diff options
Diffstat (limited to 'triangle/main.c')
| -rw-r--r-- | triangle/main.c | 486 |
1 files changed, 486 insertions, 0 deletions
diff --git a/triangle/main.c b/triangle/main.c new file mode 100644 index 0000000..3413fdf --- /dev/null +++ b/triangle/main.c | |||
| @@ -0,0 +1,486 @@ | |||
| 1 | #include <dxg/dxcommon.h> | ||
| 2 | #include <dxg/imm.h> | ||
| 3 | #include <dxwindow.h> | ||
| 4 | |||
| 5 | #include <assert.h> | ||
| 6 | #include <stdio.h> | ||
| 7 | |||
| 8 | #define WIDTH 1920 | ||
| 9 | #define HEIGHT 1200 | ||
| 10 | |||
| 11 | #define SWAP_CHAIN_BUFFER_COUNT 2 // Double-buffering. | ||
| 12 | #define IMM_NUM_VERTS 1024 | ||
| 13 | |||
| 14 | typedef struct D3DSettings | ||
| 15 | { | ||
| 16 | int width; | ||
| 17 | int height; | ||
| 18 | } D3DSettings; | ||
| 19 | |||
| 20 | typedef struct D3D { | ||
| 21 | Window* pWindow; | ||
| 22 | D3DSettings settings; | ||
| 23 | |||
| 24 | IDXGIFactory4* pDxgiFactory; | ||
| 25 | ID3D12Device* pDevice; | ||
| 26 | |||
| 27 | ID3D12CommandQueue* pCommandQueue; | ||
| 28 | CommandRecorder cmdRecPreamble; | ||
| 29 | CommandRecorder cmdRecPostamble; | ||
| 30 | |||
| 31 | IDXGISwapChain3* pSwapChain; | ||
| 32 | |||
| 33 | ID3D12DescriptorHeap* pRtvHeap; | ||
| 34 | ID3D12DescriptorHeap* pDsvHeap; | ||
| 35 | |||
| 36 | ID3D12Resource* pSwapChainBuffer[SWAP_CHAIN_BUFFER_COUNT]; | ||
| 37 | ID3D12Resource* pDepthStencilBuffer; | ||
| 38 | |||
| 39 | ID3D12Fence* pFence; | ||
| 40 | HANDLE fence_event; | ||
| 41 | UINT64 fence_value; | ||
| 42 | |||
| 43 | UINT rtv_descriptor_size; | ||
| 44 | UINT dsv_descriptor_size; | ||
| 45 | UINT cbv_descriptor_size; | ||
| 46 | |||
| 47 | DxgImm* pImm; | ||
| 48 | } D3D; | ||
| 49 | |||
| 50 | static D3D12_CPU_DESCRIPTOR_HANDLE d3d_get_current_back_buffer_view(const D3D* d3d) { | ||
| 51 | assert(d3d); | ||
| 52 | assert(d3d->pSwapChain); | ||
| 53 | assert(d3d->pRtvHeap); | ||
| 54 | assert(d3d->rtv_descriptor_size > 0); | ||
| 55 | D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle; | ||
| 56 | d3d->pRtvHeap->lpVtbl->GetCPUDescriptorHandleForHeapStart(d3d->pRtvHeap, &rtv_handle); | ||
| 57 | return CD3DX12_CPU_DESCRIPTOR_HANDLE( | ||
| 58 | rtv_handle, | ||
| 59 | d3d->pSwapChain->lpVtbl->GetCurrentBackBufferIndex(d3d->pSwapChain), | ||
| 60 | d3d->rtv_descriptor_size); | ||
| 61 | } | ||
| 62 | |||
| 63 | static ID3D12Resource* d3d_get_current_back_buffer(const D3D* d3d) { | ||
| 64 | assert(d3d); | ||
| 65 | assert(d3d->pSwapChain); | ||
| 66 | assert(d3d->pSwapChainBuffer); | ||
| 67 | return d3d->pSwapChainBuffer[d3d->pSwapChain->lpVtbl->GetCurrentBackBufferIndex(d3d->pSwapChain)]; | ||
| 68 | } | ||
| 69 | |||
| 70 | static D3D12_CPU_DESCRIPTOR_HANDLE d3d_get_depth_stencil_view(D3D* d3d) { | ||
| 71 | assert(d3d); | ||
| 72 | assert(d3d->pDsvHeap); | ||
| 73 | D3D12_CPU_DESCRIPTOR_HANDLE handle; | ||
| 74 | d3d->pDsvHeap->lpVtbl->GetCPUDescriptorHandleForHeapStart(d3d->pDsvHeap, &handle); | ||
| 75 | return handle; | ||
| 76 | } | ||
| 77 | |||
| 78 | /// Creates the application's swap chain. | ||
| 79 | /// | ||
| 80 | /// This method can be called multiple times to re-create the swap chain. | ||
| 81 | static void d3d_create_swap_chain(D3D* d3d, DXGI_FORMAT swapChainRtvFormat, DXGI_SAMPLE_DESC swapChainSampleDesc) { | ||
| 82 | assert(d3d); | ||
| 83 | assert(d3d->pDxgiFactory); | ||
| 84 | assert(d3d->pCommandQueue); | ||
| 85 | assert(d3d->pWindow); | ||
| 86 | |||
| 87 | SafeRelease(d3d->pSwapChain); | ||
| 88 | |||
| 89 | DXGI_SWAP_CHAIN_DESC1 desc = (DXGI_SWAP_CHAIN_DESC1){ | ||
| 90 | .Width = (UINT)(d3d->settings.width), | ||
| 91 | .Height = (UINT)(d3d->settings.height), | ||
| 92 | .Format = swapChainRtvFormat, | ||
| 93 | .SampleDesc = swapChainSampleDesc, | ||
| 94 | .BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT, | ||
| 95 | .BufferCount = SWAP_CHAIN_BUFFER_COUNT, | ||
| 96 | .SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD, | ||
| 97 | }; | ||
| 98 | IDXGISwapChain1* pSwapChain = 0; | ||
| 99 | TrapIfFailed(d3d->pDxgiFactory->lpVtbl->CreateSwapChainForHwnd( | ||
| 100 | d3d->pDxgiFactory, | ||
| 101 | (IUnknown*)d3d->pCommandQueue, // Swap chain uses queue to perform flush. | ||
| 102 | window_handle(d3d->pWindow), | ||
| 103 | &desc, | ||
| 104 | /*pFullScreenDesc=*/0, // Running in windowed mode. | ||
| 105 | /*pRestrictToOutput=*/0, | ||
| 106 | &pSwapChain)); | ||
| 107 | //TrapIfFailed(pSwapChain.As(&d3d->pSwapChain)); | ||
| 108 | d3d->pSwapChain = (IDXGISwapChain3*)pSwapChain; | ||
| 109 | } | ||
| 110 | |||
| 111 | /// Creates RTVs for all of the swap chain's buffers. | ||
| 112 | static void d3d_create_swap_chain_buffer_render_target_views(D3D* d3d) { | ||
| 113 | assert(d3d); | ||
| 114 | assert(d3d->pDevice); | ||
| 115 | assert(d3d->pSwapChain); | ||
| 116 | assert(d3d->pSwapChainBuffer); | ||
| 117 | assert(d3d->pRtvHeap); | ||
| 118 | assert(d3d->rtv_descriptor_size > 0); | ||
| 119 | |||
| 120 | // Create the new buffer views. | ||
| 121 | D3D12_CPU_DESCRIPTOR_HANDLE rtv_heap_handle; | ||
| 122 | d3d->pRtvHeap->lpVtbl->GetCPUDescriptorHandleForHeapStart(d3d->pRtvHeap, &rtv_heap_handle); | ||
| 123 | for (int i = 0; i < SWAP_CHAIN_BUFFER_COUNT; ++i) | ||
| 124 | { | ||
| 125 | TrapIfFailed(d3d->pSwapChain->lpVtbl->GetBuffer( | ||
| 126 | d3d->pSwapChain, i, &IID_ID3D12Resource, &d3d->pSwapChainBuffer[i])); | ||
| 127 | |||
| 128 | d3d->pDevice->lpVtbl->CreateRenderTargetView( | ||
| 129 | d3d->pDevice, d3d->pSwapChainBuffer[i], /*pDesc=*/0, rtv_heap_handle); | ||
| 130 | |||
| 131 | rtv_heap_handle = OFFSET_HANDLE(rtv_heap_handle, 1, d3d->rtv_descriptor_size); | ||
| 132 | } | ||
| 133 | } | ||
| 134 | |||
| 135 | /// Creates a depth/stencil buffer and its view. | ||
| 136 | static void d3d_create_depth_stencil_buffer_and_view(D3D* d3d) { | ||
| 137 | assert(d3d); | ||
| 138 | assert(d3d->pDevice); | ||
| 139 | |||
| 140 | const D3D12_RESOURCE_DESC depth_stencil_desc = (D3D12_RESOURCE_DESC){ | ||
| 141 | .Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D, | ||
| 142 | .Alignment = 0, | ||
| 143 | .Width = (UINT64)(d3d->settings.width), | ||
| 144 | .Height = (UINT)(d3d->settings.height), | ||
| 145 | .DepthOrArraySize = 1, | ||
| 146 | .MipLevels = 1, | ||
| 147 | .Format = DXGI_FORMAT_D24_UNORM_S8_UINT, | ||
| 148 | .SampleDesc = (DXGI_SAMPLE_DESC){ | ||
| 149 | .Count = 1, | ||
| 150 | .Quality = 0, | ||
| 151 | }, | ||
| 152 | .Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 153 | .Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL, | ||
| 154 | }; | ||
| 155 | const D3D12_CLEAR_VALUE opt_clear_value = (D3D12_CLEAR_VALUE){ | ||
| 156 | .Format = depth_stencil_desc.Format, | ||
| 157 | .DepthStencil = (D3D12_DEPTH_STENCIL_VALUE){ | ||
| 158 | .Depth = 1.0f, | ||
| 159 | .Stencil = 0, | ||
| 160 | }, | ||
| 161 | }; | ||
| 162 | const D3D12_HEAP_PROPERTIES depth_stencil_heap_properties = (D3D12_HEAP_PROPERTIES){ | ||
| 163 | .Type = D3D12_HEAP_TYPE_DEFAULT, | ||
| 164 | .CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN, | ||
| 165 | .MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN, | ||
| 166 | .CreationNodeMask = 1, | ||
| 167 | .VisibleNodeMask = 1, | ||
| 168 | }; | ||
| 169 | TrapIfFailed(d3d->pDevice->lpVtbl->CreateCommittedResource( | ||
| 170 | d3d->pDevice, | ||
| 171 | &depth_stencil_heap_properties, | ||
| 172 | D3D12_HEAP_FLAG_NONE, | ||
| 173 | &depth_stencil_desc, | ||
| 174 | D3D12_RESOURCE_STATE_COMMON, | ||
| 175 | &opt_clear_value, | ||
| 176 | &IID_ID3D12Resource, | ||
| 177 | &d3d->pDepthStencilBuffer)); | ||
| 178 | |||
| 179 | d3d->pDevice->lpVtbl->CreateDepthStencilView( | ||
| 180 | d3d->pDevice, | ||
| 181 | d3d->pDepthStencilBuffer, | ||
| 182 | /*pDesc=*/0, | ||
| 183 | d3d_get_depth_stencil_view(d3d)); | ||
| 184 | } | ||
| 185 | |||
| 186 | /// Creates RTV and DSV descriptor heaps. | ||
| 187 | static void d3d_create_descriptor_heaps(D3D* d3d) { | ||
| 188 | assert(d3d); | ||
| 189 | assert(d3d->pDevice); | ||
| 190 | |||
| 191 | // The RTV heap must hold as many descriptors as we have buffers in the | ||
| 192 | // swap chain. | ||
| 193 | const D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc = (D3D12_DESCRIPTOR_HEAP_DESC){ | ||
| 194 | .Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV, | ||
| 195 | .NumDescriptors = SWAP_CHAIN_BUFFER_COUNT, | ||
| 196 | .Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE, | ||
| 197 | .NodeMask = 0, | ||
| 198 | }; | ||
| 199 | TrapIfFailed(d3d->pDevice->lpVtbl->CreateDescriptorHeap( | ||
| 200 | d3d->pDevice, &rtv_heap_desc, &IID_ID3D12DescriptorHeap, &d3d->pRtvHeap)); | ||
| 201 | |||
| 202 | // For the depth/stencil buffer, we just need one view. | ||
| 203 | const D3D12_DESCRIPTOR_HEAP_DESC dsv_heap_desc = (D3D12_DESCRIPTOR_HEAP_DESC){ | ||
| 204 | .Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV, | ||
| 205 | .NumDescriptors = 1, | ||
| 206 | .Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE, | ||
| 207 | .NodeMask = 0, | ||
| 208 | }; | ||
| 209 | TrapIfFailed(d3d->pDevice->lpVtbl->CreateDescriptorHeap( | ||
| 210 | d3d->pDevice, &dsv_heap_desc, &IID_ID3D12DescriptorHeap, &d3d->pDsvHeap)); | ||
| 211 | } | ||
| 212 | |||
| 213 | static void d3d_init(D3D* d3d, Window* pWindow, const D3DSettings* pSettings) { | ||
| 214 | assert(d3d); | ||
| 215 | assert(pWindow); | ||
| 216 | assert(pSettings); | ||
| 217 | |||
| 218 | d3d->pWindow = pWindow; | ||
| 219 | d3d->settings = *pSettings; | ||
| 220 | |||
| 221 | UINT dxgiFactoryFlags = 0; | ||
| 222 | #ifndef NDEBUG | ||
| 223 | ID3D12Debug* pDebug = NULL; | ||
| 224 | TrapIfFailed(D3D12GetDebugInterface(&IID_ID3D12Debug, (&pDebug))); | ||
| 225 | pDebug->lpVtbl->EnableDebugLayer(pDebug); | ||
| 226 | dxgiFactoryFlags |= DXGI_CREATE_FACTORY_DEBUG; | ||
| 227 | #endif | ||
| 228 | TrapIfFailed(CreateDXGIFactory2( | ||
| 229 | dxgiFactoryFlags, &IID_IDXGIFactory4, &d3d->pDxgiFactory)); | ||
| 230 | |||
| 231 | // Prevent Alt+Enter from going into fullscreen. | ||
| 232 | TrapIfFailed(d3d->pDxgiFactory->lpVtbl->MakeWindowAssociation( | ||
| 233 | d3d->pDxgiFactory, | ||
| 234 | window_handle(d3d->pWindow), | ||
| 235 | DXGI_MWA_NO_ALT_ENTER)); | ||
| 236 | |||
| 237 | TrapIfFailed(D3D12CreateDevice( | ||
| 238 | /*pAdapter=*/0, // Default adapter. | ||
| 239 | D3D_FEATURE_LEVEL_11_0, | ||
| 240 | &IID_ID3D12Device, | ||
| 241 | &d3d->pDevice)); | ||
| 242 | |||
| 243 | d3d->rtv_descriptor_size = d3d->pDevice->lpVtbl->GetDescriptorHandleIncrementSize( | ||
| 244 | d3d->pDevice, | ||
| 245 | D3D12_DESCRIPTOR_HEAP_TYPE_RTV); | ||
| 246 | d3d->dsv_descriptor_size = d3d->pDevice->lpVtbl->GetDescriptorHandleIncrementSize( | ||
| 247 | d3d->pDevice, | ||
| 248 | D3D12_DESCRIPTOR_HEAP_TYPE_DSV); | ||
| 249 | d3d->cbv_descriptor_size = d3d->pDevice->lpVtbl->GetDescriptorHandleIncrementSize( | ||
| 250 | d3d->pDevice, | ||
| 251 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); | ||
| 252 | |||
| 253 | const D3D12_COMMAND_QUEUE_DESC queue_desc = (D3D12_COMMAND_QUEUE_DESC){ | ||
| 254 | .Type = D3D12_COMMAND_LIST_TYPE_DIRECT, | ||
| 255 | .Flags = D3D12_COMMAND_QUEUE_FLAG_NONE, | ||
| 256 | }; | ||
| 257 | TrapIfFailed(d3d->pDevice->lpVtbl->CreateCommandQueue( | ||
| 258 | d3d->pDevice, | ||
| 259 | &queue_desc, | ||
| 260 | &IID_ID3D12CommandQueue, | ||
| 261 | &d3d->pCommandQueue)); | ||
| 262 | |||
| 263 | TrapIfFailed(dxg_cmdrec_init(&d3d->cmdRecPreamble, d3d->pDevice)); | ||
| 264 | TrapIfFailed(dxg_cmdrec_init(&d3d->cmdRecPostamble, d3d->pDevice)); | ||
| 265 | |||
| 266 | d3d_create_descriptor_heaps(d3d); | ||
| 267 | |||
| 268 | const DXGI_FORMAT swapChainRtvFormat = DXGI_FORMAT_R8G8B8A8_UNORM; | ||
| 269 | const DXGI_SAMPLE_DESC swapChainSampleDesc = { | ||
| 270 | .Count = 1, | ||
| 271 | .Quality = 0, | ||
| 272 | }; | ||
| 273 | |||
| 274 | d3d_create_swap_chain(d3d, swapChainRtvFormat, swapChainSampleDesc); | ||
| 275 | d3d_create_swap_chain_buffer_render_target_views(d3d); | ||
| 276 | d3d_create_depth_stencil_buffer_and_view(d3d); | ||
| 277 | |||
| 278 | TrapIfFailed(d3d->pDevice->lpVtbl->CreateFence( | ||
| 279 | d3d->pDevice, | ||
| 280 | d3d->fence_value, | ||
| 281 | D3D12_FENCE_FLAG_NONE, | ||
| 282 | &IID_ID3D12Fence, | ||
| 283 | &d3d->pFence)); | ||
| 284 | |||
| 285 | if ((d3d->fence_event = CreateEvent(NULL, FALSE, FALSE, NULL)) == NULL) { | ||
| 286 | TrapIfFailed(HRESULT_FROM_WIN32(GetLastError())); | ||
| 287 | } | ||
| 288 | |||
| 289 | d3d->pImm = dxg_imm_init( | ||
| 290 | d3d->pDevice, d3d->pCommandQueue, swapChainRtvFormat, swapChainSampleDesc, IMM_NUM_VERTS); | ||
| 291 | } | ||
| 292 | |||
| 293 | void d3d_destroy(D3D* d3d) { | ||
| 294 | assert(d3d); | ||
| 295 | dxg_imm_destroy(&d3d->pImm); | ||
| 296 | dxg_cmdrec_destroy(&d3d->cmdRecPreamble); | ||
| 297 | dxg_cmdrec_destroy(&d3d->cmdRecPostamble); | ||
| 298 | SafeRelease(d3d->pCommandQueue); | ||
| 299 | // Swap chain buffers are owned by the swap chain. | ||
| 300 | SafeRelease(d3d->pDepthStencilBuffer); | ||
| 301 | SafeRelease(d3d->pSwapChain); | ||
| 302 | SafeRelease(d3d->pRtvHeap); | ||
| 303 | SafeRelease(d3d->pDsvHeap); | ||
| 304 | SafeRelease(d3d->pFence); | ||
| 305 | SafeRelease(d3d->pDevice); | ||
| 306 | SafeRelease(d3d->pDxgiFactory); | ||
| 307 | CloseHandle(d3d->fence_event); | ||
| 308 | } | ||
| 309 | |||
| 310 | static void d3d_populate_command_lists(D3D* d3d) { | ||
| 311 | assert(d3d); | ||
| 312 | assert(d3d->cmdRecPreamble.pCmdAllocator); | ||
| 313 | assert(d3d->cmdRecPreamble.pCmdList); | ||
| 314 | assert(d3d->cmdRecPostamble.pCmdAllocator); | ||
| 315 | assert(d3d->cmdRecPostamble.pCmdList); | ||
| 316 | |||
| 317 | dxg_cmdrec_reset(&d3d->cmdRecPreamble); | ||
| 318 | dxg_cmdrec_reset(&d3d->cmdRecPostamble); | ||
| 319 | ID3D12GraphicsCommandList* pCmdListPre = d3d->cmdRecPreamble.pCmdList; | ||
| 320 | ID3D12GraphicsCommandList* pCmdListPost = d3d->cmdRecPostamble.pCmdList; | ||
| 321 | |||
| 322 | // Indicate that we intend to use the back buffer as a render target and | ||
| 323 | // depth/stencil for writing. | ||
| 324 | const D3D12_RESOURCE_BARRIER render_barriers[] = { | ||
| 325 | CD3DX12_RESOURCE_BARRIER_Transition( | ||
| 326 | d3d_get_current_back_buffer(d3d), | ||
| 327 | D3D12_RESOURCE_STATE_PRESENT, | ||
| 328 | D3D12_RESOURCE_STATE_RENDER_TARGET), | ||
| 329 | CD3DX12_RESOURCE_BARRIER_Transition( | ||
| 330 | d3d->pDepthStencilBuffer, | ||
| 331 | D3D12_RESOURCE_STATE_PRESENT, | ||
| 332 | D3D12_RESOURCE_STATE_DEPTH_WRITE) | ||
| 333 | }; | ||
| 334 | pCmdListPre->lpVtbl->ResourceBarrier(pCmdListPre, COUNTOF(render_barriers), render_barriers); | ||
| 335 | |||
| 336 | // Clear the render target. | ||
| 337 | const float clear_colour[] = { 0.0f, 0.502f, 0.494f, 0.0f }; | ||
| 338 | pCmdListPre->lpVtbl->ClearRenderTargetView( | ||
| 339 | pCmdListPre, | ||
| 340 | d3d_get_current_back_buffer_view(d3d), | ||
| 341 | clear_colour, | ||
| 342 | 0, // Number of rectangles in the following array. | ||
| 343 | 0); // No rectangles; clear the entire resource. | ||
| 344 | |||
| 345 | // Clear the depth/stencil buffer. | ||
| 346 | pCmdListPre->lpVtbl->ClearDepthStencilView( | ||
| 347 | pCmdListPre, | ||
| 348 | d3d_get_depth_stencil_view(d3d), | ||
| 349 | D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAG_STENCIL, | ||
| 350 | 1.0f, // Depth. | ||
| 351 | 0, // Stencil. | ||
| 352 | 0, // Number of rectangles in the following array. | ||
| 353 | 0); // No rectangles; clear the entire resource view. | ||
| 354 | |||
| 355 | // Indicate that we now intend to use the back buffer and depth/stencil | ||
| 356 | // buffer to present. | ||
| 357 | const D3D12_RESOURCE_BARRIER present_barriers[] = { | ||
| 358 | CD3DX12_RESOURCE_BARRIER_Transition( | ||
| 359 | d3d_get_current_back_buffer(d3d), | ||
| 360 | D3D12_RESOURCE_STATE_RENDER_TARGET, | ||
| 361 | D3D12_RESOURCE_STATE_PRESENT), | ||
| 362 | CD3DX12_RESOURCE_BARRIER_Transition( | ||
| 363 | d3d->pDepthStencilBuffer, | ||
| 364 | D3D12_RESOURCE_STATE_DEPTH_WRITE, | ||
| 365 | D3D12_RESOURCE_STATE_PRESENT) | ||
| 366 | }; | ||
| 367 | pCmdListPost->lpVtbl->ResourceBarrier(pCmdListPost, COUNTOF(present_barriers), present_barriers); | ||
| 368 | |||
| 369 | // A command list must be closed before it can be executed. | ||
| 370 | TrapIfFailed(pCmdListPre->lpVtbl->Close(pCmdListPre)); | ||
| 371 | TrapIfFailed(pCmdListPost->lpVtbl->Close(pCmdListPost)); | ||
| 372 | } | ||
| 373 | |||
| 374 | static void d3d_wait_for_previous_frame(D3D* d3d) { | ||
| 375 | assert(d3d); | ||
| 376 | assert(d3d->pFence); | ||
| 377 | assert(d3d->pCommandQueue); | ||
| 378 | |||
| 379 | // Advance the fence value to mark commands up to this fence point. | ||
| 380 | d3d->fence_value++; | ||
| 381 | |||
| 382 | // The command queue will signal the new fence value when all commands up to | ||
| 383 | // this point have finished execution. | ||
| 384 | TrapIfFailed(d3d->pCommandQueue->lpVtbl->Signal( | ||
| 385 | d3d->pCommandQueue, d3d->pFence, d3d->fence_value)); | ||
| 386 | |||
| 387 | // Wait for commands to finish execution. | ||
| 388 | // It is possible that execution has already finished by the time we | ||
| 389 | // get here, so first check the fence's completed value. | ||
| 390 | if (d3d->pFence->lpVtbl->GetCompletedValue(d3d->pFence) < d3d->fence_value) { | ||
| 391 | // Commands are still being executed. Configure a Windows event | ||
| 392 | // and wait for it. The event fires when the commands have finished | ||
| 393 | // execution. | ||
| 394 | |||
| 395 | // Indicate that |fence_event| is to be fired when |fence| | ||
| 396 | // reaches the new fence value. | ||
| 397 | TrapIfFailed(d3d->pFence->lpVtbl->SetEventOnCompletion( | ||
| 398 | d3d->pFence, d3d->fence_value, d3d->fence_event)); | ||
| 399 | |||
| 400 | // Will wake up when the fence takes on the new fence value. | ||
| 401 | WaitForSingleObject(d3d->fence_event, INFINITE); | ||
| 402 | } | ||
| 403 | } | ||
| 404 | |||
| 405 | static void d3d_render(D3D* d3d) { | ||
| 406 | assert(d3d); | ||
| 407 | assert(d3d->pCommandQueue); | ||
| 408 | assert(d3d->pSwapChain); | ||
| 409 | |||
| 410 | const D3D12_VIEWPORT viewport = { | ||
| 411 | .TopLeftX = 0, | ||
| 412 | .TopLeftY = 0, | ||
| 413 | .Width = WIDTH, | ||
| 414 | .Height = HEIGHT, | ||
| 415 | .MinDepth = 0.0f, | ||
| 416 | .MaxDepth = 1.0f | ||
| 417 | }; | ||
| 418 | const D3D12_RECT scissor = { | ||
| 419 | .bottom = HEIGHT, | ||
| 420 | .left = 0, | ||
| 421 | .right = WIDTH, | ||
| 422 | .top = 0, | ||
| 423 | }; | ||
| 424 | const D3D12_CPU_DESCRIPTOR_HANDLE hBackBufferView = d3d_get_current_back_buffer_view(d3d); | ||
| 425 | const D3D12_CPU_DESCRIPTOR_HANDLE hDepthStencilView = d3d_get_depth_stencil_view(d3d); | ||
| 426 | |||
| 427 | d3d_populate_command_lists(d3d); // Preamble and postamble. | ||
| 428 | |||
| 429 | // Preamble. | ||
| 430 | ID3D12CommandList* preamble[] = { (ID3D12CommandList*)d3d->cmdRecPreamble.pCmdList }; | ||
| 431 | d3d->pCommandQueue->lpVtbl->ExecuteCommandLists( | ||
| 432 | d3d->pCommandQueue, COUNTOF(preamble), preamble); | ||
| 433 | |||
| 434 | // Draw. | ||
| 435 | const float o = 0.1f; | ||
| 436 | const float triangle[] = { | ||
| 437 | -1+o, -1+o, 0, | ||
| 438 | 0, 1-o, 0, | ||
| 439 | +1-o, -1+o, 0, | ||
| 440 | }; | ||
| 441 | dxg_imm_set_graphics_state(d3d->pImm, &viewport, hBackBufferView, hDepthStencilView); | ||
| 442 | dxg_imm_draw_triangles(d3d->pImm, triangle, 1); | ||
| 443 | dxg_imm_flush(d3d->pImm); | ||
| 444 | |||
| 445 | // Postamble. | ||
| 446 | ID3D12CommandList* postamble[] = { (ID3D12CommandList*)d3d->cmdRecPostamble.pCmdList }; | ||
| 447 | d3d->pCommandQueue->lpVtbl->ExecuteCommandLists( | ||
| 448 | d3d->pCommandQueue, COUNTOF(postamble), postamble); | ||
| 449 | |||
| 450 | TrapIfFailed(d3d->pSwapChain->lpVtbl->Present( | ||
| 451 | d3d->pSwapChain, /*SyncInterval=*/1, /*Flags=*/0)); | ||
| 452 | |||
| 453 | // It is not efficient to wait for the frame to complete here, but it | ||
| 454 | // is simple and sufficient for this application. | ||
| 455 | d3d_wait_for_previous_frame(d3d); | ||
| 456 | } | ||
| 457 | |||
| 458 | int main(int argc, const char** argv) { | ||
| 459 | const D3DSettings settings = (D3DSettings){ | ||
| 460 | .width = WIDTH, | ||
| 461 | .height = HEIGHT, | ||
| 462 | }; | ||
| 463 | |||
| 464 | if (!window_global_init()) { | ||
| 465 | TRAP("Failed to initialise the window subsystem"); | ||
| 466 | } | ||
| 467 | |||
| 468 | Window* window = window_init(settings.width, settings.height, "D3D Application"); | ||
| 469 | if (!window) { | ||
| 470 | TRAP(window_get_error()); | ||
| 471 | } | ||
| 472 | |||
| 473 | D3D d3d = {0}; | ||
| 474 | d3d_init(&d3d, window, &settings); | ||
| 475 | |||
| 476 | while (!window_should_close(window)) | ||
| 477 | { | ||
| 478 | window_update(window); | ||
| 479 | d3d_render(&d3d); | ||
| 480 | Sleep(10); | ||
| 481 | } | ||
| 482 | |||
| 483 | d3d_destroy(&d3d); | ||
| 484 | window_global_quit(); | ||
| 485 | return 0; | ||
| 486 | } | ||
