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authormarsunet <marc.sunet@amd.com>2021-12-21 17:04:22 -0800
committermarsunet <marc.sunet@amd.com>2021-12-21 17:04:22 -0800
commitfba8184491e0b7ae6fab7ac01b4600d230dc4569 (patch)
treec13194764867a4ad8f46702356b22dccc1e56dd3 /dxwindow/include/dxwindow.h
parent8b1583b65d77188ef35a89e75f145f29c3e3b5d7 (diff)
Initial commit with window demo.HEADmain
Diffstat (limited to 'dxwindow/include/dxwindow.h')
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1 files changed, 50 insertions, 0 deletions
diff --git a/dxwindow/include/dxwindow.h b/dxwindow/include/dxwindow.h
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1#pragma once
2
3// Include Windows.h before GLFW to avoid macro redefinition warnings.
4#define WIN32_LEAN_AND_MEAN
5#include <Windows.h>
6
7#define GLFW_INCLUDE_NONE // Do not include OpenGL headers.
8#include <GLFW/glfw3.h>
9
10namespace dx
11{
12
13class Window
14{
15public:
16 ~Window();
17
18 /// Creates the window.
19 bool Initialise(int width, int height, const char* title);
20
21 /// Returns the native window handle.
22 /// If the window has not been initialized, returns an invalid handle.
23 HWND GetWindowHandle();
24
25 /// Updates the window by polling for user input.
26 void Update();
27
28 /// Returns true if the user tried to close the window, false otherwise.
29 bool ShouldClose() const;
30
31private:
32 GLFWwindow* m_window = nullptr;
33};
34
35/// Initialise the window subsystem.
36///
37/// This function must be called at the start of your application before any
38/// Windows are created.
39bool WindowInitialise();
40
41/// Terminate the window subsystem.
42///
43/// This function should be called at the end of your application. Any existing
44/// Windows are destroyed and are invalid beyond this call.
45void WindowTerminate();
46
47/// Returns the last Window error.
48const char* GetWindowError();
49
50} // namespace dx