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-rw-r--r--contrib/DirectX-Headers-1.618.2/include/directx/d3dcommon.h1133
1 files changed, 1133 insertions, 0 deletions
diff --git a/contrib/DirectX-Headers-1.618.2/include/directx/d3dcommon.h b/contrib/DirectX-Headers-1.618.2/include/directx/d3dcommon.h
new file mode 100644
index 0000000..2e2418d
--- /dev/null
+++ b/contrib/DirectX-Headers-1.618.2/include/directx/d3dcommon.h
@@ -0,0 +1,1133 @@
1/*-------------------------------------------------------------------------------------
2 *
3 * Copyright (c) Microsoft Corporation
4 * Licensed under the MIT license
5 *
6 *-------------------------------------------------------------------------------------*/
7
8
9/* this ALWAYS GENERATED file contains the definitions for the interfaces */
10
11
12 /* File created by MIDL compiler version 8.01.0628 */
13/* @@MIDL_FILE_HEADING( ) */
14
15
16
17/* verify that the <rpcndr.h> version is high enough to compile this file*/
18#ifndef __REQUIRED_RPCNDR_H_VERSION__
19#define __REQUIRED_RPCNDR_H_VERSION__ 500
20#endif
21
22/* verify that the <rpcsal.h> version is high enough to compile this file*/
23#ifndef __REQUIRED_RPCSAL_H_VERSION__
24#define __REQUIRED_RPCSAL_H_VERSION__ 100
25#endif
26
27#include "rpc.h"
28#include "rpcndr.h"
29
30#ifndef __RPCNDR_H_VERSION__
31#error this stub requires an updated version of <rpcndr.h>
32#endif /* __RPCNDR_H_VERSION__ */
33
34#ifndef COM_NO_WINDOWS_H
35#include "windows.h"
36#include "ole2.h"
37#endif /*COM_NO_WINDOWS_H*/
38
39#ifndef __d3dcommon_h__
40#define __d3dcommon_h__
41
42#if defined(_MSC_VER) && (_MSC_VER >= 1020)
43#pragma once
44#endif
45
46#ifndef DECLSPEC_XFGVIRT
47#if defined(_CONTROL_FLOW_GUARD_XFG)
48#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func))
49#else
50#define DECLSPEC_XFGVIRT(base, func)
51#endif
52#endif
53
54/* Forward Declarations */
55
56#ifndef __ID3D10Blob_FWD_DEFINED__
57#define __ID3D10Blob_FWD_DEFINED__
58typedef interface ID3D10Blob ID3D10Blob;
59
60#endif /* __ID3D10Blob_FWD_DEFINED__ */
61
62
63#ifndef __ID3DDestructionNotifier_FWD_DEFINED__
64#define __ID3DDestructionNotifier_FWD_DEFINED__
65typedef interface ID3DDestructionNotifier ID3DDestructionNotifier;
66
67#endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */
68
69
70/* header files for imported files */
71#include "oaidl.h"
72#include "ocidl.h"
73
74#ifdef __cplusplus
75extern "C"{
76#endif
77
78
79/* interface __MIDL_itf_d3dcommon_0000_0000 */
80/* [local] */
81
82typedef
83enum D3D_DRIVER_TYPE
84 {
85 D3D_DRIVER_TYPE_UNKNOWN = 0,
86 D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
87 D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
88 D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
89 D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) ,
90 D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 )
91 } D3D_DRIVER_TYPE;
92
93typedef
94enum D3D_FEATURE_LEVEL
95 {
96 D3D_FEATURE_LEVEL_1_0_GENERIC = 0x100,
97 D3D_FEATURE_LEVEL_1_0_CORE = 0x1000,
98 D3D_FEATURE_LEVEL_9_1 = 0x9100,
99 D3D_FEATURE_LEVEL_9_2 = 0x9200,
100 D3D_FEATURE_LEVEL_9_3 = 0x9300,
101 D3D_FEATURE_LEVEL_10_0 = 0xa000,
102 D3D_FEATURE_LEVEL_10_1 = 0xa100,
103 D3D_FEATURE_LEVEL_11_0 = 0xb000,
104 D3D_FEATURE_LEVEL_11_1 = 0xb100,
105 D3D_FEATURE_LEVEL_12_0 = 0xc000,
106 D3D_FEATURE_LEVEL_12_1 = 0xc100,
107 D3D_FEATURE_LEVEL_12_2 = 0xc200
108 } D3D_FEATURE_LEVEL;
109
110#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
111#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
112#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
113#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
114#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
115#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
116#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
117#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
118#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
119#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
120#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
121#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
122#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
123#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
124#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
125typedef
126enum D3D_PRIMITIVE_TOPOLOGY
127 {
128 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
129 D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
130 D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
131 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
132 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
133 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
134 D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6,
135 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
136 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
137 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
138 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
139 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
140 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
141 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
142 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
143 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
144 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
145 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
146 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
147 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
148 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
149 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
150 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
151 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
152 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
153 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
154 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
155 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
156 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
157 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
158 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
159 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
160 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
161 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
162 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
163 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
164 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
165 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
166 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
167 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
168 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
169 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
170 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
171 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
172 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
173 D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
174 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
175 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
176 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
177 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
178 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
179 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
180 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
181 D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
182 D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
183 D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
184 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
185 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
186 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
187 D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
188 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
189 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
190 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
191 D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
192 D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
193 D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
194 D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
195 D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
196 D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
197 D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
198 D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
199 D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
200 D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
201 D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
202 D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
203 D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
204 D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
205 D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
206 D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
207 D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
208 D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
209 D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
210 D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
211 D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
212 D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
213 D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
214 D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
215 D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
216 D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
217 D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
218 D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
219 D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
220 D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
221 D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
222 D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
223 } D3D_PRIMITIVE_TOPOLOGY;
224
225typedef
226enum D3D_PRIMITIVE
227 {
228 D3D_PRIMITIVE_UNDEFINED = 0,
229 D3D_PRIMITIVE_POINT = 1,
230 D3D_PRIMITIVE_LINE = 2,
231 D3D_PRIMITIVE_TRIANGLE = 3,
232 D3D_PRIMITIVE_LINE_ADJ = 6,
233 D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
234 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
235 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
236 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
237 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
238 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
239 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
240 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
241 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
242 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
243 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
244 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
245 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
246 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
247 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
248 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
249 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
250 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
251 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
252 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
253 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
254 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
255 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
256 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
257 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
258 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
259 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
260 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
261 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
262 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
263 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
264 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
265 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
266 D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
267 D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
268 D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
269 D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
270 D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
271 D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
272 D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
273 D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
274 D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
275 D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
276 D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
277 D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
278 D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
279 D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
280 D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
281 D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
282 D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
283 D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
284 D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
285 D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
286 D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
287 D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
288 D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
289 D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
290 D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
291 D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
292 D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
293 D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
294 D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
295 D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
296 D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
297 D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
298 D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
299 D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
300 D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
301 D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
302 D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
303 D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
304 D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
305 D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
306 D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
307 D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
308 D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
309 D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
310 } D3D_PRIMITIVE;
311
312typedef
313enum D3D_SRV_DIMENSION
314 {
315 D3D_SRV_DIMENSION_UNKNOWN = 0,
316 D3D_SRV_DIMENSION_BUFFER = 1,
317 D3D_SRV_DIMENSION_TEXTURE1D = 2,
318 D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
319 D3D_SRV_DIMENSION_TEXTURE2D = 4,
320 D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
321 D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
322 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
323 D3D_SRV_DIMENSION_TEXTURE3D = 8,
324 D3D_SRV_DIMENSION_TEXTURECUBE = 9,
325 D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
326 D3D_SRV_DIMENSION_BUFFEREX = 11,
327 D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
328 D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
329 D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
330 D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
331 D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
332 D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
333 D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
334 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
335 D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
336 D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
337 D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
338 D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
339 D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
340 D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
341 D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
342 D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
343 D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
344 D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
345 D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
346 D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
347 D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
348 D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
349 D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
350 D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
351 D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
352 D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
353 D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
354 D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
355 D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
356 D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
357 D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
358 D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
359 D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
360 } D3D_SRV_DIMENSION;
361
362#define D3D_SHADER_FEATURE_DOUBLES 0x00001
363#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002
364#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004
365#define D3D_SHADER_FEATURE_64_UAVS 0x00008
366#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010
367#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020
368#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040
369#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080
370#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100
371#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200
372#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400
373#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800
374#define D3D_SHADER_FEATURE_ROVS 0x01000
375#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000
376#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000
377#define D3D_SHADER_FEATURE_INT64_OPS 0x08000
378#define D3D_SHADER_FEATURE_VIEW_ID 0x10000
379#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000
380#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000
381#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000
382#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000
383#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000
384#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000
385#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000
386#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000
387#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000
388#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000
389#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000
390#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
391#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000
392#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000
393#define D3D_SHADER_FEATURE_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000
394#define D3D_SHADER_FEATURE_EXTENDED_COMMAND_INFO 0x100000000ull
395#define D3D_OPT_SHADER_FEATURE_USES_DERIVATIVES 0x0000010000000000ull
396#define D3D_OPT_SHADER_FEATURE_REQUIRES_GROUP 0x0000020000000000ull
397typedef struct _D3D_SHADER_MACRO
398 {
399 LPCSTR Name;
400 LPCSTR Definition;
401 } D3D_SHADER_MACRO;
402
403typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
404
405DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
406
407
408extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
409extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;
410
411#ifndef __ID3D10Blob_INTERFACE_DEFINED__
412#define __ID3D10Blob_INTERFACE_DEFINED__
413
414/* interface ID3D10Blob */
415/* [unique][local][object][uuid] */
416
417
418EXTERN_C const IID IID_ID3D10Blob;
419
420#if defined(__cplusplus) && !defined(CINTERFACE)
421
422 MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
423 ID3D10Blob : public IUnknown
424 {
425 public:
426 virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
427
428 virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
429
430 };
431
432
433#else /* C style interface */
434
435 typedef struct ID3D10BlobVtbl
436 {
437 BEGIN_INTERFACE
438
439 DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
440 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
441 ID3D10Blob * This,
442 /* [in] */ REFIID riid,
443 /* [annotation][iid_is][out] */
444 _COM_Outptr_ void **ppvObject);
445
446 DECLSPEC_XFGVIRT(IUnknown, AddRef)
447 ULONG ( STDMETHODCALLTYPE *AddRef )(
448 ID3D10Blob * This);
449
450 DECLSPEC_XFGVIRT(IUnknown, Release)
451 ULONG ( STDMETHODCALLTYPE *Release )(
452 ID3D10Blob * This);
453
454 DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferPointer)
455 LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )(
456 ID3D10Blob * This);
457
458 DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferSize)
459 SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )(
460 ID3D10Blob * This);
461
462 END_INTERFACE
463 } ID3D10BlobVtbl;
464
465 interface ID3D10Blob
466 {
467 CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
468 };
469
470
471
472#ifdef COBJMACROS
473
474
475#define ID3D10Blob_QueryInterface(This,riid,ppvObject) \
476 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
477
478#define ID3D10Blob_AddRef(This) \
479 ( (This)->lpVtbl -> AddRef(This) )
480
481#define ID3D10Blob_Release(This) \
482 ( (This)->lpVtbl -> Release(This) )
483
484
485#define ID3D10Blob_GetBufferPointer(This) \
486 ( (This)->lpVtbl -> GetBufferPointer(This) )
487
488#define ID3D10Blob_GetBufferSize(This) \
489 ( (This)->lpVtbl -> GetBufferSize(This) )
490
491#endif /* COBJMACROS */
492
493
494#endif /* C style interface */
495
496
497
498
499#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
500
501
502/* interface __MIDL_itf_d3dcommon_0000_0001 */
503/* [local] */
504
505typedef interface ID3D10Blob* LPD3D10BLOB;
506typedef ID3D10Blob ID3DBlob;
507
508typedef ID3DBlob* LPD3DBLOB;
509#define IID_ID3DBlob IID_ID3D10Blob
510typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )(
511 void *pData);
512
513
514
515extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
516extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
517
518#ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__
519#define __ID3DDestructionNotifier_INTERFACE_DEFINED__
520
521/* interface ID3DDestructionNotifier */
522/* [unique][local][object][uuid] */
523
524
525EXTERN_C const IID IID_ID3DDestructionNotifier;
526
527#if defined(__cplusplus) && !defined(CINTERFACE)
528
529 MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3")
530 ID3DDestructionNotifier : public IUnknown
531 {
532 public:
533 virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback(
534 /* [annotation] */
535 _In_ PFN_DESTRUCTION_CALLBACK callbackFn,
536 /* [annotation] */
537 _In_ void *pData,
538 /* [annotation] */
539 _Out_ UINT *pCallbackID) = 0;
540
541 virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback(
542 /* [annotation] */
543 _In_ UINT callbackID) = 0;
544
545 };
546
547
548#else /* C style interface */
549
550 typedef struct ID3DDestructionNotifierVtbl
551 {
552 BEGIN_INTERFACE
553
554 DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
555 HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
556 ID3DDestructionNotifier * This,
557 /* [in] */ REFIID riid,
558 /* [annotation][iid_is][out] */
559 _COM_Outptr_ void **ppvObject);
560
561 DECLSPEC_XFGVIRT(IUnknown, AddRef)
562 ULONG ( STDMETHODCALLTYPE *AddRef )(
563 ID3DDestructionNotifier * This);
564
565 DECLSPEC_XFGVIRT(IUnknown, Release)
566 ULONG ( STDMETHODCALLTYPE *Release )(
567 ID3DDestructionNotifier * This);
568
569 DECLSPEC_XFGVIRT(ID3DDestructionNotifier, RegisterDestructionCallback)
570 HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )(
571 ID3DDestructionNotifier * This,
572 /* [annotation] */
573 _In_ PFN_DESTRUCTION_CALLBACK callbackFn,
574 /* [annotation] */
575 _In_ void *pData,
576 /* [annotation] */
577 _Out_ UINT *pCallbackID);
578
579 DECLSPEC_XFGVIRT(ID3DDestructionNotifier, UnregisterDestructionCallback)
580 HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )(
581 ID3DDestructionNotifier * This,
582 /* [annotation] */
583 _In_ UINT callbackID);
584
585 END_INTERFACE
586 } ID3DDestructionNotifierVtbl;
587
588 interface ID3DDestructionNotifier
589 {
590 CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl;
591 };
592
593
594
595#ifdef COBJMACROS
596
597
598#define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \
599 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
600
601#define ID3DDestructionNotifier_AddRef(This) \
602 ( (This)->lpVtbl -> AddRef(This) )
603
604#define ID3DDestructionNotifier_Release(This) \
605 ( (This)->lpVtbl -> Release(This) )
606
607
608#define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \
609 ( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) )
610
611#define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \
612 ( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) )
613
614#endif /* COBJMACROS */
615
616
617#endif /* C style interface */
618
619
620
621
622#endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */
623
624
625/* interface __MIDL_itf_d3dcommon_0000_0002 */
626/* [local] */
627
628typedef
629enum _D3D_INCLUDE_TYPE
630 {
631 D3D_INCLUDE_LOCAL = 0,
632 D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) ,
633 D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
634 D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
635 D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
636 } D3D_INCLUDE_TYPE;
637
638typedef interface ID3DInclude ID3DInclude;
639#undef INTERFACE
640#define INTERFACE ID3DInclude
641DECLARE_INTERFACE(ID3DInclude)
642{
643 STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
644 STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
645};
646typedef ID3DInclude* LPD3DINCLUDE;
647typedef
648enum _D3D_SHADER_VARIABLE_CLASS
649 {
650 D3D_SVC_SCALAR = 0,
651 D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) ,
652 D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) ,
653 D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) ,
654 D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
655 D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) ,
656 D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) ,
657 D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
658 D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
659 D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
660 D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
661 D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
662 D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
663 D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
664 D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
665 D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
666 D3D_SVC_FORCE_DWORD = 0x7fffffff
667 } D3D_SHADER_VARIABLE_CLASS;
668
669typedef
670enum _D3D_SHADER_VARIABLE_FLAGS
671 {
672 D3D_SVF_USERPACKED = 1,
673 D3D_SVF_USED = 2,
674 D3D_SVF_INTERFACE_POINTER = 4,
675 D3D_SVF_INTERFACE_PARAMETER = 8,
676 D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
677 D3D10_SVF_USED = D3D_SVF_USED,
678 D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
679 D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
680 D3D_SVF_FORCE_DWORD = 0x7fffffff
681 } D3D_SHADER_VARIABLE_FLAGS;
682
683typedef
684enum _D3D_SHADER_VARIABLE_TYPE
685 {
686 D3D_SVT_VOID = 0,
687 D3D_SVT_BOOL = 1,
688 D3D_SVT_INT = 2,
689 D3D_SVT_FLOAT = 3,
690 D3D_SVT_STRING = 4,
691 D3D_SVT_TEXTURE = 5,
692 D3D_SVT_TEXTURE1D = 6,
693 D3D_SVT_TEXTURE2D = 7,
694 D3D_SVT_TEXTURE3D = 8,
695 D3D_SVT_TEXTURECUBE = 9,
696 D3D_SVT_SAMPLER = 10,
697 D3D_SVT_SAMPLER1D = 11,
698 D3D_SVT_SAMPLER2D = 12,
699 D3D_SVT_SAMPLER3D = 13,
700 D3D_SVT_SAMPLERCUBE = 14,
701 D3D_SVT_PIXELSHADER = 15,
702 D3D_SVT_VERTEXSHADER = 16,
703 D3D_SVT_PIXELFRAGMENT = 17,
704 D3D_SVT_VERTEXFRAGMENT = 18,
705 D3D_SVT_UINT = 19,
706 D3D_SVT_UINT8 = 20,
707 D3D_SVT_GEOMETRYSHADER = 21,
708 D3D_SVT_RASTERIZER = 22,
709 D3D_SVT_DEPTHSTENCIL = 23,
710 D3D_SVT_BLEND = 24,
711 D3D_SVT_BUFFER = 25,
712 D3D_SVT_CBUFFER = 26,
713 D3D_SVT_TBUFFER = 27,
714 D3D_SVT_TEXTURE1DARRAY = 28,
715 D3D_SVT_TEXTURE2DARRAY = 29,
716 D3D_SVT_RENDERTARGETVIEW = 30,
717 D3D_SVT_DEPTHSTENCILVIEW = 31,
718 D3D_SVT_TEXTURE2DMS = 32,
719 D3D_SVT_TEXTURE2DMSARRAY = 33,
720 D3D_SVT_TEXTURECUBEARRAY = 34,
721 D3D_SVT_HULLSHADER = 35,
722 D3D_SVT_DOMAINSHADER = 36,
723 D3D_SVT_INTERFACE_POINTER = 37,
724 D3D_SVT_COMPUTESHADER = 38,
725 D3D_SVT_DOUBLE = 39,
726 D3D_SVT_RWTEXTURE1D = 40,
727 D3D_SVT_RWTEXTURE1DARRAY = 41,
728 D3D_SVT_RWTEXTURE2D = 42,
729 D3D_SVT_RWTEXTURE2DARRAY = 43,
730 D3D_SVT_RWTEXTURE3D = 44,
731 D3D_SVT_RWBUFFER = 45,
732 D3D_SVT_BYTEADDRESS_BUFFER = 46,
733 D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
734 D3D_SVT_STRUCTURED_BUFFER = 48,
735 D3D_SVT_RWSTRUCTURED_BUFFER = 49,
736 D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
737 D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
738 D3D_SVT_MIN8FLOAT = 52,
739 D3D_SVT_MIN10FLOAT = 53,
740 D3D_SVT_MIN16FLOAT = 54,
741 D3D_SVT_MIN12INT = 55,
742 D3D_SVT_MIN16INT = 56,
743 D3D_SVT_MIN16UINT = 57,
744 D3D_SVT_INT16 = 58,
745 D3D_SVT_UINT16 = 59,
746 D3D_SVT_FLOAT16 = 60,
747 D3D_SVT_INT64 = 61,
748 D3D_SVT_UINT64 = 62,
749 D3D10_SVT_VOID = D3D_SVT_VOID,
750 D3D10_SVT_BOOL = D3D_SVT_BOOL,
751 D3D10_SVT_INT = D3D_SVT_INT,
752 D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
753 D3D10_SVT_STRING = D3D_SVT_STRING,
754 D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
755 D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
756 D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
757 D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
758 D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
759 D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
760 D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
761 D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
762 D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
763 D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
764 D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
765 D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
766 D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
767 D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
768 D3D10_SVT_UINT = D3D_SVT_UINT,
769 D3D10_SVT_UINT8 = D3D_SVT_UINT8,
770 D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
771 D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
772 D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
773 D3D10_SVT_BLEND = D3D_SVT_BLEND,
774 D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
775 D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
776 D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
777 D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
778 D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
779 D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
780 D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
781 D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
782 D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
783 D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
784 D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
785 D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
786 D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
787 D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
788 D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
789 D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
790 D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
791 D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
792 D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
793 D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
794 D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
795 D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
796 D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
797 D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
798 D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
799 D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
800 D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
801 D3D_SVT_FORCE_DWORD = 0x7fffffff
802 } D3D_SHADER_VARIABLE_TYPE;
803
804typedef
805enum _D3D_SHADER_INPUT_FLAGS
806 {
807 D3D_SIF_USERPACKED = 0x1,
808 D3D_SIF_COMPARISON_SAMPLER = 0x2,
809 D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
810 D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
811 D3D_SIF_TEXTURE_COMPONENTS = 0xc,
812 D3D_SIF_UNUSED = 0x10,
813 D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
814 D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
815 D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
816 D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
817 D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
818 D3D_SIF_FORCE_DWORD = 0x7fffffff
819 } D3D_SHADER_INPUT_FLAGS;
820
821typedef
822enum _D3D_SHADER_INPUT_TYPE
823 {
824 D3D_SIT_CBUFFER = 0,
825 D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) ,
826 D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) ,
827 D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) ,
828 D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) ,
829 D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) ,
830 D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) ,
831 D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
832 D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) ,
833 D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
834 D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
835 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
836 D3D_SIT_RTACCELERATIONSTRUCTURE = ( D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + 1 ) ,
837 D3D_SIT_UAV_FEEDBACKTEXTURE = ( D3D_SIT_RTACCELERATIONSTRUCTURE + 1 ) ,
838 D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
839 D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
840 D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
841 D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
842 D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
843 D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
844 D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
845 D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
846 D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
847 D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
848 D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
849 D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
850 } D3D_SHADER_INPUT_TYPE;
851
852typedef
853enum _D3D_SHADER_CBUFFER_FLAGS
854 {
855 D3D_CBF_USERPACKED = 1,
856 D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
857 D3D_CBF_FORCE_DWORD = 0x7fffffff
858 } D3D_SHADER_CBUFFER_FLAGS;
859
860typedef
861enum _D3D_CBUFFER_TYPE
862 {
863 D3D_CT_CBUFFER = 0,
864 D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) ,
865 D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) ,
866 D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
867 D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
868 D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
869 D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
870 D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
871 D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
872 D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO
873 } D3D_CBUFFER_TYPE;
874
875typedef
876enum D3D_NAME
877 {
878 D3D_NAME_UNDEFINED = 0,
879 D3D_NAME_POSITION = 1,
880 D3D_NAME_CLIP_DISTANCE = 2,
881 D3D_NAME_CULL_DISTANCE = 3,
882 D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
883 D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
884 D3D_NAME_VERTEX_ID = 6,
885 D3D_NAME_PRIMITIVE_ID = 7,
886 D3D_NAME_INSTANCE_ID = 8,
887 D3D_NAME_IS_FRONT_FACE = 9,
888 D3D_NAME_SAMPLE_INDEX = 10,
889 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
890 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
891 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
892 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
893 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
894 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
895 D3D_NAME_BARYCENTRICS = 23,
896 D3D_NAME_SHADINGRATE = 24,
897 D3D_NAME_CULLPRIMITIVE = 25,
898 D3D_NAME_TARGET = 64,
899 D3D_NAME_DEPTH = 65,
900 D3D_NAME_COVERAGE = 66,
901 D3D_NAME_DEPTH_GREATER_EQUAL = 67,
902 D3D_NAME_DEPTH_LESS_EQUAL = 68,
903 D3D_NAME_STENCIL_REF = 69,
904 D3D_NAME_INNER_COVERAGE = 70,
905 D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
906 D3D10_NAME_POSITION = D3D_NAME_POSITION,
907 D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
908 D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
909 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
910 D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
911 D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
912 D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
913 D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
914 D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
915 D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
916 D3D10_NAME_TARGET = D3D_NAME_TARGET,
917 D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
918 D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
919 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
920 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
921 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
922 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
923 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
924 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
925 D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
926 D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
927 D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
928 D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE,
929 D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS,
930 D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE,
931 D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE
932 } D3D_NAME;
933
934typedef
935enum D3D_RESOURCE_RETURN_TYPE
936 {
937 D3D_RETURN_TYPE_UNORM = 1,
938 D3D_RETURN_TYPE_SNORM = 2,
939 D3D_RETURN_TYPE_SINT = 3,
940 D3D_RETURN_TYPE_UINT = 4,
941 D3D_RETURN_TYPE_FLOAT = 5,
942 D3D_RETURN_TYPE_MIXED = 6,
943 D3D_RETURN_TYPE_DOUBLE = 7,
944 D3D_RETURN_TYPE_CONTINUED = 8,
945 D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
946 D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
947 D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
948 D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
949 D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
950 D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
951 D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
952 D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
953 D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
954 D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
955 D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
956 D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
957 D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
958 D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED
959 } D3D_RESOURCE_RETURN_TYPE;
960
961typedef
962enum D3D_REGISTER_COMPONENT_TYPE
963 {
964 D3D_REGISTER_COMPONENT_UNKNOWN = 0,
965 D3D_REGISTER_COMPONENT_UINT32 = 1,
966 D3D_REGISTER_COMPONENT_SINT32 = 2,
967 D3D_REGISTER_COMPONENT_FLOAT32 = 3,
968 D3D_REGISTER_COMPONENT_UINT16 = 4,
969 D3D_REGISTER_COMPONENT_SINT16 = 5,
970 D3D_REGISTER_COMPONENT_FLOAT16 = 6,
971 D3D_REGISTER_COMPONENT_UINT64 = 7,
972 D3D_REGISTER_COMPONENT_SINT64 = 8,
973 D3D_REGISTER_COMPONENT_FLOAT64 = 9,
974 D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
975 D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
976 D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
977 D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32,
978 D3D10_REGISTER_COMPONENT_UINT16 = D3D_REGISTER_COMPONENT_UINT16,
979 D3D10_REGISTER_COMPONENT_SINT16 = D3D_REGISTER_COMPONENT_SINT16,
980 D3D10_REGISTER_COMPONENT_FLOAT16 = D3D_REGISTER_COMPONENT_FLOAT16,
981 D3D10_REGISTER_COMPONENT_UINT64 = D3D_REGISTER_COMPONENT_UINT64,
982 D3D10_REGISTER_COMPONENT_SINT64 = D3D_REGISTER_COMPONENT_SINT64,
983 D3D10_REGISTER_COMPONENT_FLOAT64 = D3D_REGISTER_COMPONENT_FLOAT64
984 } D3D_REGISTER_COMPONENT_TYPE;
985
986typedef
987enum D3D_TESSELLATOR_DOMAIN
988 {
989 D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
990 D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
991 D3D_TESSELLATOR_DOMAIN_TRI = 2,
992 D3D_TESSELLATOR_DOMAIN_QUAD = 3,
993 D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
994 D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
995 D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
996 D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
997 } D3D_TESSELLATOR_DOMAIN;
998
999typedef
1000enum D3D_TESSELLATOR_PARTITIONING
1001 {
1002 D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
1003 D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
1004 D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
1005 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
1006 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
1007 D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
1008 D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
1009 D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
1010 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
1011 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
1012 } D3D_TESSELLATOR_PARTITIONING;
1013
1014typedef
1015enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
1016 {
1017 D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
1018 D3D_TESSELLATOR_OUTPUT_POINT = 1,
1019 D3D_TESSELLATOR_OUTPUT_LINE = 2,
1020 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
1021 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
1022 D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
1023 D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
1024 D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
1025 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
1026 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
1027 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
1028
1029typedef
1030enum D3D_MIN_PRECISION
1031 {
1032 D3D_MIN_PRECISION_DEFAULT = 0,
1033 D3D_MIN_PRECISION_FLOAT_16 = 1,
1034 D3D_MIN_PRECISION_FLOAT_2_8 = 2,
1035 D3D_MIN_PRECISION_RESERVED = 3,
1036 D3D_MIN_PRECISION_SINT_16 = 4,
1037 D3D_MIN_PRECISION_UINT_16 = 5,
1038 D3D_MIN_PRECISION_ANY_16 = 0xf0,
1039 D3D_MIN_PRECISION_ANY_10 = 0xf1
1040 } D3D_MIN_PRECISION;
1041
1042typedef
1043enum D3D_INTERPOLATION_MODE
1044 {
1045 D3D_INTERPOLATION_UNDEFINED = 0,
1046 D3D_INTERPOLATION_CONSTANT = 1,
1047 D3D_INTERPOLATION_LINEAR = 2,
1048 D3D_INTERPOLATION_LINEAR_CENTROID = 3,
1049 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
1050 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
1051 D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
1052 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
1053 } D3D_INTERPOLATION_MODE;
1054
1055typedef
1056enum _D3D_PARAMETER_FLAGS
1057 {
1058 D3D_PF_NONE = 0,
1059 D3D_PF_IN = 0x1,
1060 D3D_PF_OUT = 0x2,
1061 D3D_PF_FORCE_DWORD = 0x7fffffff
1062 } D3D_PARAMETER_FLAGS;
1063
1064typedef
1065enum D3D_FORMAT_LAYOUT
1066 {
1067 D3DFL_STANDARD = 0,
1068 D3DFL_CUSTOM = -1
1069 } D3D_FORMAT_LAYOUT;
1070
1071typedef
1072enum D3D_FORMAT_TYPE_LEVEL
1073 {
1074 D3DFTL_NO_TYPE = 0,
1075 D3DFTL_PARTIAL_TYPE = -2,
1076 D3DFTL_FULL_TYPE = -1
1077 } D3D_FORMAT_TYPE_LEVEL;
1078
1079typedef
1080enum D3D_FORMAT_COMPONENT_NAME
1081 {
1082 D3DFCN_R = -4,
1083 D3DFCN_G = -3,
1084 D3DFCN_B = -2,
1085 D3DFCN_A = -1,
1086 D3DFCN_D = 0,
1087 D3DFCN_S = 1,
1088 D3DFCN_X = 2
1089 } D3D_FORMAT_COMPONENT_NAME;
1090
1091typedef
1092enum D3D_FORMAT_COMPONENT_INTERPRETATION
1093 {
1094 D3DFCI_TYPELESS = 0,
1095 D3DFCI_FLOAT = -4,
1096 D3DFCI_SNORM = -3,
1097 D3DFCI_UNORM = -2,
1098 D3DFCI_SINT = -1,
1099 D3DFCI_UINT = 1,
1100 D3DFCI_UNORM_SRGB = 2,
1101 D3DFCI_BIASED_FIXED_2_8 = 3
1102 } D3D_FORMAT_COMPONENT_INTERPRETATION;
1103
1104DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
1105DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
1106DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
1107DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);
1108#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
1109#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
1110#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
1111#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
1112#define D3D_COMPONENT_MASK_X 1
1113#define D3D_COMPONENT_MASK_Y 2
1114#define D3D_COMPONENT_MASK_Z 4
1115#define D3D_COMPONENT_MASK_W 8
1116DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);
1117DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);
1118
1119
1120extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec;
1121extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec;
1122
1123/* Additional Prototypes for ALL interfaces */
1124
1125/* end of Additional Prototypes */
1126
1127#ifdef __cplusplus
1128}
1129#endif
1130
1131#endif
1132
1133