diff options
author | 3gg <3gg@shellblade.net> | 2023-06-17 20:23:34 -0700 |
---|---|---|
committer | 3gg <3gg@shellblade.net> | 2023-06-17 20:23:34 -0700 |
commit | 9d1eb251b5d26759e17dd7bee316cf27fdcb28bf (patch) | |
tree | 639b6f95cf4e9a00a388ae6c1d26dc4cebee6583 /gfx/src/render/framebuffer.c | |
parent | 520e4e67cd9ff53f3c3512c80d07193625e07e3e (diff) |
Move and import error library from clib.
Diffstat (limited to 'gfx/src/render/framebuffer.c')
-rw-r--r-- | gfx/src/render/framebuffer.c | 67 |
1 files changed, 34 insertions, 33 deletions
diff --git a/gfx/src/render/framebuffer.c b/gfx/src/render/framebuffer.c index 323ef56..84ade4a 100644 --- a/gfx/src/render/framebuffer.c +++ b/gfx/src/render/framebuffer.c | |||
@@ -3,12 +3,12 @@ | |||
3 | #include "renderbuffer.h" | 3 | #include "renderbuffer.h" |
4 | #include "texture.h" | 4 | #include "texture.h" |
5 | 5 | ||
6 | #include <gfx/error.h> | 6 | #include <error.h> |
7 | 7 | ||
8 | #include <assert.h> | 8 | #include <assert.h> |
9 | 9 | ||
10 | static void framebuffer_attach_colour(FrameBuffer* framebuffer, | 10 | static void framebuffer_attach_colour( |
11 | const FrameBufferAttachment* attachment) { | 11 | FrameBuffer* framebuffer, const FrameBufferAttachment* attachment) { |
12 | assert(framebuffer); | 12 | assert(framebuffer); |
13 | assert(attachment); | 13 | assert(attachment); |
14 | 14 | ||
@@ -16,27 +16,28 @@ static void framebuffer_attach_colour(FrameBuffer* framebuffer, | |||
16 | case FrameBufferNoAttachment: | 16 | case FrameBufferNoAttachment: |
17 | break; | 17 | break; |
18 | case FrameBufferTexture: | 18 | case FrameBufferTexture: |
19 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 19 | glFramebufferTexture2D( |
20 | attachment->texture.texture->id, | 20 | GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
21 | attachment->texture.mip_level); | 21 | attachment->texture.texture->id, attachment->texture.mip_level); |
22 | break; | 22 | break; |
23 | case FrameBufferCubemapTexture: | 23 | case FrameBufferCubemapTexture: |
24 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 24 | glFramebufferTexture2D( |
25 | to_GL_cubemap_face(attachment->cubemap.face), | 25 | GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
26 | attachment->cubemap.texture->id, | 26 | to_GL_cubemap_face(attachment->cubemap.face), |
27 | attachment->cubemap.mip_level); | 27 | attachment->cubemap.texture->id, attachment->cubemap.mip_level); |
28 | break; | 28 | break; |
29 | case FrameBufferRenderBuffer: | 29 | case FrameBufferRenderBuffer: |
30 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 30 | glFramebufferRenderbuffer( |
31 | GL_RENDERBUFFER, attachment->renderbuffer->id); | 31 | GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
32 | attachment->renderbuffer->id); | ||
32 | break; | 33 | break; |
33 | } | 34 | } |
34 | 35 | ||
35 | ASSERT_GL; | 36 | ASSERT_GL; |
36 | } | 37 | } |
37 | 38 | ||
38 | static void framebuffer_attach_depth(FrameBuffer* framebuffer, | 39 | static void framebuffer_attach_depth( |
39 | const FrameBufferAttachment* attachment) { | 40 | FrameBuffer* framebuffer, const FrameBufferAttachment* attachment) { |
40 | assert(framebuffer); | 41 | assert(framebuffer); |
41 | assert(attachment); | 42 | assert(attachment); |
42 | 43 | ||
@@ -44,33 +45,33 @@ static void framebuffer_attach_depth(FrameBuffer* framebuffer, | |||
44 | case FrameBufferNoAttachment: | 45 | case FrameBufferNoAttachment: |
45 | break; | 46 | break; |
46 | case FrameBufferTexture: | 47 | case FrameBufferTexture: |
47 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 48 | glFramebufferTexture2D( |
48 | GL_DEPTH_COMPONENT, attachment->texture.texture->id, | 49 | GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, |
49 | attachment->texture.mip_level); | 50 | attachment->texture.texture->id, attachment->texture.mip_level); |
50 | break; | 51 | break; |
51 | // TODO: Could distinguish between colour and depth attachment types to make | 52 | // TODO: Could distinguish between colour and depth attachment types to make |
52 | // this a compile-time error. | 53 | // this a compile-time error. |
53 | case FrameBufferCubemapTexture: | 54 | case FrameBufferCubemapTexture: |
54 | gfx_set_error( | 55 | set_error("Cannot use a cubemap texture as a depth framebuffer attachment"); |
55 | "Cannot use a cubemap texture as a depth framebuffer attachment"); | ||
56 | break; | 56 | break; |
57 | case FrameBufferRenderBuffer: | 57 | case FrameBufferRenderBuffer: |
58 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 58 | glFramebufferRenderbuffer( |
59 | GL_RENDERBUFFER, attachment->renderbuffer->id); | 59 | GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, |
60 | attachment->renderbuffer->id); | ||
60 | break; | 61 | break; |
61 | } | 62 | } |
62 | 63 | ||
63 | ASSERT_GL; | 64 | ASSERT_GL; |
64 | } | 65 | } |
65 | 66 | ||
66 | bool gfx_init_framebuffer(FrameBuffer* framebuffer, | 67 | bool gfx_init_framebuffer( |
67 | const FrameBufferDesc* desc) { | 68 | FrameBuffer* framebuffer, const FrameBufferDesc* desc) { |
68 | assert(framebuffer); | 69 | assert(framebuffer); |
69 | assert(desc); | 70 | assert(desc); |
70 | 71 | ||
71 | glGenFramebuffers(1, &framebuffer->id); | 72 | glGenFramebuffers(1, &framebuffer->id); |
72 | if (!framebuffer->id) { | 73 | if (!framebuffer->id) { |
73 | gfx_set_error("glGenFramebuffers() failed"); | 74 | set_error("glGenFramebuffers() failed"); |
74 | return false; | 75 | return false; |
75 | } | 76 | } |
76 | 77 | ||
@@ -84,7 +85,7 @@ bool gfx_init_framebuffer(FrameBuffer* framebuffer, | |||
84 | framebuffer_attach_colour(framebuffer, &desc->colour); | 85 | framebuffer_attach_colour(framebuffer, &desc->colour); |
85 | framebuffer_attach_depth(framebuffer, &desc->depth); | 86 | framebuffer_attach_depth(framebuffer, &desc->depth); |
86 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | 87 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
87 | gfx_set_error("glCheckFramebufferStatus() failed"); | 88 | set_error("glCheckFramebufferStatus() failed"); |
88 | gfx_del_framebuffer(framebuffer); | 89 | gfx_del_framebuffer(framebuffer); |
89 | return false; | 90 | return false; |
90 | } | 91 | } |
@@ -95,8 +96,8 @@ bool gfx_init_framebuffer(FrameBuffer* framebuffer, | |||
95 | return true; | 96 | return true; |
96 | } | 97 | } |
97 | 98 | ||
98 | bool gfx_framebuffer_attach_colour(FrameBuffer* framebuffer, | 99 | bool gfx_framebuffer_attach_colour( |
99 | const FrameBufferAttachment* attachment) { | 100 | FrameBuffer* framebuffer, const FrameBufferAttachment* attachment) { |
100 | assert(framebuffer); | 101 | assert(framebuffer); |
101 | assert(attachment); | 102 | assert(attachment); |
102 | 103 | ||
@@ -104,14 +105,14 @@ bool gfx_framebuffer_attach_colour(FrameBuffer* framebuffer, | |||
104 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer->id); | 105 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer->id); |
105 | framebuffer_attach_colour(framebuffer, attachment); | 106 | framebuffer_attach_colour(framebuffer, attachment); |
106 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | 107 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
107 | gfx_set_error("glCheckFramebufferStatus() failed"); | 108 | set_error("glCheckFramebufferStatus() failed"); |
108 | return false; | 109 | return false; |
109 | } | 110 | } |
110 | return true; | 111 | return true; |
111 | } | 112 | } |
112 | 113 | ||
113 | bool gfx_framebuffer_attach_depth(FrameBuffer* framebuffer, | 114 | bool gfx_framebuffer_attach_depth( |
114 | const FrameBufferAttachment* attachment) { | 115 | FrameBuffer* framebuffer, const FrameBufferAttachment* attachment) { |
115 | assert(framebuffer); | 116 | assert(framebuffer); |
116 | assert(attachment); | 117 | assert(attachment); |
117 | 118 | ||
@@ -119,7 +120,7 @@ bool gfx_framebuffer_attach_depth(FrameBuffer* framebuffer, | |||
119 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer->id); | 120 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer->id); |
120 | framebuffer_attach_depth(framebuffer, attachment); | 121 | framebuffer_attach_depth(framebuffer, attachment); |
121 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | 122 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
122 | gfx_set_error("glCheckFramebufferStatus() failed"); | 123 | set_error("glCheckFramebufferStatus() failed"); |
123 | return false; | 124 | return false; |
124 | } | 125 | } |
125 | return true; | 126 | return true; |
@@ -143,8 +144,8 @@ void gfx_deactivate_framebuffer(const FrameBuffer* framebuffer) { | |||
143 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 144 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
144 | } | 145 | } |
145 | 146 | ||
146 | void gfx_framebuffer_set_viewport(FrameBuffer* framebuffer, int x, int y, | 147 | void gfx_framebuffer_set_viewport( |
147 | int width, int height) { | 148 | FrameBuffer* framebuffer, int x, int y, int width, int height) { |
148 | assert(framebuffer); | 149 | assert(framebuffer); |
149 | glViewport(x, y, width, height); | 150 | glViewport(x, y, width, height); |
150 | } | 151 | } |