diff options
| -rw-r--r-- | game/src/plugins/texture_view.c | 2 | ||||
| -rw-r--r-- | game/src/plugins/viewer.c | 4 | ||||
| -rw-r--r-- | gfx/CMakeLists.txt | 6 | ||||
| -rw-r--r-- | gfx/src/asset/asset_cache.c | 9 | ||||
| -rw-r--r-- | gfx/src/asset/scene.c (renamed from gfx/src/util/scene.c) | 56 | ||||
| -rw-r--r-- | gfx/src/asset/scene.h (renamed from gfx/include/gfx/util/scene.h) | 2 | ||||
| -rw-r--r-- | gfx/src/asset/texture.c (renamed from gfx/src/util/texture.c) | 8 | ||||
| -rw-r--r-- | gfx/src/asset/texture.h (renamed from gfx/include/gfx/util/texture.h) | 2 | 
8 files changed, 45 insertions, 44 deletions
| diff --git a/game/src/plugins/texture_view.c b/game/src/plugins/texture_view.c index 31bf23e..2c5db34 100644 --- a/game/src/plugins/texture_view.c +++ b/game/src/plugins/texture_view.c | |||
| @@ -1,11 +1,11 @@ | |||
| 1 | #include "plugin.h" | 1 | #include "plugin.h" | 
| 2 | 2 | ||
| 3 | #include "../../../gfx/src/asset/texture.h" | ||
| 3 | #include <gfx/render_backend.h> | 4 | #include <gfx/render_backend.h> | 
| 4 | #include <gfx/renderer.h> | 5 | #include <gfx/renderer.h> | 
| 5 | #include <gfx/scene.h> | 6 | #include <gfx/scene.h> | 
| 6 | #include <gfx/util/geometry.h> | 7 | #include <gfx/util/geometry.h> | 
| 7 | #include <gfx/util/shader.h> | 8 | #include <gfx/util/shader.h> | 
| 8 | #include <gfx/util/texture.h> | ||
| 9 | 9 | ||
| 10 | #include <math/camera.h> | 10 | #include <math/camera.h> | 
| 11 | 11 | ||
| diff --git a/game/src/plugins/viewer.c b/game/src/plugins/viewer.c index 769887f..ad87821 100644 --- a/game/src/plugins/viewer.c +++ b/game/src/plugins/viewer.c | |||
| @@ -1,10 +1,10 @@ | |||
| 1 | #include "plugin.h" | 1 | #include "plugin.h" | 
| 2 | 2 | ||
| 3 | #include "../../../gfx/src/asset/scene.h" | ||
| 4 | #include "../../../gfx/src/asset/texture.h" | ||
| 3 | #include <gfx/renderer.h> | 5 | #include <gfx/renderer.h> | 
| 4 | #include <gfx/scene.h> | 6 | #include <gfx/scene.h> | 
| 5 | #include <gfx/util/scene.h> | ||
| 6 | #include <gfx/util/skyquad.h> | 7 | #include <gfx/util/skyquad.h> | 
| 7 | #include <gfx/util/texture.h> | ||
| 8 | #include <math/camera.h> | 8 | #include <math/camera.h> | 
| 9 | #include <math/spatial3.h> | 9 | #include <math/spatial3.h> | 
| 10 | 10 | ||
| diff --git a/gfx/CMakeLists.txt b/gfx/CMakeLists.txt index 2b295d5..2d83a7c 100644 --- a/gfx/CMakeLists.txt +++ b/gfx/CMakeLists.txt | |||
| @@ -34,6 +34,8 @@ add_shader_library(shaders | |||
| 34 | 34 | ||
| 35 | add_library(gfx SHARED | 35 | add_library(gfx SHARED | 
| 36 | src/asset/asset_cache.c | 36 | src/asset/asset_cache.c | 
| 37 | src/asset/scene.c | ||
| 38 | src/asset/texture.c | ||
| 37 | src/render/buffer.c | 39 | src/render/buffer.c | 
| 38 | src/render/framebuffer.c | 40 | src/render/framebuffer.c | 
| 39 | src/render/geometry.c | 41 | src/render/geometry.c | 
| @@ -57,9 +59,7 @@ add_library(gfx SHARED | |||
| 57 | src/util/geometry.c | 59 | src/util/geometry.c | 
| 58 | src/util/ibl.c | 60 | src/util/ibl.c | 
| 59 | src/util/shader.c | 61 | src/util/shader.c | 
| 60 | src/util/scene.c | 62 | src/util/skyquad.c) | 
| 61 | src/util/skyquad.c | ||
| 62 | src/util/texture.c) | ||
| 63 | 63 | ||
| 64 | target_include_directories(gfx PUBLIC | 64 | target_include_directories(gfx PUBLIC | 
| 65 | include) | 65 | include) | 
| diff --git a/gfx/src/asset/asset_cache.c b/gfx/src/asset/asset_cache.c index fd9f1f8..0075d41 100644 --- a/gfx/src/asset/asset_cache.c +++ b/gfx/src/asset/asset_cache.c | |||
| @@ -1,11 +1,14 @@ | |||
| 1 | #include "asset_cache.h" | 1 | #include "asset_cache.h" | 
| 2 | 2 | ||
| 3 | #include "scene.h" | ||
| 4 | #include "texture.h" | ||
| 3 | #include <gfx/asset.h> | 5 | #include <gfx/asset.h> | 
| 4 | #include <gfx/gfx.h> | 6 | #include <gfx/gfx.h> | 
| 5 | #include <gfx/util/scene.h> | 7 | #include <gfx/scene/node.h> | 
| 6 | #include <gfx/util/texture.h> | ||
| 7 | #include <gfx_assert.h> | 8 | #include <gfx_assert.h> | 
| 8 | 9 | ||
| 10 | #include "scene/node_impl.h" | ||
| 11 | |||
| 9 | #include <cstring.h> | 12 | #include <cstring.h> | 
| 10 | #include <log/log.h> | 13 | #include <log/log.h> | 
| 11 | 14 | ||
| @@ -119,8 +122,6 @@ SceneNode* gfx_load_scene( | |||
| 119 | AssetCache* cache = gfx_get_asset_cache(gfx); | 122 | AssetCache* cache = gfx_get_asset_cache(gfx); | 
| 120 | 123 | ||
| 121 | // First search for the asset in the cache. | 124 | // First search for the asset in the cache. | 
| 122 | // TODO: Animated models are currently mutated in place, so sharing them is | ||
| 123 | // not really valid. | ||
| 124 | const uint64_t hash = calc_scene_hash(cmd); | 125 | const uint64_t hash = calc_scene_hash(cmd); | 
| 125 | Asset* asset = lookup_cache(cache, hash); | 126 | Asset* asset = lookup_cache(cache, hash); | 
| 126 | if (asset) { | 127 | if (asset) { | 
| diff --git a/gfx/src/util/scene.c b/gfx/src/asset/scene.c index a491238..156e7b6 100644 --- a/gfx/src/util/scene.c +++ b/gfx/src/asset/scene.c | |||
| @@ -79,34 +79,34 @@ | |||
| 79 | /// In our case, we use the specular-glosiness model if parameters for it are | 79 | /// In our case, we use the specular-glosiness model if parameters for it are | 
| 80 | /// provided, otherwise we use the metallic-roughness model. | 80 | /// provided, otherwise we use the metallic-roughness model. | 
| 81 | 81 | ||
| 82 | #include <gfx/util/scene.h> | 82 | #include "asset/scene.h" | 
| 83 | 83 | ||
| 84 | #include <gfx/gfx.h> | 84 | #include "asset/texture.h" | 
| 85 | #include <gfx/render_backend.h> | 85 | #include "gfx/gfx.h" | 
| 86 | #include <gfx/scene/animation.h> | 86 | #include "gfx/render_backend.h" | 
| 87 | #include <gfx/scene/camera.h> | 87 | #include "gfx/scene/animation.h" | 
| 88 | #include <gfx/scene/material.h> | 88 | #include "gfx/scene/camera.h" | 
| 89 | #include <gfx/scene/mesh.h> | 89 | #include "gfx/scene/material.h" | 
| 90 | #include <gfx/scene/node.h> | 90 | #include "gfx/scene/mesh.h" | 
| 91 | #include <gfx/scene/object.h> | 91 | #include "gfx/scene/node.h" | 
| 92 | #include <gfx/scene/scene.h> | 92 | #include "gfx/scene/object.h" | 
| 93 | #include <gfx/sizes.h> | 93 | #include "gfx/scene/scene.h" | 
| 94 | #include <gfx/util/shader.h> | 94 | #include "gfx/sizes.h" | 
| 95 | #include <gfx/util/texture.h> | 95 | #include "gfx/util/shader.h" | 
| 96 | 96 | ||
| 97 | #include <cstring.h> | 97 | #include "cstring.h" | 
| 98 | #include <error.h> | 98 | #include "error.h" | 
| 99 | #include <log/log.h> | 99 | #include "log/log.h" | 
| 100 | #include <math/camera.h> | 100 | #include "math/camera.h" | 
| 101 | #include <math/defs.h> | 101 | #include "math/defs.h" | 
| 102 | #include <math/mat4.h> | 102 | #include "math/mat4.h" | 
| 103 | #include <math/quat.h> | 103 | #include "math/quat.h" | 
| 104 | #include <math/vec2.h> | 104 | #include "math/vec2.h" | 
| 105 | #include <math/vec3.h> | 105 | #include "math/vec3.h" | 
| 106 | 106 | ||
| 107 | #include <cgltf_tangents.h> | 107 | #include "cgltf_tangents.h" | 
| 108 | #define CGLTF_IMPLEMENTATION | 108 | #define CGLTF_IMPLEMENTATION | 
| 109 | #include <cgltf.h> | 109 | #include "cgltf.h" | 
| 110 | 110 | ||
| 111 | #include <assert.h> | 111 | #include <assert.h> | 
| 112 | #include <stdbool.h> | 112 | #include <stdbool.h> | 
| @@ -1320,7 +1320,7 @@ static void load_nodes( | |||
| 1320 | gfx_construct_object_node(nodes[n], object); | 1320 | gfx_construct_object_node(nodes[n], object); | 
| 1321 | if (node->skin) { | 1321 | if (node->skin) { | 
| 1322 | assert(anima); | 1322 | assert(anima); | 
| 1323 | 1323 | ||
| 1324 | const cgltf_size skin_index = node->skin - data->skins; | 1324 | const cgltf_size skin_index = node->skin - data->skins; | 
| 1325 | assert(skin_index < data->skins_count); | 1325 | assert(skin_index < data->skins_count); | 
| 1326 | const Skeleton* skeleton = gfx_get_anima_skeleton(anima, skin_index); | 1326 | const Skeleton* skeleton = gfx_get_anima_skeleton(anima, skin_index); | 
| diff --git a/gfx/include/gfx/util/scene.h b/gfx/src/asset/scene.h index 5c47196..a8dab13 100644 --- a/gfx/include/gfx/util/scene.h +++ b/gfx/src/asset/scene.h | |||
| @@ -1,7 +1,7 @@ | |||
| 1 | /// Load scene files. | 1 | /// Load scene files. | 
| 2 | #pragma once | 2 | #pragma once | 
| 3 | 3 | ||
| 4 | #include <gfx/asset.h> | 4 | #include "gfx/asset.h" | 
| 5 | 5 | ||
| 6 | typedef struct Gfx Gfx; | 6 | typedef struct Gfx Gfx; | 
| 7 | typedef struct SceneNode SceneNode; | 7 | typedef struct SceneNode SceneNode; | 
| diff --git a/gfx/src/util/texture.c b/gfx/src/asset/texture.c index 0d2e4b8..d15f09f 100644 --- a/gfx/src/util/texture.c +++ b/gfx/src/asset/texture.c | |||
| @@ -1,11 +1,11 @@ | |||
| 1 | #include <gfx/util/texture.h> | 1 | #include "texture.h" | 
| 2 | 2 | ||
| 3 | #include <gfx/render_backend.h> | 3 | #include "gfx/render_backend.h" | 
| 4 | 4 | ||
| 5 | #include <error.h> | 5 | #include "error.h" | 
| 6 | 6 | ||
| 7 | #define STB_IMAGE_IMPLEMENTATION | 7 | #define STB_IMAGE_IMPLEMENTATION | 
| 8 | #include <stb_image.h> | 8 | #include "stb_image.h" | 
| 9 | 9 | ||
| 10 | #include <assert.h> | 10 | #include <assert.h> | 
| 11 | 11 | ||
| diff --git a/gfx/include/gfx/util/texture.h b/gfx/src/asset/texture.h index a3239fe..4204008 100644 --- a/gfx/include/gfx/util/texture.h +++ b/gfx/src/asset/texture.h | |||
| @@ -1,7 +1,7 @@ | |||
| 1 | /// Load textures from images. | 1 | /// Load textures from images. | 
| 2 | #pragma once | 2 | #pragma once | 
| 3 | 3 | ||
| 4 | #include <gfx/asset.h> | 4 | #include "gfx/asset.h" | 
| 5 | 5 | ||
| 6 | /// Load a texture. | 6 | /// Load a texture. | 
| 7 | Texture* gfx_texture_load(RenderBackend*, const LoadTextureCmd*); | 7 | Texture* gfx_texture_load(RenderBackend*, const LoadTextureCmd*); | 
