diff options
Diffstat (limited to 'contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_pipeline_state_stream.h')
| -rw-r--r-- | contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_pipeline_state_stream.h | 1718 |
1 files changed, 1718 insertions, 0 deletions
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_pipeline_state_stream.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_pipeline_state_stream.h new file mode 100644 index 0000000..456583b --- /dev/null +++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_pipeline_state_stream.h | |||
| @@ -0,0 +1,1718 @@ | |||
| 1 | //********************************************************* | ||
| 2 | // | ||
| 3 | // Copyright (c) Microsoft Corporation. | ||
| 4 | // Licensed under the MIT License (MIT). | ||
| 5 | // | ||
| 6 | //********************************************************* | ||
| 7 | |||
| 8 | #pragma once | ||
| 9 | |||
| 10 | #ifndef __cplusplus | ||
| 11 | #error D3DX12 requires C++ | ||
| 12 | #endif | ||
| 13 | |||
| 14 | #include "d3dx12_default.h" | ||
| 15 | #include "d3d12.h" | ||
| 16 | #include "d3dx12_core.h" | ||
| 17 | |||
| 18 | //------------------------------------------------------------------------------------------------ | ||
| 19 | // Pipeline State Stream Helpers | ||
| 20 | //------------------------------------------------------------------------------------------------ | ||
| 21 | |||
| 22 | //------------------------------------------------------------------------------------------------ | ||
| 23 | // Stream Subobjects, i.e. elements of a stream | ||
| 24 | |||
| 25 | struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } }; | ||
| 26 | struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } }; | ||
| 27 | |||
| 28 | #ifdef _MSC_VER | ||
| 29 | #pragma warning(push) | ||
| 30 | #pragma warning(disable : 4324) | ||
| 31 | #endif | ||
| 32 | template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType> | ||
| 33 | class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT | ||
| 34 | { | ||
| 35 | private: | ||
| 36 | D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType; | ||
| 37 | InnerStructType pssInner; | ||
| 38 | public: | ||
| 39 | CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {} | ||
| 40 | CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {} | ||
| 41 | CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; } | ||
| 42 | operator InnerStructType const&() const noexcept { return pssInner; } | ||
| 43 | operator InnerStructType&() noexcept { return pssInner; } | ||
| 44 | InnerStructType* operator&() noexcept { return &pssInner; } | ||
| 45 | InnerStructType const* operator&() const noexcept { return &pssInner; } | ||
| 46 | }; | ||
| 47 | #ifdef _MSC_VER | ||
| 48 | #pragma warning(pop) | ||
| 49 | #endif | ||
| 50 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS; | ||
| 51 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK; | ||
| 52 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE; | ||
| 53 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT; | ||
| 54 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE; | ||
| 55 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY; | ||
| 56 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS; | ||
| 57 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS; | ||
| 58 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT; | ||
| 59 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS; | ||
| 60 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS; | ||
| 61 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS; | ||
| 62 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS; | ||
| 63 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS; | ||
| 64 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS; | ||
| 65 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC; | ||
| 66 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL; | ||
| 67 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1; | ||
| 68 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) | ||
| 69 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2; | ||
| 70 | #endif | ||
| 71 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT; | ||
| 72 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER; | ||
| 73 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) | ||
| 74 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1; | ||
| 75 | #endif | ||
| 76 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) | ||
| 77 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2; | ||
| 78 | #endif | ||
| 79 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS; | ||
| 80 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC; | ||
| 81 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK; | ||
| 82 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO; | ||
| 83 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING; | ||
| 84 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) | ||
| 85 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_SERIALIZED_ROOT_SIGNATURE; | ||
| 86 | #endif | ||
| 87 | |||
| 88 | //------------------------------------------------------------------------------------------------ | ||
| 89 | // Stream Parser Helpers | ||
| 90 | |||
| 91 | struct ID3DX12PipelineParserCallbacks | ||
| 92 | { | ||
| 93 | // Subobject Callbacks | ||
| 94 | virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {} | ||
| 95 | virtual void NodeMaskCb(UINT) {} | ||
| 96 | virtual void RootSignatureCb(ID3D12RootSignature*) {} | ||
| 97 | virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {} | ||
| 98 | virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {} | ||
| 99 | virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {} | ||
| 100 | virtual void VSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 101 | virtual void GSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 102 | virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {} | ||
| 103 | virtual void HSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 104 | virtual void DSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 105 | virtual void PSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 106 | virtual void CSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 107 | virtual void ASCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 108 | virtual void MSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 109 | virtual void BlendStateCb(const D3D12_BLEND_DESC&) {} | ||
| 110 | virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {} | ||
| 111 | virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {} | ||
| 112 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) | ||
| 113 | virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {} | ||
| 114 | #endif | ||
| 115 | virtual void DSVFormatCb(DXGI_FORMAT) {} | ||
| 116 | virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {} | ||
| 117 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) | ||
| 118 | virtual void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1&) {} | ||
| 119 | #endif | ||
| 120 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) | ||
| 121 | virtual void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2&) {} | ||
| 122 | #endif | ||
| 123 | virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {} | ||
| 124 | virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {} | ||
| 125 | virtual void SampleMaskCb(UINT) {} | ||
| 126 | virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {} | ||
| 127 | virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {} | ||
| 128 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) | ||
| 129 | virtual void SerializedRootSignatureCb(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC&) {} | ||
| 130 | #endif | ||
| 131 | |||
| 132 | // Error Callbacks | ||
| 133 | virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {} | ||
| 134 | virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {} | ||
| 135 | virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {} | ||
| 136 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613) | ||
| 137 | virtual void FinalizeCb() {} | ||
| 138 | #endif | ||
| 139 | |||
| 140 | virtual ~ID3DX12PipelineParserCallbacks() = default; | ||
| 141 | }; | ||
| 142 | |||
| 143 | struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC | ||
| 144 | { | ||
| 145 | ID3D12RootSignature* pRootSignature; | ||
| 146 | D3D12_SHADER_BYTECODE AS; | ||
| 147 | D3D12_SHADER_BYTECODE MS; | ||
| 148 | D3D12_SHADER_BYTECODE PS; | ||
| 149 | D3D12_BLEND_DESC BlendState; | ||
| 150 | UINT SampleMask; | ||
| 151 | D3D12_RASTERIZER_DESC RasterizerState; | ||
| 152 | D3D12_DEPTH_STENCIL_DESC DepthStencilState; | ||
| 153 | D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; | ||
| 154 | UINT NumRenderTargets; | ||
| 155 | DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ]; | ||
| 156 | DXGI_FORMAT DSVFormat; | ||
| 157 | DXGI_SAMPLE_DESC SampleDesc; | ||
| 158 | UINT NodeMask; | ||
| 159 | D3D12_CACHED_PIPELINE_STATE CachedPSO; | ||
| 160 | D3D12_PIPELINE_STATE_FLAGS Flags; | ||
| 161 | }; | ||
| 162 | |||
| 163 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) | ||
| 164 | struct CD3DX12_PIPELINE_STATE_STREAM6 | ||
| 165 | { | ||
| 166 | CD3DX12_PIPELINE_STATE_STREAM6() = default; | ||
| 167 | // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC | ||
| 168 | CD3DX12_PIPELINE_STATE_STREAM6(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 169 | : Flags(Desc.Flags) | ||
| 170 | , NodeMask(Desc.NodeMask) | ||
| 171 | , pRootSignature(Desc.pRootSignature) | ||
| 172 | , InputLayout(Desc.InputLayout) | ||
| 173 | , IBStripCutValue(Desc.IBStripCutValue) | ||
| 174 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 175 | , VS(Desc.VS) | ||
| 176 | , GS(Desc.GS) | ||
| 177 | , StreamOutput(Desc.StreamOutput) | ||
| 178 | , HS(Desc.HS) | ||
| 179 | , DS(Desc.DS) | ||
| 180 | , PS(Desc.PS) | ||
| 181 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 182 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) | ||
| 183 | , DSVFormat(Desc.DSVFormat) | ||
| 184 | , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState)) | ||
| 185 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 186 | , SampleDesc(Desc.SampleDesc) | ||
| 187 | , SampleMask(Desc.SampleMask) | ||
| 188 | , CachedPSO(Desc.CachedPSO) | ||
| 189 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 190 | , SerializedRootSignature(CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT())) | ||
| 191 | { | ||
| 192 | } | ||
| 193 | CD3DX12_PIPELINE_STATE_STREAM6(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 194 | : Flags(Desc.Flags) | ||
| 195 | , NodeMask(Desc.NodeMask) | ||
| 196 | , pRootSignature(Desc.pRootSignature) | ||
| 197 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 198 | , PS(Desc.PS) | ||
| 199 | , AS(Desc.AS) | ||
| 200 | , MS(Desc.MS) | ||
| 201 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 202 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) | ||
| 203 | , DSVFormat(Desc.DSVFormat) | ||
| 204 | , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState)) | ||
| 205 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 206 | , SampleDesc(Desc.SampleDesc) | ||
| 207 | , SampleMask(Desc.SampleMask) | ||
| 208 | , CachedPSO(Desc.CachedPSO) | ||
| 209 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 210 | , SerializedRootSignature(CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT())) | ||
| 211 | { | ||
| 212 | } | ||
| 213 | CD3DX12_PIPELINE_STATE_STREAM6(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 214 | : Flags(Desc.Flags) | ||
| 215 | , NodeMask(Desc.NodeMask) | ||
| 216 | , pRootSignature(Desc.pRootSignature) | ||
| 217 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
| 218 | , CachedPSO(Desc.CachedPSO) | ||
| 219 | , SerializedRootSignature(CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT())) | ||
| 220 | { | ||
| 221 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false; | ||
| 222 | } | ||
| 223 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 224 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 225 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 226 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
| 227 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
| 228 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
| 229 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
| 230 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
| 231 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
| 232 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
| 233 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
| 234 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 235 | CD3DX12_PIPELINE_STATE_STREAM_AS AS; | ||
| 236 | CD3DX12_PIPELINE_STATE_STREAM_MS MS; | ||
| 237 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
| 238 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 239 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState; | ||
| 240 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 241 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState; | ||
| 242 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 243 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 244 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 245 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 246 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
| 247 | CD3DX12_PIPELINE_STATE_STREAM_SERIALIZED_ROOT_SIGNATURE SerializedRootSignature; | ||
| 248 | |||
| 249 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
| 250 | { | ||
| 251 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
| 252 | D.Flags = this->Flags; | ||
| 253 | D.NodeMask = this->NodeMask; | ||
| 254 | D.pRootSignature = this->pRootSignature; | ||
| 255 | D.InputLayout = this->InputLayout; | ||
| 256 | D.IBStripCutValue = this->IBStripCutValue; | ||
| 257 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
| 258 | D.VS = this->VS; | ||
| 259 | D.GS = this->GS; | ||
| 260 | D.StreamOutput = this->StreamOutput; | ||
| 261 | D.HS = this->HS; | ||
| 262 | D.DS = this->DS; | ||
| 263 | D.PS = this->PS; | ||
| 264 | D.BlendState = this->BlendState; | ||
| 265 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState)); | ||
| 266 | D.DSVFormat = this->DSVFormat; | ||
| 267 | D.RasterizerState = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState)); | ||
| 268 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 269 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 270 | D.SampleDesc = this->SampleDesc; | ||
| 271 | D.SampleMask = this->SampleMask; | ||
| 272 | D.CachedPSO = this->CachedPSO; | ||
| 273 | return D; | ||
| 274 | } | ||
| 275 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
| 276 | { | ||
| 277 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
| 278 | D.Flags = this->Flags; | ||
| 279 | D.NodeMask = this->NodeMask; | ||
| 280 | D.pRootSignature = this->pRootSignature; | ||
| 281 | D.CS = this->CS; | ||
| 282 | D.CachedPSO = this->CachedPSO; | ||
| 283 | return D; | ||
| 284 | } | ||
| 285 | }; | ||
| 286 | #endif | ||
| 287 | |||
| 288 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) | ||
| 289 | // Use CD3DX12_PIPELINE_STATE_STREAM5 for D3D12_RASTERIZER_DESC2 when CheckFeatureSupport returns true for Options19::RasterizerDesc2Supported is true | ||
| 290 | // Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true | ||
| 291 | // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true | ||
| 292 | // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline). | ||
| 293 | // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). | ||
| 294 | // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. | ||
| 295 | struct CD3DX12_PIPELINE_STATE_STREAM5 | ||
| 296 | { | ||
| 297 | CD3DX12_PIPELINE_STATE_STREAM5() = default; | ||
| 298 | // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC | ||
| 299 | CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 300 | : Flags(Desc.Flags) | ||
| 301 | , NodeMask(Desc.NodeMask) | ||
| 302 | , pRootSignature(Desc.pRootSignature) | ||
| 303 | , InputLayout(Desc.InputLayout) | ||
| 304 | , IBStripCutValue(Desc.IBStripCutValue) | ||
| 305 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 306 | , VS(Desc.VS) | ||
| 307 | , GS(Desc.GS) | ||
| 308 | , StreamOutput(Desc.StreamOutput) | ||
| 309 | , HS(Desc.HS) | ||
| 310 | , DS(Desc.DS) | ||
| 311 | , PS(Desc.PS) | ||
| 312 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 313 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) | ||
| 314 | , DSVFormat(Desc.DSVFormat) | ||
| 315 | , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState)) | ||
| 316 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 317 | , SampleDesc(Desc.SampleDesc) | ||
| 318 | , SampleMask(Desc.SampleMask) | ||
| 319 | , CachedPSO(Desc.CachedPSO) | ||
| 320 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 321 | {} | ||
| 322 | CD3DX12_PIPELINE_STATE_STREAM5(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 323 | : Flags(Desc.Flags) | ||
| 324 | , NodeMask(Desc.NodeMask) | ||
| 325 | , pRootSignature(Desc.pRootSignature) | ||
| 326 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 327 | , PS(Desc.PS) | ||
| 328 | , AS(Desc.AS) | ||
| 329 | , MS(Desc.MS) | ||
| 330 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 331 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) | ||
| 332 | , DSVFormat(Desc.DSVFormat) | ||
| 333 | , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState)) | ||
| 334 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 335 | , SampleDesc(Desc.SampleDesc) | ||
| 336 | , SampleMask(Desc.SampleMask) | ||
| 337 | , CachedPSO(Desc.CachedPSO) | ||
| 338 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 339 | {} | ||
| 340 | CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 341 | : Flags(Desc.Flags) | ||
| 342 | , NodeMask(Desc.NodeMask) | ||
| 343 | , pRootSignature(Desc.pRootSignature) | ||
| 344 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
| 345 | , CachedPSO(Desc.CachedPSO) | ||
| 346 | { | ||
| 347 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false; | ||
| 348 | } | ||
| 349 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 350 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 351 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 352 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
| 353 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
| 354 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
| 355 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
| 356 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
| 357 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
| 358 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
| 359 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
| 360 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 361 | CD3DX12_PIPELINE_STATE_STREAM_AS AS; | ||
| 362 | CD3DX12_PIPELINE_STATE_STREAM_MS MS; | ||
| 363 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
| 364 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 365 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState; | ||
| 366 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 367 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState; | ||
| 368 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 369 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 370 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 371 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 372 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
| 373 | |||
| 374 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
| 375 | { | ||
| 376 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
| 377 | D.Flags = this->Flags; | ||
| 378 | D.NodeMask = this->NodeMask; | ||
| 379 | D.pRootSignature = this->pRootSignature; | ||
| 380 | D.InputLayout = this->InputLayout; | ||
| 381 | D.IBStripCutValue = this->IBStripCutValue; | ||
| 382 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
| 383 | D.VS = this->VS; | ||
| 384 | D.GS = this->GS; | ||
| 385 | D.StreamOutput = this->StreamOutput; | ||
| 386 | D.HS = this->HS; | ||
| 387 | D.DS = this->DS; | ||
| 388 | D.PS = this->PS; | ||
| 389 | D.BlendState = this->BlendState; | ||
| 390 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState)); | ||
| 391 | D.DSVFormat = this->DSVFormat; | ||
| 392 | D.RasterizerState = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState)); | ||
| 393 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 394 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 395 | D.SampleDesc = this->SampleDesc; | ||
| 396 | D.SampleMask = this->SampleMask; | ||
| 397 | D.CachedPSO = this->CachedPSO; | ||
| 398 | return D; | ||
| 399 | } | ||
| 400 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
| 401 | { | ||
| 402 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
| 403 | D.Flags = this->Flags; | ||
| 404 | D.NodeMask = this->NodeMask; | ||
| 405 | D.pRootSignature = this->pRootSignature; | ||
| 406 | D.CS = this->CS; | ||
| 407 | D.CachedPSO = this->CachedPSO; | ||
| 408 | return D; | ||
| 409 | } | ||
| 410 | }; | ||
| 411 | #endif // D3D12_SDK_VERSION >= 610 | ||
| 412 | |||
| 413 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) | ||
| 414 | // Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true | ||
| 415 | // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true | ||
| 416 | // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline). | ||
| 417 | // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). | ||
| 418 | // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. | ||
| 419 | struct CD3DX12_PIPELINE_STATE_STREAM4 | ||
| 420 | { | ||
| 421 | CD3DX12_PIPELINE_STATE_STREAM4() = default; | ||
| 422 | // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC | ||
| 423 | CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 424 | : Flags(Desc.Flags) | ||
| 425 | , NodeMask(Desc.NodeMask) | ||
| 426 | , pRootSignature(Desc.pRootSignature) | ||
| 427 | , InputLayout(Desc.InputLayout) | ||
| 428 | , IBStripCutValue(Desc.IBStripCutValue) | ||
| 429 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 430 | , VS(Desc.VS) | ||
| 431 | , GS(Desc.GS) | ||
| 432 | , StreamOutput(Desc.StreamOutput) | ||
| 433 | , HS(Desc.HS) | ||
| 434 | , DS(Desc.DS) | ||
| 435 | , PS(Desc.PS) | ||
| 436 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 437 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) | ||
| 438 | , DSVFormat(Desc.DSVFormat) | ||
| 439 | , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState)) | ||
| 440 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 441 | , SampleDesc(Desc.SampleDesc) | ||
| 442 | , SampleMask(Desc.SampleMask) | ||
| 443 | , CachedPSO(Desc.CachedPSO) | ||
| 444 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 445 | {} | ||
| 446 | CD3DX12_PIPELINE_STATE_STREAM4(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 447 | : Flags(Desc.Flags) | ||
| 448 | , NodeMask(Desc.NodeMask) | ||
| 449 | , pRootSignature(Desc.pRootSignature) | ||
| 450 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 451 | , PS(Desc.PS) | ||
| 452 | , AS(Desc.AS) | ||
| 453 | , MS(Desc.MS) | ||
| 454 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 455 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) | ||
| 456 | , DSVFormat(Desc.DSVFormat) | ||
| 457 | , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState)) | ||
| 458 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 459 | , SampleDesc(Desc.SampleDesc) | ||
| 460 | , SampleMask(Desc.SampleMask) | ||
| 461 | , CachedPSO(Desc.CachedPSO) | ||
| 462 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 463 | {} | ||
| 464 | CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 465 | : Flags(Desc.Flags) | ||
| 466 | , NodeMask(Desc.NodeMask) | ||
| 467 | , pRootSignature(Desc.pRootSignature) | ||
| 468 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
| 469 | , CachedPSO(Desc.CachedPSO) | ||
| 470 | { | ||
| 471 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false; | ||
| 472 | } | ||
| 473 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 474 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 475 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 476 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
| 477 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
| 478 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
| 479 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
| 480 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
| 481 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
| 482 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
| 483 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
| 484 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 485 | CD3DX12_PIPELINE_STATE_STREAM_AS AS; | ||
| 486 | CD3DX12_PIPELINE_STATE_STREAM_MS MS; | ||
| 487 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
| 488 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 489 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState; | ||
| 490 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 491 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1 RasterizerState; | ||
| 492 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 493 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 494 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 495 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 496 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
| 497 | |||
| 498 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
| 499 | { | ||
| 500 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
| 501 | D.Flags = this->Flags; | ||
| 502 | D.NodeMask = this->NodeMask; | ||
| 503 | D.pRootSignature = this->pRootSignature; | ||
| 504 | D.InputLayout = this->InputLayout; | ||
| 505 | D.IBStripCutValue = this->IBStripCutValue; | ||
| 506 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
| 507 | D.VS = this->VS; | ||
| 508 | D.GS = this->GS; | ||
| 509 | D.StreamOutput = this->StreamOutput; | ||
| 510 | D.HS = this->HS; | ||
| 511 | D.DS = this->DS; | ||
| 512 | D.PS = this->PS; | ||
| 513 | D.BlendState = this->BlendState; | ||
| 514 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState)); | ||
| 515 | D.DSVFormat = this->DSVFormat; | ||
| 516 | D.RasterizerState = CD3DX12_RASTERIZER_DESC1(D3D12_RASTERIZER_DESC1(this->RasterizerState)); | ||
| 517 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 518 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 519 | D.SampleDesc = this->SampleDesc; | ||
| 520 | D.SampleMask = this->SampleMask; | ||
| 521 | D.CachedPSO = this->CachedPSO; | ||
| 522 | return D; | ||
| 523 | } | ||
| 524 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
| 525 | { | ||
| 526 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
| 527 | D.Flags = this->Flags; | ||
| 528 | D.NodeMask = this->NodeMask; | ||
| 529 | D.pRootSignature = this->pRootSignature; | ||
| 530 | D.CS = this->CS; | ||
| 531 | D.CachedPSO = this->CachedPSO; | ||
| 532 | return D; | ||
| 533 | } | ||
| 534 | }; | ||
| 535 | #endif // D3D12_SDK_VERSION >= 608 | ||
| 536 | |||
| 537 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) | ||
| 538 | // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true | ||
| 539 | // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline). | ||
| 540 | // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). | ||
| 541 | // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. | ||
| 542 | struct CD3DX12_PIPELINE_STATE_STREAM3 | ||
| 543 | { | ||
| 544 | CD3DX12_PIPELINE_STATE_STREAM3() = default; | ||
| 545 | // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC | ||
| 546 | CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 547 | : Flags(Desc.Flags) | ||
| 548 | , NodeMask(Desc.NodeMask) | ||
| 549 | , pRootSignature(Desc.pRootSignature) | ||
| 550 | , InputLayout(Desc.InputLayout) | ||
| 551 | , IBStripCutValue(Desc.IBStripCutValue) | ||
| 552 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 553 | , VS(Desc.VS) | ||
| 554 | , GS(Desc.GS) | ||
| 555 | , StreamOutput(Desc.StreamOutput) | ||
| 556 | , HS(Desc.HS) | ||
| 557 | , DS(Desc.DS) | ||
| 558 | , PS(Desc.PS) | ||
| 559 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 560 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) | ||
| 561 | , DSVFormat(Desc.DSVFormat) | ||
| 562 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 563 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 564 | , SampleDesc(Desc.SampleDesc) | ||
| 565 | , SampleMask(Desc.SampleMask) | ||
| 566 | , CachedPSO(Desc.CachedPSO) | ||
| 567 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 568 | {} | ||
| 569 | CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 570 | : Flags(Desc.Flags) | ||
| 571 | , NodeMask(Desc.NodeMask) | ||
| 572 | , pRootSignature(Desc.pRootSignature) | ||
| 573 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 574 | , PS(Desc.PS) | ||
| 575 | , AS(Desc.AS) | ||
| 576 | , MS(Desc.MS) | ||
| 577 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 578 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) | ||
| 579 | , DSVFormat(Desc.DSVFormat) | ||
| 580 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 581 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 582 | , SampleDesc(Desc.SampleDesc) | ||
| 583 | , SampleMask(Desc.SampleMask) | ||
| 584 | , CachedPSO(Desc.CachedPSO) | ||
| 585 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 586 | {} | ||
| 587 | CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 588 | : Flags(Desc.Flags) | ||
| 589 | , NodeMask(Desc.NodeMask) | ||
| 590 | , pRootSignature(Desc.pRootSignature) | ||
| 591 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
| 592 | , CachedPSO(Desc.CachedPSO) | ||
| 593 | { | ||
| 594 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false; | ||
| 595 | } | ||
| 596 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 597 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 598 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 599 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
| 600 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
| 601 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
| 602 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
| 603 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
| 604 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
| 605 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
| 606 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
| 607 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 608 | CD3DX12_PIPELINE_STATE_STREAM_AS AS; | ||
| 609 | CD3DX12_PIPELINE_STATE_STREAM_MS MS; | ||
| 610 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
| 611 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 612 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState; | ||
| 613 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 614 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
| 615 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 616 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 617 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 618 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 619 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
| 620 | |||
| 621 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
| 622 | { | ||
| 623 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
| 624 | D.Flags = this->Flags; | ||
| 625 | D.NodeMask = this->NodeMask; | ||
| 626 | D.pRootSignature = this->pRootSignature; | ||
| 627 | D.InputLayout = this->InputLayout; | ||
| 628 | D.IBStripCutValue = this->IBStripCutValue; | ||
| 629 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
| 630 | D.VS = this->VS; | ||
| 631 | D.GS = this->GS; | ||
| 632 | D.StreamOutput = this->StreamOutput; | ||
| 633 | D.HS = this->HS; | ||
| 634 | D.DS = this->DS; | ||
| 635 | D.PS = this->PS; | ||
| 636 | D.BlendState = this->BlendState; | ||
| 637 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState)); | ||
| 638 | D.DSVFormat = this->DSVFormat; | ||
| 639 | D.RasterizerState = this->RasterizerState; | ||
| 640 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 641 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 642 | D.SampleDesc = this->SampleDesc; | ||
| 643 | D.SampleMask = this->SampleMask; | ||
| 644 | D.CachedPSO = this->CachedPSO; | ||
| 645 | return D; | ||
| 646 | } | ||
| 647 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
| 648 | { | ||
| 649 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
| 650 | D.Flags = this->Flags; | ||
| 651 | D.NodeMask = this->NodeMask; | ||
| 652 | D.pRootSignature = this->pRootSignature; | ||
| 653 | D.CS = this->CS; | ||
| 654 | D.CachedPSO = this->CachedPSO; | ||
| 655 | return D; | ||
| 656 | } | ||
| 657 | }; | ||
| 658 | #endif // D3D12_SDK_VERSION >= 606 | ||
| 659 | |||
| 660 | // CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline). | ||
| 661 | // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). | ||
| 662 | // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. | ||
| 663 | struct CD3DX12_PIPELINE_STATE_STREAM2 | ||
| 664 | { | ||
| 665 | CD3DX12_PIPELINE_STATE_STREAM2() = default; | ||
| 666 | // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC | ||
| 667 | CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 668 | : Flags(Desc.Flags) | ||
| 669 | , NodeMask(Desc.NodeMask) | ||
| 670 | , pRootSignature(Desc.pRootSignature) | ||
| 671 | , InputLayout(Desc.InputLayout) | ||
| 672 | , IBStripCutValue(Desc.IBStripCutValue) | ||
| 673 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 674 | , VS(Desc.VS) | ||
| 675 | , GS(Desc.GS) | ||
| 676 | , StreamOutput(Desc.StreamOutput) | ||
| 677 | , HS(Desc.HS) | ||
| 678 | , DS(Desc.DS) | ||
| 679 | , PS(Desc.PS) | ||
| 680 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 681 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 682 | , DSVFormat(Desc.DSVFormat) | ||
| 683 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 684 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 685 | , SampleDesc(Desc.SampleDesc) | ||
| 686 | , SampleMask(Desc.SampleMask) | ||
| 687 | , CachedPSO(Desc.CachedPSO) | ||
| 688 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 689 | {} | ||
| 690 | CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 691 | : Flags(Desc.Flags) | ||
| 692 | , NodeMask(Desc.NodeMask) | ||
| 693 | , pRootSignature(Desc.pRootSignature) | ||
| 694 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 695 | , PS(Desc.PS) | ||
| 696 | , AS(Desc.AS) | ||
| 697 | , MS(Desc.MS) | ||
| 698 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 699 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 700 | , DSVFormat(Desc.DSVFormat) | ||
| 701 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 702 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 703 | , SampleDesc(Desc.SampleDesc) | ||
| 704 | , SampleMask(Desc.SampleMask) | ||
| 705 | , CachedPSO(Desc.CachedPSO) | ||
| 706 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 707 | {} | ||
| 708 | CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 709 | : Flags(Desc.Flags) | ||
| 710 | , NodeMask(Desc.NodeMask) | ||
| 711 | , pRootSignature(Desc.pRootSignature) | ||
| 712 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
| 713 | , CachedPSO(Desc.CachedPSO) | ||
| 714 | { | ||
| 715 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false; | ||
| 716 | } | ||
| 717 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 718 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 719 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 720 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
| 721 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
| 722 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
| 723 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
| 724 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
| 725 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
| 726 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
| 727 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
| 728 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 729 | CD3DX12_PIPELINE_STATE_STREAM_AS AS; | ||
| 730 | CD3DX12_PIPELINE_STATE_STREAM_MS MS; | ||
| 731 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
| 732 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 733 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
| 734 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 735 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
| 736 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 737 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 738 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 739 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 740 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
| 741 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
| 742 | { | ||
| 743 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
| 744 | D.Flags = this->Flags; | ||
| 745 | D.NodeMask = this->NodeMask; | ||
| 746 | D.pRootSignature = this->pRootSignature; | ||
| 747 | D.InputLayout = this->InputLayout; | ||
| 748 | D.IBStripCutValue = this->IBStripCutValue; | ||
| 749 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
| 750 | D.VS = this->VS; | ||
| 751 | D.GS = this->GS; | ||
| 752 | D.StreamOutput = this->StreamOutput; | ||
| 753 | D.HS = this->HS; | ||
| 754 | D.DS = this->DS; | ||
| 755 | D.PS = this->PS; | ||
| 756 | D.BlendState = this->BlendState; | ||
| 757 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
| 758 | D.DSVFormat = this->DSVFormat; | ||
| 759 | D.RasterizerState = this->RasterizerState; | ||
| 760 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 761 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 762 | D.SampleDesc = this->SampleDesc; | ||
| 763 | D.SampleMask = this->SampleMask; | ||
| 764 | D.CachedPSO = this->CachedPSO; | ||
| 765 | return D; | ||
| 766 | } | ||
| 767 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
| 768 | { | ||
| 769 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
| 770 | D.Flags = this->Flags; | ||
| 771 | D.NodeMask = this->NodeMask; | ||
| 772 | D.pRootSignature = this->pRootSignature; | ||
| 773 | D.CS = this->CS; | ||
| 774 | D.CachedPSO = this->CachedPSO; | ||
| 775 | return D; | ||
| 776 | } | ||
| 777 | }; | ||
| 778 | |||
| 779 | // CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject). | ||
| 780 | // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. | ||
| 781 | struct CD3DX12_PIPELINE_STATE_STREAM1 | ||
| 782 | { | ||
| 783 | CD3DX12_PIPELINE_STATE_STREAM1() = default; | ||
| 784 | // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC | ||
| 785 | CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 786 | : Flags(Desc.Flags) | ||
| 787 | , NodeMask(Desc.NodeMask) | ||
| 788 | , pRootSignature(Desc.pRootSignature) | ||
| 789 | , InputLayout(Desc.InputLayout) | ||
| 790 | , IBStripCutValue(Desc.IBStripCutValue) | ||
| 791 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 792 | , VS(Desc.VS) | ||
| 793 | , GS(Desc.GS) | ||
| 794 | , StreamOutput(Desc.StreamOutput) | ||
| 795 | , HS(Desc.HS) | ||
| 796 | , DS(Desc.DS) | ||
| 797 | , PS(Desc.PS) | ||
| 798 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 799 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 800 | , DSVFormat(Desc.DSVFormat) | ||
| 801 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 802 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 803 | , SampleDesc(Desc.SampleDesc) | ||
| 804 | , SampleMask(Desc.SampleMask) | ||
| 805 | , CachedPSO(Desc.CachedPSO) | ||
| 806 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 807 | {} | ||
| 808 | CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 809 | : Flags(Desc.Flags) | ||
| 810 | , NodeMask(Desc.NodeMask) | ||
| 811 | , pRootSignature(Desc.pRootSignature) | ||
| 812 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 813 | , PS(Desc.PS) | ||
| 814 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 815 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 816 | , DSVFormat(Desc.DSVFormat) | ||
| 817 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 818 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 819 | , SampleDesc(Desc.SampleDesc) | ||
| 820 | , SampleMask(Desc.SampleMask) | ||
| 821 | , CachedPSO(Desc.CachedPSO) | ||
| 822 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 823 | {} | ||
| 824 | CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 825 | : Flags(Desc.Flags) | ||
| 826 | , NodeMask(Desc.NodeMask) | ||
| 827 | , pRootSignature(Desc.pRootSignature) | ||
| 828 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
| 829 | , CachedPSO(Desc.CachedPSO) | ||
| 830 | { | ||
| 831 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false; | ||
| 832 | } | ||
| 833 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 834 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 835 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 836 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
| 837 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
| 838 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
| 839 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
| 840 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
| 841 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
| 842 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
| 843 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
| 844 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 845 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
| 846 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 847 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
| 848 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 849 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
| 850 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 851 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 852 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 853 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 854 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
| 855 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
| 856 | { | ||
| 857 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
| 858 | D.Flags = this->Flags; | ||
| 859 | D.NodeMask = this->NodeMask; | ||
| 860 | D.pRootSignature = this->pRootSignature; | ||
| 861 | D.InputLayout = this->InputLayout; | ||
| 862 | D.IBStripCutValue = this->IBStripCutValue; | ||
| 863 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
| 864 | D.VS = this->VS; | ||
| 865 | D.GS = this->GS; | ||
| 866 | D.StreamOutput = this->StreamOutput; | ||
| 867 | D.HS = this->HS; | ||
| 868 | D.DS = this->DS; | ||
| 869 | D.PS = this->PS; | ||
| 870 | D.BlendState = this->BlendState; | ||
| 871 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
| 872 | D.DSVFormat = this->DSVFormat; | ||
| 873 | D.RasterizerState = this->RasterizerState; | ||
| 874 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 875 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 876 | D.SampleDesc = this->SampleDesc; | ||
| 877 | D.SampleMask = this->SampleMask; | ||
| 878 | D.CachedPSO = this->CachedPSO; | ||
| 879 | return D; | ||
| 880 | } | ||
| 881 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
| 882 | { | ||
| 883 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
| 884 | D.Flags = this->Flags; | ||
| 885 | D.NodeMask = this->NodeMask; | ||
| 886 | D.pRootSignature = this->pRootSignature; | ||
| 887 | D.CS = this->CS; | ||
| 888 | D.CachedPSO = this->CachedPSO; | ||
| 889 | return D; | ||
| 890 | } | ||
| 891 | }; | ||
| 892 | |||
| 893 | |||
| 894 | struct CD3DX12_PIPELINE_MESH_STATE_STREAM | ||
| 895 | { | ||
| 896 | CD3DX12_PIPELINE_MESH_STATE_STREAM() = default; | ||
| 897 | CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 898 | : Flags(Desc.Flags) | ||
| 899 | , NodeMask(Desc.NodeMask) | ||
| 900 | , pRootSignature(Desc.pRootSignature) | ||
| 901 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 902 | , PS(Desc.PS) | ||
| 903 | , AS(Desc.AS) | ||
| 904 | , MS(Desc.MS) | ||
| 905 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 906 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 907 | , DSVFormat(Desc.DSVFormat) | ||
| 908 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 909 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 910 | , SampleDesc(Desc.SampleDesc) | ||
| 911 | , SampleMask(Desc.SampleMask) | ||
| 912 | , CachedPSO(Desc.CachedPSO) | ||
| 913 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 914 | {} | ||
| 915 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 916 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 917 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 918 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
| 919 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 920 | CD3DX12_PIPELINE_STATE_STREAM_AS AS; | ||
| 921 | CD3DX12_PIPELINE_STATE_STREAM_MS MS; | ||
| 922 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 923 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
| 924 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 925 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
| 926 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 927 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 928 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 929 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 930 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
| 931 | D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept | ||
| 932 | { | ||
| 933 | D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D; | ||
| 934 | D.Flags = this->Flags; | ||
| 935 | D.NodeMask = this->NodeMask; | ||
| 936 | D.pRootSignature = this->pRootSignature; | ||
| 937 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
| 938 | D.PS = this->PS; | ||
| 939 | D.AS = this->AS; | ||
| 940 | D.MS = this->MS; | ||
| 941 | D.BlendState = this->BlendState; | ||
| 942 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
| 943 | D.DSVFormat = this->DSVFormat; | ||
| 944 | D.RasterizerState = this->RasterizerState; | ||
| 945 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 946 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 947 | D.SampleDesc = this->SampleDesc; | ||
| 948 | D.SampleMask = this->SampleMask; | ||
| 949 | D.CachedPSO = this->CachedPSO; | ||
| 950 | return D; | ||
| 951 | } | ||
| 952 | }; | ||
| 953 | |||
| 954 | // CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+. | ||
| 955 | // See CD3DX12_PIPELINE_STATE_STREAM1 for instance. | ||
| 956 | struct CD3DX12_PIPELINE_STATE_STREAM | ||
| 957 | { | ||
| 958 | CD3DX12_PIPELINE_STATE_STREAM() = default; | ||
| 959 | CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 960 | : Flags(Desc.Flags) | ||
| 961 | , NodeMask(Desc.NodeMask) | ||
| 962 | , pRootSignature(Desc.pRootSignature) | ||
| 963 | , InputLayout(Desc.InputLayout) | ||
| 964 | , IBStripCutValue(Desc.IBStripCutValue) | ||
| 965 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 966 | , VS(Desc.VS) | ||
| 967 | , GS(Desc.GS) | ||
| 968 | , StreamOutput(Desc.StreamOutput) | ||
| 969 | , HS(Desc.HS) | ||
| 970 | , DS(Desc.DS) | ||
| 971 | , PS(Desc.PS) | ||
| 972 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 973 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 974 | , DSVFormat(Desc.DSVFormat) | ||
| 975 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 976 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 977 | , SampleDesc(Desc.SampleDesc) | ||
| 978 | , SampleMask(Desc.SampleMask) | ||
| 979 | , CachedPSO(Desc.CachedPSO) | ||
| 980 | {} | ||
| 981 | CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 982 | : Flags(Desc.Flags) | ||
| 983 | , NodeMask(Desc.NodeMask) | ||
| 984 | , pRootSignature(Desc.pRootSignature) | ||
| 985 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
| 986 | , CachedPSO(Desc.CachedPSO) | ||
| 987 | {} | ||
| 988 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 989 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 990 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 991 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
| 992 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
| 993 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
| 994 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
| 995 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
| 996 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
| 997 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
| 998 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
| 999 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 1000 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
| 1001 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 1002 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
| 1003 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 1004 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
| 1005 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 1006 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 1007 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 1008 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 1009 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
| 1010 | { | ||
| 1011 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
| 1012 | D.Flags = this->Flags; | ||
| 1013 | D.NodeMask = this->NodeMask; | ||
| 1014 | D.pRootSignature = this->pRootSignature; | ||
| 1015 | D.InputLayout = this->InputLayout; | ||
| 1016 | D.IBStripCutValue = this->IBStripCutValue; | ||
| 1017 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
| 1018 | D.VS = this->VS; | ||
| 1019 | D.GS = this->GS; | ||
| 1020 | D.StreamOutput = this->StreamOutput; | ||
| 1021 | D.HS = this->HS; | ||
| 1022 | D.DS = this->DS; | ||
| 1023 | D.PS = this->PS; | ||
| 1024 | D.BlendState = this->BlendState; | ||
| 1025 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
| 1026 | D.DSVFormat = this->DSVFormat; | ||
| 1027 | D.RasterizerState = this->RasterizerState; | ||
| 1028 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 1029 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 1030 | D.SampleDesc = this->SampleDesc; | ||
| 1031 | D.SampleMask = this->SampleMask; | ||
| 1032 | D.CachedPSO = this->CachedPSO; | ||
| 1033 | return D; | ||
| 1034 | } | ||
| 1035 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
| 1036 | { | ||
| 1037 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
| 1038 | D.Flags = this->Flags; | ||
| 1039 | D.NodeMask = this->NodeMask; | ||
| 1040 | D.pRootSignature = this->pRootSignature; | ||
| 1041 | D.CS = this->CS; | ||
| 1042 | D.CachedPSO = this->CachedPSO; | ||
| 1043 | return D; | ||
| 1044 | } | ||
| 1045 | }; | ||
| 1046 | |||
| 1047 | |||
| 1048 | struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
| 1049 | { | ||
| 1050 | CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream; | ||
| 1051 | CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept | ||
| 1052 | : SeenDSS(false) | ||
| 1053 | { | ||
| 1054 | // Adjust defaults to account for absent members. | ||
| 1055 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
| 1056 | |||
| 1057 | // Depth disabled if no DSV format specified. | ||
| 1058 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
| 1059 | } | ||
| 1060 | |||
| 1061 | // ID3DX12PipelineParserCallbacks | ||
| 1062 | void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;} | ||
| 1063 | void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;} | ||
| 1064 | void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;} | ||
| 1065 | void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;} | ||
| 1066 | void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;} | ||
| 1067 | void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} | ||
| 1068 | void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;} | ||
| 1069 | void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;} | ||
| 1070 | void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;} | ||
| 1071 | void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;} | ||
| 1072 | void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;} | ||
| 1073 | void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;} | ||
| 1074 | void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;} | ||
| 1075 | void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;} | ||
| 1076 | void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;} | ||
| 1077 | void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} | ||
| 1078 | void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override | ||
| 1079 | { | ||
| 1080 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
| 1081 | SeenDSS = true; | ||
| 1082 | } | ||
| 1083 | void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override | ||
| 1084 | { | ||
| 1085 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
| 1086 | SeenDSS = true; | ||
| 1087 | } | ||
| 1088 | void DSVFormatCb(DXGI_FORMAT DSVFormat) override | ||
| 1089 | { | ||
| 1090 | PipelineStream.DSVFormat = DSVFormat; | ||
| 1091 | if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
| 1092 | { | ||
| 1093 | // Re-enable depth for the default state. | ||
| 1094 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
| 1095 | } | ||
| 1096 | } | ||
| 1097 | void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} | ||
| 1098 | void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;} | ||
| 1099 | void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;} | ||
| 1100 | void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;} | ||
| 1101 | void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} | ||
| 1102 | void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;} | ||
| 1103 | |||
| 1104 | private: | ||
| 1105 | bool SeenDSS; | ||
| 1106 | }; | ||
| 1107 | |||
| 1108 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) | ||
| 1109 | struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
| 1110 | { | ||
| 1111 | CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream; | ||
| 1112 | CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept | ||
| 1113 | : SeenDSS(false) | ||
| 1114 | { | ||
| 1115 | // Adjust defaults to account for absent members. | ||
| 1116 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
| 1117 | |||
| 1118 | // Depth disabled if no DSV format specified. | ||
| 1119 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
| 1120 | } | ||
| 1121 | |||
| 1122 | // ID3DX12PipelineParserCallbacks | ||
| 1123 | void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; } | ||
| 1124 | void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; } | ||
| 1125 | void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; } | ||
| 1126 | void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; } | ||
| 1127 | void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; } | ||
| 1128 | void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; } | ||
| 1129 | void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; } | ||
| 1130 | void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; } | ||
| 1131 | void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; } | ||
| 1132 | void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; } | ||
| 1133 | void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; } | ||
| 1134 | void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; } | ||
| 1135 | void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; } | ||
| 1136 | void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; } | ||
| 1137 | void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; } | ||
| 1138 | void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); } | ||
| 1139 | void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override | ||
| 1140 | { | ||
| 1141 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1142 | SeenDSS = true; | ||
| 1143 | } | ||
| 1144 | void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override | ||
| 1145 | { | ||
| 1146 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1147 | SeenDSS = true; | ||
| 1148 | } | ||
| 1149 | void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override | ||
| 1150 | { | ||
| 1151 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1152 | SeenDSS = true; | ||
| 1153 | } | ||
| 1154 | void DSVFormatCb(DXGI_FORMAT DSVFormat) override | ||
| 1155 | { | ||
| 1156 | PipelineStream.DSVFormat = DSVFormat; | ||
| 1157 | if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
| 1158 | { | ||
| 1159 | // Re-enable depth for the default state. | ||
| 1160 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
| 1161 | } | ||
| 1162 | } | ||
| 1163 | void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); } | ||
| 1164 | void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; } | ||
| 1165 | void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; } | ||
| 1166 | void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; } | ||
| 1167 | void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); } | ||
| 1168 | void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; } | ||
| 1169 | |||
| 1170 | private: | ||
| 1171 | bool SeenDSS; | ||
| 1172 | }; | ||
| 1173 | #endif // D3D12_SDK_VERSION >= 606 | ||
| 1174 | |||
| 1175 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) | ||
| 1176 | struct CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
| 1177 | { | ||
| 1178 | CD3DX12_PIPELINE_STATE_STREAM4 PipelineStream; | ||
| 1179 | CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER() noexcept | ||
| 1180 | : SeenDSS(false) | ||
| 1181 | { | ||
| 1182 | // Adjust defaults to account for absent members. | ||
| 1183 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
| 1184 | |||
| 1185 | // Depth disabled if no DSV format specified. | ||
| 1186 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
| 1187 | } | ||
| 1188 | |||
| 1189 | // ID3DX12PipelineParserCallbacks | ||
| 1190 | void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; } | ||
| 1191 | void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; } | ||
| 1192 | void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; } | ||
| 1193 | void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; } | ||
| 1194 | void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; } | ||
| 1195 | void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; } | ||
| 1196 | void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; } | ||
| 1197 | void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; } | ||
| 1198 | void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; } | ||
| 1199 | void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; } | ||
| 1200 | void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; } | ||
| 1201 | void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; } | ||
| 1202 | void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; } | ||
| 1203 | void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; } | ||
| 1204 | void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; } | ||
| 1205 | void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); } | ||
| 1206 | void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override | ||
| 1207 | { | ||
| 1208 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1209 | SeenDSS = true; | ||
| 1210 | } | ||
| 1211 | void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override | ||
| 1212 | { | ||
| 1213 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1214 | SeenDSS = true; | ||
| 1215 | } | ||
| 1216 | void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override | ||
| 1217 | { | ||
| 1218 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1219 | SeenDSS = true; | ||
| 1220 | } | ||
| 1221 | void DSVFormatCb(DXGI_FORMAT DSVFormat) override | ||
| 1222 | { | ||
| 1223 | PipelineStream.DSVFormat = DSVFormat; | ||
| 1224 | if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
| 1225 | { | ||
| 1226 | // Re-enable depth for the default state. | ||
| 1227 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
| 1228 | } | ||
| 1229 | } | ||
| 1230 | void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); } | ||
| 1231 | void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); } | ||
| 1232 | void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; } | ||
| 1233 | void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; } | ||
| 1234 | void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; } | ||
| 1235 | void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); } | ||
| 1236 | void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; } | ||
| 1237 | |||
| 1238 | private: | ||
| 1239 | bool SeenDSS; | ||
| 1240 | }; | ||
| 1241 | #endif // D3D12_SDK_VERSION >= 608 | ||
| 1242 | |||
| 1243 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613) | ||
| 1244 | // This SDK 613 version has better primitive topology default handling than the v610 equivalent below. | ||
| 1245 | struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
| 1246 | { | ||
| 1247 | CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream; | ||
| 1248 | CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept | ||
| 1249 | : SeenDSS(false), | ||
| 1250 | SeenMS(false), | ||
| 1251 | SeenTopology(false) | ||
| 1252 | { | ||
| 1253 | // Adjust defaults to account for absent members. | ||
| 1254 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
| 1255 | |||
| 1256 | // Depth disabled if no DSV format specified. | ||
| 1257 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
| 1258 | } | ||
| 1259 | |||
| 1260 | // ID3DX12PipelineParserCallbacks | ||
| 1261 | void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; } | ||
| 1262 | void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; } | ||
| 1263 | void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; } | ||
| 1264 | void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; } | ||
| 1265 | void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; } | ||
| 1266 | void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override | ||
| 1267 | { | ||
| 1268 | PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; | ||
| 1269 | SeenTopology = true; | ||
| 1270 | } | ||
| 1271 | void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; } | ||
| 1272 | void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; } | ||
| 1273 | void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; } | ||
| 1274 | void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; } | ||
| 1275 | void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; } | ||
| 1276 | void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; } | ||
| 1277 | void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; } | ||
| 1278 | void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; } | ||
| 1279 | void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; SeenMS = true; } | ||
| 1280 | void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); } | ||
| 1281 | void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override | ||
| 1282 | { | ||
| 1283 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1284 | SeenDSS = true; | ||
| 1285 | } | ||
| 1286 | void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override | ||
| 1287 | { | ||
| 1288 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1289 | SeenDSS = true; | ||
| 1290 | } | ||
| 1291 | void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override | ||
| 1292 | { | ||
| 1293 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1294 | SeenDSS = true; | ||
| 1295 | } | ||
| 1296 | void DSVFormatCb(DXGI_FORMAT DSVFormat) override {PipelineStream.DSVFormat = DSVFormat;} | ||
| 1297 | void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } | ||
| 1298 | void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } | ||
| 1299 | void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } | ||
| 1300 | void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; } | ||
| 1301 | void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; } | ||
| 1302 | void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; } | ||
| 1303 | void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); } | ||
| 1304 | void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; } | ||
| 1305 | void FinalizeCb() override | ||
| 1306 | { | ||
| 1307 | if (!SeenDSS && PipelineStream.DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
| 1308 | { | ||
| 1309 | // Re-enable depth for the default state. | ||
| 1310 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
| 1311 | } | ||
| 1312 | if (!SeenTopology && SeenMS) | ||
| 1313 | { | ||
| 1314 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED; | ||
| 1315 | } | ||
| 1316 | } | ||
| 1317 | |||
| 1318 | private: | ||
| 1319 | bool SeenDSS; | ||
| 1320 | bool SeenMS; | ||
| 1321 | bool SeenTopology; | ||
| 1322 | }; | ||
| 1323 | #elif defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) | ||
| 1324 | struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
| 1325 | { | ||
| 1326 | CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream; | ||
| 1327 | CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept | ||
| 1328 | : SeenDSS(false) | ||
| 1329 | { | ||
| 1330 | // Adjust defaults to account for absent members. | ||
| 1331 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
| 1332 | |||
| 1333 | // Depth disabled if no DSV format specified. | ||
| 1334 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
| 1335 | } | ||
| 1336 | |||
| 1337 | // ID3DX12PipelineParserCallbacks | ||
| 1338 | void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; } | ||
| 1339 | void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; } | ||
| 1340 | void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; } | ||
| 1341 | void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; } | ||
| 1342 | void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; } | ||
| 1343 | void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; } | ||
| 1344 | void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; } | ||
| 1345 | void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; } | ||
| 1346 | void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; } | ||
| 1347 | void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; } | ||
| 1348 | void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; } | ||
| 1349 | void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; } | ||
| 1350 | void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; } | ||
| 1351 | void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; } | ||
| 1352 | void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; } | ||
| 1353 | void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); } | ||
| 1354 | void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override | ||
| 1355 | { | ||
| 1356 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1357 | SeenDSS = true; | ||
| 1358 | } | ||
| 1359 | void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override | ||
| 1360 | { | ||
| 1361 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1362 | SeenDSS = true; | ||
| 1363 | } | ||
| 1364 | void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override | ||
| 1365 | { | ||
| 1366 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1367 | SeenDSS = true; | ||
| 1368 | } | ||
| 1369 | void DSVFormatCb(DXGI_FORMAT DSVFormat) override | ||
| 1370 | { | ||
| 1371 | PipelineStream.DSVFormat = DSVFormat; | ||
| 1372 | if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
| 1373 | { | ||
| 1374 | // Re-enable depth for the default state. | ||
| 1375 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
| 1376 | } | ||
| 1377 | } | ||
| 1378 | void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } | ||
| 1379 | void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } | ||
| 1380 | void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } | ||
| 1381 | void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; } | ||
| 1382 | void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; } | ||
| 1383 | void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; } | ||
| 1384 | void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); } | ||
| 1385 | void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; } | ||
| 1386 | |||
| 1387 | private: | ||
| 1388 | bool SeenDSS; | ||
| 1389 | }; | ||
| 1390 | #endif // D3D12_SDK_VERSION >= 610 | ||
| 1391 | |||
| 1392 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) | ||
| 1393 | struct CD3DX12_PIPELINE_STATE_STREAM6_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
| 1394 | { | ||
| 1395 | CD3DX12_PIPELINE_STATE_STREAM6 PipelineStream; | ||
| 1396 | CD3DX12_PIPELINE_STATE_STREAM6_PARSE_HELPER() noexcept | ||
| 1397 | : SeenDSS(false), | ||
| 1398 | SeenMS(false), | ||
| 1399 | SeenTopology(false) | ||
| 1400 | { | ||
| 1401 | // Adjust defaults to account for absent members. | ||
| 1402 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
| 1403 | |||
| 1404 | // Depth disabled if no DSV format specified. | ||
| 1405 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
| 1406 | } | ||
| 1407 | |||
| 1408 | // ID3DX12PipelineParserCallbacks | ||
| 1409 | void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; } | ||
| 1410 | void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; } | ||
| 1411 | void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; } | ||
| 1412 | void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; } | ||
| 1413 | void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; } | ||
| 1414 | void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override | ||
| 1415 | { | ||
| 1416 | PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; | ||
| 1417 | SeenTopology = true; | ||
| 1418 | } | ||
| 1419 | void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; } | ||
| 1420 | void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; } | ||
| 1421 | void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; } | ||
| 1422 | void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; } | ||
| 1423 | void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; } | ||
| 1424 | void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; } | ||
| 1425 | void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; } | ||
| 1426 | void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; } | ||
| 1427 | void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; SeenMS = true; } | ||
| 1428 | void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); } | ||
| 1429 | void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override | ||
| 1430 | { | ||
| 1431 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1432 | SeenDSS = true; | ||
| 1433 | } | ||
| 1434 | void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override | ||
| 1435 | { | ||
| 1436 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1437 | SeenDSS = true; | ||
| 1438 | } | ||
| 1439 | void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override | ||
| 1440 | { | ||
| 1441 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); | ||
| 1442 | SeenDSS = true; | ||
| 1443 | } | ||
| 1444 | void DSVFormatCb(DXGI_FORMAT DSVFormat) override { PipelineStream.DSVFormat = DSVFormat; } | ||
| 1445 | void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } | ||
| 1446 | void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } | ||
| 1447 | void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } | ||
| 1448 | void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; } | ||
| 1449 | void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; } | ||
| 1450 | void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; } | ||
| 1451 | void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); } | ||
| 1452 | void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; } | ||
| 1453 | void FinalizeCb() override | ||
| 1454 | { | ||
| 1455 | if (!SeenDSS && PipelineStream.DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
| 1456 | { | ||
| 1457 | // Re-enable depth for the default state. | ||
| 1458 | static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
| 1459 | } | ||
| 1460 | if (!SeenTopology && SeenMS) | ||
| 1461 | { | ||
| 1462 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED; | ||
| 1463 | } | ||
| 1464 | } | ||
| 1465 | void SerializedRootSignatureCb(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC& SerializedRootSignature) override { PipelineStream.SerializedRootSignature = CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(SerializedRootSignature); } | ||
| 1466 | |||
| 1467 | private: | ||
| 1468 | bool SeenDSS; | ||
| 1469 | bool SeenMS; | ||
| 1470 | bool SeenTopology; | ||
| 1471 | }; | ||
| 1472 | #endif // D3D12_SDK_VERSION >= 618 | ||
| 1473 | |||
| 1474 | struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
| 1475 | { | ||
| 1476 | CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream; | ||
| 1477 | CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept | ||
| 1478 | : SeenDSS(false) | ||
| 1479 | { | ||
| 1480 | // Adjust defaults to account for absent members. | ||
| 1481 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
| 1482 | |||
| 1483 | // Depth disabled if no DSV format specified. | ||
| 1484 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
| 1485 | } | ||
| 1486 | |||
| 1487 | // ID3DX12PipelineParserCallbacks | ||
| 1488 | void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;} | ||
| 1489 | void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;} | ||
| 1490 | void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;} | ||
| 1491 | void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;} | ||
| 1492 | void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;} | ||
| 1493 | void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} | ||
| 1494 | void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;} | ||
| 1495 | void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;} | ||
| 1496 | void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;} | ||
| 1497 | void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;} | ||
| 1498 | void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;} | ||
| 1499 | void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;} | ||
| 1500 | void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;} | ||
| 1501 | void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} | ||
| 1502 | void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override | ||
| 1503 | { | ||
| 1504 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
| 1505 | SeenDSS = true; | ||
| 1506 | } | ||
| 1507 | void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override | ||
| 1508 | { | ||
| 1509 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
| 1510 | SeenDSS = true; | ||
| 1511 | } | ||
| 1512 | void DSVFormatCb(DXGI_FORMAT DSVFormat) override | ||
| 1513 | { | ||
| 1514 | PipelineStream.DSVFormat = DSVFormat; | ||
| 1515 | if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
| 1516 | { | ||
| 1517 | // Re-enable depth for the default state. | ||
| 1518 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
| 1519 | } | ||
| 1520 | } | ||
| 1521 | void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} | ||
| 1522 | void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;} | ||
| 1523 | void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;} | ||
| 1524 | void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;} | ||
| 1525 | void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} | ||
| 1526 | void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;} | ||
| 1527 | |||
| 1528 | private: | ||
| 1529 | bool SeenDSS; | ||
| 1530 | }; | ||
| 1531 | |||
| 1532 | |||
| 1533 | inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept | ||
| 1534 | { | ||
| 1535 | switch (SubobjectType) | ||
| 1536 | { | ||
| 1537 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: | ||
| 1538 | return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL; | ||
| 1539 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) | ||
| 1540 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2: | ||
| 1541 | return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL; | ||
| 1542 | #endif | ||
| 1543 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) | ||
| 1544 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1: | ||
| 1545 | return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER; | ||
| 1546 | #endif | ||
| 1547 | default: | ||
| 1548 | return SubobjectType; | ||
| 1549 | } | ||
| 1550 | } | ||
| 1551 | |||
| 1552 | inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks) | ||
| 1553 | { | ||
| 1554 | if (pCallbacks == nullptr) | ||
| 1555 | { | ||
| 1556 | return E_INVALIDARG; | ||
| 1557 | } | ||
| 1558 | |||
| 1559 | if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr) | ||
| 1560 | { | ||
| 1561 | pCallbacks->ErrorBadInputParameter(1); // first parameter issue | ||
| 1562 | return E_INVALIDARG; | ||
| 1563 | } | ||
| 1564 | |||
| 1565 | bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {}; | ||
| 1566 | for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject) | ||
| 1567 | { | ||
| 1568 | BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset; | ||
| 1569 | auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream); | ||
| 1570 | if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID) | ||
| 1571 | { | ||
| 1572 | pCallbacks->ErrorUnknownSubobject(SubobjectType); | ||
| 1573 | return E_INVALIDARG; | ||
| 1574 | } | ||
| 1575 | if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)]) | ||
| 1576 | { | ||
| 1577 | pCallbacks->ErrorDuplicateSubobject(SubobjectType); | ||
| 1578 | return E_INVALIDARG; // disallow subobject duplicates in a stream | ||
| 1579 | } | ||
| 1580 | SubobjectSeen[SubobjectType] = true; | ||
| 1581 | switch (SubobjectType) | ||
| 1582 | { | ||
| 1583 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE: | ||
| 1584 | pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream)); | ||
| 1585 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature); | ||
| 1586 | break; | ||
| 1587 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS: | ||
| 1588 | pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream)); | ||
| 1589 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS); | ||
| 1590 | break; | ||
| 1591 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS: | ||
| 1592 | pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream)); | ||
| 1593 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS); | ||
| 1594 | break; | ||
| 1595 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS: | ||
| 1596 | pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream)); | ||
| 1597 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS); | ||
| 1598 | break; | ||
| 1599 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: | ||
| 1600 | pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream)); | ||
| 1601 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS); | ||
| 1602 | break; | ||
| 1603 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS: | ||
| 1604 | pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream)); | ||
| 1605 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS); | ||
| 1606 | break; | ||
| 1607 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS: | ||
| 1608 | pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream)); | ||
| 1609 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS); | ||
| 1610 | break; | ||
| 1611 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS: | ||
| 1612 | pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream)); | ||
| 1613 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS); | ||
| 1614 | break; | ||
| 1615 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS: | ||
| 1616 | pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream)); | ||
| 1617 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS); | ||
| 1618 | break; | ||
| 1619 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: | ||
| 1620 | pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream)); | ||
| 1621 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput); | ||
| 1622 | break; | ||
| 1623 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND: | ||
| 1624 | pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream)); | ||
| 1625 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState); | ||
| 1626 | break; | ||
| 1627 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: | ||
| 1628 | pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream)); | ||
| 1629 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask); | ||
| 1630 | break; | ||
| 1631 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER: | ||
| 1632 | pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream)); | ||
| 1633 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState); | ||
| 1634 | break; | ||
| 1635 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) | ||
| 1636 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1: | ||
| 1637 | pCallbacks->RasterizerState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState)*>(pStream)); | ||
| 1638 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState); | ||
| 1639 | break; | ||
| 1640 | #endif | ||
| 1641 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) | ||
| 1642 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2: | ||
| 1643 | pCallbacks->RasterizerState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState)*>(pStream)); | ||
| 1644 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState); | ||
| 1645 | break; | ||
| 1646 | #endif | ||
| 1647 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: | ||
| 1648 | pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream)); | ||
| 1649 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL); | ||
| 1650 | break; | ||
| 1651 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: | ||
| 1652 | pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream)); | ||
| 1653 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState); | ||
| 1654 | break; | ||
| 1655 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) | ||
| 1656 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2: | ||
| 1657 | pCallbacks->DepthStencilState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState)*>(pStream)); | ||
| 1658 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState); | ||
| 1659 | break; | ||
| 1660 | #endif | ||
| 1661 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: | ||
| 1662 | pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream)); | ||
| 1663 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout); | ||
| 1664 | break; | ||
| 1665 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: | ||
| 1666 | pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream)); | ||
| 1667 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue); | ||
| 1668 | break; | ||
| 1669 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: | ||
| 1670 | pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream)); | ||
| 1671 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType); | ||
| 1672 | break; | ||
| 1673 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: | ||
| 1674 | pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream)); | ||
| 1675 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats); | ||
| 1676 | break; | ||
| 1677 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: | ||
| 1678 | pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream)); | ||
| 1679 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat); | ||
| 1680 | break; | ||
| 1681 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: | ||
| 1682 | pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream)); | ||
| 1683 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc); | ||
| 1684 | break; | ||
| 1685 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK: | ||
| 1686 | pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream)); | ||
| 1687 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask); | ||
| 1688 | break; | ||
| 1689 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO: | ||
| 1690 | pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream)); | ||
| 1691 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO); | ||
| 1692 | break; | ||
| 1693 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS: | ||
| 1694 | pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream)); | ||
| 1695 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags); | ||
| 1696 | break; | ||
| 1697 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: | ||
| 1698 | pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream)); | ||
| 1699 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc); | ||
| 1700 | break; | ||
| 1701 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) | ||
| 1702 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE: | ||
| 1703 | pCallbacks->SerializedRootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM6::SerializedRootSignature)*>(pStream)); | ||
| 1704 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM6::SerializedRootSignature); | ||
| 1705 | break; | ||
| 1706 | #endif | ||
| 1707 | default: | ||
| 1708 | pCallbacks->ErrorUnknownSubobject(SubobjectType); | ||
| 1709 | return E_INVALIDARG; | ||
| 1710 | } | ||
| 1711 | } | ||
| 1712 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613) | ||
| 1713 | pCallbacks->FinalizeCb(); | ||
| 1714 | #endif | ||
| 1715 | |||
| 1716 | return S_OK; | ||
| 1717 | } | ||
| 1718 | |||
