||
| 34 | }; | ||
| 35 | } Light; | ||
| 36 | |||
| 37 | typedef struct Material { | ||
| 38 | AlphaMode alpha_mode; | ||
| 39 | float alpha_cutoff; | ||
| 40 | int8_t num_uniforms; | ||
| 41 | ShaderUniform uniforms[GFX_MAX_UNIFORMS_PER_MATERIAL]; | ||
| 42 | } Material; | ||
| 43 | |||
| 44 | typedef struct Mesh { | ||
| 45 | const Geometry* geometry; | ||
| 46 | const Material* material; | ||
| 47 | ShaderProgram* shader; // TODO: Move this back to Material? | ||
| 48 | } Mesh; | ||
| 49 | |||
| 50 | /// Immediate mode renderer. | 19 | /// Immediate mode renderer. |
| 51 | /// | 20 | /// |
| 52 | /// The renderer caches state changes in memory and only programs the underlying | 21 | /// The renderer caches state changes in memory and only programs the underlying |
diff --git a/src/render/renderer.c b/src/render/renderer.c index 26b63bc..a9d9bef 100644 --- a/src/render/renderer.c +++ b/src/render/renderer.c | |||
| @@ -3,10 +3,11 @@ | |||
| 3 | #include "animation_impl.h" | 3 | #include "animation_impl.h" |
| 4 | #include "llr_impl.h" | 4 | #include "llr_impl.h" |
| 5 | #include "memory.h" | 5 | #include "memory.h" |
| 6 | #include "scene/material_impl.h" | ||
| 7 | #include "scene/mesh_impl.h" | ||
| 6 | #include "scene/model_impl.h" | 8 | #include "scene/model_impl.h" |
| 7 | #include "scene/node_impl.h" | 9 | #include "scene/node_impl.h" |
| 8 | #include "scene/object_impl.h" | 10 | #include "scene/object_impl.h" |
| 9 | #include "scene/scene_impl.h" | ||
| 10 | 11 | ||
| 11 | #include <gfx/core.h> | 12 | #include <gfx/core.h> |
| 12 | #include <gfx/render/llr.h> | 13 | #include <gfx/render/llr.h> |
| @@ -236,6 +237,8 @@ void gfx_render_scene(Renderer* renderer, const RenderSceneParams* params) { | |||
| 236 | // potentially renders the scene multiple times as needed. For example, a | 237 | // potentially renders the scene multiple times as needed. For example, a |
| 237 | // depth-prepass, followed by G-buffer, followed by some post-processing, | 238 | // depth-prepass, followed by G-buffer, followed by some post-processing, |
| 238 | // etc. Rename this renderer to scene_renderer? | 239 | // etc. Rename this renderer to scene_renderer? |
| 240 | // TODO: When rendering transparent geometry, we need to turn off depth | ||
| 241 | // writes. | ||
| 239 | // Opaque. | 242 | // Opaque. |
| 240 | state.filter = RenderOpaqueAndAlphaMasked; | 243 | state.filter = RenderOpaqueAndAlphaMasked; |
| 241 | draw_recursively(&state, mat4_id(), gfx_get_scene_root(scene)); | 244 | draw_recursively(&state, mat4_id(), gfx_get_scene_root(scene)); |
diff --git a/src/scene/light.c b/src/scene/light.c new file mode 100644 index 0000000..4233330 --- /dev/null +++ b/src/scene/light.c | |||
| @@ -0,0 +1,39 @@ | |||
| 1 | #include "light_impl.h" | ||
| 2 | |||
| 3 | #include "memory.h" | ||
| 4 | |||
| 5 | #include <cassert.h> | ||
| 6 | #include <error.h> | ||
| 7 | |||
| 8 | static void make_environment_light( | ||
| 9 | Light* light, const EnvironmentLightDesc* desc) { | ||
| 10 | assert(light); | ||
| 11 | assert(desc); | ||
| 12 | light->type = EnvironmentLightType; | ||
| 13 | light->environment.environment_map = desc->environment_map; | ||
| 14 | } | ||
| 15 | |||
| 16 | Light* gfx_make_light(const LightDesc* desc) { | ||
| 17 | assert(desc); | ||
| 18 | |||
| 19 | Light* light = mem_alloc_light(); | ||
| 20 | |||
| 21 | switch (desc->type) { | ||
| 22 | case EnvironmentLightType: | ||
| 23 | make_environment_light(light, &desc->light.environment); | ||
| 24 | break; | ||
| 25 | default: | ||
| 26 | log_error("Unhandled light type"); | ||
| 27 | gfx_destroy_light(&light); | ||
| 28 | return 0; | ||
| 29 | } | ||
| 30 | |||
| 31 | return light; | ||
| 32 | } | ||
| 33 | |||
| 34 | void gfx_destroy_light(Light** light) { | ||
| 35 | assert(light); | ||
| 36 | if (*light) { | ||
| 37 | mem_free_light(light); | ||
| 38 | } | ||
| 39 | } | ||
diff --git a/src/scene/light_impl.h b/src/scene/light_impl.h new file mode 100644 index 0000000..3191a50 --- /dev/null +++ b/src/scene/light_impl.h | |||
| @@ -0,0 +1,20 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | #include <gfx/scene.h> | ||
| 4 | |||
| 5 | /// An environment light. | ||
| 6 | typedef struct EnvironmentLight { | ||
| 7 | const Texture* environment_map; | ||
| 8 | const Texture* irradiance_map; // Renderer implementation. | ||
| 9 | const Texture* prefiltered_environment_map; // Renderer implementation. | ||
| 10 | int max_reflection_lod; // Mandatory when prefiltered_environment_map is | ||
| 11 | // given. | ||
| 12 | } EnvironmentLight; | ||
| 13 | |||
| 14 | /// A scene light. | ||
| 15 | typedef struct Light { | ||
| 16 | LightType type; | ||
| 17 | union { | ||
| 18 | EnvironmentLight environment; | ||
| 19 | }; | ||
| 20 | } Light; | ||
diff --git a/src/scene/material.c b/src/scene/material.c new file mode 100644 index 0000000..9fe6c1b --- /dev/null +++ b/src/scene/material.c | |||
| @@ -0,0 +1,24 @@ | |||
| 1 | #include "material_impl.h" | ||
| 2 | |||
| 3 | #include "memory.h" | ||
| 4 | |||
| 5 | static void material_make(Material* material, const MaterialDesc* desc) { | ||
| 6 | assert(material); | ||
| 7 | assert(desc); | ||
| 8 | assert(desc->num_uniforms < GFX_MAX_UNIFORMS_PER_MATERIAL); | ||
| 9 | material->alpha_mode = desc->alpha_mode; | ||
| 10 | material->alpha_cutoff = desc->alpha_cutoff; | ||
| 11 | material->num_uniforms = (int8_t)desc->num_uniforms; | ||
| 12 | for (int i = 0; i < desc->num_uniforms; ++i) { | ||
| 13 | material->uniforms[i] = desc->uniforms[i]; | ||
| 14 | } | ||
| 15 | } | ||
| 16 | |||
| 17 | Material* gfx_make_material(const MaterialDesc* desc) { | ||
| 18 | assert(desc); | ||
| 19 | Material* material = mem_alloc_material(); | ||
| 20 | material_make(material, desc); | ||
| 21 | return material; | ||
| 22 | } | ||
| 23 | |||
| 24 | void gfx_destroy_material(Material** material) { mem_free_material(material); } | ||
diff --git a/src/scene/material_impl.h b/src/scene/material_impl.h new file mode 100644 index 0000000..488ffc7 --- /dev/null +++ b/src/scene/material_impl.h | |||
| @@ -0,0 +1,13 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | #include <gfx/scene.h> | ||
| 4 | #include <gfx/sizes.h> | ||
| 5 | |||
| 6 | typedef struct ShaderProgram ShaderProgram; | ||
| 7 | |||
| 8 | typedef struct Material { | ||
| 9 | AlphaMode alpha_mode; | ||
| 10 | float alpha_cutoff; | ||
| 11 | int8_t num_uniforms; | ||
| 12 | ShaderUniform uniforms[GFX_MAX_UNIFORMS_PER_MATERIAL]; | ||
| 13 | } Material; | ||
diff --git a/src/scene/mesh.c b/src/scene/mesh.c new file mode 100644 index 0000000..770c3fb --- /dev/null +++ b/src/scene/mesh.c | |||
| @@ -0,0 +1,26 @@ | |||
| 1 | #include "mesh_impl.h" | ||
| 2 | |||
| 3 | #include <gfx/scene.h> | ||
| 4 | |||
| 5 | #include "memory.h" | ||
| 6 | |||
| 7 | #include <cassert.h> | ||
| 8 | |||
| 9 | static void mesh_make(Mesh* mesh, const MeshDesc* desc) { | ||
| 10 | assert(mesh); | ||
| 11 | assert(desc); | ||
| 12 | assert(desc->geometry); | ||
| 13 | assert(desc->material); | ||
| 14 | assert(desc->shader); | ||
| 15 | mesh->geometry = desc->geometry; | ||
| 16 | mesh->material = desc->material; | ||
| 17 | mesh->shader = desc->shader; | ||
| 18 | } | ||
| 19 | |||
| 20 | Mesh* gfx_make_mesh(const MeshDesc* desc) { | ||
| 21 | Mesh* mesh = mem_alloc_mesh(); | ||
| 22 | mesh_make(mesh, desc); | ||
| 23 | return mesh; | ||
| 24 | } | ||
| 25 | |||
| 26 | void gfx_destroy_mesh(Mesh** mesh) { mem_free_mesh(mesh); } | ||
diff --git a/src/scene/mesh_impl.h b/src/scene/mesh_impl.h new file mode 100644 index 0000000..c7e2211 --- /dev/null +++ b/src/scene/mesh_impl.h | |||
| @@ -0,0 +1,11 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | typedef struct Geometry Geometry; | ||
| 4 | typedef struct Material Material; | ||
| 5 | typedef struct ShaderProgram ShaderProgram; | ||
| 6 | |||
| 7 | typedef struct Mesh { | ||
| 8 | const Geometry* geometry; | ||
| 9 | const Material* material; | ||
| 10 | ShaderProgram* shader; // TODO: Move this back to Material? | ||
| 11 | } Mesh; | ||
diff --git a/src/scene/object.c b/src/scene/object.c index 7004ce1..ac86b39 100644 --- a/src/scene/object.c +++ b/src/scene/object.c | |||
| @@ -3,8 +3,9 @@ | |||
| 3 | #include <gfx/core.h> | 3 | #include <gfx/core.h> |
| 4 | 4 | ||
| 5 | #include "memory.h" | 5 | #include "memory.h" |
| 6 | #include "node_impl.h" | ||
| 7 | #include "render/llr_impl.h" | 6 | #include "render/llr_impl.h" |
| 7 | #include "scene/mesh_impl.h" | ||
| 8 | #include "scene/node_impl.h" | ||
| 8 | 9 | ||
| 9 | #include <assert.h> | 10 | #include <assert.h> |
| 10 | 11 | ||
diff --git a/src/util/geometry.c b/src/util/geometry.c index afe0109..2ea0c82 100644 --- a/src/util/geometry.c +++ b/src/util/geometry.c | |||
| @@ -17,12 +17,13 @@ static void make_quad_01_positions(vec2 positions[4]) { | |||
| 17 | } | 17 | } |
| 18 | 18 | ||
| 19 | static GeometryDesc make_quad_desc(vec2 positions[4]) { | 19 | static GeometryDesc make_quad_desc(vec2 positions[4]) { |
| 20 | GeometryDesc desc = (GeometryDesc){0}; | 20 | return (GeometryDesc){ |
| 21 | desc.positions2d.data = positions; | 21 | .positions2d = (BufferView2d){.data = positions, |
| 22 | desc.positions2d.size_bytes = 4 * sizeof(vec2); | 22 | .size_bytes = 4 * sizeof(vec2), |
| 23 | desc.num_verts = 4; | 23 | .count = 4}, |
| 24 | desc.type = TriangleStrip; | 24 | .num_verts = 4, |
| 25 | return desc; | 25 | .type = TriangleStrip |
| 26 | }; | ||
| 26 | } | 27 | } |
| 27 | 28 | ||
| 28 | Geometry* gfx_make_quad_11(GfxCore* gfxcore) { | 29 | Geometry* gfx_make_quad_11(GfxCore* gfxcore) { |
