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diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3d12shader.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3d12shader.h
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1//////////////////////////////////////////////////////////////////////////////
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT license.
5//
6// File: D3D12Shader.h
7// Content: D3D12 Shader Types and APIs
8//
9//////////////////////////////////////////////////////////////////////////////
10
11#ifndef __D3D12SHADER_H__
12#define __D3D12SHADER_H__
13
14#include "d3dcommon.h"
15
16typedef enum D3D12_SHADER_VERSION_TYPE
17{
18 D3D12_SHVER_PIXEL_SHADER = 0,
19 D3D12_SHVER_VERTEX_SHADER = 1,
20 D3D12_SHVER_GEOMETRY_SHADER = 2,
21
22 // D3D11 Shaders
23 D3D12_SHVER_HULL_SHADER = 3,
24 D3D12_SHVER_DOMAIN_SHADER = 4,
25 D3D12_SHVER_COMPUTE_SHADER = 5,
26
27 // D3D12 Shaders
28 D3D12_SHVER_LIBRARY = 6,
29
30 D3D12_SHVER_RAY_GENERATION_SHADER = 7,
31 D3D12_SHVER_INTERSECTION_SHADER = 8,
32 D3D12_SHVER_ANY_HIT_SHADER = 9,
33 D3D12_SHVER_CLOSEST_HIT_SHADER = 10,
34 D3D12_SHVER_MISS_SHADER = 11,
35 D3D12_SHVER_CALLABLE_SHADER = 12,
36
37 D3D12_SHVER_MESH_SHADER = 13,
38 D3D12_SHVER_AMPLIFICATION_SHADER = 14,
39
40 D3D12_SHVER_NODE_SHADER = 15,
41
42 D3D12_SHVER_RESERVED0 = 0xFFF0,
43} D3D12_SHADER_VERSION_TYPE;
44
45#define D3D12_SHVER_GET_TYPE(_Version) \
46 (((_Version) >> 16) & 0xffff)
47#define D3D12_SHVER_GET_MAJOR(_Version) \
48 (((_Version) >> 4) & 0xf)
49#define D3D12_SHVER_GET_MINOR(_Version) \
50 (((_Version) >> 0) & 0xf)
51
52// Slot ID for library function return
53#define D3D_RETURN_PARAMETER_INDEX (-1)
54
55typedef D3D_RESOURCE_RETURN_TYPE D3D12_RESOURCE_RETURN_TYPE;
56
57typedef D3D_CBUFFER_TYPE D3D12_CBUFFER_TYPE;
58
59
60typedef struct _D3D12_SIGNATURE_PARAMETER_DESC
61{
62 LPCSTR SemanticName; // Name of the semantic
63 UINT SemanticIndex; // Index of the semantic
64 UINT Register; // Number of member variables
65 D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable
66 D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.)
67 BYTE Mask; // Mask to indicate which components of the register
68 // are used (combination of D3D10_COMPONENT_MASK values)
69 BYTE ReadWriteMask; // Mask to indicate whether a given component is
70 // never written (if this is an output signature) or
71 // always read (if this is an input signature).
72 // (combination of D3D_MASK_* values)
73 UINT Stream; // Stream index
74 D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision
75} D3D12_SIGNATURE_PARAMETER_DESC;
76
77typedef struct _D3D12_SHADER_BUFFER_DESC
78{
79 LPCSTR Name; // Name of the constant buffer
80 D3D_CBUFFER_TYPE Type; // Indicates type of buffer content
81 UINT Variables; // Number of member variables
82 UINT Size; // Size of CB (in bytes)
83 UINT uFlags; // Buffer description flags
84} D3D12_SHADER_BUFFER_DESC;
85
86typedef struct _D3D12_SHADER_VARIABLE_DESC
87{
88 LPCSTR Name; // Name of the variable
89 UINT StartOffset; // Offset in constant buffer's backing store
90 UINT Size; // Size of variable (in bytes)
91 UINT uFlags; // Variable flags
92 LPVOID DefaultValue; // Raw pointer to default value
93 UINT StartTexture; // First texture index (or -1 if no textures used)
94 UINT TextureSize; // Number of texture slots possibly used.
95 UINT StartSampler; // First sampler index (or -1 if no textures used)
96 UINT SamplerSize; // Number of sampler slots possibly used.
97} D3D12_SHADER_VARIABLE_DESC;
98
99typedef struct _D3D12_SHADER_TYPE_DESC
100{
101 D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
102 D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
103 UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
104 UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
105 UINT Elements; // Number of elements (0 if not an array)
106 UINT Members; // Number of members (0 if not a structure)
107 UINT Offset; // Offset from the start of structure (0 if not a structure member)
108 LPCSTR Name; // Name of type, can be NULL
109} D3D12_SHADER_TYPE_DESC;
110
111typedef D3D_TESSELLATOR_DOMAIN D3D12_TESSELLATOR_DOMAIN;
112
113typedef D3D_TESSELLATOR_PARTITIONING D3D12_TESSELLATOR_PARTITIONING;
114
115typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D12_TESSELLATOR_OUTPUT_PRIMITIVE;
116
117typedef struct _D3D12_SHADER_DESC
118{
119 UINT Version; // Shader version
120 LPCSTR Creator; // Creator string
121 UINT Flags; // Shader compilation/parse flags
122
123 UINT ConstantBuffers; // Number of constant buffers
124 UINT BoundResources; // Number of bound resources
125 UINT InputParameters; // Number of parameters in the input signature
126 UINT OutputParameters; // Number of parameters in the output signature
127
128 UINT InstructionCount; // Number of emitted instructions
129 UINT TempRegisterCount; // Number of temporary registers used
130 UINT TempArrayCount; // Number of temporary arrays used
131 UINT DefCount; // Number of constant defines
132 UINT DclCount; // Number of declarations (input + output)
133 UINT TextureNormalInstructions; // Number of non-categorized texture instructions
134 UINT TextureLoadInstructions; // Number of texture load instructions
135 UINT TextureCompInstructions; // Number of texture comparison instructions
136 UINT TextureBiasInstructions; // Number of texture bias instructions
137 UINT TextureGradientInstructions; // Number of texture gradient instructions
138 UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
139 UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
140 UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
141 UINT StaticFlowControlCount; // Number of static flow control instructions used
142 UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
143 UINT MacroInstructionCount; // Number of macro instructions used
144 UINT ArrayInstructionCount; // Number of array instructions used
145 UINT CutInstructionCount; // Number of cut instructions used
146 UINT EmitInstructionCount; // Number of emit instructions used
147 D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
148 UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
149 D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
150 UINT PatchConstantParameters; // Number of parameters in the patch constant signature
151 UINT cGSInstanceCount; // Number of Geometry shader instances
152 UINT cControlPoints; // Number of control points in the HS->DS stage
153 D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
154 D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
155 D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
156 // instruction counts
157 UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
158 UINT cInterlockedInstructions; // Number of interlocked instructions
159 UINT cTextureStoreInstructions; // Number of texture writes
160} D3D12_SHADER_DESC;
161
162typedef struct _D3D12_SHADER_INPUT_BIND_DESC
163{
164 LPCSTR Name; // Name of the resource
165 D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
166 UINT BindPoint; // Starting bind point
167 UINT BindCount; // Number of contiguous bind points (for arrays)
168
169 UINT uFlags; // Input binding flags
170 D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
171 D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
172 UINT NumSamples; // Number of samples (0 if not MS texture)
173 UINT Space; // Register space
174 UINT uID; // Range ID in the bytecode
175} D3D12_SHADER_INPUT_BIND_DESC;
176
177#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
178#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
179#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
180#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
181#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
182#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
183#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
184#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
185#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
186#define D3D_SHADER_REQUIRES_STENCIL_REF 0x00000200
187#define D3D_SHADER_REQUIRES_INNER_COVERAGE 0x00000400
188#define D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800
189#define D3D_SHADER_REQUIRES_ROVS 0x00001000
190#define D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000
191#define D3D_SHADER_REQUIRES_WAVE_OPS 0x00004000
192#define D3D_SHADER_REQUIRES_INT64_OPS 0x00008000
193#define D3D_SHADER_REQUIRES_VIEW_ID 0x00010000
194#define D3D_SHADER_REQUIRES_BARYCENTRICS 0x00020000
195#define D3D_SHADER_REQUIRES_NATIVE_16BIT_OPS 0x00040000
196#define D3D_SHADER_REQUIRES_SHADING_RATE 0x00080000
197#define D3D_SHADER_REQUIRES_RAYTRACING_TIER_1_1 0x00100000
198#define D3D_SHADER_REQUIRES_SAMPLER_FEEDBACK 0x00200000
199#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_TYPED_RESOURCE 0x00400000
200#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_GROUP_SHARED 0x00800000
201#define D3D_SHADER_REQUIRES_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x01000000
202#define D3D_SHADER_REQUIRES_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x02000000
203#define D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x04000000
204#define D3D_SHADER_REQUIRES_WAVE_MMA 0x08000000
205#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
206#define D3D_SHADER_REQUIRES_ADVANCED_TEXTURE_OPS 0x20000000
207#define D3D_SHADER_REQUIRES_WRITEABLE_MSAA_TEXTURES 0x40000000
208#define D3D_SHADER_REQUIRES_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000
209#define D3D_SHADER_REQUIRES_EXTENDED_COMMAND_INFO 0x100000000ull
210
211
212typedef struct _D3D12_LIBRARY_DESC
213{
214 LPCSTR Creator; // The name of the originator of the library.
215 UINT Flags; // Compilation flags.
216 UINT FunctionCount; // Number of functions exported from the library.
217} D3D12_LIBRARY_DESC;
218
219typedef struct _D3D12_FUNCTION_DESC
220{
221 UINT Version; // Shader version
222 LPCSTR Creator; // Creator string
223 UINT Flags; // Shader compilation/parse flags
224
225 UINT ConstantBuffers; // Number of constant buffers
226 UINT BoundResources; // Number of bound resources
227
228 UINT InstructionCount; // Number of emitted instructions
229 UINT TempRegisterCount; // Number of temporary registers used
230 UINT TempArrayCount; // Number of temporary arrays used
231 UINT DefCount; // Number of constant defines
232 UINT DclCount; // Number of declarations (input + output)
233 UINT TextureNormalInstructions; // Number of non-categorized texture instructions
234 UINT TextureLoadInstructions; // Number of texture load instructions
235 UINT TextureCompInstructions; // Number of texture comparison instructions
236 UINT TextureBiasInstructions; // Number of texture bias instructions
237 UINT TextureGradientInstructions; // Number of texture gradient instructions
238 UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
239 UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
240 UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
241 UINT StaticFlowControlCount; // Number of static flow control instructions used
242 UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
243 UINT MacroInstructionCount; // Number of macro instructions used
244 UINT ArrayInstructionCount; // Number of array instructions used
245 UINT MovInstructionCount; // Number of mov instructions used
246 UINT MovcInstructionCount; // Number of movc instructions used
247 UINT ConversionInstructionCount; // Number of type conversion instructions used
248 UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used
249 D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code
250 UINT64 RequiredFeatureFlags; // Required feature flags
251
252 LPCSTR Name; // Function name
253 INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return)
254 BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine
255 BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob
256 BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob
257} D3D12_FUNCTION_DESC;
258
259typedef struct _D3D12_PARAMETER_DESC
260{
261 LPCSTR Name; // Parameter name.
262 LPCSTR SemanticName; // Parameter semantic name (+index).
263 D3D_SHADER_VARIABLE_TYPE Type; // Element type.
264 D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix.
265 UINT Rows; // Rows are for matrix parameters.
266 UINT Columns; // Components or Columns in matrix.
267 D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode.
268 D3D_PARAMETER_FLAGS Flags; // Parameter modifiers.
269
270 UINT FirstInRegister; // The first input register for this parameter.
271 UINT FirstInComponent; // The first input register component for this parameter.
272 UINT FirstOutRegister; // The first output register for this parameter.
273 UINT FirstOutComponent; // The first output register component for this parameter.
274} D3D12_PARAMETER_DESC;
275
276
277//////////////////////////////////////////////////////////////////////////////
278// Interfaces ////////////////////////////////////////////////////////////////
279//////////////////////////////////////////////////////////////////////////////
280
281typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType;
282typedef interface ID3D12ShaderReflectionType *LPD3D12SHADERREFLECTIONTYPE;
283
284typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable;
285typedef interface ID3D12ShaderReflectionVariable *LPD3D12SHADERREFLECTIONVARIABLE;
286
287typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
288typedef interface ID3D12ShaderReflectionConstantBuffer *LPD3D12SHADERREFLECTIONCONSTANTBUFFER;
289
290typedef interface ID3D12ShaderReflection ID3D12ShaderReflection;
291typedef interface ID3D12ShaderReflection *LPD3D12SHADERREFLECTION;
292
293typedef interface ID3D12LibraryReflection ID3D12LibraryReflection;
294typedef interface ID3D12LibraryReflection *LPD3D12LIBRARYREFLECTION;
295
296typedef interface ID3D12FunctionReflection ID3D12FunctionReflection;
297typedef interface ID3D12FunctionReflection *LPD3D12FUNCTIONREFLECTION;
298
299typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection;
300typedef interface ID3D12FunctionParameterReflection *LPD3D12FUNCTIONPARAMETERREFLECTION;
301
302
303// {E913C351-783D-48CA-A1D1-4F306284AD56}
304interface DECLSPEC_UUID("E913C351-783D-48CA-A1D1-4F306284AD56") ID3D12ShaderReflectionType;
305DEFINE_GUID(IID_ID3D12ShaderReflectionType,
3060xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56);
307
308#undef INTERFACE
309#define INTERFACE ID3D12ShaderReflectionType
310
311DECLARE_INTERFACE(ID3D12ShaderReflectionType)
312{
313 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_TYPE_DESC *pDesc) PURE;
314
315 STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE;
316 STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE;
317 STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE;
318
319 STDMETHOD(IsEqual)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
320 STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS) PURE;
321 STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS) PURE;
322 STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
323 STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE;
324 STDMETHOD(IsOfType)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
325 STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D12ShaderReflectionType* pBase) PURE;
326};
327
328// {8337A8A6-A216-444A-B2F4-314733A73AEA}
329interface DECLSPEC_UUID("8337A8A6-A216-444A-B2F4-314733A73AEA") ID3D12ShaderReflectionVariable;
330DEFINE_GUID(IID_ID3D12ShaderReflectionVariable,
3310x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea);
332
333#undef INTERFACE
334#define INTERFACE ID3D12ShaderReflectionVariable
335
336DECLARE_INTERFACE(ID3D12ShaderReflectionVariable)
337{
338 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_VARIABLE_DESC *pDesc) PURE;
339
340 STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(THIS) PURE;
341 STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE;
342
343 STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE;
344};
345
346// {C59598B4-48B3-4869-B9B1-B1618B14A8B7}
347interface DECLSPEC_UUID("C59598B4-48B3-4869-B9B1-B1618B14A8B7") ID3D12ShaderReflectionConstantBuffer;
348DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer,
3490xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7);
350
351#undef INTERFACE
352#define INTERFACE ID3D12ShaderReflectionConstantBuffer
353
354DECLARE_INTERFACE(ID3D12ShaderReflectionConstantBuffer)
355{
356 STDMETHOD(GetDesc)(THIS_ D3D12_SHADER_BUFFER_DESC *pDesc) PURE;
357
358 STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE;
359 STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
360};
361
362// The ID3D12ShaderReflection IID may change from SDK version to SDK version
363// if the reflection API changes. This prevents new code with the new API
364// from working with an old binary. Recompiling with the new header
365// will pick up the new IID.
366
367// {5A58797D-A72C-478D-8BA2-EFC6B0EFE88E}
368interface DECLSPEC_UUID("5A58797D-A72C-478D-8BA2-EFC6B0EFE88E") ID3D12ShaderReflection;
369DEFINE_GUID(IID_ID3D12ShaderReflection,
3700x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e);
371
372#undef INTERFACE
373#define INTERFACE ID3D12ShaderReflection
374
375DECLARE_INTERFACE_(ID3D12ShaderReflection, IUnknown)
376{
377 STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
378 _Out_ LPVOID *ppv) PURE;
379 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
380 STDMETHOD_(ULONG, Release)(THIS) PURE;
381
382 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_DESC *pDesc) PURE;
383
384 STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE;
385 STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
386
387 STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
388 _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
389
390 STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
391 _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
392 STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
393 _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
394 STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex,
395 _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
396
397 STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
398
399 STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
400 _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
401
402 STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
403 STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
404 STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
405 STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
406
407 STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
408 STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
409
410 STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
411 STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE;
412
413 STDMETHOD_(UINT, GetThreadGroupSize)(THIS_
414 _Out_opt_ UINT* pSizeX,
415 _Out_opt_ UINT* pSizeY,
416 _Out_opt_ UINT* pSizeZ) PURE;
417
418 STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
419};
420
421// {8E349D19-54DB-4A56-9DC9-119D87BDB804}
422interface DECLSPEC_UUID("8E349D19-54DB-4A56-9DC9-119D87BDB804") ID3D12LibraryReflection;
423DEFINE_GUID(IID_ID3D12LibraryReflection,
4240x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4);
425
426#undef INTERFACE
427#define INTERFACE ID3D12LibraryReflection
428
429DECLARE_INTERFACE_(ID3D12LibraryReflection, IUnknown)
430{
431 STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
432 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
433 STDMETHOD_(ULONG, Release)(THIS) PURE;
434
435 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_LIBRARY_DESC * pDesc) PURE;
436
437 STDMETHOD_(ID3D12FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE;
438};
439
440// {1108795C-2772-4BA9-B2A8-D464DC7E2799}
441interface DECLSPEC_UUID("1108795C-2772-4BA9-B2A8-D464DC7E2799") ID3D12FunctionReflection;
442DEFINE_GUID(IID_ID3D12FunctionReflection,
4430x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99);
444
445#undef INTERFACE
446#define INTERFACE ID3D12FunctionReflection
447
448DECLARE_INTERFACE(ID3D12FunctionReflection)
449{
450 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_FUNCTION_DESC * pDesc) PURE;
451
452 STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE;
453 STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
454
455 STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
456 _Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
457
458 STDMETHOD_(ID3D12ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
459
460 STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
461 _Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
462
463 // Use D3D_RETURN_PARAMETER_INDEX to get description of the return value.
464 STDMETHOD_(ID3D12FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE;
465};
466
467// {EC25F42D-7006-4F2B-B33E-02CC3375733F}
468interface DECLSPEC_UUID("EC25F42D-7006-4F2B-B33E-02CC3375733F") ID3D12FunctionParameterReflection;
469DEFINE_GUID(IID_ID3D12FunctionParameterReflection,
4700xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x2, 0xcc, 0x33, 0x75, 0x73, 0x3f);
471
472#undef INTERFACE
473#define INTERFACE ID3D12FunctionParameterReflection
474
475DECLARE_INTERFACE(ID3D12FunctionParameterReflection)
476{
477 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_PARAMETER_DESC * pDesc) PURE;
478};
479
480
481//////////////////////////////////////////////////////////////////////////////
482// APIs //////////////////////////////////////////////////////////////////////
483//////////////////////////////////////////////////////////////////////////////
484
485#ifdef __cplusplus
486extern "C" {
487#endif //__cplusplus
488
489#ifdef __cplusplus
490}
491#endif //__cplusplus
492
493#endif //__D3D12SHADER_H__
494
495