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Diffstat (limited to 'contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_core.h')
| -rw-r--r-- | contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_core.h | 2072 |
1 files changed, 2072 insertions, 0 deletions
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_core.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_core.h new file mode 100644 index 0000000..092a039 --- /dev/null +++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_core.h | |||
| @@ -0,0 +1,2072 @@ | |||
| 1 | //********************************************************* | ||
| 2 | // | ||
| 3 | // Copyright (c) Microsoft Corporation. | ||
| 4 | // Licensed under the MIT License (MIT). | ||
| 5 | // | ||
| 6 | //********************************************************* | ||
| 7 | |||
| 8 | #pragma once | ||
| 9 | |||
| 10 | #ifndef __cplusplus | ||
| 11 | #error D3DX12 requires C++ | ||
| 12 | #endif | ||
| 13 | |||
| 14 | #include <string.h> | ||
| 15 | #include "d3d12.h" | ||
| 16 | #include "d3dx12_default.h" | ||
| 17 | |||
| 18 | //------------------------------------------------------------------------------------------------ | ||
| 19 | #ifndef D3DX12_ASSERT | ||
| 20 | #ifdef assert | ||
| 21 | #define D3DX12_ASSERT(x) assert(x) | ||
| 22 | #else | ||
| 23 | #define D3DX12_ASSERT(x) | ||
| 24 | #endif | ||
| 25 | #endif | ||
| 26 | |||
| 27 | //------------------------------------------------------------------------------------------------ | ||
| 28 | template <typename t_CommandListType> | ||
| 29 | inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) noexcept | ||
| 30 | { | ||
| 31 | // This cast is useful for passing strongly typed command list pointers into | ||
| 32 | // ExecuteCommandLists. | ||
| 33 | // This cast is valid as long as the const-ness is respected. D3D12 APIs do | ||
| 34 | // respect the const-ness of their arguments. | ||
| 35 | return reinterpret_cast<ID3D12CommandList * const *>(pp); | ||
| 36 | } | ||
| 37 | |||
| 38 | #ifdef D3DX12_USE_ARRAY_COM_PTR | ||
| 39 | #include <vector> | ||
| 40 | //------------------------------------------------------------------------------------------------ | ||
| 41 | // CArrayComPtr - Useful RAII container of raw IUnknown pointers. | ||
| 42 | template<typename _T> | ||
| 43 | class CArrayComPtr | ||
| 44 | { | ||
| 45 | std::vector<_T *> m_array; | ||
| 46 | |||
| 47 | public: | ||
| 48 | class CProxyPtr | ||
| 49 | { | ||
| 50 | _T *&pObj; | ||
| 51 | |||
| 52 | CProxyPtr(_T *&obj) : | ||
| 53 | pObj(obj) {} | ||
| 54 | |||
| 55 | public: | ||
| 56 | operator _T*() { return pObj; } | ||
| 57 | _T **operator&() { return &pObj; } | ||
| 58 | CProxyPtr &operator=(_T*&obj) | ||
| 59 | { | ||
| 60 | if(pObj) | ||
| 61 | pObj->Release(); | ||
| 62 | |||
| 63 | pObj = obj; | ||
| 64 | |||
| 65 | if(pObj) | ||
| 66 | pObj->AddRef(); | ||
| 67 | } | ||
| 68 | |||
| 69 | friend class CArrayComPtr<_T>; | ||
| 70 | }; | ||
| 71 | |||
| 72 | public: | ||
| 73 | CArrayComPtr() = default; | ||
| 74 | |||
| 75 | CArrayComPtr(size_t size) : | ||
| 76 | m_array(size) { | ||
| 77 | } | ||
| 78 | |||
| 79 | CArrayComPtr(const CArrayComPtr &o) | ||
| 80 | { | ||
| 81 | m_array = o.m_array; | ||
| 82 | for (size_t i = 0; i < m_array.size(); ++i) | ||
| 83 | { | ||
| 84 | m_array[i]->AddRef(); | ||
| 85 | } | ||
| 86 | } | ||
| 87 | |||
| 88 | CArrayComPtr(CArrayComPtr &&o) = default; | ||
| 89 | |||
| 90 | ~CArrayComPtr() | ||
| 91 | { | ||
| 92 | for (auto ptr : m_array) | ||
| 93 | { | ||
| 94 | if (ptr) | ||
| 95 | { | ||
| 96 | ptr->Release(); | ||
| 97 | } | ||
| 98 | } | ||
| 99 | } | ||
| 100 | |||
| 101 | _T *const *Get() { return m_array.data(); } | ||
| 102 | |||
| 103 | void Assign(size_t index, _T *ptr) | ||
| 104 | { | ||
| 105 | if (index >= m_array.size()) | ||
| 106 | { | ||
| 107 | Resize(index + 1); | ||
| 108 | } | ||
| 109 | |||
| 110 | // Release the old pointer if it exists | ||
| 111 | if (m_array[index]) | ||
| 112 | { | ||
| 113 | m_array[index]->Release(); | ||
| 114 | } | ||
| 115 | |||
| 116 | // Assign the new pointer and AddRef it if not null | ||
| 117 | m_array[index] = ptr; | ||
| 118 | if (ptr) | ||
| 119 | { | ||
| 120 | ptr->AddRef(); | ||
| 121 | } | ||
| 122 | } | ||
| 123 | |||
| 124 | void Resize(size_t size) | ||
| 125 | { | ||
| 126 | // If shrinking, release any pointers that will be discarded | ||
| 127 | if (size < m_array.size()) | ||
| 128 | { | ||
| 129 | for (size_t i = size; i < m_array.size(); ++i) | ||
| 130 | { | ||
| 131 | if (m_array[i]) | ||
| 132 | { | ||
| 133 | m_array[i]->Release(); | ||
| 134 | } | ||
| 135 | } | ||
| 136 | } | ||
| 137 | |||
| 138 | // Resize the vector, initializing new elements to nullptr | ||
| 139 | m_array.resize(size, nullptr); | ||
| 140 | } | ||
| 141 | |||
| 142 | void PushBack(_T *ptr) | ||
| 143 | { | ||
| 144 | // AddRef if not null | ||
| 145 | if (ptr) | ||
| 146 | { | ||
| 147 | ptr->AddRef(); | ||
| 148 | } | ||
| 149 | m_array.push_back(ptr); | ||
| 150 | } | ||
| 151 | |||
| 152 | CProxyPtr operator[](size_t index) | ||
| 153 | { | ||
| 154 | return CProxyPtr(m_array[index]); | ||
| 155 | } | ||
| 156 | }; | ||
| 157 | #endif | ||
| 158 | //------------------------------------------------------------------------------------------------ | ||
| 159 | inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept | ||
| 160 | { | ||
| 161 | return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width && | ||
| 162 | l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth; | ||
| 163 | } | ||
| 164 | |||
| 165 | //------------------------------------------------------------------------------------------------ | ||
| 166 | inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept | ||
| 167 | { return !( l == r ); } | ||
| 168 | |||
| 169 | //------------------------------------------------------------------------------------------------ | ||
| 170 | struct CD3DX12_RECT : public D3D12_RECT | ||
| 171 | { | ||
| 172 | CD3DX12_RECT() = default; | ||
| 173 | explicit CD3DX12_RECT( const D3D12_RECT& o ) noexcept : | ||
| 174 | D3D12_RECT( o ) | ||
| 175 | {} | ||
| 176 | explicit CD3DX12_RECT( | ||
| 177 | LONG Left, | ||
| 178 | LONG Top, | ||
| 179 | LONG Right, | ||
| 180 | LONG Bottom ) noexcept | ||
| 181 | { | ||
| 182 | left = Left; | ||
| 183 | top = Top; | ||
| 184 | right = Right; | ||
| 185 | bottom = Bottom; | ||
| 186 | } | ||
| 187 | }; | ||
| 188 | |||
| 189 | //------------------------------------------------------------------------------------------------ | ||
| 190 | struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT | ||
| 191 | { | ||
| 192 | CD3DX12_VIEWPORT() = default; | ||
| 193 | explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) noexcept : | ||
| 194 | D3D12_VIEWPORT( o ) | ||
| 195 | {} | ||
| 196 | explicit CD3DX12_VIEWPORT( | ||
| 197 | FLOAT topLeftX, | ||
| 198 | FLOAT topLeftY, | ||
| 199 | FLOAT width, | ||
| 200 | FLOAT height, | ||
| 201 | FLOAT minDepth = D3D12_MIN_DEPTH, | ||
| 202 | FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept | ||
| 203 | { | ||
| 204 | TopLeftX = topLeftX; | ||
| 205 | TopLeftY = topLeftY; | ||
| 206 | Width = width; | ||
| 207 | Height = height; | ||
| 208 | MinDepth = minDepth; | ||
| 209 | MaxDepth = maxDepth; | ||
| 210 | } | ||
| 211 | explicit CD3DX12_VIEWPORT( | ||
| 212 | _In_ ID3D12Resource* pResource, | ||
| 213 | UINT mipSlice = 0, | ||
| 214 | FLOAT topLeftX = 0.0f, | ||
| 215 | FLOAT topLeftY = 0.0f, | ||
| 216 | FLOAT minDepth = D3D12_MIN_DEPTH, | ||
| 217 | FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept | ||
| 218 | { | ||
| 219 | #if defined(_MSC_VER) || !defined(_WIN32) | ||
| 220 | const auto Desc = pResource->GetDesc(); | ||
| 221 | #else | ||
| 222 | D3D12_RESOURCE_DESC tmpDesc; | ||
| 223 | const auto& Desc = *pResource->GetDesc(&tmpDesc); | ||
| 224 | #endif | ||
| 225 | const UINT64 SubresourceWidth = Desc.Width >> mipSlice; | ||
| 226 | const UINT64 SubresourceHeight = Desc.Height >> mipSlice; | ||
| 227 | switch (Desc.Dimension) | ||
| 228 | { | ||
| 229 | case D3D12_RESOURCE_DIMENSION_BUFFER: | ||
| 230 | TopLeftX = topLeftX; | ||
| 231 | TopLeftY = 0.0f; | ||
| 232 | Width = float(Desc.Width) - topLeftX; | ||
| 233 | Height = 1.0f; | ||
| 234 | break; | ||
| 235 | case D3D12_RESOURCE_DIMENSION_TEXTURE1D: | ||
| 236 | TopLeftX = topLeftX; | ||
| 237 | TopLeftY = 0.0f; | ||
| 238 | Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX; | ||
| 239 | Height = 1.0f; | ||
| 240 | break; | ||
| 241 | case D3D12_RESOURCE_DIMENSION_TEXTURE2D: | ||
| 242 | case D3D12_RESOURCE_DIMENSION_TEXTURE3D: | ||
| 243 | TopLeftX = topLeftX; | ||
| 244 | TopLeftY = topLeftY; | ||
| 245 | Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX; | ||
| 246 | Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f) - topLeftY; | ||
| 247 | break; | ||
| 248 | default: break; | ||
| 249 | } | ||
| 250 | |||
| 251 | MinDepth = minDepth; | ||
| 252 | MaxDepth = maxDepth; | ||
| 253 | } | ||
| 254 | }; | ||
| 255 | |||
| 256 | //------------------------------------------------------------------------------------------------ | ||
| 257 | struct CD3DX12_BOX : public D3D12_BOX | ||
| 258 | { | ||
| 259 | CD3DX12_BOX() = default; | ||
| 260 | explicit CD3DX12_BOX( const D3D12_BOX& o ) noexcept : | ||
| 261 | D3D12_BOX( o ) | ||
| 262 | {} | ||
| 263 | explicit CD3DX12_BOX( | ||
| 264 | LONG Left, | ||
| 265 | LONG Right ) noexcept | ||
| 266 | { | ||
| 267 | left = static_cast<UINT>(Left); | ||
| 268 | top = 0; | ||
| 269 | front = 0; | ||
| 270 | right = static_cast<UINT>(Right); | ||
| 271 | bottom = 1; | ||
| 272 | back = 1; | ||
| 273 | } | ||
| 274 | explicit CD3DX12_BOX( | ||
| 275 | LONG Left, | ||
| 276 | LONG Top, | ||
| 277 | LONG Right, | ||
| 278 | LONG Bottom ) noexcept | ||
| 279 | { | ||
| 280 | left = static_cast<UINT>(Left); | ||
| 281 | top = static_cast<UINT>(Top); | ||
| 282 | front = 0; | ||
| 283 | right = static_cast<UINT>(Right); | ||
| 284 | bottom = static_cast<UINT>(Bottom); | ||
| 285 | back = 1; | ||
| 286 | } | ||
| 287 | explicit CD3DX12_BOX( | ||
| 288 | LONG Left, | ||
| 289 | LONG Top, | ||
| 290 | LONG Front, | ||
| 291 | LONG Right, | ||
| 292 | LONG Bottom, | ||
| 293 | LONG Back ) noexcept | ||
| 294 | { | ||
| 295 | left = static_cast<UINT>(Left); | ||
| 296 | top = static_cast<UINT>(Top); | ||
| 297 | front = static_cast<UINT>(Front); | ||
| 298 | right = static_cast<UINT>(Right); | ||
| 299 | bottom = static_cast<UINT>(Bottom); | ||
| 300 | back = static_cast<UINT>(Back); | ||
| 301 | } | ||
| 302 | }; | ||
| 303 | inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept | ||
| 304 | { | ||
| 305 | return l.left == r.left && l.top == r.top && l.front == r.front && | ||
| 306 | l.right == r.right && l.bottom == r.bottom && l.back == r.back; | ||
| 307 | } | ||
| 308 | inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept | ||
| 309 | { return !( l == r ); } | ||
| 310 | |||
| 311 | //------------------------------------------------------------------------------------------------ | ||
| 312 | struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC | ||
| 313 | { | ||
| 314 | CD3DX12_DEPTH_STENCIL_DESC() = default; | ||
| 315 | explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept : | ||
| 316 | D3D12_DEPTH_STENCIL_DESC( o ) | ||
| 317 | {} | ||
| 318 | explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) noexcept | ||
| 319 | { | ||
| 320 | DepthEnable = TRUE; | ||
| 321 | DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; | ||
| 322 | DepthFunc = D3D12_COMPARISON_FUNC_LESS; | ||
| 323 | StencilEnable = FALSE; | ||
| 324 | StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; | ||
| 325 | StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; | ||
| 326 | const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = | ||
| 327 | { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; | ||
| 328 | FrontFace = defaultStencilOp; | ||
| 329 | BackFace = defaultStencilOp; | ||
| 330 | } | ||
| 331 | explicit CD3DX12_DEPTH_STENCIL_DESC( | ||
| 332 | BOOL depthEnable, | ||
| 333 | D3D12_DEPTH_WRITE_MASK depthWriteMask, | ||
| 334 | D3D12_COMPARISON_FUNC depthFunc, | ||
| 335 | BOOL stencilEnable, | ||
| 336 | UINT8 stencilReadMask, | ||
| 337 | UINT8 stencilWriteMask, | ||
| 338 | D3D12_STENCIL_OP frontStencilFailOp, | ||
| 339 | D3D12_STENCIL_OP frontStencilDepthFailOp, | ||
| 340 | D3D12_STENCIL_OP frontStencilPassOp, | ||
| 341 | D3D12_COMPARISON_FUNC frontStencilFunc, | ||
| 342 | D3D12_STENCIL_OP backStencilFailOp, | ||
| 343 | D3D12_STENCIL_OP backStencilDepthFailOp, | ||
| 344 | D3D12_STENCIL_OP backStencilPassOp, | ||
| 345 | D3D12_COMPARISON_FUNC backStencilFunc ) noexcept | ||
| 346 | { | ||
| 347 | DepthEnable = depthEnable; | ||
| 348 | DepthWriteMask = depthWriteMask; | ||
| 349 | DepthFunc = depthFunc; | ||
| 350 | StencilEnable = stencilEnable; | ||
| 351 | StencilReadMask = stencilReadMask; | ||
| 352 | StencilWriteMask = stencilWriteMask; | ||
| 353 | FrontFace.StencilFailOp = frontStencilFailOp; | ||
| 354 | FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; | ||
| 355 | FrontFace.StencilPassOp = frontStencilPassOp; | ||
| 356 | FrontFace.StencilFunc = frontStencilFunc; | ||
| 357 | BackFace.StencilFailOp = backStencilFailOp; | ||
| 358 | BackFace.StencilDepthFailOp = backStencilDepthFailOp; | ||
| 359 | BackFace.StencilPassOp = backStencilPassOp; | ||
| 360 | BackFace.StencilFunc = backStencilFunc; | ||
| 361 | } | ||
| 362 | }; | ||
| 363 | |||
| 364 | //------------------------------------------------------------------------------------------------ | ||
| 365 | struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1 | ||
| 366 | { | ||
| 367 | CD3DX12_DEPTH_STENCIL_DESC1() = default; | ||
| 368 | explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept : | ||
| 369 | D3D12_DEPTH_STENCIL_DESC1( o ) | ||
| 370 | {} | ||
| 371 | explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept | ||
| 372 | { | ||
| 373 | DepthEnable = o.DepthEnable; | ||
| 374 | DepthWriteMask = o.DepthWriteMask; | ||
| 375 | DepthFunc = o.DepthFunc; | ||
| 376 | StencilEnable = o.StencilEnable; | ||
| 377 | StencilReadMask = o.StencilReadMask; | ||
| 378 | StencilWriteMask = o.StencilWriteMask; | ||
| 379 | FrontFace.StencilFailOp = o.FrontFace.StencilFailOp; | ||
| 380 | FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp; | ||
| 381 | FrontFace.StencilPassOp = o.FrontFace.StencilPassOp; | ||
| 382 | FrontFace.StencilFunc = o.FrontFace.StencilFunc; | ||
| 383 | BackFace.StencilFailOp = o.BackFace.StencilFailOp; | ||
| 384 | BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp; | ||
| 385 | BackFace.StencilPassOp = o.BackFace.StencilPassOp; | ||
| 386 | BackFace.StencilFunc = o.BackFace.StencilFunc; | ||
| 387 | DepthBoundsTestEnable = FALSE; | ||
| 388 | } | ||
| 389 | explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) noexcept | ||
| 390 | { | ||
| 391 | DepthEnable = TRUE; | ||
| 392 | DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; | ||
| 393 | DepthFunc = D3D12_COMPARISON_FUNC_LESS; | ||
| 394 | StencilEnable = FALSE; | ||
| 395 | StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; | ||
| 396 | StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; | ||
| 397 | const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = | ||
| 398 | { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; | ||
| 399 | FrontFace = defaultStencilOp; | ||
| 400 | BackFace = defaultStencilOp; | ||
| 401 | DepthBoundsTestEnable = FALSE; | ||
| 402 | } | ||
| 403 | explicit CD3DX12_DEPTH_STENCIL_DESC1( | ||
| 404 | BOOL depthEnable, | ||
| 405 | D3D12_DEPTH_WRITE_MASK depthWriteMask, | ||
| 406 | D3D12_COMPARISON_FUNC depthFunc, | ||
| 407 | BOOL stencilEnable, | ||
| 408 | UINT8 stencilReadMask, | ||
| 409 | UINT8 stencilWriteMask, | ||
| 410 | D3D12_STENCIL_OP frontStencilFailOp, | ||
| 411 | D3D12_STENCIL_OP frontStencilDepthFailOp, | ||
| 412 | D3D12_STENCIL_OP frontStencilPassOp, | ||
| 413 | D3D12_COMPARISON_FUNC frontStencilFunc, | ||
| 414 | D3D12_STENCIL_OP backStencilFailOp, | ||
| 415 | D3D12_STENCIL_OP backStencilDepthFailOp, | ||
| 416 | D3D12_STENCIL_OP backStencilPassOp, | ||
| 417 | D3D12_COMPARISON_FUNC backStencilFunc, | ||
| 418 | BOOL depthBoundsTestEnable ) noexcept | ||
| 419 | { | ||
| 420 | DepthEnable = depthEnable; | ||
| 421 | DepthWriteMask = depthWriteMask; | ||
| 422 | DepthFunc = depthFunc; | ||
| 423 | StencilEnable = stencilEnable; | ||
| 424 | StencilReadMask = stencilReadMask; | ||
| 425 | StencilWriteMask = stencilWriteMask; | ||
| 426 | FrontFace.StencilFailOp = frontStencilFailOp; | ||
| 427 | FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; | ||
| 428 | FrontFace.StencilPassOp = frontStencilPassOp; | ||
| 429 | FrontFace.StencilFunc = frontStencilFunc; | ||
| 430 | BackFace.StencilFailOp = backStencilFailOp; | ||
| 431 | BackFace.StencilDepthFailOp = backStencilDepthFailOp; | ||
| 432 | BackFace.StencilPassOp = backStencilPassOp; | ||
| 433 | BackFace.StencilFunc = backStencilFunc; | ||
| 434 | DepthBoundsTestEnable = depthBoundsTestEnable; | ||
| 435 | } | ||
| 436 | operator D3D12_DEPTH_STENCIL_DESC() const noexcept | ||
| 437 | { | ||
| 438 | D3D12_DEPTH_STENCIL_DESC D; | ||
| 439 | D.DepthEnable = DepthEnable; | ||
| 440 | D.DepthWriteMask = DepthWriteMask; | ||
| 441 | D.DepthFunc = DepthFunc; | ||
| 442 | D.StencilEnable = StencilEnable; | ||
| 443 | D.StencilReadMask = StencilReadMask; | ||
| 444 | D.StencilWriteMask = StencilWriteMask; | ||
| 445 | D.FrontFace.StencilFailOp = FrontFace.StencilFailOp; | ||
| 446 | D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp; | ||
| 447 | D.FrontFace.StencilPassOp = FrontFace.StencilPassOp; | ||
| 448 | D.FrontFace.StencilFunc = FrontFace.StencilFunc; | ||
| 449 | D.BackFace.StencilFailOp = BackFace.StencilFailOp; | ||
| 450 | D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp; | ||
| 451 | D.BackFace.StencilPassOp = BackFace.StencilPassOp; | ||
| 452 | D.BackFace.StencilFunc = BackFace.StencilFunc; | ||
| 453 | return D; | ||
| 454 | } | ||
| 455 | }; | ||
| 456 | |||
| 457 | //------------------------------------------------------------------------------------------------ | ||
| 458 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) | ||
| 459 | struct CD3DX12_DEPTH_STENCIL_DESC2 : public D3D12_DEPTH_STENCIL_DESC2 | ||
| 460 | { | ||
| 461 | CD3DX12_DEPTH_STENCIL_DESC2() = default; | ||
| 462 | explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC2& o ) noexcept : | ||
| 463 | D3D12_DEPTH_STENCIL_DESC2( o ) | ||
| 464 | {} | ||
| 465 | explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept | ||
| 466 | { | ||
| 467 | DepthEnable = o.DepthEnable; | ||
| 468 | DepthWriteMask = o.DepthWriteMask; | ||
| 469 | DepthFunc = o.DepthFunc; | ||
| 470 | StencilEnable = o.StencilEnable; | ||
| 471 | FrontFace.StencilFailOp = o.FrontFace.StencilFailOp; | ||
| 472 | FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp; | ||
| 473 | FrontFace.StencilPassOp = o.FrontFace.StencilPassOp; | ||
| 474 | FrontFace.StencilFunc = o.FrontFace.StencilFunc; | ||
| 475 | FrontFace.StencilReadMask = o.StencilReadMask; | ||
| 476 | FrontFace.StencilWriteMask = o.StencilWriteMask; | ||
| 477 | |||
| 478 | BackFace.StencilFailOp = o.BackFace.StencilFailOp; | ||
| 479 | BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp; | ||
| 480 | BackFace.StencilPassOp = o.BackFace.StencilPassOp; | ||
| 481 | BackFace.StencilFunc = o.BackFace.StencilFunc; | ||
| 482 | BackFace.StencilReadMask = o.StencilReadMask; | ||
| 483 | BackFace.StencilWriteMask = o.StencilWriteMask; | ||
| 484 | DepthBoundsTestEnable = o.DepthBoundsTestEnable; | ||
| 485 | } | ||
| 486 | explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept | ||
| 487 | { | ||
| 488 | DepthEnable = o.DepthEnable; | ||
| 489 | DepthWriteMask = o.DepthWriteMask; | ||
| 490 | DepthFunc = o.DepthFunc; | ||
| 491 | StencilEnable = o.StencilEnable; | ||
| 492 | |||
| 493 | FrontFace.StencilFailOp = o.FrontFace.StencilFailOp; | ||
| 494 | FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp; | ||
| 495 | FrontFace.StencilPassOp = o.FrontFace.StencilPassOp; | ||
| 496 | FrontFace.StencilFunc = o.FrontFace.StencilFunc; | ||
| 497 | FrontFace.StencilReadMask = o.StencilReadMask; | ||
| 498 | FrontFace.StencilWriteMask = o.StencilWriteMask; | ||
| 499 | |||
| 500 | BackFace.StencilFailOp = o.BackFace.StencilFailOp; | ||
| 501 | BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp; | ||
| 502 | BackFace.StencilPassOp = o.BackFace.StencilPassOp; | ||
| 503 | BackFace.StencilFunc = o.BackFace.StencilFunc; | ||
| 504 | BackFace.StencilReadMask = o.StencilReadMask; | ||
| 505 | BackFace.StencilWriteMask = o.StencilWriteMask; | ||
| 506 | |||
| 507 | DepthBoundsTestEnable = FALSE; | ||
| 508 | } | ||
| 509 | explicit CD3DX12_DEPTH_STENCIL_DESC2( CD3DX12_DEFAULT ) noexcept | ||
| 510 | { | ||
| 511 | DepthEnable = TRUE; | ||
| 512 | DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; | ||
| 513 | DepthFunc = D3D12_COMPARISON_FUNC_LESS; | ||
| 514 | StencilEnable = FALSE; | ||
| 515 | const D3D12_DEPTH_STENCILOP_DESC1 defaultStencilOp = | ||
| 516 | { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS, D3D12_DEFAULT_STENCIL_READ_MASK, D3D12_DEFAULT_STENCIL_WRITE_MASK }; | ||
| 517 | FrontFace = defaultStencilOp; | ||
| 518 | BackFace = defaultStencilOp; | ||
| 519 | DepthBoundsTestEnable = FALSE; | ||
| 520 | } | ||
| 521 | explicit CD3DX12_DEPTH_STENCIL_DESC2( | ||
| 522 | BOOL depthEnable, | ||
| 523 | D3D12_DEPTH_WRITE_MASK depthWriteMask, | ||
| 524 | D3D12_COMPARISON_FUNC depthFunc, | ||
| 525 | BOOL stencilEnable, | ||
| 526 | D3D12_STENCIL_OP frontStencilFailOp, | ||
| 527 | D3D12_STENCIL_OP frontStencilDepthFailOp, | ||
| 528 | D3D12_STENCIL_OP frontStencilPassOp, | ||
| 529 | D3D12_COMPARISON_FUNC frontStencilFunc, | ||
| 530 | UINT8 frontStencilReadMask, | ||
| 531 | UINT8 frontStencilWriteMask, | ||
| 532 | D3D12_STENCIL_OP backStencilFailOp, | ||
| 533 | D3D12_STENCIL_OP backStencilDepthFailOp, | ||
| 534 | D3D12_STENCIL_OP backStencilPassOp, | ||
| 535 | D3D12_COMPARISON_FUNC backStencilFunc, | ||
| 536 | UINT8 backStencilReadMask, | ||
| 537 | UINT8 backStencilWriteMask, | ||
| 538 | BOOL depthBoundsTestEnable ) noexcept | ||
| 539 | { | ||
| 540 | DepthEnable = depthEnable; | ||
| 541 | DepthWriteMask = depthWriteMask; | ||
| 542 | DepthFunc = depthFunc; | ||
| 543 | StencilEnable = stencilEnable; | ||
| 544 | |||
| 545 | FrontFace.StencilFailOp = frontStencilFailOp; | ||
| 546 | FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; | ||
| 547 | FrontFace.StencilPassOp = frontStencilPassOp; | ||
| 548 | FrontFace.StencilFunc = frontStencilFunc; | ||
| 549 | FrontFace.StencilReadMask = frontStencilReadMask; | ||
| 550 | FrontFace.StencilWriteMask = frontStencilWriteMask; | ||
| 551 | |||
| 552 | BackFace.StencilFailOp = backStencilFailOp; | ||
| 553 | BackFace.StencilDepthFailOp = backStencilDepthFailOp; | ||
| 554 | BackFace.StencilPassOp = backStencilPassOp; | ||
| 555 | BackFace.StencilFunc = backStencilFunc; | ||
| 556 | BackFace.StencilReadMask = backStencilReadMask; | ||
| 557 | BackFace.StencilWriteMask = backStencilWriteMask; | ||
| 558 | |||
| 559 | DepthBoundsTestEnable = depthBoundsTestEnable; | ||
| 560 | } | ||
| 561 | |||
| 562 | operator D3D12_DEPTH_STENCIL_DESC() const noexcept | ||
| 563 | { | ||
| 564 | D3D12_DEPTH_STENCIL_DESC D; | ||
| 565 | D.DepthEnable = DepthEnable; | ||
| 566 | D.DepthWriteMask = DepthWriteMask; | ||
| 567 | D.DepthFunc = DepthFunc; | ||
| 568 | D.StencilEnable = StencilEnable; | ||
| 569 | D.StencilReadMask = FrontFace.StencilReadMask; | ||
| 570 | D.StencilWriteMask = FrontFace.StencilWriteMask; | ||
| 571 | D.FrontFace.StencilFailOp = FrontFace.StencilFailOp; | ||
| 572 | D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp; | ||
| 573 | D.FrontFace.StencilPassOp = FrontFace.StencilPassOp; | ||
| 574 | D.FrontFace.StencilFunc = FrontFace.StencilFunc; | ||
| 575 | D.BackFace.StencilFailOp = BackFace.StencilFailOp; | ||
| 576 | D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp; | ||
| 577 | D.BackFace.StencilPassOp = BackFace.StencilPassOp; | ||
| 578 | D.BackFace.StencilFunc = BackFace.StencilFunc; | ||
| 579 | return D; | ||
| 580 | } | ||
| 581 | }; | ||
| 582 | #endif // D3D12_SDK_VERSION >= 606 | ||
| 583 | |||
| 584 | //------------------------------------------------------------------------------------------------ | ||
| 585 | struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC | ||
| 586 | { | ||
| 587 | CD3DX12_BLEND_DESC() = default; | ||
| 588 | explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) noexcept : | ||
| 589 | D3D12_BLEND_DESC( o ) | ||
| 590 | {} | ||
| 591 | explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) noexcept | ||
| 592 | { | ||
| 593 | AlphaToCoverageEnable = FALSE; | ||
| 594 | IndependentBlendEnable = FALSE; | ||
| 595 | const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = | ||
| 596 | { | ||
| 597 | FALSE,FALSE, | ||
| 598 | D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, | ||
| 599 | D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, | ||
| 600 | D3D12_LOGIC_OP_NOOP, | ||
| 601 | D3D12_COLOR_WRITE_ENABLE_ALL, | ||
| 602 | }; | ||
| 603 | for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) | ||
| 604 | RenderTarget[ i ] = defaultRenderTargetBlendDesc; | ||
| 605 | } | ||
| 606 | }; | ||
| 607 | |||
| 608 | //------------------------------------------------------------------------------------------------ | ||
| 609 | struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC | ||
| 610 | { | ||
| 611 | CD3DX12_RASTERIZER_DESC() = default; | ||
| 612 | explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) noexcept : | ||
| 613 | D3D12_RASTERIZER_DESC( o ) | ||
| 614 | {} | ||
| 615 | explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) noexcept | ||
| 616 | { | ||
| 617 | FillMode = D3D12_FILL_MODE_SOLID; | ||
| 618 | CullMode = D3D12_CULL_MODE_BACK; | ||
| 619 | FrontCounterClockwise = FALSE; | ||
| 620 | DepthBias = D3D12_DEFAULT_DEPTH_BIAS; | ||
| 621 | DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; | ||
| 622 | SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; | ||
| 623 | DepthClipEnable = TRUE; | ||
| 624 | MultisampleEnable = FALSE; | ||
| 625 | AntialiasedLineEnable = FALSE; | ||
| 626 | ForcedSampleCount = 0; | ||
| 627 | ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; | ||
| 628 | } | ||
| 629 | explicit CD3DX12_RASTERIZER_DESC( | ||
| 630 | D3D12_FILL_MODE fillMode, | ||
| 631 | D3D12_CULL_MODE cullMode, | ||
| 632 | BOOL frontCounterClockwise, | ||
| 633 | INT depthBias, | ||
| 634 | FLOAT depthBiasClamp, | ||
| 635 | FLOAT slopeScaledDepthBias, | ||
| 636 | BOOL depthClipEnable, | ||
| 637 | BOOL multisampleEnable, | ||
| 638 | BOOL antialiasedLineEnable, | ||
| 639 | UINT forcedSampleCount, | ||
| 640 | D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept | ||
| 641 | { | ||
| 642 | FillMode = fillMode; | ||
| 643 | CullMode = cullMode; | ||
| 644 | FrontCounterClockwise = frontCounterClockwise; | ||
| 645 | DepthBias = depthBias; | ||
| 646 | DepthBiasClamp = depthBiasClamp; | ||
| 647 | SlopeScaledDepthBias = slopeScaledDepthBias; | ||
| 648 | DepthClipEnable = depthClipEnable; | ||
| 649 | MultisampleEnable = multisampleEnable; | ||
| 650 | AntialiasedLineEnable = antialiasedLineEnable; | ||
| 651 | ForcedSampleCount = forcedSampleCount; | ||
| 652 | ConservativeRaster = conservativeRaster; | ||
| 653 | } | ||
| 654 | }; | ||
| 655 | |||
| 656 | |||
| 657 | //------------------------------------------------------------------------------------------------ | ||
| 658 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) | ||
| 659 | struct CD3DX12_RASTERIZER_DESC1 : public D3D12_RASTERIZER_DESC1 | ||
| 660 | { | ||
| 661 | CD3DX12_RASTERIZER_DESC1() = default; | ||
| 662 | explicit CD3DX12_RASTERIZER_DESC1(const D3D12_RASTERIZER_DESC1& o) noexcept : | ||
| 663 | D3D12_RASTERIZER_DESC1(o) | ||
| 664 | |||
| 665 | { | ||
| 666 | } | ||
| 667 | explicit CD3DX12_RASTERIZER_DESC1(const D3D12_RASTERIZER_DESC& o) noexcept | ||
| 668 | { | ||
| 669 | FillMode = o.FillMode; | ||
| 670 | CullMode = o.CullMode; | ||
| 671 | FrontCounterClockwise = o.FrontCounterClockwise; | ||
| 672 | DepthBias = static_cast<FLOAT>(o.DepthBias); | ||
| 673 | DepthBiasClamp = o.DepthBiasClamp; | ||
| 674 | SlopeScaledDepthBias = o.SlopeScaledDepthBias; | ||
| 675 | DepthClipEnable = o.DepthClipEnable; | ||
| 676 | MultisampleEnable = o.MultisampleEnable; | ||
| 677 | AntialiasedLineEnable = o.AntialiasedLineEnable; | ||
| 678 | ForcedSampleCount = o.ForcedSampleCount; | ||
| 679 | ConservativeRaster = o.ConservativeRaster; | ||
| 680 | } | ||
| 681 | explicit CD3DX12_RASTERIZER_DESC1(CD3DX12_DEFAULT) noexcept | ||
| 682 | { | ||
| 683 | FillMode = D3D12_FILL_MODE_SOLID; | ||
| 684 | CullMode = D3D12_CULL_MODE_BACK; | ||
| 685 | FrontCounterClockwise = FALSE; | ||
| 686 | DepthBias = D3D12_DEFAULT_DEPTH_BIAS; | ||
| 687 | DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; | ||
| 688 | SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; | ||
| 689 | DepthClipEnable = TRUE; | ||
| 690 | MultisampleEnable = FALSE; | ||
| 691 | AntialiasedLineEnable = FALSE; | ||
| 692 | ForcedSampleCount = 0; | ||
| 693 | ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; | ||
| 694 | } | ||
| 695 | explicit CD3DX12_RASTERIZER_DESC1( | ||
| 696 | D3D12_FILL_MODE fillMode, | ||
| 697 | D3D12_CULL_MODE cullMode, | ||
| 698 | BOOL frontCounterClockwise, | ||
| 699 | FLOAT depthBias, | ||
| 700 | FLOAT depthBiasClamp, | ||
| 701 | FLOAT slopeScaledDepthBias, | ||
| 702 | BOOL depthClipEnable, | ||
| 703 | BOOL multisampleEnable, | ||
| 704 | BOOL antialiasedLineEnable, | ||
| 705 | UINT forcedSampleCount, | ||
| 706 | D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept | ||
| 707 | { | ||
| 708 | FillMode = fillMode; | ||
| 709 | CullMode = cullMode; | ||
| 710 | FrontCounterClockwise = frontCounterClockwise; | ||
| 711 | DepthBias = depthBias; | ||
| 712 | DepthBiasClamp = depthBiasClamp; | ||
| 713 | SlopeScaledDepthBias = slopeScaledDepthBias; | ||
| 714 | DepthClipEnable = depthClipEnable; | ||
| 715 | MultisampleEnable = multisampleEnable; | ||
| 716 | AntialiasedLineEnable = antialiasedLineEnable; | ||
| 717 | ForcedSampleCount = forcedSampleCount; | ||
| 718 | ConservativeRaster = conservativeRaster; | ||
| 719 | } | ||
| 720 | |||
| 721 | |||
| 722 | operator D3D12_RASTERIZER_DESC() const noexcept | ||
| 723 | { | ||
| 724 | D3D12_RASTERIZER_DESC o; | ||
| 725 | |||
| 726 | o.FillMode = FillMode; | ||
| 727 | o.CullMode = CullMode; | ||
| 728 | o.FrontCounterClockwise = FrontCounterClockwise; | ||
| 729 | o.DepthBias = static_cast<INT>(DepthBias); | ||
| 730 | o.DepthBiasClamp = DepthBiasClamp; | ||
| 731 | o.SlopeScaledDepthBias = SlopeScaledDepthBias; | ||
| 732 | o.DepthClipEnable = DepthClipEnable; | ||
| 733 | o.MultisampleEnable = MultisampleEnable; | ||
| 734 | o.AntialiasedLineEnable = AntialiasedLineEnable; | ||
| 735 | o.ForcedSampleCount = ForcedSampleCount; | ||
| 736 | o.ConservativeRaster = ConservativeRaster; | ||
| 737 | |||
| 738 | return o; | ||
| 739 | } | ||
| 740 | }; | ||
| 741 | #endif // D3D12_SDK_VERSION >= 608 | ||
| 742 | |||
| 743 | //------------------------------------------------------------------------------------------------ | ||
| 744 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) | ||
| 745 | struct CD3DX12_RASTERIZER_DESC2 : public D3D12_RASTERIZER_DESC2 | ||
| 746 | { | ||
| 747 | CD3DX12_RASTERIZER_DESC2() = default; | ||
| 748 | explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC2& o) noexcept : | ||
| 749 | D3D12_RASTERIZER_DESC2(o) | ||
| 750 | |||
| 751 | { | ||
| 752 | } | ||
| 753 | explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC1& o) noexcept | ||
| 754 | { | ||
| 755 | FillMode = o.FillMode; | ||
| 756 | CullMode = o.CullMode; | ||
| 757 | FrontCounterClockwise = o.FrontCounterClockwise; | ||
| 758 | DepthBias = o.DepthBias; | ||
| 759 | DepthBiasClamp = o.DepthBiasClamp; | ||
| 760 | SlopeScaledDepthBias = o.SlopeScaledDepthBias; | ||
| 761 | DepthClipEnable = o.DepthClipEnable; | ||
| 762 | LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALIASED; | ||
| 763 | if (o.MultisampleEnable) | ||
| 764 | { | ||
| 765 | LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE; | ||
| 766 | } | ||
| 767 | else if (o.AntialiasedLineEnable) | ||
| 768 | { | ||
| 769 | LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED; | ||
| 770 | } | ||
| 771 | ForcedSampleCount = o.ForcedSampleCount; | ||
| 772 | ConservativeRaster = o.ConservativeRaster; | ||
| 773 | } | ||
| 774 | explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC& o) noexcept | ||
| 775 | : CD3DX12_RASTERIZER_DESC2(CD3DX12_RASTERIZER_DESC1(o)) | ||
| 776 | { | ||
| 777 | } | ||
| 778 | explicit CD3DX12_RASTERIZER_DESC2(CD3DX12_DEFAULT) noexcept | ||
| 779 | { | ||
| 780 | FillMode = D3D12_FILL_MODE_SOLID; | ||
| 781 | CullMode = D3D12_CULL_MODE_BACK; | ||
| 782 | FrontCounterClockwise = FALSE; | ||
| 783 | DepthBias = D3D12_DEFAULT_DEPTH_BIAS; | ||
| 784 | DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; | ||
| 785 | SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; | ||
| 786 | DepthClipEnable = TRUE; | ||
| 787 | LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALIASED; | ||
| 788 | ForcedSampleCount = 0; | ||
| 789 | ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; | ||
| 790 | } | ||
| 791 | explicit CD3DX12_RASTERIZER_DESC2( | ||
| 792 | D3D12_FILL_MODE fillMode, | ||
| 793 | D3D12_CULL_MODE cullMode, | ||
| 794 | BOOL frontCounterClockwise, | ||
| 795 | FLOAT depthBias, | ||
| 796 | FLOAT depthBiasClamp, | ||
| 797 | FLOAT slopeScaledDepthBias, | ||
| 798 | BOOL depthClipEnable, | ||
| 799 | D3D12_LINE_RASTERIZATION_MODE lineRasterizationMode, | ||
| 800 | UINT forcedSampleCount, | ||
| 801 | D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept | ||
| 802 | { | ||
| 803 | FillMode = fillMode; | ||
| 804 | CullMode = cullMode; | ||
| 805 | FrontCounterClockwise = frontCounterClockwise; | ||
| 806 | DepthBias = depthBias; | ||
| 807 | DepthBiasClamp = depthBiasClamp; | ||
| 808 | SlopeScaledDepthBias = slopeScaledDepthBias; | ||
| 809 | DepthClipEnable = depthClipEnable; | ||
| 810 | LineRasterizationMode = lineRasterizationMode; | ||
| 811 | ForcedSampleCount = forcedSampleCount; | ||
| 812 | ConservativeRaster = conservativeRaster; | ||
| 813 | } | ||
| 814 | |||
| 815 | |||
| 816 | operator D3D12_RASTERIZER_DESC1() const noexcept | ||
| 817 | { | ||
| 818 | D3D12_RASTERIZER_DESC1 o; | ||
| 819 | |||
| 820 | o.FillMode = FillMode; | ||
| 821 | o.CullMode = CullMode; | ||
| 822 | o.FrontCounterClockwise = FrontCounterClockwise; | ||
| 823 | o.DepthBias = DepthBias; | ||
| 824 | o.DepthBiasClamp = DepthBiasClamp; | ||
| 825 | o.SlopeScaledDepthBias = SlopeScaledDepthBias; | ||
| 826 | o.DepthClipEnable = DepthClipEnable; | ||
| 827 | o.MultisampleEnable = FALSE; | ||
| 828 | o.AntialiasedLineEnable = FALSE; | ||
| 829 | if (LineRasterizationMode == D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED) | ||
| 830 | { | ||
| 831 | o.AntialiasedLineEnable = TRUE; | ||
| 832 | } | ||
| 833 | else if (LineRasterizationMode != D3D12_LINE_RASTERIZATION_MODE_ALIASED) | ||
| 834 | { | ||
| 835 | o.MultisampleEnable = TRUE; | ||
| 836 | } | ||
| 837 | o.ForcedSampleCount = ForcedSampleCount; | ||
| 838 | o.ConservativeRaster = ConservativeRaster; | ||
| 839 | |||
| 840 | return o; | ||
| 841 | } | ||
| 842 | operator D3D12_RASTERIZER_DESC() const noexcept | ||
| 843 | { | ||
| 844 | return static_cast<D3D12_RASTERIZER_DESC>(CD3DX12_RASTERIZER_DESC1(static_cast<D3D12_RASTERIZER_DESC1>(*this))); | ||
| 845 | } | ||
| 846 | }; | ||
| 847 | #endif // D3D12_SDK_VERSION >= 610 | ||
| 848 | |||
| 849 | //------------------------------------------------------------------------------------------------ | ||
| 850 | struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO | ||
| 851 | { | ||
| 852 | CD3DX12_RESOURCE_ALLOCATION_INFO() = default; | ||
| 853 | explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) noexcept : | ||
| 854 | D3D12_RESOURCE_ALLOCATION_INFO( o ) | ||
| 855 | {} | ||
| 856 | CD3DX12_RESOURCE_ALLOCATION_INFO( | ||
| 857 | UINT64 size, | ||
| 858 | UINT64 alignment ) noexcept | ||
| 859 | { | ||
| 860 | SizeInBytes = size; | ||
| 861 | Alignment = alignment; | ||
| 862 | } | ||
| 863 | }; | ||
| 864 | |||
| 865 | //------------------------------------------------------------------------------------------------ | ||
| 866 | struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES | ||
| 867 | { | ||
| 868 | CD3DX12_HEAP_PROPERTIES() = default; | ||
| 869 | explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) noexcept : | ||
| 870 | D3D12_HEAP_PROPERTIES(o) | ||
| 871 | {} | ||
| 872 | CD3DX12_HEAP_PROPERTIES( | ||
| 873 | D3D12_CPU_PAGE_PROPERTY cpuPageProperty, | ||
| 874 | D3D12_MEMORY_POOL memoryPoolPreference, | ||
| 875 | UINT creationNodeMask = 1, | ||
| 876 | UINT nodeMask = 1 ) noexcept | ||
| 877 | { | ||
| 878 | Type = D3D12_HEAP_TYPE_CUSTOM; | ||
| 879 | CPUPageProperty = cpuPageProperty; | ||
| 880 | MemoryPoolPreference = memoryPoolPreference; | ||
| 881 | CreationNodeMask = creationNodeMask; | ||
| 882 | VisibleNodeMask = nodeMask; | ||
| 883 | } | ||
| 884 | explicit CD3DX12_HEAP_PROPERTIES( | ||
| 885 | D3D12_HEAP_TYPE type, | ||
| 886 | UINT creationNodeMask = 1, | ||
| 887 | UINT nodeMask = 1 ) noexcept | ||
| 888 | { | ||
| 889 | Type = type; | ||
| 890 | CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; | ||
| 891 | MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; | ||
| 892 | CreationNodeMask = creationNodeMask; | ||
| 893 | VisibleNodeMask = nodeMask; | ||
| 894 | } | ||
| 895 | bool IsCPUAccessible() const noexcept | ||
| 896 | { | ||
| 897 | return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK | ||
| 898 | #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) | ||
| 899 | || Type == D3D12_HEAP_TYPE_GPU_UPLOAD | ||
| 900 | #endif | ||
| 901 | || (Type == D3D12_HEAP_TYPE_CUSTOM && | ||
| 902 | (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK)); | ||
| 903 | } | ||
| 904 | }; | ||
| 905 | inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept | ||
| 906 | { | ||
| 907 | return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty && | ||
| 908 | l.MemoryPoolPreference == r.MemoryPoolPreference && | ||
| 909 | l.CreationNodeMask == r.CreationNodeMask && | ||
| 910 | l.VisibleNodeMask == r.VisibleNodeMask; | ||
| 911 | } | ||
| 912 | inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept | ||
| 913 | { return !( l == r ); } | ||
| 914 | |||
| 915 | //------------------------------------------------------------------------------------------------ | ||
| 916 | struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC | ||
| 917 | { | ||
| 918 | CD3DX12_HEAP_DESC() = default; | ||
| 919 | explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) noexcept : | ||
| 920 | D3D12_HEAP_DESC(o) | ||
| 921 | {} | ||
| 922 | CD3DX12_HEAP_DESC( | ||
| 923 | UINT64 size, | ||
| 924 | D3D12_HEAP_PROPERTIES properties, | ||
| 925 | UINT64 alignment = 0, | ||
| 926 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 927 | { | ||
| 928 | SizeInBytes = size; | ||
| 929 | Properties = properties; | ||
| 930 | Alignment = alignment; | ||
| 931 | Flags = flags; | ||
| 932 | } | ||
| 933 | CD3DX12_HEAP_DESC( | ||
| 934 | UINT64 size, | ||
| 935 | D3D12_HEAP_TYPE type, | ||
| 936 | UINT64 alignment = 0, | ||
| 937 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 938 | { | ||
| 939 | SizeInBytes = size; | ||
| 940 | Properties = CD3DX12_HEAP_PROPERTIES( type ); | ||
| 941 | Alignment = alignment; | ||
| 942 | Flags = flags; | ||
| 943 | } | ||
| 944 | CD3DX12_HEAP_DESC( | ||
| 945 | UINT64 size, | ||
| 946 | D3D12_CPU_PAGE_PROPERTY cpuPageProperty, | ||
| 947 | D3D12_MEMORY_POOL memoryPoolPreference, | ||
| 948 | UINT64 alignment = 0, | ||
| 949 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 950 | { | ||
| 951 | SizeInBytes = size; | ||
| 952 | Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); | ||
| 953 | Alignment = alignment; | ||
| 954 | Flags = flags; | ||
| 955 | } | ||
| 956 | CD3DX12_HEAP_DESC( | ||
| 957 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
| 958 | D3D12_HEAP_PROPERTIES properties, | ||
| 959 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 960 | { | ||
| 961 | SizeInBytes = resAllocInfo.SizeInBytes; | ||
| 962 | Properties = properties; | ||
| 963 | Alignment = resAllocInfo.Alignment; | ||
| 964 | Flags = flags; | ||
| 965 | } | ||
| 966 | CD3DX12_HEAP_DESC( | ||
| 967 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
| 968 | D3D12_HEAP_TYPE type, | ||
| 969 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 970 | { | ||
| 971 | SizeInBytes = resAllocInfo.SizeInBytes; | ||
| 972 | Properties = CD3DX12_HEAP_PROPERTIES( type ); | ||
| 973 | Alignment = resAllocInfo.Alignment; | ||
| 974 | Flags = flags; | ||
| 975 | } | ||
| 976 | CD3DX12_HEAP_DESC( | ||
| 977 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
| 978 | D3D12_CPU_PAGE_PROPERTY cpuPageProperty, | ||
| 979 | D3D12_MEMORY_POOL memoryPoolPreference, | ||
| 980 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 981 | { | ||
| 982 | SizeInBytes = resAllocInfo.SizeInBytes; | ||
| 983 | Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); | ||
| 984 | Alignment = resAllocInfo.Alignment; | ||
| 985 | Flags = flags; | ||
| 986 | } | ||
| 987 | bool IsCPUAccessible() const noexcept | ||
| 988 | { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); } | ||
| 989 | }; | ||
| 990 | inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept | ||
| 991 | { | ||
| 992 | return l.SizeInBytes == r.SizeInBytes && | ||
| 993 | l.Properties == r.Properties && | ||
| 994 | l.Alignment == r.Alignment && | ||
| 995 | l.Flags == r.Flags; | ||
| 996 | } | ||
| 997 | inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept | ||
| 998 | { return !( l == r ); } | ||
| 999 | |||
| 1000 | //------------------------------------------------------------------------------------------------ | ||
| 1001 | struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE | ||
| 1002 | { | ||
| 1003 | CD3DX12_CLEAR_VALUE() = default; | ||
| 1004 | explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) noexcept : | ||
| 1005 | D3D12_CLEAR_VALUE(o) | ||
| 1006 | {} | ||
| 1007 | CD3DX12_CLEAR_VALUE( | ||
| 1008 | DXGI_FORMAT format, | ||
| 1009 | const FLOAT color[4] ) noexcept | ||
| 1010 | { | ||
| 1011 | Format = format; | ||
| 1012 | memcpy( Color, color, sizeof( Color ) ); | ||
| 1013 | } | ||
| 1014 | CD3DX12_CLEAR_VALUE( | ||
| 1015 | DXGI_FORMAT format, | ||
| 1016 | FLOAT depth, | ||
| 1017 | UINT8 stencil ) noexcept | ||
| 1018 | { | ||
| 1019 | Format = format; | ||
| 1020 | memset( &Color, 0, sizeof( Color ) ); | ||
| 1021 | /* Use memcpy to preserve NAN values */ | ||
| 1022 | memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) ); | ||
| 1023 | DepthStencil.Stencil = stencil; | ||
| 1024 | } | ||
| 1025 | }; | ||
| 1026 | |||
| 1027 | //------------------------------------------------------------------------------------------------ | ||
| 1028 | inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept | ||
| 1029 | { | ||
| 1030 | if (a.Format != b.Format) return false; | ||
| 1031 | if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT | ||
| 1032 | || a.Format == DXGI_FORMAT_D16_UNORM | ||
| 1033 | || a.Format == DXGI_FORMAT_D32_FLOAT | ||
| 1034 | || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT) | ||
| 1035 | { | ||
| 1036 | return (a.DepthStencil.Depth == b.DepthStencil.Depth) && | ||
| 1037 | (a.DepthStencil.Stencil == b.DepthStencil.Stencil); | ||
| 1038 | } else { | ||
| 1039 | return (a.Color[0] == b.Color[0]) && | ||
| 1040 | (a.Color[1] == b.Color[1]) && | ||
| 1041 | (a.Color[2] == b.Color[2]) && | ||
| 1042 | (a.Color[3] == b.Color[3]); | ||
| 1043 | } | ||
| 1044 | } | ||
| 1045 | |||
| 1046 | //------------------------------------------------------------------------------------------------ | ||
| 1047 | struct CD3DX12_RANGE : public D3D12_RANGE | ||
| 1048 | { | ||
| 1049 | CD3DX12_RANGE() = default; | ||
| 1050 | explicit CD3DX12_RANGE(const D3D12_RANGE &o) noexcept : | ||
| 1051 | D3D12_RANGE(o) | ||
| 1052 | {} | ||
| 1053 | CD3DX12_RANGE( | ||
| 1054 | SIZE_T begin, | ||
| 1055 | SIZE_T end ) noexcept | ||
| 1056 | { | ||
| 1057 | Begin = begin; | ||
| 1058 | End = end; | ||
| 1059 | } | ||
| 1060 | }; | ||
| 1061 | |||
| 1062 | //------------------------------------------------------------------------------------------------ | ||
| 1063 | struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64 | ||
| 1064 | { | ||
| 1065 | CD3DX12_RANGE_UINT64() = default; | ||
| 1066 | explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) noexcept : | ||
| 1067 | D3D12_RANGE_UINT64(o) | ||
| 1068 | {} | ||
| 1069 | CD3DX12_RANGE_UINT64( | ||
| 1070 | UINT64 begin, | ||
| 1071 | UINT64 end ) noexcept | ||
| 1072 | { | ||
| 1073 | Begin = begin; | ||
| 1074 | End = end; | ||
| 1075 | } | ||
| 1076 | }; | ||
| 1077 | |||
| 1078 | //------------------------------------------------------------------------------------------------ | ||
| 1079 | struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64 | ||
| 1080 | { | ||
| 1081 | CD3DX12_SUBRESOURCE_RANGE_UINT64() = default; | ||
| 1082 | explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) noexcept : | ||
| 1083 | D3D12_SUBRESOURCE_RANGE_UINT64(o) | ||
| 1084 | {} | ||
| 1085 | CD3DX12_SUBRESOURCE_RANGE_UINT64( | ||
| 1086 | UINT subresource, | ||
| 1087 | const D3D12_RANGE_UINT64& range ) noexcept | ||
| 1088 | { | ||
| 1089 | Subresource = subresource; | ||
| 1090 | Range = range; | ||
| 1091 | } | ||
| 1092 | CD3DX12_SUBRESOURCE_RANGE_UINT64( | ||
| 1093 | UINT subresource, | ||
| 1094 | UINT64 begin, | ||
| 1095 | UINT64 end ) noexcept | ||
| 1096 | { | ||
| 1097 | Subresource = subresource; | ||
| 1098 | Range.Begin = begin; | ||
| 1099 | Range.End = end; | ||
| 1100 | } | ||
| 1101 | }; | ||
| 1102 | |||
| 1103 | //------------------------------------------------------------------------------------------------ | ||
| 1104 | struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE | ||
| 1105 | { | ||
| 1106 | CD3DX12_SHADER_BYTECODE() = default; | ||
| 1107 | explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) noexcept : | ||
| 1108 | D3D12_SHADER_BYTECODE(o) | ||
| 1109 | {} | ||
| 1110 | CD3DX12_SHADER_BYTECODE( | ||
| 1111 | _In_ ID3DBlob* pShaderBlob ) noexcept | ||
| 1112 | { | ||
| 1113 | pShaderBytecode = pShaderBlob->GetBufferPointer(); | ||
| 1114 | BytecodeLength = pShaderBlob->GetBufferSize(); | ||
| 1115 | } | ||
| 1116 | CD3DX12_SHADER_BYTECODE( | ||
| 1117 | const void* _pShaderBytecode, | ||
| 1118 | SIZE_T bytecodeLength ) noexcept | ||
| 1119 | { | ||
| 1120 | pShaderBytecode = _pShaderBytecode; | ||
| 1121 | BytecodeLength = bytecodeLength; | ||
| 1122 | } | ||
| 1123 | }; | ||
| 1124 | |||
| 1125 | //------------------------------------------------------------------------------------------------ | ||
| 1126 | struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE | ||
| 1127 | { | ||
| 1128 | CD3DX12_TILED_RESOURCE_COORDINATE() = default; | ||
| 1129 | explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) noexcept : | ||
| 1130 | D3D12_TILED_RESOURCE_COORDINATE(o) | ||
| 1131 | {} | ||
| 1132 | CD3DX12_TILED_RESOURCE_COORDINATE( | ||
| 1133 | UINT x, | ||
| 1134 | UINT y, | ||
| 1135 | UINT z, | ||
| 1136 | UINT subresource ) noexcept | ||
| 1137 | { | ||
| 1138 | X = x; | ||
| 1139 | Y = y; | ||
| 1140 | Z = z; | ||
| 1141 | Subresource = subresource; | ||
| 1142 | } | ||
| 1143 | }; | ||
| 1144 | |||
| 1145 | //------------------------------------------------------------------------------------------------ | ||
| 1146 | struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE | ||
| 1147 | { | ||
| 1148 | CD3DX12_TILE_REGION_SIZE() = default; | ||
| 1149 | explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) noexcept : | ||
| 1150 | D3D12_TILE_REGION_SIZE(o) | ||
| 1151 | {} | ||
| 1152 | CD3DX12_TILE_REGION_SIZE( | ||
| 1153 | UINT numTiles, | ||
| 1154 | BOOL useBox, | ||
| 1155 | UINT width, | ||
| 1156 | UINT16 height, | ||
| 1157 | UINT16 depth ) noexcept | ||
| 1158 | { | ||
| 1159 | NumTiles = numTiles; | ||
| 1160 | UseBox = useBox; | ||
| 1161 | Width = width; | ||
| 1162 | Height = height; | ||
| 1163 | Depth = depth; | ||
| 1164 | } | ||
| 1165 | }; | ||
| 1166 | |||
| 1167 | //------------------------------------------------------------------------------------------------ | ||
| 1168 | struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING | ||
| 1169 | { | ||
| 1170 | CD3DX12_SUBRESOURCE_TILING() = default; | ||
| 1171 | explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) noexcept : | ||
| 1172 | D3D12_SUBRESOURCE_TILING(o) | ||
| 1173 | {} | ||
| 1174 | CD3DX12_SUBRESOURCE_TILING( | ||
| 1175 | UINT widthInTiles, | ||
| 1176 | UINT16 heightInTiles, | ||
| 1177 | UINT16 depthInTiles, | ||
| 1178 | UINT startTileIndexInOverallResource ) noexcept | ||
| 1179 | { | ||
| 1180 | WidthInTiles = widthInTiles; | ||
| 1181 | HeightInTiles = heightInTiles; | ||
| 1182 | DepthInTiles = depthInTiles; | ||
| 1183 | StartTileIndexInOverallResource = startTileIndexInOverallResource; | ||
| 1184 | } | ||
| 1185 | }; | ||
| 1186 | |||
| 1187 | //------------------------------------------------------------------------------------------------ | ||
| 1188 | struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE | ||
| 1189 | { | ||
| 1190 | CD3DX12_TILE_SHAPE() = default; | ||
| 1191 | explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) noexcept : | ||
| 1192 | D3D12_TILE_SHAPE(o) | ||
| 1193 | {} | ||
| 1194 | CD3DX12_TILE_SHAPE( | ||
| 1195 | UINT widthInTexels, | ||
| 1196 | UINT heightInTexels, | ||
| 1197 | UINT depthInTexels ) noexcept | ||
| 1198 | { | ||
| 1199 | WidthInTexels = widthInTexels; | ||
| 1200 | HeightInTexels = heightInTexels; | ||
| 1201 | DepthInTexels = depthInTexels; | ||
| 1202 | } | ||
| 1203 | }; | ||
| 1204 | |||
| 1205 | //------------------------------------------------------------------------------------------------ | ||
| 1206 | struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO | ||
| 1207 | { | ||
| 1208 | CD3DX12_PACKED_MIP_INFO() = default; | ||
| 1209 | explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) noexcept : | ||
| 1210 | D3D12_PACKED_MIP_INFO(o) | ||
| 1211 | {} | ||
| 1212 | CD3DX12_PACKED_MIP_INFO( | ||
| 1213 | UINT8 numStandardMips, | ||
| 1214 | UINT8 numPackedMips, | ||
| 1215 | UINT numTilesForPackedMips, | ||
| 1216 | UINT startTileIndexInOverallResource ) noexcept | ||
| 1217 | { | ||
| 1218 | NumStandardMips = numStandardMips; | ||
| 1219 | NumPackedMips = numPackedMips; | ||
| 1220 | NumTilesForPackedMips = numTilesForPackedMips; | ||
| 1221 | StartTileIndexInOverallResource = startTileIndexInOverallResource; | ||
| 1222 | } | ||
| 1223 | }; | ||
| 1224 | |||
| 1225 | //------------------------------------------------------------------------------------------------ | ||
| 1226 | struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT | ||
| 1227 | { | ||
| 1228 | CD3DX12_SUBRESOURCE_FOOTPRINT() = default; | ||
| 1229 | explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) noexcept : | ||
| 1230 | D3D12_SUBRESOURCE_FOOTPRINT(o) | ||
| 1231 | {} | ||
| 1232 | CD3DX12_SUBRESOURCE_FOOTPRINT( | ||
| 1233 | DXGI_FORMAT format, | ||
| 1234 | UINT width, | ||
| 1235 | UINT height, | ||
| 1236 | UINT depth, | ||
| 1237 | UINT rowPitch ) noexcept | ||
| 1238 | { | ||
| 1239 | Format = format; | ||
| 1240 | Width = width; | ||
| 1241 | Height = height; | ||
| 1242 | Depth = depth; | ||
| 1243 | RowPitch = rowPitch; | ||
| 1244 | } | ||
| 1245 | explicit CD3DX12_SUBRESOURCE_FOOTPRINT( | ||
| 1246 | const D3D12_RESOURCE_DESC& resDesc, | ||
| 1247 | UINT rowPitch ) noexcept | ||
| 1248 | { | ||
| 1249 | Format = resDesc.Format; | ||
| 1250 | Width = UINT( resDesc.Width ); | ||
| 1251 | Height = resDesc.Height; | ||
| 1252 | Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1u); | ||
| 1253 | RowPitch = rowPitch; | ||
| 1254 | } | ||
| 1255 | }; | ||
| 1256 | |||
| 1257 | //------------------------------------------------------------------------------------------------ | ||
| 1258 | struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION | ||
| 1259 | { | ||
| 1260 | CD3DX12_TEXTURE_COPY_LOCATION() = default; | ||
| 1261 | explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) noexcept : | ||
| 1262 | D3D12_TEXTURE_COPY_LOCATION(o) | ||
| 1263 | {} | ||
| 1264 | CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept | ||
| 1265 | { | ||
| 1266 | pResource = pRes; | ||
| 1267 | Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | ||
| 1268 | PlacedFootprint = {}; | ||
| 1269 | } | ||
| 1270 | CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) noexcept | ||
| 1271 | { | ||
| 1272 | pResource = pRes; | ||
| 1273 | Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; | ||
| 1274 | PlacedFootprint = Footprint; | ||
| 1275 | } | ||
| 1276 | CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept | ||
| 1277 | { | ||
| 1278 | pResource = pRes; | ||
| 1279 | Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | ||
| 1280 | PlacedFootprint = {}; | ||
| 1281 | SubresourceIndex = Sub; | ||
| 1282 | } | ||
| 1283 | }; | ||
| 1284 | |||
| 1285 | //------------------------------------------------------------------------------------------------ | ||
| 1286 | constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept | ||
| 1287 | { | ||
| 1288 | return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize; | ||
| 1289 | } | ||
| 1290 | |||
| 1291 | //------------------------------------------------------------------------------------------------ | ||
| 1292 | inline UINT8 D3D12GetFormatPlaneCount( | ||
| 1293 | _In_ ID3D12Device* pDevice, | ||
| 1294 | DXGI_FORMAT Format | ||
| 1295 | ) noexcept | ||
| 1296 | { | ||
| 1297 | D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 }; | ||
| 1298 | if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo)))) | ||
| 1299 | { | ||
| 1300 | return 0; | ||
| 1301 | } | ||
| 1302 | return formatInfo.PlaneCount; | ||
| 1303 | } | ||
| 1304 | |||
| 1305 | //------------------------------------------------------------------------------------------------ | ||
| 1306 | struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC | ||
| 1307 | { | ||
| 1308 | CD3DX12_RESOURCE_DESC() = default; | ||
| 1309 | explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) noexcept : | ||
| 1310 | D3D12_RESOURCE_DESC( o ) | ||
| 1311 | {} | ||
| 1312 | CD3DX12_RESOURCE_DESC( | ||
| 1313 | D3D12_RESOURCE_DIMENSION dimension, | ||
| 1314 | UINT64 alignment, | ||
| 1315 | UINT64 width, | ||
| 1316 | UINT height, | ||
| 1317 | UINT16 depthOrArraySize, | ||
| 1318 | UINT16 mipLevels, | ||
| 1319 | DXGI_FORMAT format, | ||
| 1320 | UINT sampleCount, | ||
| 1321 | UINT sampleQuality, | ||
| 1322 | D3D12_TEXTURE_LAYOUT layout, | ||
| 1323 | D3D12_RESOURCE_FLAGS flags ) noexcept | ||
| 1324 | { | ||
| 1325 | Dimension = dimension; | ||
| 1326 | Alignment = alignment; | ||
| 1327 | Width = width; | ||
| 1328 | Height = height; | ||
| 1329 | DepthOrArraySize = depthOrArraySize; | ||
| 1330 | MipLevels = mipLevels; | ||
| 1331 | Format = format; | ||
| 1332 | SampleDesc.Count = sampleCount; | ||
| 1333 | SampleDesc.Quality = sampleQuality; | ||
| 1334 | Layout = layout; | ||
| 1335 | Flags = flags; | ||
| 1336 | } | ||
| 1337 | static inline CD3DX12_RESOURCE_DESC Buffer( | ||
| 1338 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
| 1339 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept | ||
| 1340 | { | ||
| 1341 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, | ||
| 1342 | 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); | ||
| 1343 | } | ||
| 1344 | static inline CD3DX12_RESOURCE_DESC Buffer( | ||
| 1345 | UINT64 width, | ||
| 1346 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1347 | UINT64 alignment = 0 ) noexcept | ||
| 1348 | { | ||
| 1349 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, | ||
| 1350 | DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); | ||
| 1351 | } | ||
| 1352 | static inline CD3DX12_RESOURCE_DESC Tex1D( | ||
| 1353 | DXGI_FORMAT format, | ||
| 1354 | UINT64 width, | ||
| 1355 | UINT16 arraySize = 1, | ||
| 1356 | UINT16 mipLevels = 0, | ||
| 1357 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1358 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1359 | UINT64 alignment = 0 ) noexcept | ||
| 1360 | { | ||
| 1361 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, | ||
| 1362 | mipLevels, format, 1, 0, layout, flags ); | ||
| 1363 | } | ||
| 1364 | static inline CD3DX12_RESOURCE_DESC Tex2D( | ||
| 1365 | DXGI_FORMAT format, | ||
| 1366 | UINT64 width, | ||
| 1367 | UINT height, | ||
| 1368 | UINT16 arraySize = 1, | ||
| 1369 | UINT16 mipLevels = 0, | ||
| 1370 | UINT sampleCount = 1, | ||
| 1371 | UINT sampleQuality = 0, | ||
| 1372 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1373 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1374 | UINT64 alignment = 0 ) noexcept | ||
| 1375 | { | ||
| 1376 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, | ||
| 1377 | mipLevels, format, sampleCount, sampleQuality, layout, flags ); | ||
| 1378 | } | ||
| 1379 | static inline CD3DX12_RESOURCE_DESC Tex3D( | ||
| 1380 | DXGI_FORMAT format, | ||
| 1381 | UINT64 width, | ||
| 1382 | UINT height, | ||
| 1383 | UINT16 depth, | ||
| 1384 | UINT16 mipLevels = 0, | ||
| 1385 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1386 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1387 | UINT64 alignment = 0 ) noexcept | ||
| 1388 | { | ||
| 1389 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, | ||
| 1390 | mipLevels, format, 1, 0, layout, flags ); | ||
| 1391 | } | ||
| 1392 | inline UINT16 Depth() const noexcept | ||
| 1393 | { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); } | ||
| 1394 | inline UINT16 ArraySize() const noexcept | ||
| 1395 | { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); } | ||
| 1396 | inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept | ||
| 1397 | { return D3D12GetFormatPlaneCount(pDevice, Format); } | ||
| 1398 | inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept | ||
| 1399 | { return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); } | ||
| 1400 | inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept | ||
| 1401 | { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } | ||
| 1402 | }; | ||
| 1403 | inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept | ||
| 1404 | { | ||
| 1405 | return l.Dimension == r.Dimension && | ||
| 1406 | l.Alignment == r.Alignment && | ||
| 1407 | l.Width == r.Width && | ||
| 1408 | l.Height == r.Height && | ||
| 1409 | l.DepthOrArraySize == r.DepthOrArraySize && | ||
| 1410 | l.MipLevels == r.MipLevels && | ||
| 1411 | l.Format == r.Format && | ||
| 1412 | l.SampleDesc.Count == r.SampleDesc.Count && | ||
| 1413 | l.SampleDesc.Quality == r.SampleDesc.Quality && | ||
| 1414 | l.Layout == r.Layout && | ||
| 1415 | l.Flags == r.Flags; | ||
| 1416 | } | ||
| 1417 | inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept | ||
| 1418 | { return !( l == r ); } | ||
| 1419 | |||
| 1420 | //------------------------------------------------------------------------------------------------ | ||
| 1421 | struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1 | ||
| 1422 | { | ||
| 1423 | CD3DX12_RESOURCE_DESC1() = default; | ||
| 1424 | explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC1& o ) noexcept : | ||
| 1425 | D3D12_RESOURCE_DESC1( o ) | ||
| 1426 | {} | ||
| 1427 | explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC& o ) noexcept | ||
| 1428 | { | ||
| 1429 | Dimension = o.Dimension; | ||
| 1430 | Alignment = o.Alignment; | ||
| 1431 | Width = o.Width; | ||
| 1432 | Height = o.Height; | ||
| 1433 | DepthOrArraySize = o.DepthOrArraySize; | ||
| 1434 | MipLevels = o.MipLevels; | ||
| 1435 | Format = o.Format; | ||
| 1436 | SampleDesc = o.SampleDesc; | ||
| 1437 | Layout = o.Layout; | ||
| 1438 | Flags = o.Flags; | ||
| 1439 | SamplerFeedbackMipRegion = {}; | ||
| 1440 | } | ||
| 1441 | CD3DX12_RESOURCE_DESC1( | ||
| 1442 | D3D12_RESOURCE_DIMENSION dimension, | ||
| 1443 | UINT64 alignment, | ||
| 1444 | UINT64 width, | ||
| 1445 | UINT height, | ||
| 1446 | UINT16 depthOrArraySize, | ||
| 1447 | UINT16 mipLevels, | ||
| 1448 | DXGI_FORMAT format, | ||
| 1449 | UINT sampleCount, | ||
| 1450 | UINT sampleQuality, | ||
| 1451 | D3D12_TEXTURE_LAYOUT layout, | ||
| 1452 | D3D12_RESOURCE_FLAGS flags, | ||
| 1453 | UINT samplerFeedbackMipRegionWidth = 0, | ||
| 1454 | UINT samplerFeedbackMipRegionHeight = 0, | ||
| 1455 | UINT samplerFeedbackMipRegionDepth = 0) noexcept | ||
| 1456 | { | ||
| 1457 | Dimension = dimension; | ||
| 1458 | Alignment = alignment; | ||
| 1459 | Width = width; | ||
| 1460 | Height = height; | ||
| 1461 | DepthOrArraySize = depthOrArraySize; | ||
| 1462 | MipLevels = mipLevels; | ||
| 1463 | Format = format; | ||
| 1464 | SampleDesc.Count = sampleCount; | ||
| 1465 | SampleDesc.Quality = sampleQuality; | ||
| 1466 | Layout = layout; | ||
| 1467 | Flags = flags; | ||
| 1468 | SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth; | ||
| 1469 | SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight; | ||
| 1470 | SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth; | ||
| 1471 | } | ||
| 1472 | |||
| 1473 | static inline CD3DX12_RESOURCE_DESC1 Buffer( | ||
| 1474 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
| 1475 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept | ||
| 1476 | { | ||
| 1477 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, | ||
| 1478 | 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 ); | ||
| 1479 | } | ||
| 1480 | static inline CD3DX12_RESOURCE_DESC1 Buffer( | ||
| 1481 | UINT64 width, | ||
| 1482 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1483 | UINT64 alignment = 0 ) noexcept | ||
| 1484 | { | ||
| 1485 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, | ||
| 1486 | DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 ); | ||
| 1487 | } | ||
| 1488 | static inline CD3DX12_RESOURCE_DESC1 Tex1D( | ||
| 1489 | DXGI_FORMAT format, | ||
| 1490 | UINT64 width, | ||
| 1491 | UINT16 arraySize = 1, | ||
| 1492 | UINT16 mipLevels = 0, | ||
| 1493 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1494 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1495 | UINT64 alignment = 0 ) noexcept | ||
| 1496 | { | ||
| 1497 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, | ||
| 1498 | mipLevels, format, 1, 0, layout, flags, 0, 0, 0 ); | ||
| 1499 | } | ||
| 1500 | static inline CD3DX12_RESOURCE_DESC1 Tex2D( | ||
| 1501 | DXGI_FORMAT format, | ||
| 1502 | UINT64 width, | ||
| 1503 | UINT height, | ||
| 1504 | UINT16 arraySize = 1, | ||
| 1505 | UINT16 mipLevels = 0, | ||
| 1506 | UINT sampleCount = 1, | ||
| 1507 | UINT sampleQuality = 0, | ||
| 1508 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1509 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1510 | UINT64 alignment = 0, | ||
| 1511 | UINT samplerFeedbackMipRegionWidth = 0, | ||
| 1512 | UINT samplerFeedbackMipRegionHeight = 0, | ||
| 1513 | UINT samplerFeedbackMipRegionDepth = 0) noexcept | ||
| 1514 | { | ||
| 1515 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, | ||
| 1516 | mipLevels, format, sampleCount, sampleQuality, layout, flags, samplerFeedbackMipRegionWidth, | ||
| 1517 | samplerFeedbackMipRegionHeight, samplerFeedbackMipRegionDepth ); | ||
| 1518 | } | ||
| 1519 | static inline CD3DX12_RESOURCE_DESC1 Tex3D( | ||
| 1520 | DXGI_FORMAT format, | ||
| 1521 | UINT64 width, | ||
| 1522 | UINT height, | ||
| 1523 | UINT16 depth, | ||
| 1524 | UINT16 mipLevels = 0, | ||
| 1525 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1526 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1527 | UINT64 alignment = 0 ) noexcept | ||
| 1528 | { | ||
| 1529 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, | ||
| 1530 | mipLevels, format, 1, 0, layout, flags, 0, 0, 0 ); | ||
| 1531 | } | ||
| 1532 | inline UINT16 Depth() const noexcept | ||
| 1533 | { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); } | ||
| 1534 | inline UINT16 ArraySize() const noexcept | ||
| 1535 | { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); } | ||
| 1536 | inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept | ||
| 1537 | { return D3D12GetFormatPlaneCount(pDevice, Format); } | ||
| 1538 | inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept | ||
| 1539 | { return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); } | ||
| 1540 | inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept | ||
| 1541 | { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } | ||
| 1542 | }; | ||
| 1543 | inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept | ||
| 1544 | { | ||
| 1545 | return l.Dimension == r.Dimension && | ||
| 1546 | l.Alignment == r.Alignment && | ||
| 1547 | l.Width == r.Width && | ||
| 1548 | l.Height == r.Height && | ||
| 1549 | l.DepthOrArraySize == r.DepthOrArraySize && | ||
| 1550 | l.MipLevels == r.MipLevels && | ||
| 1551 | l.Format == r.Format && | ||
| 1552 | l.SampleDesc.Count == r.SampleDesc.Count && | ||
| 1553 | l.SampleDesc.Quality == r.SampleDesc.Quality && | ||
| 1554 | l.Layout == r.Layout && | ||
| 1555 | l.Flags == r.Flags && | ||
| 1556 | l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width && | ||
| 1557 | l.SamplerFeedbackMipRegion.Height == r.SamplerFeedbackMipRegion.Height && | ||
| 1558 | l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth; | ||
| 1559 | } | ||
| 1560 | inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept | ||
| 1561 | { return !( l == r ); } | ||
| 1562 | |||
| 1563 | //------------------------------------------------------------------------------------------------ | ||
| 1564 | // Fills in the mipmap and alignment values of pDesc when either members are zero | ||
| 1565 | // Used to replace an implicit field to an explicit (0 mip map = max mip map level) | ||
| 1566 | // If expansion has occured, returns LclDesc, else returns the original pDesc | ||
| 1567 | inline const CD3DX12_RESOURCE_DESC1* D3DX12ConditionallyExpandAPIDesc( | ||
| 1568 | CD3DX12_RESOURCE_DESC1& LclDesc, | ||
| 1569 | const CD3DX12_RESOURCE_DESC1* pDesc, | ||
| 1570 | const bool tightAlignmentSupported = false, | ||
| 1571 | const bool alignAsCommitted = false) | ||
| 1572 | { | ||
| 1573 | // Expand mip levels: | ||
| 1574 | if (pDesc->MipLevels == 0 || pDesc->Alignment == 0) | ||
| 1575 | { | ||
| 1576 | LclDesc = *pDesc; | ||
| 1577 | if (pDesc->MipLevels == 0) | ||
| 1578 | { | ||
| 1579 | auto MaxMipLevels = [](UINT64 uiMaxDimension) -> UINT16 | ||
| 1580 | { | ||
| 1581 | UINT16 uiRet = 0; | ||
| 1582 | while (uiMaxDimension > 0) | ||
| 1583 | { | ||
| 1584 | uiRet++; | ||
| 1585 | uiMaxDimension >>= 1; | ||
| 1586 | } | ||
| 1587 | return uiRet; | ||
| 1588 | }; | ||
| 1589 | auto Max = [](UINT64 const& a, UINT64 const& b) | ||
| 1590 | { | ||
| 1591 | return (a < b) ? b : a; | ||
| 1592 | }; | ||
| 1593 | |||
| 1594 | LclDesc.MipLevels = MaxMipLevels( | ||
| 1595 | Max(LclDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? LclDesc.DepthOrArraySize : 1, | ||
| 1596 | Max(LclDesc.Width, LclDesc.Height))); | ||
| 1597 | } | ||
| 1598 | if (pDesc->Alignment == 0) | ||
| 1599 | { | ||
| 1600 | if (pDesc->Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE | ||
| 1601 | || pDesc->Layout == D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE | ||
| 1602 | ) | ||
| 1603 | { | ||
| 1604 | LclDesc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; | ||
| 1605 | } | ||
| 1606 | else if (!(tightAlignmentSupported && (pDesc->Flags & D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT)) | ||
| 1607 | || (pDesc->Flags & D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER)) | ||
| 1608 | { | ||
| 1609 | LclDesc.Alignment = | ||
| 1610 | (pDesc->SampleDesc.Count > 1 ? D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT); | ||
| 1611 | } | ||
| 1612 | else | ||
| 1613 | { | ||
| 1614 | // Tight alignment is supported and we aren't a cross adapter resource, now just need to set the alignment field to the minimum alignment for each type | ||
| 1615 | if(alignAsCommitted) | ||
| 1616 | LclDesc.Alignment = D3D12_TIGHT_ALIGNMENT_MIN_COMMITTED_RESOURCE_ALIGNMENT; | ||
| 1617 | else | ||
| 1618 | LclDesc.Alignment = D3D12_TIGHT_ALIGNMENT_MIN_PLACED_RESOURCE_ALIGNMENT; | ||
| 1619 | } | ||
| 1620 | } | ||
| 1621 | return &LclDesc; | ||
| 1622 | } | ||
| 1623 | else | ||
| 1624 | { | ||
| 1625 | return pDesc; | ||
| 1626 | } | ||
| 1627 | } | ||
| 1628 | |||
| 1629 | |||
| 1630 | //------------------------------------------------------------------------------------------------ | ||
| 1631 | struct CD3DX12_SHADER_RESOURCE_VIEW_DESC : public D3D12_SHADER_RESOURCE_VIEW_DESC | ||
| 1632 | { | ||
| 1633 | CD3DX12_SHADER_RESOURCE_VIEW_DESC() = default; | ||
| 1634 | explicit CD3DX12_SHADER_RESOURCE_VIEW_DESC( const D3D12_SHADER_RESOURCE_VIEW_DESC& o ) noexcept : | ||
| 1635 | D3D12_SHADER_RESOURCE_VIEW_DESC(o) | ||
| 1636 | {} | ||
| 1637 | |||
| 1638 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC StructuredBuffer( | ||
| 1639 | UINT NumElements, | ||
| 1640 | UINT StructureByteStride, | ||
| 1641 | UINT64 FirstElement = 0) noexcept | ||
| 1642 | { | ||
| 1643 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1644 | desc.Format = DXGI_FORMAT_UNKNOWN; | ||
| 1645 | desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; | ||
| 1646 | desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; | ||
| 1647 | desc.Buffer.FirstElement = FirstElement; | ||
| 1648 | desc.Buffer.NumElements = NumElements; | ||
| 1649 | desc.Buffer.StructureByteStride = StructureByteStride; | ||
| 1650 | desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE; | ||
| 1651 | return desc; | ||
| 1652 | } | ||
| 1653 | |||
| 1654 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC RawBuffer( | ||
| 1655 | UINT NumElements, | ||
| 1656 | UINT64 FirstElement = 0) noexcept | ||
| 1657 | { | ||
| 1658 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1659 | desc.Format = DXGI_FORMAT_R32_UINT; | ||
| 1660 | desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; | ||
| 1661 | desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; | ||
| 1662 | desc.Buffer.FirstElement = FirstElement; | ||
| 1663 | desc.Buffer.NumElements = NumElements; | ||
| 1664 | desc.Buffer.StructureByteStride = 0; | ||
| 1665 | desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW; | ||
| 1666 | return desc; | ||
| 1667 | } | ||
| 1668 | |||
| 1669 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC TypedBuffer( | ||
| 1670 | DXGI_FORMAT Format, | ||
| 1671 | UINT NumElements, | ||
| 1672 | UINT64 FirstElement = 0, | ||
| 1673 | UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept | ||
| 1674 | { | ||
| 1675 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1676 | desc.Format = Format; | ||
| 1677 | desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; | ||
| 1678 | desc.Shader4ComponentMapping = Shader4ComponentMapping; | ||
| 1679 | desc.Buffer.FirstElement = FirstElement; | ||
| 1680 | desc.Buffer.NumElements = NumElements; | ||
| 1681 | desc.Buffer.StructureByteStride = 0; | ||
| 1682 | desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE; | ||
| 1683 | return desc; | ||
| 1684 | } | ||
| 1685 | |||
| 1686 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex1D( | ||
| 1687 | DXGI_FORMAT Format, | ||
| 1688 | UINT MipLevels = -1, | ||
| 1689 | UINT MostDetailedMip = 0, | ||
| 1690 | FLOAT ResourceMinLODClamp = 0.0f, | ||
| 1691 | UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept | ||
| 1692 | { | ||
| 1693 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1694 | desc.Format = Format; | ||
| 1695 | desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D; | ||
| 1696 | desc.Shader4ComponentMapping = Shader4ComponentMapping; | ||
| 1697 | desc.Texture1D.MostDetailedMip = MostDetailedMip; | ||
| 1698 | desc.Texture1D.MipLevels = MipLevels; | ||
| 1699 | desc.Texture1D.ResourceMinLODClamp = ResourceMinLODClamp; | ||
| 1700 | return desc; | ||
| 1701 | } | ||
| 1702 | |||
| 1703 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex1DArray( | ||
| 1704 | DXGI_FORMAT Format, | ||
| 1705 | UINT ArraySize = -1, | ||
| 1706 | UINT MipLevels = -1, | ||
| 1707 | UINT FirstArraySlice = 0, | ||
| 1708 | UINT MostDetailedMip = 0, | ||
| 1709 | FLOAT ResourceMinLODClamp = 0.0f, | ||
| 1710 | UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept | ||
| 1711 | { | ||
| 1712 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1713 | desc.Format = Format; | ||
| 1714 | desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1DARRAY; | ||
| 1715 | desc.Shader4ComponentMapping = Shader4ComponentMapping; | ||
| 1716 | desc.Texture1DArray.MostDetailedMip = MostDetailedMip; | ||
| 1717 | desc.Texture1DArray.MipLevels = MipLevels; | ||
| 1718 | desc.Texture1DArray.FirstArraySlice = FirstArraySlice; | ||
| 1719 | desc.Texture1DArray.ArraySize = ArraySize; | ||
| 1720 | desc.Texture1DArray.ResourceMinLODClamp = ResourceMinLODClamp; | ||
| 1721 | return desc; | ||
| 1722 | } | ||
| 1723 | |||
| 1724 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2D( | ||
| 1725 | DXGI_FORMAT Format, | ||
| 1726 | UINT MipLevels = -1, | ||
| 1727 | UINT MostDetailedMip = 0, | ||
| 1728 | UINT PlaneSlice = 0, | ||
| 1729 | FLOAT ResourceMinLODClamp = 0.0f, | ||
| 1730 | UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept | ||
| 1731 | { | ||
| 1732 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1733 | desc.Format = Format; | ||
| 1734 | desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; | ||
| 1735 | desc.Shader4ComponentMapping = Shader4ComponentMapping; | ||
| 1736 | desc.Texture2D.MostDetailedMip = MostDetailedMip; | ||
| 1737 | desc.Texture2D.MipLevels = MipLevels; | ||
| 1738 | desc.Texture2D.PlaneSlice = PlaneSlice; | ||
| 1739 | desc.Texture2D.ResourceMinLODClamp = ResourceMinLODClamp; | ||
| 1740 | return desc; | ||
| 1741 | } | ||
| 1742 | |||
| 1743 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2DArray( | ||
| 1744 | DXGI_FORMAT Format, | ||
| 1745 | UINT ArraySize = -1, | ||
| 1746 | UINT MipLevels = -1, | ||
| 1747 | UINT FirstArraySlice = 0, | ||
| 1748 | UINT MostDetailedMip = 0, | ||
| 1749 | UINT PlaneSlice = 0, | ||
| 1750 | FLOAT ResourceMinLODClamp = 0.0f, | ||
| 1751 | UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept | ||
| 1752 | { | ||
| 1753 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1754 | desc.Format = Format; | ||
| 1755 | desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY; | ||
| 1756 | desc.Shader4ComponentMapping = Shader4ComponentMapping; | ||
| 1757 | desc.Texture2DArray.MostDetailedMip = MostDetailedMip; | ||
| 1758 | desc.Texture2DArray.MipLevels = MipLevels; | ||
| 1759 | desc.Texture2DArray.FirstArraySlice = FirstArraySlice; | ||
| 1760 | desc.Texture2DArray.ArraySize = ArraySize; | ||
| 1761 | desc.Texture2DArray.PlaneSlice = PlaneSlice; | ||
| 1762 | desc.Texture2DArray.ResourceMinLODClamp = ResourceMinLODClamp; | ||
| 1763 | return desc; | ||
| 1764 | } | ||
| 1765 | |||
| 1766 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2DMS( | ||
| 1767 | DXGI_FORMAT Format, | ||
| 1768 | UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept | ||
| 1769 | { | ||
| 1770 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1771 | desc.Format = Format; | ||
| 1772 | desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMS; | ||
| 1773 | desc.Shader4ComponentMapping = Shader4ComponentMapping; | ||
| 1774 | // desc.Texture2DMS.UnusedField_NothingToDefine = 0; | ||
| 1775 | return desc; | ||
| 1776 | } | ||
| 1777 | |||
| 1778 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2DMSArray( | ||
| 1779 | DXGI_FORMAT Format, | ||
| 1780 | UINT ArraySize, | ||
| 1781 | UINT FirstArraySlice = 0, | ||
| 1782 | UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept | ||
| 1783 | { | ||
| 1784 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1785 | desc.Format = Format; | ||
| 1786 | desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY; | ||
| 1787 | desc.Shader4ComponentMapping = Shader4ComponentMapping; | ||
| 1788 | desc.Texture2DMSArray.ArraySize = ArraySize; | ||
| 1789 | desc.Texture2DMSArray.FirstArraySlice = FirstArraySlice; | ||
| 1790 | return desc; | ||
| 1791 | } | ||
| 1792 | |||
| 1793 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex3D( | ||
| 1794 | DXGI_FORMAT Format, | ||
| 1795 | UINT MipLevels = -1, | ||
| 1796 | UINT MostDetailedMip = 0, | ||
| 1797 | FLOAT ResourceMinLODClamp = 0.0f, | ||
| 1798 | UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept | ||
| 1799 | { | ||
| 1800 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1801 | desc.Format = Format; | ||
| 1802 | desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D; | ||
| 1803 | desc.Shader4ComponentMapping = Shader4ComponentMapping; | ||
| 1804 | desc.Texture3D.MostDetailedMip = MostDetailedMip; | ||
| 1805 | desc.Texture3D.MipLevels = MipLevels; | ||
| 1806 | desc.Texture3D.ResourceMinLODClamp = ResourceMinLODClamp; | ||
| 1807 | return desc; | ||
| 1808 | } | ||
| 1809 | |||
| 1810 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC TexCube( | ||
| 1811 | DXGI_FORMAT Format, | ||
| 1812 | UINT MipLevels = -1, | ||
| 1813 | UINT MostDetailedMip = 0, | ||
| 1814 | FLOAT ResourceMinLODClamp = 0.0f, | ||
| 1815 | UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept | ||
| 1816 | { | ||
| 1817 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1818 | desc.Format = Format; | ||
| 1819 | desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE; | ||
| 1820 | desc.Shader4ComponentMapping = Shader4ComponentMapping; | ||
| 1821 | desc.TextureCube.MostDetailedMip = MostDetailedMip; | ||
| 1822 | desc.TextureCube.MipLevels = MipLevels; | ||
| 1823 | desc.TextureCube.ResourceMinLODClamp = ResourceMinLODClamp; | ||
| 1824 | return desc; | ||
| 1825 | } | ||
| 1826 | |||
| 1827 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC TexCubeArray( | ||
| 1828 | DXGI_FORMAT Format, | ||
| 1829 | UINT NumCubes, | ||
| 1830 | UINT MipLevels = -1, | ||
| 1831 | UINT First2DArrayFace = 0, | ||
| 1832 | UINT MostDetailedMip = 0, | ||
| 1833 | FLOAT ResourceMinLODClamp = 0.0f, | ||
| 1834 | UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept | ||
| 1835 | { | ||
| 1836 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1837 | desc.Format = Format; | ||
| 1838 | desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY; | ||
| 1839 | desc.Shader4ComponentMapping = Shader4ComponentMapping; | ||
| 1840 | desc.TextureCubeArray.NumCubes = NumCubes; | ||
| 1841 | desc.TextureCubeArray.MostDetailedMip = MostDetailedMip; | ||
| 1842 | desc.TextureCubeArray.MipLevels = MipLevels; | ||
| 1843 | desc.TextureCubeArray.First2DArrayFace = First2DArrayFace; | ||
| 1844 | desc.TextureCubeArray.ResourceMinLODClamp = ResourceMinLODClamp; | ||
| 1845 | return desc; | ||
| 1846 | } | ||
| 1847 | |||
| 1848 | static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC RaytracingAccelStruct( | ||
| 1849 | D3D12_GPU_VIRTUAL_ADDRESS Location) noexcept | ||
| 1850 | { | ||
| 1851 | CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; | ||
| 1852 | desc.Format = DXGI_FORMAT_UNKNOWN; | ||
| 1853 | desc.ViewDimension = D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE; | ||
| 1854 | desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; | ||
| 1855 | desc.RaytracingAccelerationStructure.Location = Location; | ||
| 1856 | return desc; | ||
| 1857 | } | ||
| 1858 | }; | ||
| 1859 | |||
| 1860 | //------------------------------------------------------------------------------------------------ | ||
| 1861 | struct CD3DX12_UNORDERED_ACCESS_VIEW_DESC : public D3D12_UNORDERED_ACCESS_VIEW_DESC | ||
| 1862 | { | ||
| 1863 | CD3DX12_UNORDERED_ACCESS_VIEW_DESC() = default; | ||
| 1864 | explicit CD3DX12_UNORDERED_ACCESS_VIEW_DESC( const D3D12_UNORDERED_ACCESS_VIEW_DESC& o ) noexcept : | ||
| 1865 | D3D12_UNORDERED_ACCESS_VIEW_DESC(o) | ||
| 1866 | {} | ||
| 1867 | |||
| 1868 | static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC StructuredBuffer( | ||
| 1869 | UINT NumElements, | ||
| 1870 | UINT StructureByteStride, | ||
| 1871 | UINT64 FirstElement = 0, | ||
| 1872 | UINT64 CounterOffsetInBytes = 0) noexcept | ||
| 1873 | { | ||
| 1874 | CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; | ||
| 1875 | desc.Format = DXGI_FORMAT_UNKNOWN; | ||
| 1876 | desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; | ||
| 1877 | desc.Buffer.FirstElement = FirstElement; | ||
| 1878 | desc.Buffer.NumElements = NumElements; | ||
| 1879 | desc.Buffer.StructureByteStride = StructureByteStride; | ||
| 1880 | desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE; | ||
| 1881 | desc.Buffer.CounterOffsetInBytes = CounterOffsetInBytes; | ||
| 1882 | return desc; | ||
| 1883 | } | ||
| 1884 | |||
| 1885 | static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC RawBuffer( | ||
| 1886 | UINT NumElements, | ||
| 1887 | UINT64 FirstElement = 0, | ||
| 1888 | UINT64 CounterOffsetInBytes = 0) noexcept | ||
| 1889 | { | ||
| 1890 | CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; | ||
| 1891 | desc.Format = DXGI_FORMAT_R32_UINT; | ||
| 1892 | desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; | ||
| 1893 | desc.Buffer.FirstElement = FirstElement; | ||
| 1894 | desc.Buffer.NumElements = NumElements; | ||
| 1895 | desc.Buffer.StructureByteStride = 0; | ||
| 1896 | desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW; | ||
| 1897 | desc.Buffer.CounterOffsetInBytes = CounterOffsetInBytes; | ||
| 1898 | return desc; | ||
| 1899 | } | ||
| 1900 | |||
| 1901 | static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC TypedBuffer( | ||
| 1902 | DXGI_FORMAT Format, | ||
| 1903 | UINT NumElements, | ||
| 1904 | UINT64 FirstElement = 0, | ||
| 1905 | UINT64 CounterOffsetInBytes = 0) noexcept | ||
| 1906 | { | ||
| 1907 | CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; | ||
| 1908 | desc.Format = Format; | ||
| 1909 | desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; | ||
| 1910 | desc.Buffer.FirstElement = FirstElement; | ||
| 1911 | desc.Buffer.NumElements = NumElements; | ||
| 1912 | desc.Buffer.StructureByteStride = 0; | ||
| 1913 | desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE; | ||
| 1914 | desc.Buffer.CounterOffsetInBytes = CounterOffsetInBytes; | ||
| 1915 | return desc; | ||
| 1916 | } | ||
| 1917 | |||
| 1918 | static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex1D( | ||
| 1919 | DXGI_FORMAT Format, | ||
| 1920 | UINT MipSlice = 0) noexcept | ||
| 1921 | { | ||
| 1922 | CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; | ||
| 1923 | desc.Format = Format; | ||
| 1924 | desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1D; | ||
| 1925 | desc.Texture1D.MipSlice = MipSlice; | ||
| 1926 | return desc; | ||
| 1927 | } | ||
| 1928 | |||
| 1929 | static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex1DArray( | ||
| 1930 | DXGI_FORMAT Format, | ||
| 1931 | UINT ArraySize = -1, | ||
| 1932 | UINT FirstArraySlice = 0, | ||
| 1933 | UINT MipSlice = 0) noexcept | ||
| 1934 | { | ||
| 1935 | CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; | ||
| 1936 | desc.Format = Format; | ||
| 1937 | desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1DARRAY; | ||
| 1938 | desc.Texture1DArray.MipSlice = MipSlice; | ||
| 1939 | desc.Texture1DArray.FirstArraySlice = FirstArraySlice; | ||
| 1940 | desc.Texture1DArray.ArraySize = ArraySize; | ||
| 1941 | return desc; | ||
| 1942 | } | ||
| 1943 | |||
| 1944 | static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2D( | ||
| 1945 | DXGI_FORMAT Format, | ||
| 1946 | UINT MipSlice = 0, | ||
| 1947 | UINT PlaneSlice = 0) noexcept | ||
| 1948 | { | ||
| 1949 | CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; | ||
| 1950 | desc.Format = Format; | ||
| 1951 | desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D; | ||
| 1952 | desc.Texture2D.MipSlice = MipSlice; | ||
| 1953 | desc.Texture2D.PlaneSlice = PlaneSlice; | ||
| 1954 | return desc; | ||
| 1955 | } | ||
| 1956 | |||
| 1957 | static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2DArray( | ||
| 1958 | DXGI_FORMAT Format, | ||
| 1959 | UINT ArraySize = -1, | ||
| 1960 | UINT FirstArraySlice = 0, | ||
| 1961 | UINT MipSlice = 0, | ||
| 1962 | UINT PlaneSlice = 0) noexcept | ||
| 1963 | { | ||
| 1964 | CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; | ||
| 1965 | desc.Format = Format; | ||
| 1966 | desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY; | ||
| 1967 | desc.Texture2DArray.MipSlice = MipSlice; | ||
| 1968 | desc.Texture2DArray.FirstArraySlice = FirstArraySlice; | ||
| 1969 | desc.Texture2DArray.ArraySize = ArraySize; | ||
| 1970 | desc.Texture2DArray.PlaneSlice = PlaneSlice; | ||
| 1971 | return desc; | ||
| 1972 | } | ||
| 1973 | |||
| 1974 | static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2DMS( | ||
| 1975 | DXGI_FORMAT Format) noexcept | ||
| 1976 | { | ||
| 1977 | CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; | ||
| 1978 | desc.Format = Format; | ||
| 1979 | desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DMS; | ||
| 1980 | //desc.Texture2DMS.UnusedField_NothingToDefine = 0; | ||
| 1981 | return desc; | ||
| 1982 | } | ||
| 1983 | |||
| 1984 | static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2DMSArray( | ||
| 1985 | DXGI_FORMAT Format, | ||
| 1986 | UINT ArraySize = -1, | ||
| 1987 | UINT FirstArraySlice = 0) noexcept | ||
| 1988 | { | ||
| 1989 | CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; | ||
| 1990 | desc.Format = Format; | ||
| 1991 | desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY; | ||
| 1992 | desc.Texture2DMSArray.FirstArraySlice = FirstArraySlice; | ||
| 1993 | desc.Texture2DMSArray.ArraySize = ArraySize; | ||
| 1994 | return desc; | ||
| 1995 | } | ||
| 1996 | |||
| 1997 | static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex3D( | ||
| 1998 | DXGI_FORMAT Format, | ||
| 1999 | UINT WSize = -1, | ||
| 2000 | UINT FirstWSlice = 0, | ||
| 2001 | UINT MipSlice = 0) noexcept | ||
| 2002 | { | ||
| 2003 | CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; | ||
| 2004 | desc.Format = Format; | ||
| 2005 | desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D; | ||
| 2006 | desc.Texture3D.MipSlice = MipSlice; | ||
| 2007 | desc.Texture3D.FirstWSlice = FirstWSlice; | ||
| 2008 | desc.Texture3D.WSize = WSize; | ||
| 2009 | return desc; | ||
| 2010 | } | ||
| 2011 | }; | ||
| 2012 | |||
| 2013 | //------------------------------------------------------------------------------------------------ | ||
| 2014 | struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC | ||
| 2015 | { | ||
| 2016 | CD3DX12_VIEW_INSTANCING_DESC() = default; | ||
| 2017 | explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) noexcept : | ||
| 2018 | D3D12_VIEW_INSTANCING_DESC( o ) | ||
| 2019 | {} | ||
| 2020 | explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) noexcept | ||
| 2021 | { | ||
| 2022 | ViewInstanceCount = 0; | ||
| 2023 | pViewInstanceLocations = nullptr; | ||
| 2024 | Flags = D3D12_VIEW_INSTANCING_FLAG_NONE; | ||
| 2025 | } | ||
| 2026 | explicit CD3DX12_VIEW_INSTANCING_DESC( | ||
| 2027 | UINT InViewInstanceCount, | ||
| 2028 | const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations, | ||
| 2029 | D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept | ||
| 2030 | { | ||
| 2031 | ViewInstanceCount = InViewInstanceCount; | ||
| 2032 | pViewInstanceLocations = InViewInstanceLocations; | ||
| 2033 | Flags = InFlags; | ||
| 2034 | } | ||
| 2035 | }; | ||
| 2036 | |||
| 2037 | //------------------------------------------------------------------------------------------------ | ||
| 2038 | struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY | ||
| 2039 | { | ||
| 2040 | CD3DX12_RT_FORMAT_ARRAY() = default; | ||
| 2041 | explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept | ||
| 2042 | : D3D12_RT_FORMAT_ARRAY(o) | ||
| 2043 | {} | ||
| 2044 | explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats) noexcept | ||
| 2045 | { | ||
| 2046 | NumRenderTargets = NumFormats; | ||
| 2047 | memcpy(RTFormats, pFormats, sizeof(RTFormats)); | ||
| 2048 | // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats) | ||
| 2049 | } | ||
| 2050 | }; | ||
| 2051 | |||
| 2052 | //------------------------------------------------------------------------------------------------ | ||
| 2053 | struct CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC : public D3D12_SERIALIZED_ROOT_SIGNATURE_DESC | ||
| 2054 | { | ||
| 2055 | CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC() = default; | ||
| 2056 | explicit CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC& o) noexcept : | ||
| 2057 | D3D12_SERIALIZED_ROOT_SIGNATURE_DESC(o) | ||
| 2058 | { | ||
| 2059 | } | ||
| 2060 | explicit CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC( CD3DX12_DEFAULT ) noexcept | ||
| 2061 | { | ||
| 2062 | pSerializedBlob = nullptr; | ||
| 2063 | SerializedBlobSizeInBytes = 0; | ||
| 2064 | } | ||
| 2065 | explicit CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC( const void* pData, SIZE_T size) noexcept | ||
| 2066 | { | ||
| 2067 | pSerializedBlob = pData; | ||
| 2068 | SerializedBlobSizeInBytes = size; | ||
| 2069 | } | ||
| 2070 | }; | ||
| 2071 | |||
| 2072 | |||
