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author3gg <3gg@shellblade.net>2025-12-02 16:39:36 -0800
committer3gg <3gg@shellblade.net>2025-12-02 16:39:36 -0800
commit6c8ae19be66cee247980a48e736a4e05d14de179 (patch)
treed860767907bf0cbe17ec66422e11bea700cf56d9 /contrib/dxc_2025_07_14/inc/d3d12shader.h
parent8f594c8ebd11f0e5f8a0c6369c3fe7383d250cbe (diff)
Immediate-mode renderer, triangle demo, shader compilation in cmake, Agility SDKHEADmain
Diffstat (limited to 'contrib/dxc_2025_07_14/inc/d3d12shader.h')
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1 files changed, 487 insertions, 0 deletions
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1//////////////////////////////////////////////////////////////////////////////
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT license.
5//
6// File: D3D12Shader.h
7// Content: D3D12 Shader Types and APIs
8//
9//////////////////////////////////////////////////////////////////////////////
10
11#ifndef __D3D12SHADER_H__
12#define __D3D12SHADER_H__
13
14#include "d3dcommon.h"
15
16typedef enum D3D12_SHADER_VERSION_TYPE
17{
18 D3D12_SHVER_PIXEL_SHADER = 0,
19 D3D12_SHVER_VERTEX_SHADER = 1,
20 D3D12_SHVER_GEOMETRY_SHADER = 2,
21
22 // D3D11 Shaders
23 D3D12_SHVER_HULL_SHADER = 3,
24 D3D12_SHVER_DOMAIN_SHADER = 4,
25 D3D12_SHVER_COMPUTE_SHADER = 5,
26
27 // D3D12 Shaders
28 D3D12_SHVER_LIBRARY = 6,
29
30 D3D12_SHVER_RAY_GENERATION_SHADER = 7,
31 D3D12_SHVER_INTERSECTION_SHADER = 8,
32 D3D12_SHVER_ANY_HIT_SHADER = 9,
33 D3D12_SHVER_CLOSEST_HIT_SHADER = 10,
34 D3D12_SHVER_MISS_SHADER = 11,
35 D3D12_SHVER_CALLABLE_SHADER = 12,
36
37 D3D12_SHVER_MESH_SHADER = 13,
38 D3D12_SHVER_AMPLIFICATION_SHADER = 14,
39
40 D3D12_SHVER_RESERVED0 = 0xFFF0,
41} D3D12_SHADER_VERSION_TYPE;
42
43#define D3D12_SHVER_GET_TYPE(_Version) \
44 (((_Version) >> 16) & 0xffff)
45#define D3D12_SHVER_GET_MAJOR(_Version) \
46 (((_Version) >> 4) & 0xf)
47#define D3D12_SHVER_GET_MINOR(_Version) \
48 (((_Version) >> 0) & 0xf)
49
50// Slot ID for library function return
51#define D3D_RETURN_PARAMETER_INDEX (-1)
52
53typedef D3D_RESOURCE_RETURN_TYPE D3D12_RESOURCE_RETURN_TYPE;
54
55typedef D3D_CBUFFER_TYPE D3D12_CBUFFER_TYPE;
56
57
58typedef struct _D3D12_SIGNATURE_PARAMETER_DESC
59{
60 LPCSTR SemanticName; // Name of the semantic
61 UINT SemanticIndex; // Index of the semantic
62 UINT Register; // Number of member variables
63 D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable
64 D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.)
65 BYTE Mask; // Mask to indicate which components of the register
66 // are used (combination of D3D10_COMPONENT_MASK values)
67 BYTE ReadWriteMask; // Mask to indicate whether a given component is
68 // never written (if this is an output signature) or
69 // always read (if this is an input signature).
70 // (combination of D3D_MASK_* values)
71 UINT Stream; // Stream index
72 D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision
73} D3D12_SIGNATURE_PARAMETER_DESC;
74
75typedef struct _D3D12_SHADER_BUFFER_DESC
76{
77 LPCSTR Name; // Name of the constant buffer
78 D3D_CBUFFER_TYPE Type; // Indicates type of buffer content
79 UINT Variables; // Number of member variables
80 UINT Size; // Size of CB (in bytes)
81 UINT uFlags; // Buffer description flags
82} D3D12_SHADER_BUFFER_DESC;
83
84typedef struct _D3D12_SHADER_VARIABLE_DESC
85{
86 LPCSTR Name; // Name of the variable
87 UINT StartOffset; // Offset in constant buffer's backing store
88 UINT Size; // Size of variable (in bytes)
89 UINT uFlags; // Variable flags
90 LPVOID DefaultValue; // Raw pointer to default value
91 UINT StartTexture; // First texture index (or -1 if no textures used)
92 UINT TextureSize; // Number of texture slots possibly used.
93 UINT StartSampler; // First sampler index (or -1 if no textures used)
94 UINT SamplerSize; // Number of sampler slots possibly used.
95} D3D12_SHADER_VARIABLE_DESC;
96
97typedef struct _D3D12_SHADER_TYPE_DESC
98{
99 D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
100 D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
101 UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
102 UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
103 UINT Elements; // Number of elements (0 if not an array)
104 UINT Members; // Number of members (0 if not a structure)
105 UINT Offset; // Offset from the start of structure (0 if not a structure member)
106 LPCSTR Name; // Name of type, can be NULL
107} D3D12_SHADER_TYPE_DESC;
108
109typedef D3D_TESSELLATOR_DOMAIN D3D12_TESSELLATOR_DOMAIN;
110
111typedef D3D_TESSELLATOR_PARTITIONING D3D12_TESSELLATOR_PARTITIONING;
112
113typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D12_TESSELLATOR_OUTPUT_PRIMITIVE;
114
115typedef struct _D3D12_SHADER_DESC
116{
117 UINT Version; // Shader version
118 LPCSTR Creator; // Creator string
119 UINT Flags; // Shader compilation/parse flags
120
121 UINT ConstantBuffers; // Number of constant buffers
122 UINT BoundResources; // Number of bound resources
123 UINT InputParameters; // Number of parameters in the input signature
124 UINT OutputParameters; // Number of parameters in the output signature
125
126 UINT InstructionCount; // Number of emitted instructions
127 UINT TempRegisterCount; // Number of temporary registers used
128 UINT TempArrayCount; // Number of temporary arrays used
129 UINT DefCount; // Number of constant defines
130 UINT DclCount; // Number of declarations (input + output)
131 UINT TextureNormalInstructions; // Number of non-categorized texture instructions
132 UINT TextureLoadInstructions; // Number of texture load instructions
133 UINT TextureCompInstructions; // Number of texture comparison instructions
134 UINT TextureBiasInstructions; // Number of texture bias instructions
135 UINT TextureGradientInstructions; // Number of texture gradient instructions
136 UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
137 UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
138 UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
139 UINT StaticFlowControlCount; // Number of static flow control instructions used
140 UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
141 UINT MacroInstructionCount; // Number of macro instructions used
142 UINT ArrayInstructionCount; // Number of array instructions used
143 UINT CutInstructionCount; // Number of cut instructions used
144 UINT EmitInstructionCount; // Number of emit instructions used
145 D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
146 UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
147 D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
148 UINT PatchConstantParameters; // Number of parameters in the patch constant signature
149 UINT cGSInstanceCount; // Number of Geometry shader instances
150 UINT cControlPoints; // Number of control points in the HS->DS stage
151 D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
152 D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
153 D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
154 // instruction counts
155 UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
156 UINT cInterlockedInstructions; // Number of interlocked instructions
157 UINT cTextureStoreInstructions; // Number of texture writes
158} D3D12_SHADER_DESC;
159
160typedef struct _D3D12_SHADER_INPUT_BIND_DESC
161{
162 LPCSTR Name; // Name of the resource
163 D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
164 UINT BindPoint; // Starting bind point
165 UINT BindCount; // Number of contiguous bind points (for arrays)
166
167 UINT uFlags; // Input binding flags
168 D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
169 D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
170 UINT NumSamples; // Number of samples (0 if not MS texture)
171 UINT Space; // Register space
172 UINT uID; // Range ID in the bytecode
173} D3D12_SHADER_INPUT_BIND_DESC;
174
175#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
176#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
177#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
178#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
179#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
180#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
181#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
182#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
183#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
184#define D3D_SHADER_REQUIRES_STENCIL_REF 0x00000200
185#define D3D_SHADER_REQUIRES_INNER_COVERAGE 0x00000400
186#define D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800
187#define D3D_SHADER_REQUIRES_ROVS 0x00001000
188#define D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000
189#define D3D_SHADER_REQUIRES_WAVE_OPS 0x00004000
190#define D3D_SHADER_REQUIRES_INT64_OPS 0x00008000
191#define D3D_SHADER_REQUIRES_VIEW_ID 0x00010000
192#define D3D_SHADER_REQUIRES_BARYCENTRICS 0x00020000
193#define D3D_SHADER_REQUIRES_NATIVE_16BIT_OPS 0x00040000
194#define D3D_SHADER_REQUIRES_SHADING_RATE 0x00080000
195#define D3D_SHADER_REQUIRES_RAYTRACING_TIER_1_1 0x00100000
196#define D3D_SHADER_REQUIRES_SAMPLER_FEEDBACK 0x00200000
197#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_TYPED_RESOURCE 0x00400000
198#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_GROUP_SHARED 0x00800000
199#define D3D_SHADER_REQUIRES_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x01000000
200#define D3D_SHADER_REQUIRES_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x02000000
201#define D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x04000000
202#define D3D_SHADER_REQUIRES_WAVE_MMA 0x08000000
203#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
204
205typedef struct _D3D12_LIBRARY_DESC
206{
207 LPCSTR Creator; // The name of the originator of the library.
208 UINT Flags; // Compilation flags.
209 UINT FunctionCount; // Number of functions exported from the library.
210} D3D12_LIBRARY_DESC;
211
212typedef struct _D3D12_FUNCTION_DESC
213{
214 UINT Version; // Shader version
215 LPCSTR Creator; // Creator string
216 UINT Flags; // Shader compilation/parse flags
217
218 UINT ConstantBuffers; // Number of constant buffers
219 UINT BoundResources; // Number of bound resources
220
221 UINT InstructionCount; // Number of emitted instructions
222 UINT TempRegisterCount; // Number of temporary registers used
223 UINT TempArrayCount; // Number of temporary arrays used
224 UINT DefCount; // Number of constant defines
225 UINT DclCount; // Number of declarations (input + output)
226 UINT TextureNormalInstructions; // Number of non-categorized texture instructions
227 UINT TextureLoadInstructions; // Number of texture load instructions
228 UINT TextureCompInstructions; // Number of texture comparison instructions
229 UINT TextureBiasInstructions; // Number of texture bias instructions
230 UINT TextureGradientInstructions; // Number of texture gradient instructions
231 UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
232 UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
233 UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
234 UINT StaticFlowControlCount; // Number of static flow control instructions used
235 UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
236 UINT MacroInstructionCount; // Number of macro instructions used
237 UINT ArrayInstructionCount; // Number of array instructions used
238 UINT MovInstructionCount; // Number of mov instructions used
239 UINT MovcInstructionCount; // Number of movc instructions used
240 UINT ConversionInstructionCount; // Number of type conversion instructions used
241 UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used
242 D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code
243 UINT64 RequiredFeatureFlags; // Required feature flags
244
245 LPCSTR Name; // Function name
246 INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return)
247 BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine
248 BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob
249 BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob
250} D3D12_FUNCTION_DESC;
251
252typedef struct _D3D12_PARAMETER_DESC
253{
254 LPCSTR Name; // Parameter name.
255 LPCSTR SemanticName; // Parameter semantic name (+index).
256 D3D_SHADER_VARIABLE_TYPE Type; // Element type.
257 D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix.
258 UINT Rows; // Rows are for matrix parameters.
259 UINT Columns; // Components or Columns in matrix.
260 D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode.
261 D3D_PARAMETER_FLAGS Flags; // Parameter modifiers.
262
263 UINT FirstInRegister; // The first input register for this parameter.
264 UINT FirstInComponent; // The first input register component for this parameter.
265 UINT FirstOutRegister; // The first output register for this parameter.
266 UINT FirstOutComponent; // The first output register component for this parameter.
267} D3D12_PARAMETER_DESC;
268
269
270//////////////////////////////////////////////////////////////////////////////
271// Interfaces ////////////////////////////////////////////////////////////////
272//////////////////////////////////////////////////////////////////////////////
273
274typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType;
275typedef interface ID3D12ShaderReflectionType *LPD3D12SHADERREFLECTIONTYPE;
276
277typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable;
278typedef interface ID3D12ShaderReflectionVariable *LPD3D12SHADERREFLECTIONVARIABLE;
279
280typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
281typedef interface ID3D12ShaderReflectionConstantBuffer *LPD3D12SHADERREFLECTIONCONSTANTBUFFER;
282
283typedef interface ID3D12ShaderReflection ID3D12ShaderReflection;
284typedef interface ID3D12ShaderReflection *LPD3D12SHADERREFLECTION;
285
286typedef interface ID3D12LibraryReflection ID3D12LibraryReflection;
287typedef interface ID3D12LibraryReflection *LPD3D12LIBRARYREFLECTION;
288
289typedef interface ID3D12FunctionReflection ID3D12FunctionReflection;
290typedef interface ID3D12FunctionReflection *LPD3D12FUNCTIONREFLECTION;
291
292typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection;
293typedef interface ID3D12FunctionParameterReflection *LPD3D12FUNCTIONPARAMETERREFLECTION;
294
295
296// {E913C351-783D-48CA-A1D1-4F306284AD56}
297interface DECLSPEC_UUID("E913C351-783D-48CA-A1D1-4F306284AD56") ID3D12ShaderReflectionType;
298DEFINE_GUID(IID_ID3D12ShaderReflectionType,
2990xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56);
300
301#undef INTERFACE
302#define INTERFACE ID3D12ShaderReflectionType
303
304DECLARE_INTERFACE(ID3D12ShaderReflectionType)
305{
306 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_TYPE_DESC *pDesc) PURE;
307
308 STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE;
309 STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE;
310 STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE;
311
312 STDMETHOD(IsEqual)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
313 STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS) PURE;
314 STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS) PURE;
315 STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
316 STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE;
317 STDMETHOD(IsOfType)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
318 STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D12ShaderReflectionType* pBase) PURE;
319};
320
321// {8337A8A6-A216-444A-B2F4-314733A73AEA}
322interface DECLSPEC_UUID("8337A8A6-A216-444A-B2F4-314733A73AEA") ID3D12ShaderReflectionVariable;
323DEFINE_GUID(IID_ID3D12ShaderReflectionVariable,
3240x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea);
325
326#undef INTERFACE
327#define INTERFACE ID3D12ShaderReflectionVariable
328
329DECLARE_INTERFACE(ID3D12ShaderReflectionVariable)
330{
331 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_VARIABLE_DESC *pDesc) PURE;
332
333 STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(THIS) PURE;
334 STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE;
335
336 STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE;
337};
338
339// {C59598B4-48B3-4869-B9B1-B1618B14A8B7}
340interface DECLSPEC_UUID("C59598B4-48B3-4869-B9B1-B1618B14A8B7") ID3D12ShaderReflectionConstantBuffer;
341DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer,
3420xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7);
343
344#undef INTERFACE
345#define INTERFACE ID3D12ShaderReflectionConstantBuffer
346
347DECLARE_INTERFACE(ID3D12ShaderReflectionConstantBuffer)
348{
349 STDMETHOD(GetDesc)(THIS_ D3D12_SHADER_BUFFER_DESC *pDesc) PURE;
350
351 STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE;
352 STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
353};
354
355// The ID3D12ShaderReflection IID may change from SDK version to SDK version
356// if the reflection API changes. This prevents new code with the new API
357// from working with an old binary. Recompiling with the new header
358// will pick up the new IID.
359
360// {5A58797D-A72C-478D-8BA2-EFC6B0EFE88E}
361interface DECLSPEC_UUID("5A58797D-A72C-478D-8BA2-EFC6B0EFE88E") ID3D12ShaderReflection;
362DEFINE_GUID(IID_ID3D12ShaderReflection,
3630x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e);
364
365#undef INTERFACE
366#define INTERFACE ID3D12ShaderReflection
367
368DECLARE_INTERFACE_(ID3D12ShaderReflection, IUnknown)
369{
370 STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
371 _Out_ LPVOID *ppv) PURE;
372 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
373 STDMETHOD_(ULONG, Release)(THIS) PURE;
374
375 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_DESC *pDesc) PURE;
376
377 STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE;
378 STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
379
380 STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
381 _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
382
383 STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
384 _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
385 STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
386 _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
387 STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex,
388 _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
389
390 STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
391
392 STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
393 _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
394
395 STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
396 STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
397 STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
398 STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
399
400 STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
401 STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
402
403 STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
404 STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE;
405
406 STDMETHOD_(UINT, GetThreadGroupSize)(THIS_
407 _Out_opt_ UINT* pSizeX,
408 _Out_opt_ UINT* pSizeY,
409 _Out_opt_ UINT* pSizeZ) PURE;
410
411 STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
412};
413
414// {8E349D19-54DB-4A56-9DC9-119D87BDB804}
415interface DECLSPEC_UUID("8E349D19-54DB-4A56-9DC9-119D87BDB804") ID3D12LibraryReflection;
416DEFINE_GUID(IID_ID3D12LibraryReflection,
4170x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4);
418
419#undef INTERFACE
420#define INTERFACE ID3D12LibraryReflection
421
422DECLARE_INTERFACE_(ID3D12LibraryReflection, IUnknown)
423{
424 STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
425 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
426 STDMETHOD_(ULONG, Release)(THIS) PURE;
427
428 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_LIBRARY_DESC * pDesc) PURE;
429
430 STDMETHOD_(ID3D12FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE;
431};
432
433// {1108795C-2772-4BA9-B2A8-D464DC7E2799}
434interface DECLSPEC_UUID("1108795C-2772-4BA9-B2A8-D464DC7E2799") ID3D12FunctionReflection;
435DEFINE_GUID(IID_ID3D12FunctionReflection,
4360x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99);
437
438#undef INTERFACE
439#define INTERFACE ID3D12FunctionReflection
440
441DECLARE_INTERFACE(ID3D12FunctionReflection)
442{
443 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_FUNCTION_DESC * pDesc) PURE;
444
445 STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE;
446 STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
447
448 STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
449 _Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
450
451 STDMETHOD_(ID3D12ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
452
453 STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
454 _Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
455
456 // Use D3D_RETURN_PARAMETER_INDEX to get description of the return value.
457 STDMETHOD_(ID3D12FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE;
458};
459
460// {EC25F42D-7006-4F2B-B33E-02CC3375733F}
461interface DECLSPEC_UUID("EC25F42D-7006-4F2B-B33E-02CC3375733F") ID3D12FunctionParameterReflection;
462DEFINE_GUID(IID_ID3D12FunctionParameterReflection,
4630xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x2, 0xcc, 0x33, 0x75, 0x73, 0x3f);
464
465#undef INTERFACE
466#define INTERFACE ID3D12FunctionParameterReflection
467
468DECLARE_INTERFACE(ID3D12FunctionParameterReflection)
469{
470 STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_PARAMETER_DESC * pDesc) PURE;
471};
472
473
474//////////////////////////////////////////////////////////////////////////////
475// APIs //////////////////////////////////////////////////////////////////////
476//////////////////////////////////////////////////////////////////////////////
477
478#ifdef __cplusplus
479extern "C" {
480#endif //__cplusplus
481
482#ifdef __cplusplus
483}
484#endif //__cplusplus
485
486#endif //__D3D12SHADER_H__
487