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#include <dxwindow.h>
// Include Windows.h before GLFW to avoid macro redefinition warnings.
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#define GLFW_INCLUDE_NONE // Do not include OpenGL headers.
#include <GLFW/glfw3.h>
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3native.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct Window {
GLFWwindow* glfw_window;
} Window;
static char glfw_error[1024] = {};
static void glfw_error_callback(int error, const char* description) {
sprintf_s(glfw_error, sizeof(glfw_error),
"GLFW error %d: %s", error, description);
}
bool window_global_init() {
glfwSetErrorCallback(glfw_error_callback);
return glfwInit() == GLFW_TRUE;
}
void window_global_quit() {
glfwTerminate();
}
const char* window_get_error(Window* wnd) {
assert(wnd);
return glfw_error;
}
Window* window_init(int width, int height, const char* title) {
Window* wnd = calloc(1, sizeof(Window));
if (!wnd) {
return 0;
}
// GLFW by default creates an OpenGL context with the window.
// Use GLFW_NO_API to tell it not to do so.
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
if ((wnd->glfw_window = glfwCreateWindow(
width, height, title, /*monitor=*/NULL, /*share=*/NULL)) == 0) {
free(wnd);
return 0;
}
return wnd;
}
void window_destroy(Window** ppWindow) {
assert(ppWindow);
Window* wnd = *ppWindow;
if (wnd) {
glfwDestroyWindow(wnd->glfw_window);
free(wnd);
*ppWindow = 0;
}
}
HWND window_handle(Window* wnd) {
assert(wnd);
return glfwGetWin32Window(wnd->glfw_window);
}
void window_update(Window* wnd) {
assert(wnd);
glfwPollEvents();
}
bool window_should_close(const Window* wnd) {
assert(wnd);
return glfwWindowShouldClose(wnd->glfw_window) == GLFW_TRUE;
}
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