diff options
Diffstat (limited to 'contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_render_pass.h')
| -rw-r--r-- | contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_render_pass.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_render_pass.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_render_pass.h new file mode 100644 index 0000000..c88fbdf --- /dev/null +++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_render_pass.h | |||
| @@ -0,0 +1,105 @@ | |||
| 1 | //********************************************************* | ||
| 2 | // | ||
| 3 | // Copyright (c) Microsoft Corporation. | ||
| 4 | // Licensed under the MIT License (MIT). | ||
| 5 | // | ||
| 6 | //********************************************************* | ||
| 7 | |||
| 8 | #pragma once | ||
| 9 | |||
| 10 | #ifndef __cplusplus | ||
| 11 | #error D3DX12 requires C++ | ||
| 12 | #endif | ||
| 13 | |||
| 14 | #include "d3d12.h" | ||
| 15 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) | ||
| 16 | inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept | ||
| 17 | { | ||
| 18 | return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); | ||
| 19 | } | ||
| 20 | |||
| 21 | inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept | ||
| 22 | { | ||
| 23 | return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); | ||
| 24 | } | ||
| 25 | |||
| 26 | inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept | ||
| 27 | { | ||
| 28 | return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); | ||
| 29 | } | ||
| 30 | #endif | ||
| 31 | |||
| 32 | inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept | ||
| 33 | { | ||
| 34 | return a.ClearValue == b.ClearValue; | ||
| 35 | } | ||
| 36 | |||
| 37 | inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept | ||
| 38 | { | ||
| 39 | if (a.pSrcResource != b.pSrcResource) return false; | ||
| 40 | if (a.pDstResource != b.pDstResource) return false; | ||
| 41 | if (a.SubresourceCount != b.SubresourceCount) return false; | ||
| 42 | if (a.Format != b.Format) return false; | ||
| 43 | if (a.ResolveMode != b.ResolveMode) return false; | ||
| 44 | if (a.PreserveResolveSource != b.PreserveResolveSource) return false; | ||
| 45 | return true; | ||
| 46 | } | ||
| 47 | |||
| 48 | inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept | ||
| 49 | { | ||
| 50 | if (a.Type != b.Type) return false; | ||
| 51 | switch (a.Type) | ||
| 52 | { | ||
| 53 | case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR: | ||
| 54 | if (!(a.Clear == b.Clear)) return false; | ||
| 55 | break; | ||
| 56 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) | ||
| 57 | case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER: | ||
| 58 | case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV: | ||
| 59 | case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV: | ||
| 60 | if (!(a.PreserveLocal == b.PreserveLocal)) return false; | ||
| 61 | break; | ||
| 62 | #endif | ||
| 63 | default: | ||
| 64 | break; | ||
| 65 | } | ||
| 66 | return true; | ||
| 67 | } | ||
| 68 | |||
| 69 | inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a, const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept | ||
| 70 | { | ||
| 71 | if (a.Type != b.Type) return false; | ||
| 72 | switch (a.Type) | ||
| 73 | { | ||
| 74 | case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE: | ||
| 75 | if (!(a.Resolve == b.Resolve)) return false; | ||
| 76 | break; | ||
| 77 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) | ||
| 78 | case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER: | ||
| 79 | case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV: | ||
| 80 | case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV: | ||
| 81 | if (!(a.PreserveLocal == b.PreserveLocal)) return false; | ||
| 82 | break; | ||
| 83 | #endif | ||
| 84 | default: | ||
| 85 | break; | ||
| 86 | } | ||
| 87 | return true; | ||
| 88 | } | ||
| 89 | |||
| 90 | inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept | ||
| 91 | { | ||
| 92 | if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; | ||
| 93 | if (!(a.BeginningAccess == b.BeginningAccess)) return false; | ||
| 94 | if (!(a.EndingAccess == b.EndingAccess)) return false; | ||
| 95 | return true; | ||
| 96 | } | ||
| 97 | inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept | ||
| 98 | { | ||
| 99 | if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; | ||
| 100 | if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false; | ||
| 101 | if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false; | ||
| 102 | if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false; | ||
| 103 | if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false; | ||
| 104 | return true; | ||
| 105 | } | ||
