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module;
// Include Windows.h before GLFW to avoid macro redefinition warnings.
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#define GLFW_INCLUDE_NONE // Do not include OpenGL headers.
#include <GLFW/glfw3.h>
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3native.h>
#include <cassert>
#include <cstdio>
export module dxwindow;
namespace dx {
char glfw_error[1024] = {};
void glfw_error_callback(int error, const char* description)
{
sprintf_s(glfw_error, sizeof(glfw_error),
"GLFW error %d: %s", error, description);
}
export {
class Window
{
public:
~Window()
{
if (m_window != nullptr)
{
glfwDestroyWindow(m_window);
}
}
/// Creates the window.
bool Initialise(int width, int height, const char* title)
{
// GLFW by default creates an OpenGL context with the window.
// Use GLFW_NO_API to tell it not to do so.
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
if ((m_window = glfwCreateWindow(
width, height, title, /*monitor=*/NULL, /*share=*/NULL)) == nullptr)
{
return false;
}
return true;
}
/// Returns the native window handle.
/// If the window has not been initialized, returns an invalid handle.
HWND GetWindowHandle()
{
if (!m_window)
{
return NULL;
}
return glfwGetWin32Window(m_window);
}
/// Updates the window by polling for user input.
void Update()
{
assert(m_window);
glfwPollEvents();
}
/// Returns true if the user tried to close the window, false otherwise.
bool ShouldClose() const
{
assert(m_window);
return glfwWindowShouldClose(m_window) == GLFW_TRUE;
}
private:
GLFWwindow* m_window = nullptr;
};
/// Initialise the window subsystem.
///
/// This function must be called at the start of your application before any
/// Windows are created.
bool WindowInitialise()
{
glfwSetErrorCallback(glfw_error_callback);
return glfwInit() == GLFW_TRUE;
}
/// Terminate the window subsystem.
///
/// This function should be called at the end of your application. Any existing
/// Windows are destroyed and are invalid beyond this call.
void WindowTerminate()
{
glfwTerminate();
}
/// Returns the last Window error.
const char* GetWindowError()
{
return glfw_error;
}
} // export
} // namespace dx
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