diff options
author | 3gg <3gg@shellblade.net> | 2024-02-25 15:08:26 -0800 |
---|---|---|
committer | 3gg <3gg@shellblade.net> | 2024-02-25 15:08:26 -0800 |
commit | 5e6328e83bcc2d26d61ca9c084450a0af2bda341 (patch) | |
tree | 7ab5556c07589873aeed96db66aed4bf69ea0fe1 /gfx/src/render/framebuffer.c | |
parent | fd3cbac7a9b47936d28cfcf11b7781c563779129 (diff) |
Use new error function.
Diffstat (limited to 'gfx/src/render/framebuffer.c')
-rw-r--r-- | gfx/src/render/framebuffer.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/gfx/src/render/framebuffer.c b/gfx/src/render/framebuffer.c index 2ea2165..76d9002 100644 --- a/gfx/src/render/framebuffer.c +++ b/gfx/src/render/framebuffer.c | |||
@@ -52,7 +52,7 @@ static void framebuffer_attach_depth( | |||
52 | // TODO: Could distinguish between colour and depth attachment types to make | 52 | // TODO: Could distinguish between colour and depth attachment types to make |
53 | // this a compile-time error. | 53 | // this a compile-time error. |
54 | case FrameBufferCubemapTexture: | 54 | case FrameBufferCubemapTexture: |
55 | set_error("Cannot use a cubemap texture as a depth framebuffer attachment"); | 55 | log_error("Cannot use a cubemap texture as a depth framebuffer attachment"); |
56 | break; | 56 | break; |
57 | case FrameBufferRenderBuffer: | 57 | case FrameBufferRenderBuffer: |
58 | glFramebufferRenderbuffer( | 58 | glFramebufferRenderbuffer( |
@@ -71,7 +71,7 @@ bool gfx_init_framebuffer( | |||
71 | 71 | ||
72 | glGenFramebuffers(1, &framebuffer->id); | 72 | glGenFramebuffers(1, &framebuffer->id); |
73 | if (!framebuffer->id) { | 73 | if (!framebuffer->id) { |
74 | set_error("glGenFramebuffers() failed"); | 74 | log_error("glGenFramebuffers() failed"); |
75 | return false; | 75 | return false; |
76 | } | 76 | } |
77 | 77 | ||
@@ -85,7 +85,7 @@ bool gfx_init_framebuffer( | |||
85 | framebuffer_attach_colour(framebuffer, &desc->colour); | 85 | framebuffer_attach_colour(framebuffer, &desc->colour); |
86 | framebuffer_attach_depth(framebuffer, &desc->depth); | 86 | framebuffer_attach_depth(framebuffer, &desc->depth); |
87 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | 87 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
88 | set_error("glCheckFramebufferStatus() failed"); | 88 | log_error("glCheckFramebufferStatus() failed"); |
89 | gfx_del_framebuffer(framebuffer); | 89 | gfx_del_framebuffer(framebuffer); |
90 | return false; | 90 | return false; |
91 | } | 91 | } |
@@ -105,7 +105,7 @@ bool gfx_framebuffer_attach_colour( | |||
105 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer->id); | 105 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer->id); |
106 | framebuffer_attach_colour(framebuffer, attachment); | 106 | framebuffer_attach_colour(framebuffer, attachment); |
107 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | 107 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
108 | set_error("glCheckFramebufferStatus() failed"); | 108 | log_error("glCheckFramebufferStatus() failed"); |
109 | return false; | 109 | return false; |
110 | } | 110 | } |
111 | return true; | 111 | return true; |
@@ -120,7 +120,7 @@ bool gfx_framebuffer_attach_depth( | |||
120 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer->id); | 120 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer->id); |
121 | framebuffer_attach_depth(framebuffer, attachment); | 121 | framebuffer_attach_depth(framebuffer, attachment); |
122 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | 122 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
123 | set_error("glCheckFramebufferStatus() failed"); | 123 | log_error("glCheckFramebufferStatus() failed"); |
124 | return false; | 124 | return false; |
125 | } | 125 | } |
126 | return true; | 126 | return true; |