diff options
author | 3gg <3gg@shellblade.net> | 2024-03-09 09:29:52 -0800 |
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committer | 3gg <3gg@shellblade.net> | 2024-03-09 09:29:52 -0800 |
commit | 88ab79e436aec6ede0fca4949570f534ffb1b853 (patch) | |
tree | 4b362ac106f8cc7aa49013cad9d288aba6b1d4d2 /gfx/src/render/core.c | |
parent | f9e38bf24e1874d773083d06ca443cce9bd92d56 (diff) |
Rename RenderBackend -> GfxCore.
Diffstat (limited to 'gfx/src/render/core.c')
-rw-r--r-- | gfx/src/render/core.c | 414 |
1 files changed, 414 insertions, 0 deletions
diff --git a/gfx/src/render/core.c b/gfx/src/render/core.c new file mode 100644 index 0000000..7a6d9cc --- /dev/null +++ b/gfx/src/render/core.c | |||
@@ -0,0 +1,414 @@ | |||
1 | #include "core_impl.h" | ||
2 | |||
3 | #include "gl_util.h" | ||
4 | |||
5 | // #include <log/log.h> | ||
6 | |||
7 | #include <assert.h> | ||
8 | |||
9 | void gfx_init_gfxcore(GfxCore* gfxcore) { | ||
10 | assert(gfxcore); | ||
11 | |||
12 | mempool_make(&gfxcore->buffers); | ||
13 | mempool_make(&gfxcore->framebuffers); | ||
14 | mempool_make(&gfxcore->geometries); | ||
15 | mempool_make(&gfxcore->renderbuffers); | ||
16 | mempool_make(&gfxcore->shaders); | ||
17 | mempool_make(&gfxcore->shader_programs); | ||
18 | mempool_make(&gfxcore->textures); | ||
19 | |||
20 | mempool_make(&gfxcore->shader_cache); | ||
21 | mempool_make(&gfxcore->program_cache); | ||
22 | |||
23 | glEnable(GL_CULL_FACE); | ||
24 | glFrontFace(GL_CCW); | ||
25 | glCullFace(GL_BACK); | ||
26 | |||
27 | glEnable(GL_DEPTH_TEST); | ||
28 | |||
29 | // Filter cubemaps across their faces to avoid seams. | ||
30 | // https://www.khronos.org/opengl/wiki/Cubemap_Texture#Seamless_cubemap | ||
31 | glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); | ||
32 | } | ||
33 | |||
34 | // Conveniently destroy any objects that have not been destroyed by the | ||
35 | // application. | ||
36 | void gfx_del_gfxcore(GfxCore* gfxcore) { | ||
37 | assert(gfxcore); | ||
38 | |||
39 | mempool_foreach(&gfxcore->buffers, buffer, { gfx_del_buffer(buffer); }); | ||
40 | |||
41 | mempool_foreach(&gfxcore->framebuffers, framebuffer, { | ||
42 | gfx_del_framebuffer(framebuffer); | ||
43 | }); | ||
44 | |||
45 | mempool_foreach( | ||
46 | &gfxcore->geometries, geometry, { gfx_del_geometry(geometry); }); | ||
47 | |||
48 | mempool_foreach(&gfxcore->renderbuffers, renderbuffer, { | ||
49 | gfx_del_renderbuffer(renderbuffer); | ||
50 | }); | ||
51 | |||
52 | mempool_foreach( | ||
53 | &gfxcore->shader_programs, prog, { gfx_del_shader_program(prog); }); | ||
54 | |||
55 | mempool_foreach(&gfxcore->shaders, shader, { gfx_del_shader(shader); }); | ||
56 | |||
57 | mempool_foreach(&gfxcore->textures, texture, { gfx_del_texture(texture); }); | ||
58 | } | ||
59 | |||
60 | // ----------------------------------------------------------------------------- | ||
61 | // Render commands. | ||
62 | // ----------------------------------------------------------------------------- | ||
63 | |||
64 | void gfx_start_frame(GfxCore* gfxcore) { | ||
65 | assert(gfxcore); | ||
66 | |||
67 | glViewport(0, 0, gfxcore->viewport.width, gfxcore->viewport.height); | ||
68 | glClearColor(0, 0, 0, 0); | ||
69 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
70 | |||
71 | ASSERT_GL; | ||
72 | } | ||
73 | |||
74 | void gfx_end_frame(GfxCore* gfxcore) { | ||
75 | assert(gfxcore); | ||
76 | ASSERT_GL; | ||
77 | } | ||
78 | |||
79 | void gfx_set_viewport(GfxCore* gfxcore, int width, int height) { | ||
80 | assert(gfxcore); | ||
81 | gfxcore->viewport.width = width; | ||
82 | gfxcore->viewport.height = height; | ||
83 | } | ||
84 | |||
85 | void gfx_get_viewport(GfxCore* gfxcore, int* width, int* height) { | ||
86 | assert(gfxcore); | ||
87 | assert(width); | ||
88 | assert(height); | ||
89 | *width = gfxcore->viewport.width; | ||
90 | *height = gfxcore->viewport.height; | ||
91 | } | ||
92 | |||
93 | void gfx_set_blending(GfxCore* gfxcore, bool enable) { | ||
94 | assert(gfxcore); | ||
95 | if (enable) { | ||
96 | glEnable(GL_BLEND); | ||
97 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||
98 | } else { | ||
99 | glDisable(GL_BLEND); | ||
100 | } | ||
101 | } | ||
102 | |||
103 | void gfx_set_depth_mask(GfxCore* gfxcore, bool enable) { | ||
104 | assert(gfxcore); | ||
105 | glDepthMask(enable ? GL_TRUE : GL_FALSE); | ||
106 | } | ||
107 | |||
108 | void gfx_set_culling(GfxCore* gfxcore, bool enable) { | ||
109 | assert(gfxcore); | ||
110 | if (enable) { | ||
111 | glEnable(GL_CULL_FACE); | ||
112 | } else { | ||
113 | glDisable(GL_CULL_FACE); | ||
114 | } | ||
115 | } | ||
116 | |||
117 | void gfx_set_polygon_offset(GfxCore* gfxcore, float scale, float bias) { | ||
118 | assert(gfxcore); | ||
119 | if ((scale != 0.0f) || (bias != 0.0f)) { | ||
120 | glEnable(GL_POLYGON_OFFSET_FILL); | ||
121 | } else { | ||
122 | glDisable(GL_POLYGON_OFFSET_FILL); | ||
123 | } | ||
124 | glPolygonOffset(scale, bias); | ||
125 | } | ||
126 | |||
127 | void gfx_reset_polygon_offset(GfxCore* gfxcore) { | ||
128 | assert(gfxcore); | ||
129 | glPolygonOffset(0, 0); | ||
130 | glDisable(GL_POLYGON_OFFSET_FILL); | ||
131 | } | ||
132 | |||
133 | // ----------------------------------------------------------------------------- | ||
134 | // Buffers. | ||
135 | // ----------------------------------------------------------------------------- | ||
136 | |||
137 | Buffer* gfx_make_buffer(GfxCore* gfxcore, const BufferDesc* desc) { | ||
138 | assert(gfxcore); | ||
139 | assert(desc); | ||
140 | |||
141 | Buffer* buffer = mempool_alloc(&gfxcore->buffers); | ||
142 | if (!gfx_init_buffer(buffer, desc)) { | ||
143 | mempool_free(&gfxcore->buffers, &buffer); | ||
144 | return 0; | ||
145 | } | ||
146 | return buffer; | ||
147 | } | ||
148 | |||
149 | void gfx_destroy_buffer(GfxCore* gfxcore, Buffer** buffer) { | ||
150 | assert(gfxcore); | ||
151 | assert(buffer); | ||
152 | if (*buffer) { | ||
153 | gfx_del_buffer(*buffer); | ||
154 | mempool_free(&gfxcore->buffers, buffer); | ||
155 | } | ||
156 | } | ||
157 | |||
158 | // ----------------------------------------------------------------------------- | ||
159 | // Geometry. | ||
160 | // ----------------------------------------------------------------------------- | ||
161 | |||
162 | Geometry* gfx_make_geometry(GfxCore* gfxcore, const GeometryDesc* desc) { | ||
163 | assert(gfxcore); | ||
164 | assert(desc); | ||
165 | |||
166 | Geometry* geometry = mempool_alloc(&gfxcore->geometries); | ||
167 | if (!gfx_init_geometry(geometry, gfxcore, desc)) { | ||
168 | mempool_free(&gfxcore->geometries, &geometry); | ||
169 | return 0; | ||
170 | } | ||
171 | return geometry; | ||
172 | } | ||
173 | |||
174 | void gfx_destroy_geometry(GfxCore* gfxcore, Geometry** geometry) { | ||
175 | assert(gfxcore); | ||
176 | assert(geometry); | ||
177 | |||
178 | if (*geometry) { | ||
179 | gfx_del_geometry(*geometry); | ||
180 | mempool_free(&gfxcore->geometries, geometry); | ||
181 | } | ||
182 | } | ||
183 | |||
184 | // ----------------------------------------------------------------------------- | ||
185 | // Textures. | ||
186 | // ----------------------------------------------------------------------------- | ||
187 | |||
188 | Texture* gfx_make_texture(GfxCore* gfxcore, const TextureDesc* desc) { | ||
189 | assert(gfxcore); | ||
190 | assert(desc); | ||
191 | |||
192 | Texture* texture = mempool_alloc(&gfxcore->textures); | ||
193 | if (!gfx_init_texture(texture, desc)) { | ||
194 | mempool_free(&gfxcore->textures, &texture); | ||
195 | return 0; | ||
196 | } | ||
197 | return texture; | ||
198 | } | ||
199 | |||
200 | void gfx_destroy_texture(GfxCore* gfxcore, Texture** texture) { | ||
201 | assert(gfxcore); | ||
202 | assert(texture); | ||
203 | assert(*texture); | ||
204 | |||
205 | if (*texture) { | ||
206 | gfx_del_texture(*texture); | ||
207 | mempool_free(&gfxcore->textures, texture); | ||
208 | } | ||
209 | } | ||
210 | |||
211 | // ----------------------------------------------------------------------------- | ||
212 | // Renderbuffers. | ||
213 | // ----------------------------------------------------------------------------- | ||
214 | |||
215 | RenderBuffer* gfx_make_renderbuffer( | ||
216 | GfxCore* gfxcore, const RenderBufferDesc* desc) { | ||
217 | assert(gfxcore); | ||
218 | assert(desc); | ||
219 | |||
220 | RenderBuffer* renderbuffer = mempool_alloc(&gfxcore->renderbuffers); | ||
221 | if (!gfx_init_renderbuffer(renderbuffer, desc)) { | ||
222 | mempool_free(&gfxcore->renderbuffers, &renderbuffer); | ||
223 | } | ||
224 | return renderbuffer; | ||
225 | } | ||
226 | |||
227 | void gfx_destroy_renderbuffer(GfxCore* gfxcore, RenderBuffer** renderbuffer) { | ||
228 | assert(gfxcore); | ||
229 | assert(renderbuffer); | ||
230 | assert(*renderbuffer); | ||
231 | |||
232 | if (*renderbuffer) { | ||
233 | gfx_del_renderbuffer(*renderbuffer); | ||
234 | mempool_free(&gfxcore->renderbuffers, renderbuffer); | ||
235 | } | ||
236 | } | ||
237 | |||
238 | // ----------------------------------------------------------------------------- | ||
239 | // Framebuffers. | ||
240 | // ----------------------------------------------------------------------------- | ||
241 | |||
242 | FrameBuffer* gfx_make_framebuffer( | ||
243 | GfxCore* gfxcore, const FrameBufferDesc* desc) { | ||
244 | assert(gfxcore); | ||
245 | assert(desc); | ||
246 | |||
247 | FrameBuffer* framebuffer = mempool_alloc(&gfxcore->framebuffers); | ||
248 | if (!gfx_init_framebuffer(framebuffer, desc)) { | ||
249 | mempool_free(&gfxcore->framebuffers, &framebuffer); | ||
250 | return 0; | ||
251 | } | ||
252 | return framebuffer; | ||
253 | } | ||
254 | |||
255 | void gfx_destroy_framebuffer(GfxCore* gfxcore, FrameBuffer** framebuffer) { | ||
256 | assert(gfxcore); | ||
257 | assert(framebuffer); | ||
258 | assert(*framebuffer); | ||
259 | |||
260 | if (*framebuffer) { | ||
261 | gfx_del_framebuffer(*framebuffer); | ||
262 | mempool_free(&gfxcore->framebuffers, framebuffer); | ||
263 | } | ||
264 | } | ||
265 | |||
266 | // ----------------------------------------------------------------------------- | ||
267 | // Shaders. | ||
268 | // ----------------------------------------------------------------------------- | ||
269 | |||
270 | static uint64_t hash_shader_desc(const ShaderDesc* desc) { | ||
271 | assert(desc); | ||
272 | // Note that defines may affect shader permutations, so we need to hash those | ||
273 | // as well. | ||
274 | uint64_t hash = 0; | ||
275 | for (size_t i = 0; i < desc->num_defines; ++i) { | ||
276 | const ShaderCompilerDefine* define = &desc->defines[i]; | ||
277 | hash = (((hash << 13) + sstring_hash(define->name)) << 7) + | ||
278 | sstring_hash(define->value); | ||
279 | } | ||
280 | return (hash << 17) + cstring_hash(desc->code); | ||
281 | } | ||
282 | |||
283 | static uint64_t hash_program_desc(const ShaderProgramDesc* desc) { | ||
284 | assert(desc); | ||
285 | return ((uint64_t)desc->vertex_shader->id << 32) | | ||
286 | (uint64_t)desc->fragment_shader->id; | ||
287 | } | ||
288 | |||
289 | static Shader* find_cached_shader(ShaderCache* cache, uint64_t hash) { | ||
290 | assert(cache); | ||
291 | mempool_foreach(cache, entry, { | ||
292 | if (entry->hash == hash) { | ||
293 | return entry->shader; | ||
294 | } | ||
295 | }); | ||
296 | return 0; | ||
297 | } | ||
298 | |||
299 | static ShaderProgram* find_cached_program(ProgramCache* cache, uint64_t hash) { | ||
300 | assert(cache); | ||
301 | mempool_foreach(cache, entry, { | ||
302 | if (entry->hash == hash) { | ||
303 | return entry->program; | ||
304 | } | ||
305 | }); | ||
306 | return 0; | ||
307 | } | ||
308 | |||
309 | static ShaderCacheEntry* find_shader_cache_entry( | ||
310 | ShaderCache* cache, const Shader* shader) { | ||
311 | assert(cache); | ||
312 | assert(shader); | ||
313 | mempool_foreach(cache, entry, { | ||
314 | if (entry->shader == shader) { | ||
315 | return entry; | ||
316 | } | ||
317 | }); | ||
318 | return 0; | ||
319 | } | ||
320 | |||
321 | static ShaderProgramCacheEntry* find_program_cache_entry( | ||
322 | ProgramCache* cache, const ShaderProgram* prog) { | ||
323 | assert(cache); | ||
324 | assert(prog); | ||
325 | mempool_foreach(cache, entry, { | ||
326 | if (entry->program == prog) { | ||
327 | return entry; | ||
328 | } | ||
329 | }); | ||
330 | return 0; | ||
331 | } | ||
332 | |||
333 | Shader* gfx_make_shader(GfxCore* gfxcore, const ShaderDesc* desc) { | ||
334 | assert(gfxcore); | ||
335 | assert(desc); | ||
336 | |||
337 | // Check the shader cache first. | ||
338 | ShaderCache* cache = &gfxcore->shader_cache; | ||
339 | const uint64_t hash = hash_shader_desc(desc); | ||
340 | Shader* shader = find_cached_shader(cache, hash); | ||
341 | if (shader) { | ||
342 | // LOGD("Found cached shader with hash [%lx]", hash); | ||
343 | return shader; | ||
344 | } | ||
345 | |||
346 | shader = mempool_alloc(&gfxcore->shaders); | ||
347 | if (!shader) { | ||
348 | return 0; | ||
349 | } | ||
350 | if (!gfx_compile_shader(shader, desc)) { | ||
351 | mempool_free(&gfxcore->shaders, &shader); | ||
352 | return 0; | ||
353 | } | ||
354 | ShaderCacheEntry* entry = mempool_alloc(cache); | ||
355 | *entry = (ShaderCacheEntry){.hash = hash, .shader = shader}; | ||
356 | // LOGD("Added shader with hash [%lx] to cache", hash); | ||
357 | return shader; | ||
358 | } | ||
359 | |||
360 | void gfx_destroy_shader(GfxCore* gfxcore, Shader** shader) { | ||
361 | assert(gfxcore); | ||
362 | assert(shader); | ||
363 | |||
364 | if (*shader) { | ||
365 | // Remove the shader from the cache. | ||
366 | ShaderCache* cache = &gfxcore->shader_cache; | ||
367 | ShaderCacheEntry* entry = find_shader_cache_entry(cache, *shader); | ||
368 | assert(entry); // Must be there, shaders can't go untracked. | ||
369 | mempool_free(cache, &entry); | ||
370 | |||
371 | gfx_del_shader(*shader); | ||
372 | mempool_free(&gfxcore->shaders, shader); | ||
373 | } | ||
374 | } | ||
375 | |||
376 | ShaderProgram* gfx_make_shader_program( | ||
377 | GfxCore* gfxcore, const ShaderProgramDesc* desc) { | ||
378 | assert(gfxcore); | ||
379 | assert(desc); | ||
380 | |||
381 | // Check the shader program cache first. | ||
382 | ProgramCache* cache = &gfxcore->program_cache; | ||
383 | const uint64_t hash = hash_program_desc(desc); | ||
384 | ShaderProgram* prog = find_cached_program(cache, hash); | ||
385 | if (prog) { | ||
386 | // LOGD("Found cached shader program with hash [%lx]", hash); | ||
387 | return prog; | ||
388 | } | ||
389 | |||
390 | prog = mempool_alloc(&gfxcore->shader_programs); | ||
391 | if (!gfx_build_shader_program(prog, desc)) { | ||
392 | mempool_free(&gfxcore->shader_programs, &prog); | ||
393 | return 0; | ||
394 | } | ||
395 | ShaderProgramCacheEntry* entry = mempool_alloc(cache); | ||
396 | *entry = (ShaderProgramCacheEntry){.hash = hash, .program = prog}; | ||
397 | // LOGD("Added shader program with hash [%lx] to cache", hash); | ||
398 | return prog; | ||
399 | } | ||
400 | |||
401 | void gfx_destroy_shader_program(GfxCore* gfxcore, ShaderProgram** prog) { | ||
402 | assert(gfxcore); | ||
403 | assert(prog); | ||
404 | if (*prog) { | ||
405 | // Remove the shader program from the cache. | ||
406 | ProgramCache* cache = &gfxcore->program_cache; | ||
407 | ShaderProgramCacheEntry* entry = find_program_cache_entry(cache, *prog); | ||
408 | assert(entry); // Must be there, shaders can't go untracked. | ||
409 | mempool_free(cache, &entry); | ||
410 | |||
411 | gfx_del_shader_program(*prog); | ||
412 | mempool_free(&gfxcore->shader_programs, prog); | ||
413 | } | ||
414 | } | ||