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path: root/game/src/plugins/gltf_view.c
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Diffstat (limited to 'game/src/plugins/gltf_view.c')
-rw-r--r--game/src/plugins/gltf_view.c16
1 files changed, 15 insertions, 1 deletions
diff --git a/game/src/plugins/gltf_view.c b/game/src/plugins/gltf_view.c
index c19d1b8..4ffdd1e 100644
--- a/game/src/plugins/gltf_view.c
+++ b/game/src/plugins/gltf_view.c
@@ -169,7 +169,7 @@ static void render_bounding_boxes(ImmRenderer* imm, const SceneNode* node) {
169 const SceneObject* obj = gfx_get_node_object(node); 169 const SceneObject* obj = gfx_get_node_object(node);
170 const aabb3 box = gfx_calc_object_aabb(obj); 170 const aabb3 box = gfx_calc_object_aabb(obj);
171 gfx_imm_set_model_matrix(imm, &model); 171 gfx_imm_set_model_matrix(imm, &model);
172 gfx_imm_draw_aabb(imm, box); 172 gfx_imm_draw_aabb3(imm, box);
173 } 173 }
174 174
175 // Render children's boxes. 175 // Render children's boxes.
@@ -194,3 +194,17 @@ void render(const Game* game, const State* state) {
194 render_bounding_boxes(imm, gfx_get_scene_root(state->scene)); 194 render_bounding_boxes(imm, gfx_get_scene_root(state->scene));
195 gfx_imm_end(imm); 195 gfx_imm_end(imm);
196} 196}
197
198void resize(Game* game, State* state, int width, int height) {
199 assert(game);
200 assert(state);
201
202 const R fovy = 90 * TO_RAD;
203 const R aspect = (R)width / (R)height;
204 const R near = 0.1;
205 const R far = 1000;
206 const mat4 projection = mat4_perspective(fovy, aspect, near, far);
207
208 Camera* camera = gfx_get_camera_camera(state->camera);
209 camera->projection = projection;
210}