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Diffstat (limited to 'game/src/plugins/texture_view.c')
-rw-r--r--game/src/plugins/texture_view.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/src/plugins/texture_view.c b/game/src/plugins/texture_view.c
index 52dff57..a8b2a94 100644
--- a/game/src/plugins/texture_view.c
+++ b/game/src/plugins/texture_view.c
@@ -1,7 +1,7 @@
1#include "plugin.h" 1#include "plugin.h"
2 2
3#include <gfx/asset.h> 3#include <gfx/asset.h>
4#include <gfx/render_backend.h> 4#include <gfx/core.h>
5#include <gfx/renderer.h> 5#include <gfx/renderer.h>
6#include <gfx/scene.h> 6#include <gfx/scene.h>
7#include <gfx/util/geometry.h> 7#include <gfx/util/geometry.h>
@@ -33,7 +33,7 @@ bool init(Game* game, State** pp_state) {
33 // Usage: [texture file] 33 // Usage: [texture file]
34 const char* texture_file = game->argc > 1 ? game->argv[1] : DEFAULT_TEXTURE; 34 const char* texture_file = game->argc > 1 ? game->argv[1] : DEFAULT_TEXTURE;
35 35
36 RenderBackend* render_backend = gfx_get_render_backend(game->gfx); 36 GfxCore* gfxcore = gfx_get_core(game->gfx);
37 37
38 const Texture* texture = gfx_load_texture( 38 const Texture* texture = gfx_load_texture(
39 game->gfx, &(LoadTextureCmd){ 39 game->gfx, &(LoadTextureCmd){
@@ -46,12 +46,12 @@ bool init(Game* game, State** pp_state) {
46 goto cleanup; 46 goto cleanup;
47 } 47 }
48 48
49 ShaderProgram* shader = gfx_make_view_texture_shader(render_backend); 49 ShaderProgram* shader = gfx_make_view_texture_shader(gfxcore);
50 if (!shader) { 50 if (!shader) {
51 goto cleanup; 51 goto cleanup;
52 } 52 }
53 53
54 Geometry* geometry = gfx_make_quad_11(render_backend); 54 Geometry* geometry = gfx_make_quad_11(gfxcore);
55 if (!geometry) { 55 if (!geometry) {
56 goto cleanup; 56 goto cleanup;
57 } 57 }