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author3gg <3gg@shellblade.net>2024-06-15 11:43:47 -0700
committer3gg <3gg@shellblade.net>2024-06-15 11:43:47 -0700
commitbc11af703e622dcc95ac337ad1a68db2d4cc16c0 (patch)
treeec2ad303bb5a9ef1983b3e2f6fe88aec25a8d4a5 /app/include
parent6dedc3c72f0772bee98a3e2dd01430603e8b2d58 (diff)
Move glad initialization to gfx-app.
Diffstat (limited to 'app/include')
-rw-r--r--app/include/gfx/app.h18
1 files changed, 13 insertions, 5 deletions
diff --git a/app/include/gfx/app.h b/app/include/gfx/app.h
index ffff4bc..3843d92 100644
--- a/app/include/gfx/app.h
+++ b/app/include/gfx/app.h
@@ -60,6 +60,10 @@ typedef enum Key {
60 KeyZ, 60 KeyZ,
61} Key; 61} Key;
62 62
63#ifdef __cplusplus
64extern "C" {
65#endif
66
63/// Create a window with an OpenGL context and run the main loop. 67/// Create a window with an OpenGL context and run the main loop.
64bool gfx_app_run(const GfxAppDesc*, const GfxAppCallbacks*); 68bool gfx_app_run(const GfxAppDesc*, const GfxAppCallbacks*);
65 69
@@ -69,6 +73,10 @@ void gfx_app_get_mouse_position(double* x, double* y);
69/// Return true if the given key is pressed. 73/// Return true if the given key is pressed.
70bool gfx_is_key_pressed(Key); 74bool gfx_is_key_pressed(Key);
71 75
76#ifdef __cplusplus
77} // extern "C"
78#endif
79
72/// Define a main function that initializes and puts the application in a loop. 80/// Define a main function that initializes and puts the application in a loop.
73/// See also: gfx_app_run(). 81/// See also: gfx_app_run().
74#define GFX_APP_MAIN(WIDTH, HEIGHT, MAX_FPS, TITLE) \ 82#define GFX_APP_MAIN(WIDTH, HEIGHT, MAX_FPS, TITLE) \
@@ -86,10 +94,10 @@ bool gfx_is_key_pressed(Key);
86 .app_state = &app_state, \ 94 .app_state = &app_state, \
87 }, \ 95 }, \
88 &(GfxAppCallbacks){ \ 96 &(GfxAppCallbacks){ \
89 .init = (GfxAppInit)app_init, \ 97 .init = (GfxAppInit)Init, \
90 .update = (GfxAppUpdate)app_update, \ 98 .shutdown = (GfxAppShutdown)Shutdown, \
91 .render = (GfxAppRender)app_render, \ 99 .update = (GfxAppUpdate)Update, \
92 .resize = (GfxAppResize)app_resize, \ 100 .render = (GfxAppRender)Render, \
93 .shutdown = (GfxAppShutdown)app_end}); \ 101 .resize = (GfxAppResize)Resize}); \
94 return 0; \ 102 return 0; \
95 } 103 }