diff options
author | marsunet <marc.sunet@amd.com> | 2021-12-21 17:04:22 -0800 |
---|---|---|
committer | marsunet <marc.sunet@amd.com> | 2021-12-21 17:04:22 -0800 |
commit | fba8184491e0b7ae6fab7ac01b4600d230dc4569 (patch) | |
tree | c13194764867a4ad8f46702356b22dccc1e56dd3 /contrib/DirectX-Headers/include/directx/d3dx12.h | |
parent | 8b1583b65d77188ef35a89e75f145f29c3e3b5d7 (diff) |
Diffstat (limited to 'contrib/DirectX-Headers/include/directx/d3dx12.h')
-rw-r--r-- | contrib/DirectX-Headers/include/directx/d3dx12.h | 4049 |
1 files changed, 4049 insertions, 0 deletions
diff --git a/contrib/DirectX-Headers/include/directx/d3dx12.h b/contrib/DirectX-Headers/include/directx/d3dx12.h new file mode 100644 index 0000000..b135598 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3dx12.h | |||
@@ -0,0 +1,4049 @@ | |||
1 | //********************************************************* | ||
2 | // | ||
3 | // Copyright (c) Microsoft Corporation. | ||
4 | // Licensed under the MIT License (MIT). | ||
5 | // | ||
6 | //********************************************************* | ||
7 | |||
8 | #ifndef __D3DX12_H__ | ||
9 | #define __D3DX12_H__ | ||
10 | |||
11 | #include "d3d12.h" | ||
12 | |||
13 | #if defined( __cplusplus ) | ||
14 | |||
15 | struct CD3DX12_DEFAULT {}; | ||
16 | extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT; | ||
17 | |||
18 | //------------------------------------------------------------------------------------------------ | ||
19 | inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept | ||
20 | { | ||
21 | return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width && | ||
22 | l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth; | ||
23 | } | ||
24 | |||
25 | //------------------------------------------------------------------------------------------------ | ||
26 | inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept | ||
27 | { return !( l == r ); } | ||
28 | |||
29 | //------------------------------------------------------------------------------------------------ | ||
30 | struct CD3DX12_RECT : public D3D12_RECT | ||
31 | { | ||
32 | CD3DX12_RECT() = default; | ||
33 | explicit CD3DX12_RECT( const D3D12_RECT& o ) noexcept : | ||
34 | D3D12_RECT( o ) | ||
35 | {} | ||
36 | explicit CD3DX12_RECT( | ||
37 | LONG Left, | ||
38 | LONG Top, | ||
39 | LONG Right, | ||
40 | LONG Bottom ) noexcept | ||
41 | { | ||
42 | left = Left; | ||
43 | top = Top; | ||
44 | right = Right; | ||
45 | bottom = Bottom; | ||
46 | } | ||
47 | }; | ||
48 | |||
49 | //------------------------------------------------------------------------------------------------ | ||
50 | struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT | ||
51 | { | ||
52 | CD3DX12_VIEWPORT() = default; | ||
53 | explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) noexcept : | ||
54 | D3D12_VIEWPORT( o ) | ||
55 | {} | ||
56 | explicit CD3DX12_VIEWPORT( | ||
57 | FLOAT topLeftX, | ||
58 | FLOAT topLeftY, | ||
59 | FLOAT width, | ||
60 | FLOAT height, | ||
61 | FLOAT minDepth = D3D12_MIN_DEPTH, | ||
62 | FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept | ||
63 | { | ||
64 | TopLeftX = topLeftX; | ||
65 | TopLeftY = topLeftY; | ||
66 | Width = width; | ||
67 | Height = height; | ||
68 | MinDepth = minDepth; | ||
69 | MaxDepth = maxDepth; | ||
70 | } | ||
71 | explicit CD3DX12_VIEWPORT( | ||
72 | _In_ ID3D12Resource* pResource, | ||
73 | UINT mipSlice = 0, | ||
74 | FLOAT topLeftX = 0.0f, | ||
75 | FLOAT topLeftY = 0.0f, | ||
76 | FLOAT minDepth = D3D12_MIN_DEPTH, | ||
77 | FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept | ||
78 | { | ||
79 | auto Desc = pResource->GetDesc(); | ||
80 | const UINT64 SubresourceWidth = Desc.Width >> mipSlice; | ||
81 | const UINT64 SubresourceHeight = Desc.Height >> mipSlice; | ||
82 | switch (Desc.Dimension) | ||
83 | { | ||
84 | case D3D12_RESOURCE_DIMENSION_BUFFER: | ||
85 | TopLeftX = topLeftX; | ||
86 | TopLeftY = 0.0f; | ||
87 | Width = float(Desc.Width) - topLeftX; | ||
88 | Height = 1.0f; | ||
89 | break; | ||
90 | case D3D12_RESOURCE_DIMENSION_TEXTURE1D: | ||
91 | TopLeftX = topLeftX; | ||
92 | TopLeftY = 0.0f; | ||
93 | Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX; | ||
94 | Height = 1.0f; | ||
95 | break; | ||
96 | case D3D12_RESOURCE_DIMENSION_TEXTURE2D: | ||
97 | case D3D12_RESOURCE_DIMENSION_TEXTURE3D: | ||
98 | TopLeftX = topLeftX; | ||
99 | TopLeftY = topLeftY; | ||
100 | Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX; | ||
101 | Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f) - topLeftY; | ||
102 | break; | ||
103 | default: break; | ||
104 | } | ||
105 | |||
106 | MinDepth = minDepth; | ||
107 | MaxDepth = maxDepth; | ||
108 | } | ||
109 | }; | ||
110 | |||
111 | //------------------------------------------------------------------------------------------------ | ||
112 | struct CD3DX12_BOX : public D3D12_BOX | ||
113 | { | ||
114 | CD3DX12_BOX() = default; | ||
115 | explicit CD3DX12_BOX( const D3D12_BOX& o ) noexcept : | ||
116 | D3D12_BOX( o ) | ||
117 | {} | ||
118 | explicit CD3DX12_BOX( | ||
119 | LONG Left, | ||
120 | LONG Right ) noexcept | ||
121 | { | ||
122 | left = static_cast<UINT>(Left); | ||
123 | top = 0; | ||
124 | front = 0; | ||
125 | right = static_cast<UINT>(Right); | ||
126 | bottom = 1; | ||
127 | back = 1; | ||
128 | } | ||
129 | explicit CD3DX12_BOX( | ||
130 | LONG Left, | ||
131 | LONG Top, | ||
132 | LONG Right, | ||
133 | LONG Bottom ) noexcept | ||
134 | { | ||
135 | left = static_cast<UINT>(Left); | ||
136 | top = static_cast<UINT>(Top); | ||
137 | front = 0; | ||
138 | right = static_cast<UINT>(Right); | ||
139 | bottom = static_cast<UINT>(Bottom); | ||
140 | back = 1; | ||
141 | } | ||
142 | explicit CD3DX12_BOX( | ||
143 | LONG Left, | ||
144 | LONG Top, | ||
145 | LONG Front, | ||
146 | LONG Right, | ||
147 | LONG Bottom, | ||
148 | LONG Back ) noexcept | ||
149 | { | ||
150 | left = static_cast<UINT>(Left); | ||
151 | top = static_cast<UINT>(Top); | ||
152 | front = static_cast<UINT>(Front); | ||
153 | right = static_cast<UINT>(Right); | ||
154 | bottom = static_cast<UINT>(Bottom); | ||
155 | back = static_cast<UINT>(Back); | ||
156 | } | ||
157 | }; | ||
158 | inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept | ||
159 | { | ||
160 | return l.left == r.left && l.top == r.top && l.front == r.front && | ||
161 | l.right == r.right && l.bottom == r.bottom && l.back == r.back; | ||
162 | } | ||
163 | inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept | ||
164 | { return !( l == r ); } | ||
165 | |||
166 | //------------------------------------------------------------------------------------------------ | ||
167 | struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC | ||
168 | { | ||
169 | CD3DX12_DEPTH_STENCIL_DESC() = default; | ||
170 | explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept : | ||
171 | D3D12_DEPTH_STENCIL_DESC( o ) | ||
172 | {} | ||
173 | explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) noexcept | ||
174 | { | ||
175 | DepthEnable = TRUE; | ||
176 | DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; | ||
177 | DepthFunc = D3D12_COMPARISON_FUNC_LESS; | ||
178 | StencilEnable = FALSE; | ||
179 | StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; | ||
180 | StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; | ||
181 | const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = | ||
182 | { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; | ||
183 | FrontFace = defaultStencilOp; | ||
184 | BackFace = defaultStencilOp; | ||
185 | } | ||
186 | explicit CD3DX12_DEPTH_STENCIL_DESC( | ||
187 | BOOL depthEnable, | ||
188 | D3D12_DEPTH_WRITE_MASK depthWriteMask, | ||
189 | D3D12_COMPARISON_FUNC depthFunc, | ||
190 | BOOL stencilEnable, | ||
191 | UINT8 stencilReadMask, | ||
192 | UINT8 stencilWriteMask, | ||
193 | D3D12_STENCIL_OP frontStencilFailOp, | ||
194 | D3D12_STENCIL_OP frontStencilDepthFailOp, | ||
195 | D3D12_STENCIL_OP frontStencilPassOp, | ||
196 | D3D12_COMPARISON_FUNC frontStencilFunc, | ||
197 | D3D12_STENCIL_OP backStencilFailOp, | ||
198 | D3D12_STENCIL_OP backStencilDepthFailOp, | ||
199 | D3D12_STENCIL_OP backStencilPassOp, | ||
200 | D3D12_COMPARISON_FUNC backStencilFunc ) noexcept | ||
201 | { | ||
202 | DepthEnable = depthEnable; | ||
203 | DepthWriteMask = depthWriteMask; | ||
204 | DepthFunc = depthFunc; | ||
205 | StencilEnable = stencilEnable; | ||
206 | StencilReadMask = stencilReadMask; | ||
207 | StencilWriteMask = stencilWriteMask; | ||
208 | FrontFace.StencilFailOp = frontStencilFailOp; | ||
209 | FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; | ||
210 | FrontFace.StencilPassOp = frontStencilPassOp; | ||
211 | FrontFace.StencilFunc = frontStencilFunc; | ||
212 | BackFace.StencilFailOp = backStencilFailOp; | ||
213 | BackFace.StencilDepthFailOp = backStencilDepthFailOp; | ||
214 | BackFace.StencilPassOp = backStencilPassOp; | ||
215 | BackFace.StencilFunc = backStencilFunc; | ||
216 | } | ||
217 | }; | ||
218 | |||
219 | //------------------------------------------------------------------------------------------------ | ||
220 | struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1 | ||
221 | { | ||
222 | CD3DX12_DEPTH_STENCIL_DESC1() = default; | ||
223 | explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept : | ||
224 | D3D12_DEPTH_STENCIL_DESC1( o ) | ||
225 | {} | ||
226 | explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept | ||
227 | { | ||
228 | DepthEnable = o.DepthEnable; | ||
229 | DepthWriteMask = o.DepthWriteMask; | ||
230 | DepthFunc = o.DepthFunc; | ||
231 | StencilEnable = o.StencilEnable; | ||
232 | StencilReadMask = o.StencilReadMask; | ||
233 | StencilWriteMask = o.StencilWriteMask; | ||
234 | FrontFace.StencilFailOp = o.FrontFace.StencilFailOp; | ||
235 | FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp; | ||
236 | FrontFace.StencilPassOp = o.FrontFace.StencilPassOp; | ||
237 | FrontFace.StencilFunc = o.FrontFace.StencilFunc; | ||
238 | BackFace.StencilFailOp = o.BackFace.StencilFailOp; | ||
239 | BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp; | ||
240 | BackFace.StencilPassOp = o.BackFace.StencilPassOp; | ||
241 | BackFace.StencilFunc = o.BackFace.StencilFunc; | ||
242 | DepthBoundsTestEnable = FALSE; | ||
243 | } | ||
244 | explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) noexcept | ||
245 | { | ||
246 | DepthEnable = TRUE; | ||
247 | DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; | ||
248 | DepthFunc = D3D12_COMPARISON_FUNC_LESS; | ||
249 | StencilEnable = FALSE; | ||
250 | StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; | ||
251 | StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; | ||
252 | const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = | ||
253 | { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; | ||
254 | FrontFace = defaultStencilOp; | ||
255 | BackFace = defaultStencilOp; | ||
256 | DepthBoundsTestEnable = FALSE; | ||
257 | } | ||
258 | explicit CD3DX12_DEPTH_STENCIL_DESC1( | ||
259 | BOOL depthEnable, | ||
260 | D3D12_DEPTH_WRITE_MASK depthWriteMask, | ||
261 | D3D12_COMPARISON_FUNC depthFunc, | ||
262 | BOOL stencilEnable, | ||
263 | UINT8 stencilReadMask, | ||
264 | UINT8 stencilWriteMask, | ||
265 | D3D12_STENCIL_OP frontStencilFailOp, | ||
266 | D3D12_STENCIL_OP frontStencilDepthFailOp, | ||
267 | D3D12_STENCIL_OP frontStencilPassOp, | ||
268 | D3D12_COMPARISON_FUNC frontStencilFunc, | ||
269 | D3D12_STENCIL_OP backStencilFailOp, | ||
270 | D3D12_STENCIL_OP backStencilDepthFailOp, | ||
271 | D3D12_STENCIL_OP backStencilPassOp, | ||
272 | D3D12_COMPARISON_FUNC backStencilFunc, | ||
273 | BOOL depthBoundsTestEnable ) noexcept | ||
274 | { | ||
275 | DepthEnable = depthEnable; | ||
276 | DepthWriteMask = depthWriteMask; | ||
277 | DepthFunc = depthFunc; | ||
278 | StencilEnable = stencilEnable; | ||
279 | StencilReadMask = stencilReadMask; | ||
280 | StencilWriteMask = stencilWriteMask; | ||
281 | FrontFace.StencilFailOp = frontStencilFailOp; | ||
282 | FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; | ||
283 | FrontFace.StencilPassOp = frontStencilPassOp; | ||
284 | FrontFace.StencilFunc = frontStencilFunc; | ||
285 | BackFace.StencilFailOp = backStencilFailOp; | ||
286 | BackFace.StencilDepthFailOp = backStencilDepthFailOp; | ||
287 | BackFace.StencilPassOp = backStencilPassOp; | ||
288 | BackFace.StencilFunc = backStencilFunc; | ||
289 | DepthBoundsTestEnable = depthBoundsTestEnable; | ||
290 | } | ||
291 | operator D3D12_DEPTH_STENCIL_DESC() const noexcept | ||
292 | { | ||
293 | D3D12_DEPTH_STENCIL_DESC D; | ||
294 | D.DepthEnable = DepthEnable; | ||
295 | D.DepthWriteMask = DepthWriteMask; | ||
296 | D.DepthFunc = DepthFunc; | ||
297 | D.StencilEnable = StencilEnable; | ||
298 | D.StencilReadMask = StencilReadMask; | ||
299 | D.StencilWriteMask = StencilWriteMask; | ||
300 | D.FrontFace.StencilFailOp = FrontFace.StencilFailOp; | ||
301 | D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp; | ||
302 | D.FrontFace.StencilPassOp = FrontFace.StencilPassOp; | ||
303 | D.FrontFace.StencilFunc = FrontFace.StencilFunc; | ||
304 | D.BackFace.StencilFailOp = BackFace.StencilFailOp; | ||
305 | D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp; | ||
306 | D.BackFace.StencilPassOp = BackFace.StencilPassOp; | ||
307 | D.BackFace.StencilFunc = BackFace.StencilFunc; | ||
308 | return D; | ||
309 | } | ||
310 | }; | ||
311 | |||
312 | //------------------------------------------------------------------------------------------------ | ||
313 | struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC | ||
314 | { | ||
315 | CD3DX12_BLEND_DESC() = default; | ||
316 | explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) noexcept : | ||
317 | D3D12_BLEND_DESC( o ) | ||
318 | {} | ||
319 | explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) noexcept | ||
320 | { | ||
321 | AlphaToCoverageEnable = FALSE; | ||
322 | IndependentBlendEnable = FALSE; | ||
323 | const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = | ||
324 | { | ||
325 | FALSE,FALSE, | ||
326 | D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, | ||
327 | D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, | ||
328 | D3D12_LOGIC_OP_NOOP, | ||
329 | D3D12_COLOR_WRITE_ENABLE_ALL, | ||
330 | }; | ||
331 | for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) | ||
332 | RenderTarget[ i ] = defaultRenderTargetBlendDesc; | ||
333 | } | ||
334 | }; | ||
335 | |||
336 | //------------------------------------------------------------------------------------------------ | ||
337 | struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC | ||
338 | { | ||
339 | CD3DX12_RASTERIZER_DESC() = default; | ||
340 | explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) noexcept : | ||
341 | D3D12_RASTERIZER_DESC( o ) | ||
342 | {} | ||
343 | explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) noexcept | ||
344 | { | ||
345 | FillMode = D3D12_FILL_MODE_SOLID; | ||
346 | CullMode = D3D12_CULL_MODE_BACK; | ||
347 | FrontCounterClockwise = FALSE; | ||
348 | DepthBias = D3D12_DEFAULT_DEPTH_BIAS; | ||
349 | DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; | ||
350 | SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; | ||
351 | DepthClipEnable = TRUE; | ||
352 | MultisampleEnable = FALSE; | ||
353 | AntialiasedLineEnable = FALSE; | ||
354 | ForcedSampleCount = 0; | ||
355 | ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; | ||
356 | } | ||
357 | explicit CD3DX12_RASTERIZER_DESC( | ||
358 | D3D12_FILL_MODE fillMode, | ||
359 | D3D12_CULL_MODE cullMode, | ||
360 | BOOL frontCounterClockwise, | ||
361 | INT depthBias, | ||
362 | FLOAT depthBiasClamp, | ||
363 | FLOAT slopeScaledDepthBias, | ||
364 | BOOL depthClipEnable, | ||
365 | BOOL multisampleEnable, | ||
366 | BOOL antialiasedLineEnable, | ||
367 | UINT forcedSampleCount, | ||
368 | D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept | ||
369 | { | ||
370 | FillMode = fillMode; | ||
371 | CullMode = cullMode; | ||
372 | FrontCounterClockwise = frontCounterClockwise; | ||
373 | DepthBias = depthBias; | ||
374 | DepthBiasClamp = depthBiasClamp; | ||
375 | SlopeScaledDepthBias = slopeScaledDepthBias; | ||
376 | DepthClipEnable = depthClipEnable; | ||
377 | MultisampleEnable = multisampleEnable; | ||
378 | AntialiasedLineEnable = antialiasedLineEnable; | ||
379 | ForcedSampleCount = forcedSampleCount; | ||
380 | ConservativeRaster = conservativeRaster; | ||
381 | } | ||
382 | }; | ||
383 | |||
384 | //------------------------------------------------------------------------------------------------ | ||
385 | struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO | ||
386 | { | ||
387 | CD3DX12_RESOURCE_ALLOCATION_INFO() = default; | ||
388 | explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) noexcept : | ||
389 | D3D12_RESOURCE_ALLOCATION_INFO( o ) | ||
390 | {} | ||
391 | CD3DX12_RESOURCE_ALLOCATION_INFO( | ||
392 | UINT64 size, | ||
393 | UINT64 alignment ) noexcept | ||
394 | { | ||
395 | SizeInBytes = size; | ||
396 | Alignment = alignment; | ||
397 | } | ||
398 | }; | ||
399 | |||
400 | //------------------------------------------------------------------------------------------------ | ||
401 | struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES | ||
402 | { | ||
403 | CD3DX12_HEAP_PROPERTIES() = default; | ||
404 | explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) noexcept : | ||
405 | D3D12_HEAP_PROPERTIES(o) | ||
406 | {} | ||
407 | CD3DX12_HEAP_PROPERTIES( | ||
408 | D3D12_CPU_PAGE_PROPERTY cpuPageProperty, | ||
409 | D3D12_MEMORY_POOL memoryPoolPreference, | ||
410 | UINT creationNodeMask = 1, | ||
411 | UINT nodeMask = 1 ) noexcept | ||
412 | { | ||
413 | Type = D3D12_HEAP_TYPE_CUSTOM; | ||
414 | CPUPageProperty = cpuPageProperty; | ||
415 | MemoryPoolPreference = memoryPoolPreference; | ||
416 | CreationNodeMask = creationNodeMask; | ||
417 | VisibleNodeMask = nodeMask; | ||
418 | } | ||
419 | explicit CD3DX12_HEAP_PROPERTIES( | ||
420 | D3D12_HEAP_TYPE type, | ||
421 | UINT creationNodeMask = 1, | ||
422 | UINT nodeMask = 1 ) noexcept | ||
423 | { | ||
424 | Type = type; | ||
425 | CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; | ||
426 | MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; | ||
427 | CreationNodeMask = creationNodeMask; | ||
428 | VisibleNodeMask = nodeMask; | ||
429 | } | ||
430 | bool IsCPUAccessible() const noexcept | ||
431 | { | ||
432 | return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM && | ||
433 | (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK)); | ||
434 | } | ||
435 | }; | ||
436 | inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept | ||
437 | { | ||
438 | return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty && | ||
439 | l.MemoryPoolPreference == r.MemoryPoolPreference && | ||
440 | l.CreationNodeMask == r.CreationNodeMask && | ||
441 | l.VisibleNodeMask == r.VisibleNodeMask; | ||
442 | } | ||
443 | inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept | ||
444 | { return !( l == r ); } | ||
445 | |||
446 | //------------------------------------------------------------------------------------------------ | ||
447 | struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC | ||
448 | { | ||
449 | CD3DX12_HEAP_DESC() = default; | ||
450 | explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) noexcept : | ||
451 | D3D12_HEAP_DESC(o) | ||
452 | {} | ||
453 | CD3DX12_HEAP_DESC( | ||
454 | UINT64 size, | ||
455 | D3D12_HEAP_PROPERTIES properties, | ||
456 | UINT64 alignment = 0, | ||
457 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
458 | { | ||
459 | SizeInBytes = size; | ||
460 | Properties = properties; | ||
461 | Alignment = alignment; | ||
462 | Flags = flags; | ||
463 | } | ||
464 | CD3DX12_HEAP_DESC( | ||
465 | UINT64 size, | ||
466 | D3D12_HEAP_TYPE type, | ||
467 | UINT64 alignment = 0, | ||
468 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
469 | { | ||
470 | SizeInBytes = size; | ||
471 | Properties = CD3DX12_HEAP_PROPERTIES( type ); | ||
472 | Alignment = alignment; | ||
473 | Flags = flags; | ||
474 | } | ||
475 | CD3DX12_HEAP_DESC( | ||
476 | UINT64 size, | ||
477 | D3D12_CPU_PAGE_PROPERTY cpuPageProperty, | ||
478 | D3D12_MEMORY_POOL memoryPoolPreference, | ||
479 | UINT64 alignment = 0, | ||
480 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
481 | { | ||
482 | SizeInBytes = size; | ||
483 | Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); | ||
484 | Alignment = alignment; | ||
485 | Flags = flags; | ||
486 | } | ||
487 | CD3DX12_HEAP_DESC( | ||
488 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
489 | D3D12_HEAP_PROPERTIES properties, | ||
490 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
491 | { | ||
492 | SizeInBytes = resAllocInfo.SizeInBytes; | ||
493 | Properties = properties; | ||
494 | Alignment = resAllocInfo.Alignment; | ||
495 | Flags = flags; | ||
496 | } | ||
497 | CD3DX12_HEAP_DESC( | ||
498 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
499 | D3D12_HEAP_TYPE type, | ||
500 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
501 | { | ||
502 | SizeInBytes = resAllocInfo.SizeInBytes; | ||
503 | Properties = CD3DX12_HEAP_PROPERTIES( type ); | ||
504 | Alignment = resAllocInfo.Alignment; | ||
505 | Flags = flags; | ||
506 | } | ||
507 | CD3DX12_HEAP_DESC( | ||
508 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
509 | D3D12_CPU_PAGE_PROPERTY cpuPageProperty, | ||
510 | D3D12_MEMORY_POOL memoryPoolPreference, | ||
511 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
512 | { | ||
513 | SizeInBytes = resAllocInfo.SizeInBytes; | ||
514 | Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); | ||
515 | Alignment = resAllocInfo.Alignment; | ||
516 | Flags = flags; | ||
517 | } | ||
518 | bool IsCPUAccessible() const noexcept | ||
519 | { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); } | ||
520 | }; | ||
521 | inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept | ||
522 | { | ||
523 | return l.SizeInBytes == r.SizeInBytes && | ||
524 | l.Properties == r.Properties && | ||
525 | l.Alignment == r.Alignment && | ||
526 | l.Flags == r.Flags; | ||
527 | } | ||
528 | inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept | ||
529 | { return !( l == r ); } | ||
530 | |||
531 | //------------------------------------------------------------------------------------------------ | ||
532 | struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE | ||
533 | { | ||
534 | CD3DX12_CLEAR_VALUE() = default; | ||
535 | explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) noexcept : | ||
536 | D3D12_CLEAR_VALUE(o) | ||
537 | {} | ||
538 | CD3DX12_CLEAR_VALUE( | ||
539 | DXGI_FORMAT format, | ||
540 | const FLOAT color[4] ) noexcept | ||
541 | { | ||
542 | Format = format; | ||
543 | memcpy( Color, color, sizeof( Color ) ); | ||
544 | } | ||
545 | CD3DX12_CLEAR_VALUE( | ||
546 | DXGI_FORMAT format, | ||
547 | FLOAT depth, | ||
548 | UINT8 stencil ) noexcept | ||
549 | { | ||
550 | Format = format; | ||
551 | memset( &Color, 0, sizeof( Color ) ); | ||
552 | /* Use memcpy to preserve NAN values */ | ||
553 | memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) ); | ||
554 | DepthStencil.Stencil = stencil; | ||
555 | } | ||
556 | }; | ||
557 | |||
558 | //------------------------------------------------------------------------------------------------ | ||
559 | struct CD3DX12_RANGE : public D3D12_RANGE | ||
560 | { | ||
561 | CD3DX12_RANGE() = default; | ||
562 | explicit CD3DX12_RANGE(const D3D12_RANGE &o) noexcept : | ||
563 | D3D12_RANGE(o) | ||
564 | {} | ||
565 | CD3DX12_RANGE( | ||
566 | SIZE_T begin, | ||
567 | SIZE_T end ) noexcept | ||
568 | { | ||
569 | Begin = begin; | ||
570 | End = end; | ||
571 | } | ||
572 | }; | ||
573 | |||
574 | //------------------------------------------------------------------------------------------------ | ||
575 | struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64 | ||
576 | { | ||
577 | CD3DX12_RANGE_UINT64() = default; | ||
578 | explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) noexcept : | ||
579 | D3D12_RANGE_UINT64(o) | ||
580 | {} | ||
581 | CD3DX12_RANGE_UINT64( | ||
582 | UINT64 begin, | ||
583 | UINT64 end ) noexcept | ||
584 | { | ||
585 | Begin = begin; | ||
586 | End = end; | ||
587 | } | ||
588 | }; | ||
589 | |||
590 | //------------------------------------------------------------------------------------------------ | ||
591 | struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64 | ||
592 | { | ||
593 | CD3DX12_SUBRESOURCE_RANGE_UINT64() = default; | ||
594 | explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) noexcept : | ||
595 | D3D12_SUBRESOURCE_RANGE_UINT64(o) | ||
596 | {} | ||
597 | CD3DX12_SUBRESOURCE_RANGE_UINT64( | ||
598 | UINT subresource, | ||
599 | const D3D12_RANGE_UINT64& range ) noexcept | ||
600 | { | ||
601 | Subresource = subresource; | ||
602 | Range = range; | ||
603 | } | ||
604 | CD3DX12_SUBRESOURCE_RANGE_UINT64( | ||
605 | UINT subresource, | ||
606 | UINT64 begin, | ||
607 | UINT64 end ) noexcept | ||
608 | { | ||
609 | Subresource = subresource; | ||
610 | Range.Begin = begin; | ||
611 | Range.End = end; | ||
612 | } | ||
613 | }; | ||
614 | |||
615 | //------------------------------------------------------------------------------------------------ | ||
616 | struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE | ||
617 | { | ||
618 | CD3DX12_SHADER_BYTECODE() = default; | ||
619 | explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) noexcept : | ||
620 | D3D12_SHADER_BYTECODE(o) | ||
621 | {} | ||
622 | CD3DX12_SHADER_BYTECODE( | ||
623 | _In_ ID3DBlob* pShaderBlob ) noexcept | ||
624 | { | ||
625 | pShaderBytecode = pShaderBlob->GetBufferPointer(); | ||
626 | BytecodeLength = pShaderBlob->GetBufferSize(); | ||
627 | } | ||
628 | CD3DX12_SHADER_BYTECODE( | ||
629 | const void* _pShaderBytecode, | ||
630 | SIZE_T bytecodeLength ) noexcept | ||
631 | { | ||
632 | pShaderBytecode = _pShaderBytecode; | ||
633 | BytecodeLength = bytecodeLength; | ||
634 | } | ||
635 | }; | ||
636 | |||
637 | //------------------------------------------------------------------------------------------------ | ||
638 | struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE | ||
639 | { | ||
640 | CD3DX12_TILED_RESOURCE_COORDINATE() = default; | ||
641 | explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) noexcept : | ||
642 | D3D12_TILED_RESOURCE_COORDINATE(o) | ||
643 | {} | ||
644 | CD3DX12_TILED_RESOURCE_COORDINATE( | ||
645 | UINT x, | ||
646 | UINT y, | ||
647 | UINT z, | ||
648 | UINT subresource ) noexcept | ||
649 | { | ||
650 | X = x; | ||
651 | Y = y; | ||
652 | Z = z; | ||
653 | Subresource = subresource; | ||
654 | } | ||
655 | }; | ||
656 | |||
657 | //------------------------------------------------------------------------------------------------ | ||
658 | struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE | ||
659 | { | ||
660 | CD3DX12_TILE_REGION_SIZE() = default; | ||
661 | explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) noexcept : | ||
662 | D3D12_TILE_REGION_SIZE(o) | ||
663 | {} | ||
664 | CD3DX12_TILE_REGION_SIZE( | ||
665 | UINT numTiles, | ||
666 | BOOL useBox, | ||
667 | UINT width, | ||
668 | UINT16 height, | ||
669 | UINT16 depth ) noexcept | ||
670 | { | ||
671 | NumTiles = numTiles; | ||
672 | UseBox = useBox; | ||
673 | Width = width; | ||
674 | Height = height; | ||
675 | Depth = depth; | ||
676 | } | ||
677 | }; | ||
678 | |||
679 | //------------------------------------------------------------------------------------------------ | ||
680 | struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING | ||
681 | { | ||
682 | CD3DX12_SUBRESOURCE_TILING() = default; | ||
683 | explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) noexcept : | ||
684 | D3D12_SUBRESOURCE_TILING(o) | ||
685 | {} | ||
686 | CD3DX12_SUBRESOURCE_TILING( | ||
687 | UINT widthInTiles, | ||
688 | UINT16 heightInTiles, | ||
689 | UINT16 depthInTiles, | ||
690 | UINT startTileIndexInOverallResource ) noexcept | ||
691 | { | ||
692 | WidthInTiles = widthInTiles; | ||
693 | HeightInTiles = heightInTiles; | ||
694 | DepthInTiles = depthInTiles; | ||
695 | StartTileIndexInOverallResource = startTileIndexInOverallResource; | ||
696 | } | ||
697 | }; | ||
698 | |||
699 | //------------------------------------------------------------------------------------------------ | ||
700 | struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE | ||
701 | { | ||
702 | CD3DX12_TILE_SHAPE() = default; | ||
703 | explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) noexcept : | ||
704 | D3D12_TILE_SHAPE(o) | ||
705 | {} | ||
706 | CD3DX12_TILE_SHAPE( | ||
707 | UINT widthInTexels, | ||
708 | UINT heightInTexels, | ||
709 | UINT depthInTexels ) noexcept | ||
710 | { | ||
711 | WidthInTexels = widthInTexels; | ||
712 | HeightInTexels = heightInTexels; | ||
713 | DepthInTexels = depthInTexels; | ||
714 | } | ||
715 | }; | ||
716 | |||
717 | //------------------------------------------------------------------------------------------------ | ||
718 | struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER | ||
719 | { | ||
720 | CD3DX12_RESOURCE_BARRIER() = default; | ||
721 | explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept : | ||
722 | D3D12_RESOURCE_BARRIER(o) | ||
723 | {} | ||
724 | static inline CD3DX12_RESOURCE_BARRIER Transition( | ||
725 | _In_ ID3D12Resource* pResource, | ||
726 | D3D12_RESOURCE_STATES stateBefore, | ||
727 | D3D12_RESOURCE_STATES stateAfter, | ||
728 | UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, | ||
729 | D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept | ||
730 | { | ||
731 | CD3DX12_RESOURCE_BARRIER result = {}; | ||
732 | D3D12_RESOURCE_BARRIER &barrier = result; | ||
733 | result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; | ||
734 | result.Flags = flags; | ||
735 | barrier.Transition.pResource = pResource; | ||
736 | barrier.Transition.StateBefore = stateBefore; | ||
737 | barrier.Transition.StateAfter = stateAfter; | ||
738 | barrier.Transition.Subresource = subresource; | ||
739 | return result; | ||
740 | } | ||
741 | static inline CD3DX12_RESOURCE_BARRIER Aliasing( | ||
742 | _In_ ID3D12Resource* pResourceBefore, | ||
743 | _In_ ID3D12Resource* pResourceAfter) noexcept | ||
744 | { | ||
745 | CD3DX12_RESOURCE_BARRIER result = {}; | ||
746 | D3D12_RESOURCE_BARRIER &barrier = result; | ||
747 | result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING; | ||
748 | barrier.Aliasing.pResourceBefore = pResourceBefore; | ||
749 | barrier.Aliasing.pResourceAfter = pResourceAfter; | ||
750 | return result; | ||
751 | } | ||
752 | static inline CD3DX12_RESOURCE_BARRIER UAV( | ||
753 | _In_ ID3D12Resource* pResource) noexcept | ||
754 | { | ||
755 | CD3DX12_RESOURCE_BARRIER result = {}; | ||
756 | D3D12_RESOURCE_BARRIER &barrier = result; | ||
757 | result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; | ||
758 | barrier.UAV.pResource = pResource; | ||
759 | return result; | ||
760 | } | ||
761 | }; | ||
762 | |||
763 | //------------------------------------------------------------------------------------------------ | ||
764 | struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO | ||
765 | { | ||
766 | CD3DX12_PACKED_MIP_INFO() = default; | ||
767 | explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) noexcept : | ||
768 | D3D12_PACKED_MIP_INFO(o) | ||
769 | {} | ||
770 | CD3DX12_PACKED_MIP_INFO( | ||
771 | UINT8 numStandardMips, | ||
772 | UINT8 numPackedMips, | ||
773 | UINT numTilesForPackedMips, | ||
774 | UINT startTileIndexInOverallResource ) noexcept | ||
775 | { | ||
776 | NumStandardMips = numStandardMips; | ||
777 | NumPackedMips = numPackedMips; | ||
778 | NumTilesForPackedMips = numTilesForPackedMips; | ||
779 | StartTileIndexInOverallResource = startTileIndexInOverallResource; | ||
780 | } | ||
781 | }; | ||
782 | |||
783 | //------------------------------------------------------------------------------------------------ | ||
784 | struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT | ||
785 | { | ||
786 | CD3DX12_SUBRESOURCE_FOOTPRINT() = default; | ||
787 | explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) noexcept : | ||
788 | D3D12_SUBRESOURCE_FOOTPRINT(o) | ||
789 | {} | ||
790 | CD3DX12_SUBRESOURCE_FOOTPRINT( | ||
791 | DXGI_FORMAT format, | ||
792 | UINT width, | ||
793 | UINT height, | ||
794 | UINT depth, | ||
795 | UINT rowPitch ) noexcept | ||
796 | { | ||
797 | Format = format; | ||
798 | Width = width; | ||
799 | Height = height; | ||
800 | Depth = depth; | ||
801 | RowPitch = rowPitch; | ||
802 | } | ||
803 | explicit CD3DX12_SUBRESOURCE_FOOTPRINT( | ||
804 | const D3D12_RESOURCE_DESC& resDesc, | ||
805 | UINT rowPitch ) noexcept | ||
806 | { | ||
807 | Format = resDesc.Format; | ||
808 | Width = UINT( resDesc.Width ); | ||
809 | Height = resDesc.Height; | ||
810 | Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1); | ||
811 | RowPitch = rowPitch; | ||
812 | } | ||
813 | }; | ||
814 | |||
815 | //------------------------------------------------------------------------------------------------ | ||
816 | struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION | ||
817 | { | ||
818 | CD3DX12_TEXTURE_COPY_LOCATION() = default; | ||
819 | explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) noexcept : | ||
820 | D3D12_TEXTURE_COPY_LOCATION(o) | ||
821 | {} | ||
822 | CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept | ||
823 | { | ||
824 | pResource = pRes; | ||
825 | Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | ||
826 | PlacedFootprint = {}; | ||
827 | } | ||
828 | CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) noexcept | ||
829 | { | ||
830 | pResource = pRes; | ||
831 | Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; | ||
832 | PlacedFootprint = Footprint; | ||
833 | } | ||
834 | CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept | ||
835 | { | ||
836 | pResource = pRes; | ||
837 | Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | ||
838 | PlacedFootprint = {}; | ||
839 | SubresourceIndex = Sub; | ||
840 | } | ||
841 | }; | ||
842 | |||
843 | //------------------------------------------------------------------------------------------------ | ||
844 | struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE | ||
845 | { | ||
846 | CD3DX12_DESCRIPTOR_RANGE() = default; | ||
847 | explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) noexcept : | ||
848 | D3D12_DESCRIPTOR_RANGE(o) | ||
849 | {} | ||
850 | CD3DX12_DESCRIPTOR_RANGE( | ||
851 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
852 | UINT numDescriptors, | ||
853 | UINT baseShaderRegister, | ||
854 | UINT registerSpace = 0, | ||
855 | UINT offsetInDescriptorsFromTableStart = | ||
856 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
857 | { | ||
858 | Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); | ||
859 | } | ||
860 | |||
861 | inline void Init( | ||
862 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
863 | UINT numDescriptors, | ||
864 | UINT baseShaderRegister, | ||
865 | UINT registerSpace = 0, | ||
866 | UINT offsetInDescriptorsFromTableStart = | ||
867 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
868 | { | ||
869 | Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); | ||
870 | } | ||
871 | |||
872 | static inline void Init( | ||
873 | _Out_ D3D12_DESCRIPTOR_RANGE &range, | ||
874 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
875 | UINT numDescriptors, | ||
876 | UINT baseShaderRegister, | ||
877 | UINT registerSpace = 0, | ||
878 | UINT offsetInDescriptorsFromTableStart = | ||
879 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
880 | { | ||
881 | range.RangeType = rangeType; | ||
882 | range.NumDescriptors = numDescriptors; | ||
883 | range.BaseShaderRegister = baseShaderRegister; | ||
884 | range.RegisterSpace = registerSpace; | ||
885 | range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; | ||
886 | } | ||
887 | }; | ||
888 | |||
889 | //------------------------------------------------------------------------------------------------ | ||
890 | struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE | ||
891 | { | ||
892 | CD3DX12_ROOT_DESCRIPTOR_TABLE() = default; | ||
893 | explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) noexcept : | ||
894 | D3D12_ROOT_DESCRIPTOR_TABLE(o) | ||
895 | {} | ||
896 | CD3DX12_ROOT_DESCRIPTOR_TABLE( | ||
897 | UINT numDescriptorRanges, | ||
898 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept | ||
899 | { | ||
900 | Init(numDescriptorRanges, _pDescriptorRanges); | ||
901 | } | ||
902 | |||
903 | inline void Init( | ||
904 | UINT numDescriptorRanges, | ||
905 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept | ||
906 | { | ||
907 | Init(*this, numDescriptorRanges, _pDescriptorRanges); | ||
908 | } | ||
909 | |||
910 | static inline void Init( | ||
911 | _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable, | ||
912 | UINT numDescriptorRanges, | ||
913 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept | ||
914 | { | ||
915 | rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; | ||
916 | rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; | ||
917 | } | ||
918 | }; | ||
919 | |||
920 | //------------------------------------------------------------------------------------------------ | ||
921 | struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS | ||
922 | { | ||
923 | CD3DX12_ROOT_CONSTANTS() = default; | ||
924 | explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) noexcept : | ||
925 | D3D12_ROOT_CONSTANTS(o) | ||
926 | {} | ||
927 | CD3DX12_ROOT_CONSTANTS( | ||
928 | UINT num32BitValues, | ||
929 | UINT shaderRegister, | ||
930 | UINT registerSpace = 0) noexcept | ||
931 | { | ||
932 | Init(num32BitValues, shaderRegister, registerSpace); | ||
933 | } | ||
934 | |||
935 | inline void Init( | ||
936 | UINT num32BitValues, | ||
937 | UINT shaderRegister, | ||
938 | UINT registerSpace = 0) noexcept | ||
939 | { | ||
940 | Init(*this, num32BitValues, shaderRegister, registerSpace); | ||
941 | } | ||
942 | |||
943 | static inline void Init( | ||
944 | _Out_ D3D12_ROOT_CONSTANTS &rootConstants, | ||
945 | UINT num32BitValues, | ||
946 | UINT shaderRegister, | ||
947 | UINT registerSpace = 0) noexcept | ||
948 | { | ||
949 | rootConstants.Num32BitValues = num32BitValues; | ||
950 | rootConstants.ShaderRegister = shaderRegister; | ||
951 | rootConstants.RegisterSpace = registerSpace; | ||
952 | } | ||
953 | }; | ||
954 | |||
955 | //------------------------------------------------------------------------------------------------ | ||
956 | struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR | ||
957 | { | ||
958 | CD3DX12_ROOT_DESCRIPTOR() = default; | ||
959 | explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) noexcept : | ||
960 | D3D12_ROOT_DESCRIPTOR(o) | ||
961 | {} | ||
962 | CD3DX12_ROOT_DESCRIPTOR( | ||
963 | UINT shaderRegister, | ||
964 | UINT registerSpace = 0) noexcept | ||
965 | { | ||
966 | Init(shaderRegister, registerSpace); | ||
967 | } | ||
968 | |||
969 | inline void Init( | ||
970 | UINT shaderRegister, | ||
971 | UINT registerSpace = 0) noexcept | ||
972 | { | ||
973 | Init(*this, shaderRegister, registerSpace); | ||
974 | } | ||
975 | |||
976 | static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) noexcept | ||
977 | { | ||
978 | table.ShaderRegister = shaderRegister; | ||
979 | table.RegisterSpace = registerSpace; | ||
980 | } | ||
981 | }; | ||
982 | |||
983 | //------------------------------------------------------------------------------------------------ | ||
984 | struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER | ||
985 | { | ||
986 | CD3DX12_ROOT_PARAMETER() = default; | ||
987 | explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) noexcept : | ||
988 | D3D12_ROOT_PARAMETER(o) | ||
989 | {} | ||
990 | |||
991 | static inline void InitAsDescriptorTable( | ||
992 | _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
993 | UINT numDescriptorRanges, | ||
994 | _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, | ||
995 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
996 | { | ||
997 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
998 | rootParam.ShaderVisibility = visibility; | ||
999 | CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); | ||
1000 | } | ||
1001 | |||
1002 | static inline void InitAsConstants( | ||
1003 | _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
1004 | UINT num32BitValues, | ||
1005 | UINT shaderRegister, | ||
1006 | UINT registerSpace = 0, | ||
1007 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1008 | { | ||
1009 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; | ||
1010 | rootParam.ShaderVisibility = visibility; | ||
1011 | CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); | ||
1012 | } | ||
1013 | |||
1014 | static inline void InitAsConstantBufferView( | ||
1015 | _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
1016 | UINT shaderRegister, | ||
1017 | UINT registerSpace = 0, | ||
1018 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1019 | { | ||
1020 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; | ||
1021 | rootParam.ShaderVisibility = visibility; | ||
1022 | CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); | ||
1023 | } | ||
1024 | |||
1025 | static inline void InitAsShaderResourceView( | ||
1026 | _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
1027 | UINT shaderRegister, | ||
1028 | UINT registerSpace = 0, | ||
1029 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1030 | { | ||
1031 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; | ||
1032 | rootParam.ShaderVisibility = visibility; | ||
1033 | CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); | ||
1034 | } | ||
1035 | |||
1036 | static inline void InitAsUnorderedAccessView( | ||
1037 | _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
1038 | UINT shaderRegister, | ||
1039 | UINT registerSpace = 0, | ||
1040 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1041 | { | ||
1042 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; | ||
1043 | rootParam.ShaderVisibility = visibility; | ||
1044 | CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); | ||
1045 | } | ||
1046 | |||
1047 | inline void InitAsDescriptorTable( | ||
1048 | UINT numDescriptorRanges, | ||
1049 | _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, | ||
1050 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1051 | { | ||
1052 | InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); | ||
1053 | } | ||
1054 | |||
1055 | inline void InitAsConstants( | ||
1056 | UINT num32BitValues, | ||
1057 | UINT shaderRegister, | ||
1058 | UINT registerSpace = 0, | ||
1059 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1060 | { | ||
1061 | InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); | ||
1062 | } | ||
1063 | |||
1064 | inline void InitAsConstantBufferView( | ||
1065 | UINT shaderRegister, | ||
1066 | UINT registerSpace = 0, | ||
1067 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1068 | { | ||
1069 | InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility); | ||
1070 | } | ||
1071 | |||
1072 | inline void InitAsShaderResourceView( | ||
1073 | UINT shaderRegister, | ||
1074 | UINT registerSpace = 0, | ||
1075 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1076 | { | ||
1077 | InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility); | ||
1078 | } | ||
1079 | |||
1080 | inline void InitAsUnorderedAccessView( | ||
1081 | UINT shaderRegister, | ||
1082 | UINT registerSpace = 0, | ||
1083 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1084 | { | ||
1085 | InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility); | ||
1086 | } | ||
1087 | }; | ||
1088 | |||
1089 | //------------------------------------------------------------------------------------------------ | ||
1090 | struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC | ||
1091 | { | ||
1092 | CD3DX12_STATIC_SAMPLER_DESC() = default; | ||
1093 | explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) noexcept : | ||
1094 | D3D12_STATIC_SAMPLER_DESC(o) | ||
1095 | {} | ||
1096 | CD3DX12_STATIC_SAMPLER_DESC( | ||
1097 | UINT shaderRegister, | ||
1098 | D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, | ||
1099 | D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
1100 | D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
1101 | D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
1102 | FLOAT mipLODBias = 0, | ||
1103 | UINT maxAnisotropy = 16, | ||
1104 | D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, | ||
1105 | D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, | ||
1106 | FLOAT minLOD = 0.f, | ||
1107 | FLOAT maxLOD = D3D12_FLOAT32_MAX, | ||
1108 | D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, | ||
1109 | UINT registerSpace = 0) noexcept | ||
1110 | { | ||
1111 | Init( | ||
1112 | shaderRegister, | ||
1113 | filter, | ||
1114 | addressU, | ||
1115 | addressV, | ||
1116 | addressW, | ||
1117 | mipLODBias, | ||
1118 | maxAnisotropy, | ||
1119 | comparisonFunc, | ||
1120 | borderColor, | ||
1121 | minLOD, | ||
1122 | maxLOD, | ||
1123 | shaderVisibility, | ||
1124 | registerSpace); | ||
1125 | } | ||
1126 | |||
1127 | static inline void Init( | ||
1128 | _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc, | ||
1129 | UINT shaderRegister, | ||
1130 | D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, | ||
1131 | D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
1132 | D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
1133 | D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
1134 | FLOAT mipLODBias = 0, | ||
1135 | UINT maxAnisotropy = 16, | ||
1136 | D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, | ||
1137 | D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, | ||
1138 | FLOAT minLOD = 0.f, | ||
1139 | FLOAT maxLOD = D3D12_FLOAT32_MAX, | ||
1140 | D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, | ||
1141 | UINT registerSpace = 0) noexcept | ||
1142 | { | ||
1143 | samplerDesc.ShaderRegister = shaderRegister; | ||
1144 | samplerDesc.Filter = filter; | ||
1145 | samplerDesc.AddressU = addressU; | ||
1146 | samplerDesc.AddressV = addressV; | ||
1147 | samplerDesc.AddressW = addressW; | ||
1148 | samplerDesc.MipLODBias = mipLODBias; | ||
1149 | samplerDesc.MaxAnisotropy = maxAnisotropy; | ||
1150 | samplerDesc.ComparisonFunc = comparisonFunc; | ||
1151 | samplerDesc.BorderColor = borderColor; | ||
1152 | samplerDesc.MinLOD = minLOD; | ||
1153 | samplerDesc.MaxLOD = maxLOD; | ||
1154 | samplerDesc.ShaderVisibility = shaderVisibility; | ||
1155 | samplerDesc.RegisterSpace = registerSpace; | ||
1156 | } | ||
1157 | inline void Init( | ||
1158 | UINT shaderRegister, | ||
1159 | D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, | ||
1160 | D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
1161 | D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
1162 | D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
1163 | FLOAT mipLODBias = 0, | ||
1164 | UINT maxAnisotropy = 16, | ||
1165 | D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, | ||
1166 | D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, | ||
1167 | FLOAT minLOD = 0.f, | ||
1168 | FLOAT maxLOD = D3D12_FLOAT32_MAX, | ||
1169 | D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, | ||
1170 | UINT registerSpace = 0) noexcept | ||
1171 | { | ||
1172 | Init( | ||
1173 | *this, | ||
1174 | shaderRegister, | ||
1175 | filter, | ||
1176 | addressU, | ||
1177 | addressV, | ||
1178 | addressW, | ||
1179 | mipLODBias, | ||
1180 | maxAnisotropy, | ||
1181 | comparisonFunc, | ||
1182 | borderColor, | ||
1183 | minLOD, | ||
1184 | maxLOD, | ||
1185 | shaderVisibility, | ||
1186 | registerSpace); | ||
1187 | } | ||
1188 | |||
1189 | }; | ||
1190 | |||
1191 | //------------------------------------------------------------------------------------------------ | ||
1192 | struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC | ||
1193 | { | ||
1194 | CD3DX12_ROOT_SIGNATURE_DESC() = default; | ||
1195 | explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept : | ||
1196 | D3D12_ROOT_SIGNATURE_DESC(o) | ||
1197 | {} | ||
1198 | CD3DX12_ROOT_SIGNATURE_DESC( | ||
1199 | UINT numParameters, | ||
1200 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
1201 | UINT numStaticSamplers = 0, | ||
1202 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
1203 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
1204 | { | ||
1205 | Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
1206 | } | ||
1207 | CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept | ||
1208 | { | ||
1209 | Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE); | ||
1210 | } | ||
1211 | |||
1212 | inline void Init( | ||
1213 | UINT numParameters, | ||
1214 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
1215 | UINT numStaticSamplers = 0, | ||
1216 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
1217 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
1218 | { | ||
1219 | Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
1220 | } | ||
1221 | |||
1222 | static inline void Init( | ||
1223 | _Out_ D3D12_ROOT_SIGNATURE_DESC &desc, | ||
1224 | UINT numParameters, | ||
1225 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
1226 | UINT numStaticSamplers = 0, | ||
1227 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
1228 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
1229 | { | ||
1230 | desc.NumParameters = numParameters; | ||
1231 | desc.pParameters = _pParameters; | ||
1232 | desc.NumStaticSamplers = numStaticSamplers; | ||
1233 | desc.pStaticSamplers = _pStaticSamplers; | ||
1234 | desc.Flags = flags; | ||
1235 | } | ||
1236 | }; | ||
1237 | |||
1238 | //------------------------------------------------------------------------------------------------ | ||
1239 | struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1 | ||
1240 | { | ||
1241 | CD3DX12_DESCRIPTOR_RANGE1() = default; | ||
1242 | explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) noexcept : | ||
1243 | D3D12_DESCRIPTOR_RANGE1(o) | ||
1244 | {} | ||
1245 | CD3DX12_DESCRIPTOR_RANGE1( | ||
1246 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
1247 | UINT numDescriptors, | ||
1248 | UINT baseShaderRegister, | ||
1249 | UINT registerSpace = 0, | ||
1250 | D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, | ||
1251 | UINT offsetInDescriptorsFromTableStart = | ||
1252 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
1253 | { | ||
1254 | Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); | ||
1255 | } | ||
1256 | |||
1257 | inline void Init( | ||
1258 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
1259 | UINT numDescriptors, | ||
1260 | UINT baseShaderRegister, | ||
1261 | UINT registerSpace = 0, | ||
1262 | D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, | ||
1263 | UINT offsetInDescriptorsFromTableStart = | ||
1264 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
1265 | { | ||
1266 | Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); | ||
1267 | } | ||
1268 | |||
1269 | static inline void Init( | ||
1270 | _Out_ D3D12_DESCRIPTOR_RANGE1 &range, | ||
1271 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
1272 | UINT numDescriptors, | ||
1273 | UINT baseShaderRegister, | ||
1274 | UINT registerSpace = 0, | ||
1275 | D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, | ||
1276 | UINT offsetInDescriptorsFromTableStart = | ||
1277 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
1278 | { | ||
1279 | range.RangeType = rangeType; | ||
1280 | range.NumDescriptors = numDescriptors; | ||
1281 | range.BaseShaderRegister = baseShaderRegister; | ||
1282 | range.RegisterSpace = registerSpace; | ||
1283 | range.Flags = flags; | ||
1284 | range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; | ||
1285 | } | ||
1286 | }; | ||
1287 | |||
1288 | //------------------------------------------------------------------------------------------------ | ||
1289 | struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1 | ||
1290 | { | ||
1291 | CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default; | ||
1292 | explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) noexcept : | ||
1293 | D3D12_ROOT_DESCRIPTOR_TABLE1(o) | ||
1294 | {} | ||
1295 | CD3DX12_ROOT_DESCRIPTOR_TABLE1( | ||
1296 | UINT numDescriptorRanges, | ||
1297 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept | ||
1298 | { | ||
1299 | Init(numDescriptorRanges, _pDescriptorRanges); | ||
1300 | } | ||
1301 | |||
1302 | inline void Init( | ||
1303 | UINT numDescriptorRanges, | ||
1304 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept | ||
1305 | { | ||
1306 | Init(*this, numDescriptorRanges, _pDescriptorRanges); | ||
1307 | } | ||
1308 | |||
1309 | static inline void Init( | ||
1310 | _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable, | ||
1311 | UINT numDescriptorRanges, | ||
1312 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept | ||
1313 | { | ||
1314 | rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; | ||
1315 | rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; | ||
1316 | } | ||
1317 | }; | ||
1318 | |||
1319 | //------------------------------------------------------------------------------------------------ | ||
1320 | struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1 | ||
1321 | { | ||
1322 | CD3DX12_ROOT_DESCRIPTOR1() = default; | ||
1323 | explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) noexcept : | ||
1324 | D3D12_ROOT_DESCRIPTOR1(o) | ||
1325 | {} | ||
1326 | CD3DX12_ROOT_DESCRIPTOR1( | ||
1327 | UINT shaderRegister, | ||
1328 | UINT registerSpace = 0, | ||
1329 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept | ||
1330 | { | ||
1331 | Init(shaderRegister, registerSpace, flags); | ||
1332 | } | ||
1333 | |||
1334 | inline void Init( | ||
1335 | UINT shaderRegister, | ||
1336 | UINT registerSpace = 0, | ||
1337 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept | ||
1338 | { | ||
1339 | Init(*this, shaderRegister, registerSpace, flags); | ||
1340 | } | ||
1341 | |||
1342 | static inline void Init( | ||
1343 | _Out_ D3D12_ROOT_DESCRIPTOR1 &table, | ||
1344 | UINT shaderRegister, | ||
1345 | UINT registerSpace = 0, | ||
1346 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept | ||
1347 | { | ||
1348 | table.ShaderRegister = shaderRegister; | ||
1349 | table.RegisterSpace = registerSpace; | ||
1350 | table.Flags = flags; | ||
1351 | } | ||
1352 | }; | ||
1353 | |||
1354 | //------------------------------------------------------------------------------------------------ | ||
1355 | struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1 | ||
1356 | { | ||
1357 | CD3DX12_ROOT_PARAMETER1() = default; | ||
1358 | explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) noexcept : | ||
1359 | D3D12_ROOT_PARAMETER1(o) | ||
1360 | {} | ||
1361 | |||
1362 | static inline void InitAsDescriptorTable( | ||
1363 | _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
1364 | UINT numDescriptorRanges, | ||
1365 | _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, | ||
1366 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1367 | { | ||
1368 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
1369 | rootParam.ShaderVisibility = visibility; | ||
1370 | CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); | ||
1371 | } | ||
1372 | |||
1373 | static inline void InitAsConstants( | ||
1374 | _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
1375 | UINT num32BitValues, | ||
1376 | UINT shaderRegister, | ||
1377 | UINT registerSpace = 0, | ||
1378 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1379 | { | ||
1380 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; | ||
1381 | rootParam.ShaderVisibility = visibility; | ||
1382 | CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); | ||
1383 | } | ||
1384 | |||
1385 | static inline void InitAsConstantBufferView( | ||
1386 | _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
1387 | UINT shaderRegister, | ||
1388 | UINT registerSpace = 0, | ||
1389 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
1390 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1391 | { | ||
1392 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; | ||
1393 | rootParam.ShaderVisibility = visibility; | ||
1394 | CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); | ||
1395 | } | ||
1396 | |||
1397 | static inline void InitAsShaderResourceView( | ||
1398 | _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
1399 | UINT shaderRegister, | ||
1400 | UINT registerSpace = 0, | ||
1401 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
1402 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1403 | { | ||
1404 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; | ||
1405 | rootParam.ShaderVisibility = visibility; | ||
1406 | CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); | ||
1407 | } | ||
1408 | |||
1409 | static inline void InitAsUnorderedAccessView( | ||
1410 | _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
1411 | UINT shaderRegister, | ||
1412 | UINT registerSpace = 0, | ||
1413 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
1414 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1415 | { | ||
1416 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; | ||
1417 | rootParam.ShaderVisibility = visibility; | ||
1418 | CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); | ||
1419 | } | ||
1420 | |||
1421 | inline void InitAsDescriptorTable( | ||
1422 | UINT numDescriptorRanges, | ||
1423 | _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, | ||
1424 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1425 | { | ||
1426 | InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); | ||
1427 | } | ||
1428 | |||
1429 | inline void InitAsConstants( | ||
1430 | UINT num32BitValues, | ||
1431 | UINT shaderRegister, | ||
1432 | UINT registerSpace = 0, | ||
1433 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1434 | { | ||
1435 | InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); | ||
1436 | } | ||
1437 | |||
1438 | inline void InitAsConstantBufferView( | ||
1439 | UINT shaderRegister, | ||
1440 | UINT registerSpace = 0, | ||
1441 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
1442 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1443 | { | ||
1444 | InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility); | ||
1445 | } | ||
1446 | |||
1447 | inline void InitAsShaderResourceView( | ||
1448 | UINT shaderRegister, | ||
1449 | UINT registerSpace = 0, | ||
1450 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
1451 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1452 | { | ||
1453 | InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility); | ||
1454 | } | ||
1455 | |||
1456 | inline void InitAsUnorderedAccessView( | ||
1457 | UINT shaderRegister, | ||
1458 | UINT registerSpace = 0, | ||
1459 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
1460 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
1461 | { | ||
1462 | InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility); | ||
1463 | } | ||
1464 | }; | ||
1465 | |||
1466 | //------------------------------------------------------------------------------------------------ | ||
1467 | struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC | ||
1468 | { | ||
1469 | CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default; | ||
1470 | explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) noexcept : | ||
1471 | D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o) | ||
1472 | {} | ||
1473 | explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept | ||
1474 | { | ||
1475 | Version = D3D_ROOT_SIGNATURE_VERSION_1_0; | ||
1476 | Desc_1_0 = o; | ||
1477 | } | ||
1478 | explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) noexcept | ||
1479 | { | ||
1480 | Version = D3D_ROOT_SIGNATURE_VERSION_1_1; | ||
1481 | Desc_1_1 = o; | ||
1482 | } | ||
1483 | CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( | ||
1484 | UINT numParameters, | ||
1485 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
1486 | UINT numStaticSamplers = 0, | ||
1487 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
1488 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
1489 | { | ||
1490 | Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
1491 | } | ||
1492 | CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( | ||
1493 | UINT numParameters, | ||
1494 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, | ||
1495 | UINT numStaticSamplers = 0, | ||
1496 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
1497 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
1498 | { | ||
1499 | Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
1500 | } | ||
1501 | CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept | ||
1502 | { | ||
1503 | Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE); | ||
1504 | } | ||
1505 | |||
1506 | inline void Init_1_0( | ||
1507 | UINT numParameters, | ||
1508 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
1509 | UINT numStaticSamplers = 0, | ||
1510 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
1511 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
1512 | { | ||
1513 | Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
1514 | } | ||
1515 | |||
1516 | static inline void Init_1_0( | ||
1517 | _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, | ||
1518 | UINT numParameters, | ||
1519 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
1520 | UINT numStaticSamplers = 0, | ||
1521 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
1522 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
1523 | { | ||
1524 | desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0; | ||
1525 | desc.Desc_1_0.NumParameters = numParameters; | ||
1526 | desc.Desc_1_0.pParameters = _pParameters; | ||
1527 | desc.Desc_1_0.NumStaticSamplers = numStaticSamplers; | ||
1528 | desc.Desc_1_0.pStaticSamplers = _pStaticSamplers; | ||
1529 | desc.Desc_1_0.Flags = flags; | ||
1530 | } | ||
1531 | |||
1532 | inline void Init_1_1( | ||
1533 | UINT numParameters, | ||
1534 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, | ||
1535 | UINT numStaticSamplers = 0, | ||
1536 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
1537 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
1538 | { | ||
1539 | Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
1540 | } | ||
1541 | |||
1542 | static inline void Init_1_1( | ||
1543 | _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, | ||
1544 | UINT numParameters, | ||
1545 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, | ||
1546 | UINT numStaticSamplers = 0, | ||
1547 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
1548 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
1549 | { | ||
1550 | desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1; | ||
1551 | desc.Desc_1_1.NumParameters = numParameters; | ||
1552 | desc.Desc_1_1.pParameters = _pParameters; | ||
1553 | desc.Desc_1_1.NumStaticSamplers = numStaticSamplers; | ||
1554 | desc.Desc_1_1.pStaticSamplers = _pStaticSamplers; | ||
1555 | desc.Desc_1_1.Flags = flags; | ||
1556 | } | ||
1557 | }; | ||
1558 | |||
1559 | //------------------------------------------------------------------------------------------------ | ||
1560 | struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE | ||
1561 | { | ||
1562 | CD3DX12_CPU_DESCRIPTOR_HANDLE() = default; | ||
1563 | explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) noexcept : | ||
1564 | D3D12_CPU_DESCRIPTOR_HANDLE(o) | ||
1565 | {} | ||
1566 | CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; } | ||
1567 | CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept | ||
1568 | { | ||
1569 | InitOffsetted(other, offsetScaledByIncrementSize); | ||
1570 | } | ||
1571 | CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
1572 | { | ||
1573 | InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); | ||
1574 | } | ||
1575 | CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
1576 | { | ||
1577 | ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); | ||
1578 | return *this; | ||
1579 | } | ||
1580 | CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept | ||
1581 | { | ||
1582 | ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize)); | ||
1583 | return *this; | ||
1584 | } | ||
1585 | bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept | ||
1586 | { | ||
1587 | return (ptr == other.ptr); | ||
1588 | } | ||
1589 | bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept | ||
1590 | { | ||
1591 | return (ptr != other.ptr); | ||
1592 | } | ||
1593 | CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) noexcept | ||
1594 | { | ||
1595 | ptr = other.ptr; | ||
1596 | return *this; | ||
1597 | } | ||
1598 | |||
1599 | inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept | ||
1600 | { | ||
1601 | InitOffsetted(*this, base, offsetScaledByIncrementSize); | ||
1602 | } | ||
1603 | |||
1604 | inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
1605 | { | ||
1606 | InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); | ||
1607 | } | ||
1608 | |||
1609 | static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept | ||
1610 | { | ||
1611 | handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize)); | ||
1612 | } | ||
1613 | |||
1614 | static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
1615 | { | ||
1616 | handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); | ||
1617 | } | ||
1618 | }; | ||
1619 | |||
1620 | //------------------------------------------------------------------------------------------------ | ||
1621 | struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE | ||
1622 | { | ||
1623 | CD3DX12_GPU_DESCRIPTOR_HANDLE() = default; | ||
1624 | explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) noexcept : | ||
1625 | D3D12_GPU_DESCRIPTOR_HANDLE(o) | ||
1626 | {} | ||
1627 | CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; } | ||
1628 | CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept | ||
1629 | { | ||
1630 | InitOffsetted(other, offsetScaledByIncrementSize); | ||
1631 | } | ||
1632 | CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
1633 | { | ||
1634 | InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); | ||
1635 | } | ||
1636 | CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
1637 | { | ||
1638 | ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); | ||
1639 | return *this; | ||
1640 | } | ||
1641 | CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept | ||
1642 | { | ||
1643 | ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize)); | ||
1644 | return *this; | ||
1645 | } | ||
1646 | inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept | ||
1647 | { | ||
1648 | return (ptr == other.ptr); | ||
1649 | } | ||
1650 | inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept | ||
1651 | { | ||
1652 | return (ptr != other.ptr); | ||
1653 | } | ||
1654 | CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) noexcept | ||
1655 | { | ||
1656 | ptr = other.ptr; | ||
1657 | return *this; | ||
1658 | } | ||
1659 | |||
1660 | inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept | ||
1661 | { | ||
1662 | InitOffsetted(*this, base, offsetScaledByIncrementSize); | ||
1663 | } | ||
1664 | |||
1665 | inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
1666 | { | ||
1667 | InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); | ||
1668 | } | ||
1669 | |||
1670 | static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept | ||
1671 | { | ||
1672 | handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize)); | ||
1673 | } | ||
1674 | |||
1675 | static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
1676 | { | ||
1677 | handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); | ||
1678 | } | ||
1679 | }; | ||
1680 | |||
1681 | //------------------------------------------------------------------------------------------------ | ||
1682 | inline constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept | ||
1683 | { | ||
1684 | return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize; | ||
1685 | } | ||
1686 | |||
1687 | //------------------------------------------------------------------------------------------------ | ||
1688 | template <typename T, typename U, typename V> | ||
1689 | inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept | ||
1690 | { | ||
1691 | MipSlice = static_cast<T>(Subresource % MipLevels); | ||
1692 | ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize); | ||
1693 | PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize)); | ||
1694 | } | ||
1695 | |||
1696 | //------------------------------------------------------------------------------------------------ | ||
1697 | inline UINT8 D3D12GetFormatPlaneCount( | ||
1698 | _In_ ID3D12Device* pDevice, | ||
1699 | DXGI_FORMAT Format | ||
1700 | ) noexcept | ||
1701 | { | ||
1702 | D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 }; | ||
1703 | if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo)))) | ||
1704 | { | ||
1705 | return 0; | ||
1706 | } | ||
1707 | return formatInfo.PlaneCount; | ||
1708 | } | ||
1709 | |||
1710 | //------------------------------------------------------------------------------------------------ | ||
1711 | struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC | ||
1712 | { | ||
1713 | CD3DX12_RESOURCE_DESC() = default; | ||
1714 | explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) noexcept : | ||
1715 | D3D12_RESOURCE_DESC( o ) | ||
1716 | {} | ||
1717 | CD3DX12_RESOURCE_DESC( | ||
1718 | D3D12_RESOURCE_DIMENSION dimension, | ||
1719 | UINT64 alignment, | ||
1720 | UINT64 width, | ||
1721 | UINT height, | ||
1722 | UINT16 depthOrArraySize, | ||
1723 | UINT16 mipLevels, | ||
1724 | DXGI_FORMAT format, | ||
1725 | UINT sampleCount, | ||
1726 | UINT sampleQuality, | ||
1727 | D3D12_TEXTURE_LAYOUT layout, | ||
1728 | D3D12_RESOURCE_FLAGS flags ) noexcept | ||
1729 | { | ||
1730 | Dimension = dimension; | ||
1731 | Alignment = alignment; | ||
1732 | Width = width; | ||
1733 | Height = height; | ||
1734 | DepthOrArraySize = depthOrArraySize; | ||
1735 | MipLevels = mipLevels; | ||
1736 | Format = format; | ||
1737 | SampleDesc.Count = sampleCount; | ||
1738 | SampleDesc.Quality = sampleQuality; | ||
1739 | Layout = layout; | ||
1740 | Flags = flags; | ||
1741 | } | ||
1742 | static inline CD3DX12_RESOURCE_DESC Buffer( | ||
1743 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
1744 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept | ||
1745 | { | ||
1746 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, | ||
1747 | 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); | ||
1748 | } | ||
1749 | static inline CD3DX12_RESOURCE_DESC Buffer( | ||
1750 | UINT64 width, | ||
1751 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
1752 | UINT64 alignment = 0 ) noexcept | ||
1753 | { | ||
1754 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, | ||
1755 | DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); | ||
1756 | } | ||
1757 | static inline CD3DX12_RESOURCE_DESC Tex1D( | ||
1758 | DXGI_FORMAT format, | ||
1759 | UINT64 width, | ||
1760 | UINT16 arraySize = 1, | ||
1761 | UINT16 mipLevels = 0, | ||
1762 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
1763 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
1764 | UINT64 alignment = 0 ) noexcept | ||
1765 | { | ||
1766 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, | ||
1767 | mipLevels, format, 1, 0, layout, flags ); | ||
1768 | } | ||
1769 | static inline CD3DX12_RESOURCE_DESC Tex2D( | ||
1770 | DXGI_FORMAT format, | ||
1771 | UINT64 width, | ||
1772 | UINT height, | ||
1773 | UINT16 arraySize = 1, | ||
1774 | UINT16 mipLevels = 0, | ||
1775 | UINT sampleCount = 1, | ||
1776 | UINT sampleQuality = 0, | ||
1777 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
1778 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
1779 | UINT64 alignment = 0 ) noexcept | ||
1780 | { | ||
1781 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, | ||
1782 | mipLevels, format, sampleCount, sampleQuality, layout, flags ); | ||
1783 | } | ||
1784 | static inline CD3DX12_RESOURCE_DESC Tex3D( | ||
1785 | DXGI_FORMAT format, | ||
1786 | UINT64 width, | ||
1787 | UINT height, | ||
1788 | UINT16 depth, | ||
1789 | UINT16 mipLevels = 0, | ||
1790 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
1791 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
1792 | UINT64 alignment = 0 ) noexcept | ||
1793 | { | ||
1794 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, | ||
1795 | mipLevels, format, 1, 0, layout, flags ); | ||
1796 | } | ||
1797 | inline UINT16 Depth() const noexcept | ||
1798 | { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } | ||
1799 | inline UINT16 ArraySize() const noexcept | ||
1800 | { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } | ||
1801 | inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept | ||
1802 | { return D3D12GetFormatPlaneCount(pDevice, Format); } | ||
1803 | inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept | ||
1804 | { return MipLevels * ArraySize() * PlaneCount(pDevice); } | ||
1805 | inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept | ||
1806 | { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } | ||
1807 | }; | ||
1808 | inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept | ||
1809 | { | ||
1810 | return l.Dimension == r.Dimension && | ||
1811 | l.Alignment == r.Alignment && | ||
1812 | l.Width == r.Width && | ||
1813 | l.Height == r.Height && | ||
1814 | l.DepthOrArraySize == r.DepthOrArraySize && | ||
1815 | l.MipLevels == r.MipLevels && | ||
1816 | l.Format == r.Format && | ||
1817 | l.SampleDesc.Count == r.SampleDesc.Count && | ||
1818 | l.SampleDesc.Quality == r.SampleDesc.Quality && | ||
1819 | l.Layout == r.Layout && | ||
1820 | l.Flags == r.Flags; | ||
1821 | } | ||
1822 | inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept | ||
1823 | { return !( l == r ); } | ||
1824 | |||
1825 | //------------------------------------------------------------------------------------------------ | ||
1826 | struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1 | ||
1827 | { | ||
1828 | CD3DX12_RESOURCE_DESC1() = default; | ||
1829 | explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC1& o ) noexcept : | ||
1830 | D3D12_RESOURCE_DESC1( o ) | ||
1831 | {} | ||
1832 | CD3DX12_RESOURCE_DESC1( | ||
1833 | D3D12_RESOURCE_DIMENSION dimension, | ||
1834 | UINT64 alignment, | ||
1835 | UINT64 width, | ||
1836 | UINT height, | ||
1837 | UINT16 depthOrArraySize, | ||
1838 | UINT16 mipLevels, | ||
1839 | DXGI_FORMAT format, | ||
1840 | UINT sampleCount, | ||
1841 | UINT sampleQuality, | ||
1842 | D3D12_TEXTURE_LAYOUT layout, | ||
1843 | D3D12_RESOURCE_FLAGS flags, | ||
1844 | UINT samplerFeedbackMipRegionWidth = 0, | ||
1845 | UINT samplerFeedbackMipRegionHeight = 0, | ||
1846 | UINT samplerFeedbackMipRegionDepth = 0) noexcept | ||
1847 | { | ||
1848 | Dimension = dimension; | ||
1849 | Alignment = alignment; | ||
1850 | Width = width; | ||
1851 | Height = height; | ||
1852 | DepthOrArraySize = depthOrArraySize; | ||
1853 | MipLevels = mipLevels; | ||
1854 | Format = format; | ||
1855 | SampleDesc.Count = sampleCount; | ||
1856 | SampleDesc.Quality = sampleQuality; | ||
1857 | Layout = layout; | ||
1858 | Flags = flags; | ||
1859 | SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth; | ||
1860 | SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight; | ||
1861 | SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth; | ||
1862 | } | ||
1863 | static inline CD3DX12_RESOURCE_DESC1 Buffer( | ||
1864 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
1865 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept | ||
1866 | { | ||
1867 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, | ||
1868 | 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 ); | ||
1869 | } | ||
1870 | static inline CD3DX12_RESOURCE_DESC1 Buffer( | ||
1871 | UINT64 width, | ||
1872 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
1873 | UINT64 alignment = 0 ) noexcept | ||
1874 | { | ||
1875 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, | ||
1876 | DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 ); | ||
1877 | } | ||
1878 | static inline CD3DX12_RESOURCE_DESC1 Tex1D( | ||
1879 | DXGI_FORMAT format, | ||
1880 | UINT64 width, | ||
1881 | UINT16 arraySize = 1, | ||
1882 | UINT16 mipLevels = 0, | ||
1883 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
1884 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
1885 | UINT64 alignment = 0 ) noexcept | ||
1886 | { | ||
1887 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, | ||
1888 | mipLevels, format, 1, 0, layout, flags, 0, 0, 0 ); | ||
1889 | } | ||
1890 | static inline CD3DX12_RESOURCE_DESC1 Tex2D( | ||
1891 | DXGI_FORMAT format, | ||
1892 | UINT64 width, | ||
1893 | UINT height, | ||
1894 | UINT16 arraySize = 1, | ||
1895 | UINT16 mipLevels = 0, | ||
1896 | UINT sampleCount = 1, | ||
1897 | UINT sampleQuality = 0, | ||
1898 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
1899 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
1900 | UINT64 alignment = 0, | ||
1901 | UINT samplerFeedbackMipRegionWidth = 0, | ||
1902 | UINT samplerFeedbackMipRegionHeight = 0, | ||
1903 | UINT samplerFeedbackMipRegionDepth = 0) noexcept | ||
1904 | { | ||
1905 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, | ||
1906 | mipLevels, format, sampleCount, sampleQuality, layout, flags, samplerFeedbackMipRegionWidth, | ||
1907 | samplerFeedbackMipRegionHeight, samplerFeedbackMipRegionDepth ); | ||
1908 | } | ||
1909 | static inline CD3DX12_RESOURCE_DESC1 Tex3D( | ||
1910 | DXGI_FORMAT format, | ||
1911 | UINT64 width, | ||
1912 | UINT height, | ||
1913 | UINT16 depth, | ||
1914 | UINT16 mipLevels = 0, | ||
1915 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
1916 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
1917 | UINT64 alignment = 0 ) noexcept | ||
1918 | { | ||
1919 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, | ||
1920 | mipLevels, format, 1, 0, layout, flags, 0, 0, 0 ); | ||
1921 | } | ||
1922 | inline UINT16 Depth() const noexcept | ||
1923 | { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } | ||
1924 | inline UINT16 ArraySize() const noexcept | ||
1925 | { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } | ||
1926 | inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept | ||
1927 | { return D3D12GetFormatPlaneCount(pDevice, Format); } | ||
1928 | inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept | ||
1929 | { return MipLevels * ArraySize() * PlaneCount(pDevice); } | ||
1930 | inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept | ||
1931 | { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } | ||
1932 | }; | ||
1933 | inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept | ||
1934 | { | ||
1935 | return l.Dimension == r.Dimension && | ||
1936 | l.Alignment == r.Alignment && | ||
1937 | l.Width == r.Width && | ||
1938 | l.Height == r.Height && | ||
1939 | l.DepthOrArraySize == r.DepthOrArraySize && | ||
1940 | l.MipLevels == r.MipLevels && | ||
1941 | l.Format == r.Format && | ||
1942 | l.SampleDesc.Count == r.SampleDesc.Count && | ||
1943 | l.SampleDesc.Quality == r.SampleDesc.Quality && | ||
1944 | l.Layout == r.Layout && | ||
1945 | l.Flags == r.Flags && | ||
1946 | l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width && | ||
1947 | l.SamplerFeedbackMipRegion.Height == r.SamplerFeedbackMipRegion.Height && | ||
1948 | l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth; | ||
1949 | } | ||
1950 | inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept | ||
1951 | { return !( l == r ); } | ||
1952 | |||
1953 | //------------------------------------------------------------------------------------------------ | ||
1954 | struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC | ||
1955 | { | ||
1956 | CD3DX12_VIEW_INSTANCING_DESC() = default; | ||
1957 | explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) noexcept : | ||
1958 | D3D12_VIEW_INSTANCING_DESC( o ) | ||
1959 | {} | ||
1960 | explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) noexcept | ||
1961 | { | ||
1962 | ViewInstanceCount = 0; | ||
1963 | pViewInstanceLocations = nullptr; | ||
1964 | Flags = D3D12_VIEW_INSTANCING_FLAG_NONE; | ||
1965 | } | ||
1966 | explicit CD3DX12_VIEW_INSTANCING_DESC( | ||
1967 | UINT InViewInstanceCount, | ||
1968 | const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations, | ||
1969 | D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept | ||
1970 | { | ||
1971 | ViewInstanceCount = InViewInstanceCount; | ||
1972 | pViewInstanceLocations = InViewInstanceLocations; | ||
1973 | Flags = InFlags; | ||
1974 | } | ||
1975 | }; | ||
1976 | |||
1977 | //------------------------------------------------------------------------------------------------ | ||
1978 | // Row-by-row memcpy | ||
1979 | inline void MemcpySubresource( | ||
1980 | _In_ const D3D12_MEMCPY_DEST* pDest, | ||
1981 | _In_ const D3D12_SUBRESOURCE_DATA* pSrc, | ||
1982 | SIZE_T RowSizeInBytes, | ||
1983 | UINT NumRows, | ||
1984 | UINT NumSlices) noexcept | ||
1985 | { | ||
1986 | for (UINT z = 0; z < NumSlices; ++z) | ||
1987 | { | ||
1988 | auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z; | ||
1989 | auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z); | ||
1990 | for (UINT y = 0; y < NumRows; ++y) | ||
1991 | { | ||
1992 | memcpy(pDestSlice + pDest->RowPitch * y, | ||
1993 | pSrcSlice + pSrc->RowPitch * LONG_PTR(y), | ||
1994 | RowSizeInBytes); | ||
1995 | } | ||
1996 | } | ||
1997 | } | ||
1998 | |||
1999 | //------------------------------------------------------------------------------------------------ | ||
2000 | // Row-by-row memcpy | ||
2001 | inline void MemcpySubresource( | ||
2002 | _In_ const D3D12_MEMCPY_DEST* pDest, | ||
2003 | _In_ const void* pResourceData, | ||
2004 | _In_ const D3D12_SUBRESOURCE_INFO* pSrc, | ||
2005 | SIZE_T RowSizeInBytes, | ||
2006 | UINT NumRows, | ||
2007 | UINT NumSlices) noexcept | ||
2008 | { | ||
2009 | for (UINT z = 0; z < NumSlices; ++z) | ||
2010 | { | ||
2011 | auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z; | ||
2012 | auto pSrcSlice = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z); | ||
2013 | for (UINT y = 0; y < NumRows; ++y) | ||
2014 | { | ||
2015 | memcpy(pDestSlice + pDest->RowPitch * y, | ||
2016 | pSrcSlice + pSrc->RowPitch * ULONG_PTR(y), | ||
2017 | RowSizeInBytes); | ||
2018 | } | ||
2019 | } | ||
2020 | } | ||
2021 | |||
2022 | //------------------------------------------------------------------------------------------------ | ||
2023 | // Returns required size of a buffer to be used for data upload | ||
2024 | inline UINT64 GetRequiredIntermediateSize( | ||
2025 | _In_ ID3D12Resource* pDestinationResource, | ||
2026 | _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
2027 | _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept | ||
2028 | { | ||
2029 | auto Desc = pDestinationResource->GetDesc(); | ||
2030 | UINT64 RequiredSize = 0; | ||
2031 | |||
2032 | ID3D12Device* pDevice = nullptr; | ||
2033 | pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice)); | ||
2034 | pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize); | ||
2035 | pDevice->Release(); | ||
2036 | |||
2037 | return RequiredSize; | ||
2038 | } | ||
2039 | |||
2040 | //------------------------------------------------------------------------------------------------ | ||
2041 | // All arrays must be populated (e.g. by calling GetCopyableFootprints) | ||
2042 | inline UINT64 UpdateSubresources( | ||
2043 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
2044 | _In_ ID3D12Resource* pDestinationResource, | ||
2045 | _In_ ID3D12Resource* pIntermediate, | ||
2046 | _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
2047 | _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, | ||
2048 | UINT64 RequiredSize, | ||
2049 | _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, | ||
2050 | _In_reads_(NumSubresources) const UINT* pNumRows, | ||
2051 | _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, | ||
2052 | _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept | ||
2053 | { | ||
2054 | // Minor validation | ||
2055 | auto IntermediateDesc = pIntermediate->GetDesc(); | ||
2056 | auto DestinationDesc = pDestinationResource->GetDesc(); | ||
2057 | if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || | ||
2058 | IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || | ||
2059 | RequiredSize > SIZE_T(-1) || | ||
2060 | (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && | ||
2061 | (FirstSubresource != 0 || NumSubresources != 1))) | ||
2062 | { | ||
2063 | return 0; | ||
2064 | } | ||
2065 | |||
2066 | BYTE* pData; | ||
2067 | HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData)); | ||
2068 | if (FAILED(hr)) | ||
2069 | { | ||
2070 | return 0; | ||
2071 | } | ||
2072 | |||
2073 | for (UINT i = 0; i < NumSubresources; ++i) | ||
2074 | { | ||
2075 | if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0; | ||
2076 | D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) }; | ||
2077 | MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth); | ||
2078 | } | ||
2079 | pIntermediate->Unmap(0, nullptr); | ||
2080 | |||
2081 | if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) | ||
2082 | { | ||
2083 | pCmdList->CopyBufferRegion( | ||
2084 | pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); | ||
2085 | } | ||
2086 | else | ||
2087 | { | ||
2088 | for (UINT i = 0; i < NumSubresources; ++i) | ||
2089 | { | ||
2090 | CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); | ||
2091 | CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); | ||
2092 | pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); | ||
2093 | } | ||
2094 | } | ||
2095 | return RequiredSize; | ||
2096 | } | ||
2097 | |||
2098 | //------------------------------------------------------------------------------------------------ | ||
2099 | // All arrays must be populated (e.g. by calling GetCopyableFootprints) | ||
2100 | inline UINT64 UpdateSubresources( | ||
2101 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
2102 | _In_ ID3D12Resource* pDestinationResource, | ||
2103 | _In_ ID3D12Resource* pIntermediate, | ||
2104 | _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
2105 | _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, | ||
2106 | UINT64 RequiredSize, | ||
2107 | _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, | ||
2108 | _In_reads_(NumSubresources) const UINT* pNumRows, | ||
2109 | _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, | ||
2110 | _In_ const void* pResourceData, | ||
2111 | _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept | ||
2112 | { | ||
2113 | // Minor validation | ||
2114 | auto IntermediateDesc = pIntermediate->GetDesc(); | ||
2115 | auto DestinationDesc = pDestinationResource->GetDesc(); | ||
2116 | if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || | ||
2117 | IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || | ||
2118 | RequiredSize > SIZE_T(-1) || | ||
2119 | (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && | ||
2120 | (FirstSubresource != 0 || NumSubresources != 1))) | ||
2121 | { | ||
2122 | return 0; | ||
2123 | } | ||
2124 | |||
2125 | BYTE* pData; | ||
2126 | HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData)); | ||
2127 | if (FAILED(hr)) | ||
2128 | { | ||
2129 | return 0; | ||
2130 | } | ||
2131 | |||
2132 | for (UINT i = 0; i < NumSubresources; ++i) | ||
2133 | { | ||
2134 | if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0; | ||
2135 | D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) }; | ||
2136 | MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth); | ||
2137 | } | ||
2138 | pIntermediate->Unmap(0, nullptr); | ||
2139 | |||
2140 | if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) | ||
2141 | { | ||
2142 | pCmdList->CopyBufferRegion( | ||
2143 | pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); | ||
2144 | } | ||
2145 | else | ||
2146 | { | ||
2147 | for (UINT i = 0; i < NumSubresources; ++i) | ||
2148 | { | ||
2149 | CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); | ||
2150 | CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); | ||
2151 | pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); | ||
2152 | } | ||
2153 | } | ||
2154 | return RequiredSize; | ||
2155 | } | ||
2156 | |||
2157 | //------------------------------------------------------------------------------------------------ | ||
2158 | // Heap-allocating UpdateSubresources implementation | ||
2159 | inline UINT64 UpdateSubresources( | ||
2160 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
2161 | _In_ ID3D12Resource* pDestinationResource, | ||
2162 | _In_ ID3D12Resource* pIntermediate, | ||
2163 | UINT64 IntermediateOffset, | ||
2164 | _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
2165 | _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, | ||
2166 | _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept | ||
2167 | { | ||
2168 | UINT64 RequiredSize = 0; | ||
2169 | auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; | ||
2170 | if (MemToAlloc > SIZE_MAX) | ||
2171 | { | ||
2172 | return 0; | ||
2173 | } | ||
2174 | void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc)); | ||
2175 | if (pMem == nullptr) | ||
2176 | { | ||
2177 | return 0; | ||
2178 | } | ||
2179 | auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem); | ||
2180 | auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources); | ||
2181 | auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources); | ||
2182 | |||
2183 | auto Desc = pDestinationResource->GetDesc(); | ||
2184 | ID3D12Device* pDevice = nullptr; | ||
2185 | pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice)); | ||
2186 | pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); | ||
2187 | pDevice->Release(); | ||
2188 | |||
2189 | UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData); | ||
2190 | HeapFree(GetProcessHeap(), 0, pMem); | ||
2191 | return Result; | ||
2192 | } | ||
2193 | |||
2194 | //------------------------------------------------------------------------------------------------ | ||
2195 | // Heap-allocating UpdateSubresources implementation | ||
2196 | inline UINT64 UpdateSubresources( | ||
2197 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
2198 | _In_ ID3D12Resource* pDestinationResource, | ||
2199 | _In_ ID3D12Resource* pIntermediate, | ||
2200 | UINT64 IntermediateOffset, | ||
2201 | _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
2202 | _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, | ||
2203 | _In_ const void* pResourceData, | ||
2204 | _In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept | ||
2205 | { | ||
2206 | UINT64 RequiredSize = 0; | ||
2207 | auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; | ||
2208 | if (MemToAlloc > SIZE_MAX) | ||
2209 | { | ||
2210 | return 0; | ||
2211 | } | ||
2212 | void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc)); | ||
2213 | if (pMem == nullptr) | ||
2214 | { | ||
2215 | return 0; | ||
2216 | } | ||
2217 | auto pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem); | ||
2218 | auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources); | ||
2219 | auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources); | ||
2220 | |||
2221 | auto Desc = pDestinationResource->GetDesc(); | ||
2222 | ID3D12Device* pDevice = nullptr; | ||
2223 | pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice)); | ||
2224 | pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); | ||
2225 | pDevice->Release(); | ||
2226 | |||
2227 | UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData); | ||
2228 | HeapFree(GetProcessHeap(), 0, pMem); | ||
2229 | return Result; | ||
2230 | } | ||
2231 | |||
2232 | //------------------------------------------------------------------------------------------------ | ||
2233 | // Stack-allocating UpdateSubresources implementation | ||
2234 | template <UINT MaxSubresources> | ||
2235 | inline UINT64 UpdateSubresources( | ||
2236 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
2237 | _In_ ID3D12Resource* pDestinationResource, | ||
2238 | _In_ ID3D12Resource* pIntermediate, | ||
2239 | UINT64 IntermediateOffset, | ||
2240 | _In_range_(0,MaxSubresources) UINT FirstSubresource, | ||
2241 | _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources, | ||
2242 | _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept | ||
2243 | { | ||
2244 | UINT64 RequiredSize = 0; | ||
2245 | D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; | ||
2246 | UINT NumRows[MaxSubresources]; | ||
2247 | UINT64 RowSizesInBytes[MaxSubresources]; | ||
2248 | |||
2249 | auto Desc = pDestinationResource->GetDesc(); | ||
2250 | ID3D12Device* pDevice = nullptr; | ||
2251 | pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice)); | ||
2252 | pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); | ||
2253 | pDevice->Release(); | ||
2254 | |||
2255 | return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData); | ||
2256 | } | ||
2257 | |||
2258 | //------------------------------------------------------------------------------------------------ | ||
2259 | // Stack-allocating UpdateSubresources implementation | ||
2260 | template <UINT MaxSubresources> | ||
2261 | inline UINT64 UpdateSubresources( | ||
2262 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
2263 | _In_ ID3D12Resource* pDestinationResource, | ||
2264 | _In_ ID3D12Resource* pIntermediate, | ||
2265 | UINT64 IntermediateOffset, | ||
2266 | _In_range_(0,MaxSubresources) UINT FirstSubresource, | ||
2267 | _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources, | ||
2268 | _In_ const void* pResourceData, | ||
2269 | _In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept | ||
2270 | { | ||
2271 | UINT64 RequiredSize = 0; | ||
2272 | D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; | ||
2273 | UINT NumRows[MaxSubresources]; | ||
2274 | UINT64 RowSizesInBytes[MaxSubresources]; | ||
2275 | |||
2276 | auto Desc = pDestinationResource->GetDesc(); | ||
2277 | ID3D12Device* pDevice = nullptr; | ||
2278 | pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice)); | ||
2279 | pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); | ||
2280 | pDevice->Release(); | ||
2281 | |||
2282 | return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData); | ||
2283 | } | ||
2284 | |||
2285 | //------------------------------------------------------------------------------------------------ | ||
2286 | inline constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept | ||
2287 | { return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; } | ||
2288 | |||
2289 | //------------------------------------------------------------------------------------------------ | ||
2290 | template <typename t_CommandListType> | ||
2291 | inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) noexcept | ||
2292 | { | ||
2293 | // This cast is useful for passing strongly typed command list pointers into | ||
2294 | // ExecuteCommandLists. | ||
2295 | // This cast is valid as long as the const-ness is respected. D3D12 APIs do | ||
2296 | // respect the const-ness of their arguments. | ||
2297 | return reinterpret_cast<ID3D12CommandList * const *>(pp); | ||
2298 | } | ||
2299 | |||
2300 | //------------------------------------------------------------------------------------------------ | ||
2301 | // D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update. | ||
2302 | // To help enable root signature 1.1 features when they are available and not require maintaining | ||
2303 | // two code paths for building root signatures, this helper method reconstructs a 1.0 signature when | ||
2304 | // 1.1 is not supported. | ||
2305 | inline HRESULT D3DX12SerializeVersionedRootSignature( | ||
2306 | _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc, | ||
2307 | D3D_ROOT_SIGNATURE_VERSION MaxVersion, | ||
2308 | _Outptr_ ID3DBlob** ppBlob, | ||
2309 | _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) noexcept | ||
2310 | { | ||
2311 | if (ppErrorBlob != nullptr) | ||
2312 | { | ||
2313 | *ppErrorBlob = nullptr; | ||
2314 | } | ||
2315 | |||
2316 | switch (MaxVersion) | ||
2317 | { | ||
2318 | case D3D_ROOT_SIGNATURE_VERSION_1_0: | ||
2319 | switch (pRootSignatureDesc->Version) | ||
2320 | { | ||
2321 | case D3D_ROOT_SIGNATURE_VERSION_1_0: | ||
2322 | return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); | ||
2323 | |||
2324 | case D3D_ROOT_SIGNATURE_VERSION_1_1: | ||
2325 | { | ||
2326 | HRESULT hr = S_OK; | ||
2327 | const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1; | ||
2328 | |||
2329 | const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters; | ||
2330 | void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr; | ||
2331 | if (ParametersSize > 0 && pParameters == nullptr) | ||
2332 | { | ||
2333 | hr = E_OUTOFMEMORY; | ||
2334 | } | ||
2335 | auto pParameters_1_0 = static_cast<D3D12_ROOT_PARAMETER*>(pParameters); | ||
2336 | |||
2337 | if (SUCCEEDED(hr)) | ||
2338 | { | ||
2339 | for (UINT n = 0; n < desc_1_1.NumParameters; n++) | ||
2340 | { | ||
2341 | __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters); | ||
2342 | pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType; | ||
2343 | pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility; | ||
2344 | |||
2345 | switch (desc_1_1.pParameters[n].ParameterType) | ||
2346 | { | ||
2347 | case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: | ||
2348 | pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues; | ||
2349 | pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace; | ||
2350 | pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister; | ||
2351 | break; | ||
2352 | |||
2353 | case D3D12_ROOT_PARAMETER_TYPE_CBV: | ||
2354 | case D3D12_ROOT_PARAMETER_TYPE_SRV: | ||
2355 | case D3D12_ROOT_PARAMETER_TYPE_UAV: | ||
2356 | pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace; | ||
2357 | pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister; | ||
2358 | break; | ||
2359 | |||
2360 | case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: | ||
2361 | const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable; | ||
2362 | |||
2363 | const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges; | ||
2364 | void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr; | ||
2365 | if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr) | ||
2366 | { | ||
2367 | hr = E_OUTOFMEMORY; | ||
2368 | } | ||
2369 | auto pDescriptorRanges_1_0 = static_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges); | ||
2370 | |||
2371 | if (SUCCEEDED(hr)) | ||
2372 | { | ||
2373 | for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++) | ||
2374 | { | ||
2375 | __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges); | ||
2376 | pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister; | ||
2377 | pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors; | ||
2378 | pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart; | ||
2379 | pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType; | ||
2380 | pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace; | ||
2381 | } | ||
2382 | } | ||
2383 | |||
2384 | D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable; | ||
2385 | table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges; | ||
2386 | table_1_0.pDescriptorRanges = pDescriptorRanges_1_0; | ||
2387 | } | ||
2388 | } | ||
2389 | } | ||
2390 | |||
2391 | if (SUCCEEDED(hr)) | ||
2392 | { | ||
2393 | CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags); | ||
2394 | hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); | ||
2395 | } | ||
2396 | |||
2397 | if (pParameters) | ||
2398 | { | ||
2399 | for (UINT n = 0; n < desc_1_1.NumParameters; n++) | ||
2400 | { | ||
2401 | if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) | ||
2402 | { | ||
2403 | auto pDescriptorRanges_1_0 = pParameters_1_0[n].DescriptorTable.pDescriptorRanges; | ||
2404 | HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges_1_0))); | ||
2405 | } | ||
2406 | } | ||
2407 | HeapFree(GetProcessHeap(), 0, pParameters); | ||
2408 | } | ||
2409 | return hr; | ||
2410 | } | ||
2411 | } | ||
2412 | break; | ||
2413 | |||
2414 | case D3D_ROOT_SIGNATURE_VERSION_1_1: | ||
2415 | return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob); | ||
2416 | } | ||
2417 | |||
2418 | return E_INVALIDARG; | ||
2419 | } | ||
2420 | |||
2421 | //------------------------------------------------------------------------------------------------ | ||
2422 | struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY | ||
2423 | { | ||
2424 | CD3DX12_RT_FORMAT_ARRAY() = default; | ||
2425 | explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept | ||
2426 | : D3D12_RT_FORMAT_ARRAY(o) | ||
2427 | {} | ||
2428 | explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats) noexcept | ||
2429 | { | ||
2430 | NumRenderTargets = NumFormats; | ||
2431 | memcpy(RTFormats, pFormats, sizeof(RTFormats)); | ||
2432 | // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats) | ||
2433 | } | ||
2434 | }; | ||
2435 | |||
2436 | //------------------------------------------------------------------------------------------------ | ||
2437 | // Pipeline State Stream Helpers | ||
2438 | //------------------------------------------------------------------------------------------------ | ||
2439 | |||
2440 | //------------------------------------------------------------------------------------------------ | ||
2441 | // Stream Subobjects, i.e. elements of a stream | ||
2442 | |||
2443 | struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } }; | ||
2444 | struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } }; | ||
2445 | |||
2446 | #pragma warning(push) | ||
2447 | #pragma warning(disable : 4324) | ||
2448 | template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType> | ||
2449 | class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT | ||
2450 | { | ||
2451 | private: | ||
2452 | D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type; | ||
2453 | InnerStructType _Inner; | ||
2454 | public: | ||
2455 | CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : _Type(Type), _Inner(DefaultArg()) {} | ||
2456 | CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : _Type(Type), _Inner(i) {} | ||
2457 | CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { _Type = Type; _Inner = i; return *this; } | ||
2458 | operator InnerStructType const&() const noexcept { return _Inner; } | ||
2459 | operator InnerStructType&() noexcept { return _Inner; } | ||
2460 | InnerStructType* operator&() noexcept { return &_Inner; } | ||
2461 | InnerStructType const* operator&() const noexcept { return &_Inner; } | ||
2462 | }; | ||
2463 | #pragma warning(pop) | ||
2464 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS; | ||
2465 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK; | ||
2466 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE; | ||
2467 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT; | ||
2468 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE; | ||
2469 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY; | ||
2470 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS; | ||
2471 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS; | ||
2472 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT; | ||
2473 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS; | ||
2474 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS; | ||
2475 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS; | ||
2476 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS; | ||
2477 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS; | ||
2478 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS; | ||
2479 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC; | ||
2480 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL; | ||
2481 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1; | ||
2482 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT; | ||
2483 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER; | ||
2484 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS; | ||
2485 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC; | ||
2486 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK; | ||
2487 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO; | ||
2488 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING; | ||
2489 | |||
2490 | //------------------------------------------------------------------------------------------------ | ||
2491 | // Stream Parser Helpers | ||
2492 | |||
2493 | struct ID3DX12PipelineParserCallbacks | ||
2494 | { | ||
2495 | // Subobject Callbacks | ||
2496 | virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {} | ||
2497 | virtual void NodeMaskCb(UINT) {} | ||
2498 | virtual void RootSignatureCb(ID3D12RootSignature*) {} | ||
2499 | virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {} | ||
2500 | virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {} | ||
2501 | virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {} | ||
2502 | virtual void VSCb(const D3D12_SHADER_BYTECODE&) {} | ||
2503 | virtual void GSCb(const D3D12_SHADER_BYTECODE&) {} | ||
2504 | virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {} | ||
2505 | virtual void HSCb(const D3D12_SHADER_BYTECODE&) {} | ||
2506 | virtual void DSCb(const D3D12_SHADER_BYTECODE&) {} | ||
2507 | virtual void PSCb(const D3D12_SHADER_BYTECODE&) {} | ||
2508 | virtual void CSCb(const D3D12_SHADER_BYTECODE&) {} | ||
2509 | virtual void ASCb(const D3D12_SHADER_BYTECODE&) {} | ||
2510 | virtual void MSCb(const D3D12_SHADER_BYTECODE&) {} | ||
2511 | virtual void BlendStateCb(const D3D12_BLEND_DESC&) {} | ||
2512 | virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {} | ||
2513 | virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {} | ||
2514 | virtual void DSVFormatCb(DXGI_FORMAT) {} | ||
2515 | virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {} | ||
2516 | virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {} | ||
2517 | virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {} | ||
2518 | virtual void SampleMaskCb(UINT) {} | ||
2519 | virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {} | ||
2520 | virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {} | ||
2521 | |||
2522 | // Error Callbacks | ||
2523 | virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {} | ||
2524 | virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {} | ||
2525 | virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {} | ||
2526 | |||
2527 | virtual ~ID3DX12PipelineParserCallbacks() = default; | ||
2528 | }; | ||
2529 | |||
2530 | struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC | ||
2531 | { | ||
2532 | ID3D12RootSignature* pRootSignature; | ||
2533 | D3D12_SHADER_BYTECODE AS; | ||
2534 | D3D12_SHADER_BYTECODE MS; | ||
2535 | D3D12_SHADER_BYTECODE PS; | ||
2536 | D3D12_BLEND_DESC BlendState; | ||
2537 | UINT SampleMask; | ||
2538 | D3D12_RASTERIZER_DESC RasterizerState; | ||
2539 | D3D12_DEPTH_STENCIL_DESC DepthStencilState; | ||
2540 | D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; | ||
2541 | UINT NumRenderTargets; | ||
2542 | DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ]; | ||
2543 | DXGI_FORMAT DSVFormat; | ||
2544 | DXGI_SAMPLE_DESC SampleDesc; | ||
2545 | UINT NodeMask; | ||
2546 | D3D12_CACHED_PIPELINE_STATE CachedPSO; | ||
2547 | D3D12_PIPELINE_STATE_FLAGS Flags; | ||
2548 | }; | ||
2549 | |||
2550 | // CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline). | ||
2551 | // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). | ||
2552 | // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. | ||
2553 | struct CD3DX12_PIPELINE_STATE_STREAM2 | ||
2554 | { | ||
2555 | CD3DX12_PIPELINE_STATE_STREAM2() = default; | ||
2556 | // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC | ||
2557 | CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
2558 | : Flags(Desc.Flags) | ||
2559 | , NodeMask(Desc.NodeMask) | ||
2560 | , pRootSignature(Desc.pRootSignature) | ||
2561 | , InputLayout(Desc.InputLayout) | ||
2562 | , IBStripCutValue(Desc.IBStripCutValue) | ||
2563 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
2564 | , VS(Desc.VS) | ||
2565 | , GS(Desc.GS) | ||
2566 | , StreamOutput(Desc.StreamOutput) | ||
2567 | , HS(Desc.HS) | ||
2568 | , DS(Desc.DS) | ||
2569 | , PS(Desc.PS) | ||
2570 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
2571 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
2572 | , DSVFormat(Desc.DSVFormat) | ||
2573 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
2574 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
2575 | , SampleDesc(Desc.SampleDesc) | ||
2576 | , SampleMask(Desc.SampleMask) | ||
2577 | , CachedPSO(Desc.CachedPSO) | ||
2578 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
2579 | {} | ||
2580 | CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
2581 | : Flags(Desc.Flags) | ||
2582 | , NodeMask(Desc.NodeMask) | ||
2583 | , pRootSignature(Desc.pRootSignature) | ||
2584 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
2585 | , PS(Desc.PS) | ||
2586 | , AS(Desc.AS) | ||
2587 | , MS(Desc.MS) | ||
2588 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
2589 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
2590 | , DSVFormat(Desc.DSVFormat) | ||
2591 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
2592 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
2593 | , SampleDesc(Desc.SampleDesc) | ||
2594 | , SampleMask(Desc.SampleMask) | ||
2595 | , CachedPSO(Desc.CachedPSO) | ||
2596 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
2597 | {} | ||
2598 | CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
2599 | : Flags(Desc.Flags) | ||
2600 | , NodeMask(Desc.NodeMask) | ||
2601 | , pRootSignature(Desc.pRootSignature) | ||
2602 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
2603 | , CachedPSO(Desc.CachedPSO) | ||
2604 | { | ||
2605 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false; | ||
2606 | } | ||
2607 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
2608 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
2609 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
2610 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
2611 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
2612 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
2613 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
2614 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
2615 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
2616 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
2617 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
2618 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
2619 | CD3DX12_PIPELINE_STATE_STREAM_AS AS; | ||
2620 | CD3DX12_PIPELINE_STATE_STREAM_MS MS; | ||
2621 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
2622 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
2623 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
2624 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
2625 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
2626 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
2627 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
2628 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
2629 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
2630 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
2631 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
2632 | { | ||
2633 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
2634 | D.Flags = this->Flags; | ||
2635 | D.NodeMask = this->NodeMask; | ||
2636 | D.pRootSignature = this->pRootSignature; | ||
2637 | D.InputLayout = this->InputLayout; | ||
2638 | D.IBStripCutValue = this->IBStripCutValue; | ||
2639 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
2640 | D.VS = this->VS; | ||
2641 | D.GS = this->GS; | ||
2642 | D.StreamOutput = this->StreamOutput; | ||
2643 | D.HS = this->HS; | ||
2644 | D.DS = this->DS; | ||
2645 | D.PS = this->PS; | ||
2646 | D.BlendState = this->BlendState; | ||
2647 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
2648 | D.DSVFormat = this->DSVFormat; | ||
2649 | D.RasterizerState = this->RasterizerState; | ||
2650 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
2651 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
2652 | D.SampleDesc = this->SampleDesc; | ||
2653 | D.SampleMask = this->SampleMask; | ||
2654 | D.CachedPSO = this->CachedPSO; | ||
2655 | return D; | ||
2656 | } | ||
2657 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
2658 | { | ||
2659 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
2660 | D.Flags = this->Flags; | ||
2661 | D.NodeMask = this->NodeMask; | ||
2662 | D.pRootSignature = this->pRootSignature; | ||
2663 | D.CS = this->CS; | ||
2664 | D.CachedPSO = this->CachedPSO; | ||
2665 | return D; | ||
2666 | } | ||
2667 | }; | ||
2668 | |||
2669 | // CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject). | ||
2670 | // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. | ||
2671 | struct CD3DX12_PIPELINE_STATE_STREAM1 | ||
2672 | { | ||
2673 | CD3DX12_PIPELINE_STATE_STREAM1() = default; | ||
2674 | // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC | ||
2675 | CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
2676 | : Flags(Desc.Flags) | ||
2677 | , NodeMask(Desc.NodeMask) | ||
2678 | , pRootSignature(Desc.pRootSignature) | ||
2679 | , InputLayout(Desc.InputLayout) | ||
2680 | , IBStripCutValue(Desc.IBStripCutValue) | ||
2681 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
2682 | , VS(Desc.VS) | ||
2683 | , GS(Desc.GS) | ||
2684 | , StreamOutput(Desc.StreamOutput) | ||
2685 | , HS(Desc.HS) | ||
2686 | , DS(Desc.DS) | ||
2687 | , PS(Desc.PS) | ||
2688 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
2689 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
2690 | , DSVFormat(Desc.DSVFormat) | ||
2691 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
2692 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
2693 | , SampleDesc(Desc.SampleDesc) | ||
2694 | , SampleMask(Desc.SampleMask) | ||
2695 | , CachedPSO(Desc.CachedPSO) | ||
2696 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
2697 | {} | ||
2698 | CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
2699 | : Flags(Desc.Flags) | ||
2700 | , NodeMask(Desc.NodeMask) | ||
2701 | , pRootSignature(Desc.pRootSignature) | ||
2702 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
2703 | , PS(Desc.PS) | ||
2704 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
2705 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
2706 | , DSVFormat(Desc.DSVFormat) | ||
2707 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
2708 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
2709 | , SampleDesc(Desc.SampleDesc) | ||
2710 | , SampleMask(Desc.SampleMask) | ||
2711 | , CachedPSO(Desc.CachedPSO) | ||
2712 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
2713 | {} | ||
2714 | CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
2715 | : Flags(Desc.Flags) | ||
2716 | , NodeMask(Desc.NodeMask) | ||
2717 | , pRootSignature(Desc.pRootSignature) | ||
2718 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
2719 | , CachedPSO(Desc.CachedPSO) | ||
2720 | { | ||
2721 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false; | ||
2722 | } | ||
2723 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
2724 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
2725 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
2726 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
2727 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
2728 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
2729 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
2730 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
2731 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
2732 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
2733 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
2734 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
2735 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
2736 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
2737 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
2738 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
2739 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
2740 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
2741 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
2742 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
2743 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
2744 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
2745 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
2746 | { | ||
2747 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
2748 | D.Flags = this->Flags; | ||
2749 | D.NodeMask = this->NodeMask; | ||
2750 | D.pRootSignature = this->pRootSignature; | ||
2751 | D.InputLayout = this->InputLayout; | ||
2752 | D.IBStripCutValue = this->IBStripCutValue; | ||
2753 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
2754 | D.VS = this->VS; | ||
2755 | D.GS = this->GS; | ||
2756 | D.StreamOutput = this->StreamOutput; | ||
2757 | D.HS = this->HS; | ||
2758 | D.DS = this->DS; | ||
2759 | D.PS = this->PS; | ||
2760 | D.BlendState = this->BlendState; | ||
2761 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
2762 | D.DSVFormat = this->DSVFormat; | ||
2763 | D.RasterizerState = this->RasterizerState; | ||
2764 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
2765 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
2766 | D.SampleDesc = this->SampleDesc; | ||
2767 | D.SampleMask = this->SampleMask; | ||
2768 | D.CachedPSO = this->CachedPSO; | ||
2769 | return D; | ||
2770 | } | ||
2771 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
2772 | { | ||
2773 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
2774 | D.Flags = this->Flags; | ||
2775 | D.NodeMask = this->NodeMask; | ||
2776 | D.pRootSignature = this->pRootSignature; | ||
2777 | D.CS = this->CS; | ||
2778 | D.CachedPSO = this->CachedPSO; | ||
2779 | return D; | ||
2780 | } | ||
2781 | }; | ||
2782 | |||
2783 | |||
2784 | struct CD3DX12_PIPELINE_MESH_STATE_STREAM | ||
2785 | { | ||
2786 | CD3DX12_PIPELINE_MESH_STATE_STREAM() = default; | ||
2787 | CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
2788 | : Flags(Desc.Flags) | ||
2789 | , NodeMask(Desc.NodeMask) | ||
2790 | , pRootSignature(Desc.pRootSignature) | ||
2791 | , PS(Desc.PS) | ||
2792 | , AS(Desc.AS) | ||
2793 | , MS(Desc.MS) | ||
2794 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
2795 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
2796 | , DSVFormat(Desc.DSVFormat) | ||
2797 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
2798 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
2799 | , SampleDesc(Desc.SampleDesc) | ||
2800 | , SampleMask(Desc.SampleMask) | ||
2801 | , CachedPSO(Desc.CachedPSO) | ||
2802 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
2803 | {} | ||
2804 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
2805 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
2806 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
2807 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
2808 | CD3DX12_PIPELINE_STATE_STREAM_AS AS; | ||
2809 | CD3DX12_PIPELINE_STATE_STREAM_MS MS; | ||
2810 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
2811 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
2812 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
2813 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
2814 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
2815 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
2816 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
2817 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
2818 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
2819 | D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept | ||
2820 | { | ||
2821 | D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D; | ||
2822 | D.Flags = this->Flags; | ||
2823 | D.NodeMask = this->NodeMask; | ||
2824 | D.pRootSignature = this->pRootSignature; | ||
2825 | D.PS = this->PS; | ||
2826 | D.AS = this->AS; | ||
2827 | D.MS = this->MS; | ||
2828 | D.BlendState = this->BlendState; | ||
2829 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
2830 | D.DSVFormat = this->DSVFormat; | ||
2831 | D.RasterizerState = this->RasterizerState; | ||
2832 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
2833 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
2834 | D.SampleDesc = this->SampleDesc; | ||
2835 | D.SampleMask = this->SampleMask; | ||
2836 | D.CachedPSO = this->CachedPSO; | ||
2837 | return D; | ||
2838 | } | ||
2839 | }; | ||
2840 | |||
2841 | // CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+. | ||
2842 | // See CD3DX12_PIPELINE_STATE_STREAM1 for instance. | ||
2843 | struct CD3DX12_PIPELINE_STATE_STREAM | ||
2844 | { | ||
2845 | CD3DX12_PIPELINE_STATE_STREAM() = default; | ||
2846 | CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
2847 | : Flags(Desc.Flags) | ||
2848 | , NodeMask(Desc.NodeMask) | ||
2849 | , pRootSignature(Desc.pRootSignature) | ||
2850 | , InputLayout(Desc.InputLayout) | ||
2851 | , IBStripCutValue(Desc.IBStripCutValue) | ||
2852 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
2853 | , VS(Desc.VS) | ||
2854 | , GS(Desc.GS) | ||
2855 | , StreamOutput(Desc.StreamOutput) | ||
2856 | , HS(Desc.HS) | ||
2857 | , DS(Desc.DS) | ||
2858 | , PS(Desc.PS) | ||
2859 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
2860 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
2861 | , DSVFormat(Desc.DSVFormat) | ||
2862 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
2863 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
2864 | , SampleDesc(Desc.SampleDesc) | ||
2865 | , SampleMask(Desc.SampleMask) | ||
2866 | , CachedPSO(Desc.CachedPSO) | ||
2867 | {} | ||
2868 | CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
2869 | : Flags(Desc.Flags) | ||
2870 | , NodeMask(Desc.NodeMask) | ||
2871 | , pRootSignature(Desc.pRootSignature) | ||
2872 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
2873 | , CachedPSO(Desc.CachedPSO) | ||
2874 | {} | ||
2875 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
2876 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
2877 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
2878 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
2879 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
2880 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
2881 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
2882 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
2883 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
2884 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
2885 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
2886 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
2887 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
2888 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
2889 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
2890 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
2891 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
2892 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
2893 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
2894 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
2895 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
2896 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
2897 | { | ||
2898 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
2899 | D.Flags = this->Flags; | ||
2900 | D.NodeMask = this->NodeMask; | ||
2901 | D.pRootSignature = this->pRootSignature; | ||
2902 | D.InputLayout = this->InputLayout; | ||
2903 | D.IBStripCutValue = this->IBStripCutValue; | ||
2904 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
2905 | D.VS = this->VS; | ||
2906 | D.GS = this->GS; | ||
2907 | D.StreamOutput = this->StreamOutput; | ||
2908 | D.HS = this->HS; | ||
2909 | D.DS = this->DS; | ||
2910 | D.PS = this->PS; | ||
2911 | D.BlendState = this->BlendState; | ||
2912 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
2913 | D.DSVFormat = this->DSVFormat; | ||
2914 | D.RasterizerState = this->RasterizerState; | ||
2915 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
2916 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
2917 | D.SampleDesc = this->SampleDesc; | ||
2918 | D.SampleMask = this->SampleMask; | ||
2919 | D.CachedPSO = this->CachedPSO; | ||
2920 | return D; | ||
2921 | } | ||
2922 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
2923 | { | ||
2924 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
2925 | D.Flags = this->Flags; | ||
2926 | D.NodeMask = this->NodeMask; | ||
2927 | D.pRootSignature = this->pRootSignature; | ||
2928 | D.CS = this->CS; | ||
2929 | D.CachedPSO = this->CachedPSO; | ||
2930 | return D; | ||
2931 | } | ||
2932 | }; | ||
2933 | |||
2934 | struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
2935 | { | ||
2936 | CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream; | ||
2937 | CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept | ||
2938 | : SeenDSS(false) | ||
2939 | { | ||
2940 | // Adjust defaults to account for absent members. | ||
2941 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
2942 | |||
2943 | // Depth disabled if no DSV format specified. | ||
2944 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
2945 | } | ||
2946 | |||
2947 | // ID3DX12PipelineParserCallbacks | ||
2948 | void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;} | ||
2949 | void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;} | ||
2950 | void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;} | ||
2951 | void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;} | ||
2952 | void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;} | ||
2953 | void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} | ||
2954 | void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;} | ||
2955 | void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;} | ||
2956 | void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;} | ||
2957 | void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;} | ||
2958 | void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;} | ||
2959 | void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;} | ||
2960 | void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;} | ||
2961 | void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;} | ||
2962 | void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;} | ||
2963 | void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} | ||
2964 | void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override | ||
2965 | { | ||
2966 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
2967 | SeenDSS = true; | ||
2968 | } | ||
2969 | void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override | ||
2970 | { | ||
2971 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
2972 | SeenDSS = true; | ||
2973 | } | ||
2974 | void DSVFormatCb(DXGI_FORMAT DSVFormat) override | ||
2975 | { | ||
2976 | PipelineStream.DSVFormat = DSVFormat; | ||
2977 | if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
2978 | { | ||
2979 | // Re-enable depth for the default state. | ||
2980 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
2981 | } | ||
2982 | } | ||
2983 | void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} | ||
2984 | void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;} | ||
2985 | void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;} | ||
2986 | void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;} | ||
2987 | void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} | ||
2988 | void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;} | ||
2989 | |||
2990 | private: | ||
2991 | bool SeenDSS; | ||
2992 | }; | ||
2993 | |||
2994 | |||
2995 | struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
2996 | { | ||
2997 | CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream; | ||
2998 | CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept | ||
2999 | : SeenDSS(false) | ||
3000 | { | ||
3001 | // Adjust defaults to account for absent members. | ||
3002 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
3003 | |||
3004 | // Depth disabled if no DSV format specified. | ||
3005 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
3006 | } | ||
3007 | |||
3008 | // ID3DX12PipelineParserCallbacks | ||
3009 | void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;} | ||
3010 | void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;} | ||
3011 | void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;} | ||
3012 | void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;} | ||
3013 | void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;} | ||
3014 | void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} | ||
3015 | void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;} | ||
3016 | void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;} | ||
3017 | void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;} | ||
3018 | void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;} | ||
3019 | void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;} | ||
3020 | void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;} | ||
3021 | void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;} | ||
3022 | void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} | ||
3023 | void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override | ||
3024 | { | ||
3025 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
3026 | SeenDSS = true; | ||
3027 | } | ||
3028 | void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override | ||
3029 | { | ||
3030 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
3031 | SeenDSS = true; | ||
3032 | } | ||
3033 | void DSVFormatCb(DXGI_FORMAT DSVFormat) override | ||
3034 | { | ||
3035 | PipelineStream.DSVFormat = DSVFormat; | ||
3036 | if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
3037 | { | ||
3038 | // Re-enable depth for the default state. | ||
3039 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
3040 | } | ||
3041 | } | ||
3042 | void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} | ||
3043 | void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;} | ||
3044 | void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;} | ||
3045 | void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;} | ||
3046 | void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} | ||
3047 | void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;} | ||
3048 | |||
3049 | private: | ||
3050 | bool SeenDSS; | ||
3051 | }; | ||
3052 | |||
3053 | inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept | ||
3054 | { | ||
3055 | switch (SubobjectType) | ||
3056 | { | ||
3057 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: | ||
3058 | return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL; | ||
3059 | default: | ||
3060 | return SubobjectType; | ||
3061 | } | ||
3062 | } | ||
3063 | |||
3064 | inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks) | ||
3065 | { | ||
3066 | if (pCallbacks == nullptr) | ||
3067 | { | ||
3068 | return E_INVALIDARG; | ||
3069 | } | ||
3070 | |||
3071 | if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr) | ||
3072 | { | ||
3073 | pCallbacks->ErrorBadInputParameter(1); // first parameter issue | ||
3074 | return E_INVALIDARG; | ||
3075 | } | ||
3076 | |||
3077 | bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {}; | ||
3078 | for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject) | ||
3079 | { | ||
3080 | BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset; | ||
3081 | auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream); | ||
3082 | if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID) | ||
3083 | { | ||
3084 | pCallbacks->ErrorUnknownSubobject(SubobjectType); | ||
3085 | return E_INVALIDARG; | ||
3086 | } | ||
3087 | if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)]) | ||
3088 | { | ||
3089 | pCallbacks->ErrorDuplicateSubobject(SubobjectType); | ||
3090 | return E_INVALIDARG; // disallow subobject duplicates in a stream | ||
3091 | } | ||
3092 | SubobjectSeen[SubobjectType] = true; | ||
3093 | switch (SubobjectType) | ||
3094 | { | ||
3095 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE: | ||
3096 | pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream)); | ||
3097 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature); | ||
3098 | break; | ||
3099 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS: | ||
3100 | pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream)); | ||
3101 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS); | ||
3102 | break; | ||
3103 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS: | ||
3104 | pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream)); | ||
3105 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS); | ||
3106 | break; | ||
3107 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS: | ||
3108 | pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream)); | ||
3109 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS); | ||
3110 | break; | ||
3111 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: | ||
3112 | pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream)); | ||
3113 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS); | ||
3114 | break; | ||
3115 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS: | ||
3116 | pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream)); | ||
3117 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS); | ||
3118 | break; | ||
3119 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS: | ||
3120 | pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream)); | ||
3121 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS); | ||
3122 | break; | ||
3123 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS: | ||
3124 | pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream)); | ||
3125 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS); | ||
3126 | break; | ||
3127 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS: | ||
3128 | pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream)); | ||
3129 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS); | ||
3130 | break; | ||
3131 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: | ||
3132 | pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream)); | ||
3133 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput); | ||
3134 | break; | ||
3135 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND: | ||
3136 | pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream)); | ||
3137 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState); | ||
3138 | break; | ||
3139 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: | ||
3140 | pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream)); | ||
3141 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask); | ||
3142 | break; | ||
3143 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER: | ||
3144 | pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream)); | ||
3145 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState); | ||
3146 | break; | ||
3147 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: | ||
3148 | pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream)); | ||
3149 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL); | ||
3150 | break; | ||
3151 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: | ||
3152 | pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream)); | ||
3153 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState); | ||
3154 | break; | ||
3155 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: | ||
3156 | pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream)); | ||
3157 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout); | ||
3158 | break; | ||
3159 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: | ||
3160 | pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream)); | ||
3161 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue); | ||
3162 | break; | ||
3163 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: | ||
3164 | pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream)); | ||
3165 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType); | ||
3166 | break; | ||
3167 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: | ||
3168 | pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream)); | ||
3169 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats); | ||
3170 | break; | ||
3171 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: | ||
3172 | pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream)); | ||
3173 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat); | ||
3174 | break; | ||
3175 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: | ||
3176 | pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream)); | ||
3177 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc); | ||
3178 | break; | ||
3179 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK: | ||
3180 | pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream)); | ||
3181 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask); | ||
3182 | break; | ||
3183 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO: | ||
3184 | pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream)); | ||
3185 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO); | ||
3186 | break; | ||
3187 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS: | ||
3188 | pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream)); | ||
3189 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags); | ||
3190 | break; | ||
3191 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: | ||
3192 | pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream)); | ||
3193 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc); | ||
3194 | break; | ||
3195 | default: | ||
3196 | pCallbacks->ErrorUnknownSubobject(SubobjectType); | ||
3197 | return E_INVALIDARG; | ||
3198 | } | ||
3199 | } | ||
3200 | |||
3201 | return S_OK; | ||
3202 | } | ||
3203 | |||
3204 | //------------------------------------------------------------------------------------------------ | ||
3205 | inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept | ||
3206 | { | ||
3207 | if (a.Format != b.Format) return false; | ||
3208 | if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT | ||
3209 | || a.Format == DXGI_FORMAT_D16_UNORM | ||
3210 | || a.Format == DXGI_FORMAT_D32_FLOAT | ||
3211 | || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT) | ||
3212 | { | ||
3213 | return (a.DepthStencil.Depth == b.DepthStencil.Depth) && | ||
3214 | (a.DepthStencil.Stencil == b.DepthStencil.Stencil); | ||
3215 | } else { | ||
3216 | return (a.Color[0] == b.Color[0]) && | ||
3217 | (a.Color[1] == b.Color[1]) && | ||
3218 | (a.Color[2] == b.Color[2]) && | ||
3219 | (a.Color[3] == b.Color[3]); | ||
3220 | } | ||
3221 | } | ||
3222 | inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept | ||
3223 | { | ||
3224 | return a.ClearValue == b.ClearValue; | ||
3225 | } | ||
3226 | inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept | ||
3227 | { | ||
3228 | if (a.pSrcResource != b.pSrcResource) return false; | ||
3229 | if (a.pDstResource != b.pDstResource) return false; | ||
3230 | if (a.SubresourceCount != b.SubresourceCount) return false; | ||
3231 | if (a.Format != b.Format) return false; | ||
3232 | if (a.ResolveMode != b.ResolveMode) return false; | ||
3233 | if (a.PreserveResolveSource != b.PreserveResolveSource) return false; | ||
3234 | return true; | ||
3235 | } | ||
3236 | inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept | ||
3237 | { | ||
3238 | if (a.Type != b.Type) return false; | ||
3239 | if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR && !(a.Clear == b.Clear)) return false; | ||
3240 | return true; | ||
3241 | } | ||
3242 | inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS &a, const D3D12_RENDER_PASS_ENDING_ACCESS &b) noexcept | ||
3243 | { | ||
3244 | if (a.Type != b.Type) return false; | ||
3245 | if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE && !(a.Resolve == b.Resolve)) return false; | ||
3246 | return true; | ||
3247 | } | ||
3248 | inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept | ||
3249 | { | ||
3250 | if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; | ||
3251 | if (!(a.BeginningAccess == b.BeginningAccess)) return false; | ||
3252 | if (!(a.EndingAccess == b.EndingAccess)) return false; | ||
3253 | return true; | ||
3254 | } | ||
3255 | inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept | ||
3256 | { | ||
3257 | if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; | ||
3258 | if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false; | ||
3259 | if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false; | ||
3260 | if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false; | ||
3261 | if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false; | ||
3262 | return true; | ||
3263 | } | ||
3264 | |||
3265 | |||
3266 | #ifndef D3DX12_NO_STATE_OBJECT_HELPERS | ||
3267 | |||
3268 | //================================================================================================ | ||
3269 | // D3DX12 State Object Creation Helpers | ||
3270 | // | ||
3271 | // Helper classes for creating new style state objects out of an arbitrary set of subobjects. | ||
3272 | // Uses STL | ||
3273 | // | ||
3274 | // Start by instantiating CD3DX12_STATE_OBJECT_DESC (see it's public methods). | ||
3275 | // One of its methods is CreateSubobject(), which has a comment showing a couple of options for | ||
3276 | // defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT | ||
3277 | // etc.). The subobject helpers each have methods specific to the subobject for configuring it's | ||
3278 | // contents. | ||
3279 | // | ||
3280 | //================================================================================================ | ||
3281 | #include <list> | ||
3282 | #include <vector> | ||
3283 | #include <string> | ||
3284 | #include <memory> | ||
3285 | #ifndef D3DX12_USE_ATL | ||
3286 | #include <wrl/client.h> | ||
3287 | #define D3DX12_COM_PTR Microsoft::WRL::ComPtr | ||
3288 | #define D3DX12_COM_PTR_GET(x) x.Get() | ||
3289 | #define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf() | ||
3290 | #else | ||
3291 | #include <atlbase.h> | ||
3292 | #define D3DX12_COM_PTR ATL::CComPtr | ||
3293 | #define D3DX12_COM_PTR_GET(x) x.p | ||
3294 | #define D3DX12_COM_PTR_ADDRESSOF(x) &x.p | ||
3295 | #endif | ||
3296 | |||
3297 | //------------------------------------------------------------------------------------------------ | ||
3298 | class CD3DX12_STATE_OBJECT_DESC | ||
3299 | { | ||
3300 | public: | ||
3301 | CD3DX12_STATE_OBJECT_DESC() noexcept | ||
3302 | { | ||
3303 | Init(D3D12_STATE_OBJECT_TYPE_COLLECTION); | ||
3304 | } | ||
3305 | CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept | ||
3306 | { | ||
3307 | Init(Type); | ||
3308 | } | ||
3309 | void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept { m_Desc.Type = Type; } | ||
3310 | operator const D3D12_STATE_OBJECT_DESC&() | ||
3311 | { | ||
3312 | // Do final preparation work | ||
3313 | m_RepointedAssociations.clear(); | ||
3314 | m_SubobjectArray.clear(); | ||
3315 | m_SubobjectArray.reserve(m_Desc.NumSubobjects); | ||
3316 | // Flatten subobjects into an array (each flattened subobject still has a | ||
3317 | // member that's a pointer to it's desc that's not flattened) | ||
3318 | for (auto Iter = m_SubobjectList.begin(); | ||
3319 | Iter != m_SubobjectList.end(); Iter++) | ||
3320 | { | ||
3321 | m_SubobjectArray.push_back(*Iter); | ||
3322 | // Store new location in array so we can redirect pointers contained in subobjects | ||
3323 | Iter->pSubobjectArrayLocation = &m_SubobjectArray.back(); | ||
3324 | } | ||
3325 | // For subobjects with pointer fields, create a new copy of those subobject definitions | ||
3326 | // with fixed pointers | ||
3327 | for (UINT i = 0; i < m_Desc.NumSubobjects; i++) | ||
3328 | { | ||
3329 | if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION) | ||
3330 | { | ||
3331 | auto pOriginalSubobjectAssociation = | ||
3332 | static_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc); | ||
3333 | D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation; | ||
3334 | auto pWrapper = | ||
3335 | static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate); | ||
3336 | Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation; | ||
3337 | m_RepointedAssociations.push_back(Repointed); | ||
3338 | m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back(); | ||
3339 | } | ||
3340 | } | ||
3341 | // Below: using ugly way to get pointer in case .data() is not defined | ||
3342 | m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr; | ||
3343 | return m_Desc; | ||
3344 | } | ||
3345 | operator const D3D12_STATE_OBJECT_DESC*() | ||
3346 | { | ||
3347 | // Cast calls the above final preparation work | ||
3348 | return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this); | ||
3349 | } | ||
3350 | |||
3351 | // CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT) | ||
3352 | // whose lifetime is owned by this class. | ||
3353 | // e.g. | ||
3354 | // | ||
3355 | // CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION); | ||
3356 | // auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>(); | ||
3357 | // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]); | ||
3358 | // Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be | ||
3359 | // // data/engine driven | ||
3360 | // etc. | ||
3361 | // | ||
3362 | // Alternatively, users can instantiate sububject helpers explicitly, such as via local | ||
3363 | // variables instead, passing the state object desc that should point to it into the helper | ||
3364 | // constructor (or call mySubobjectHelper.AddToStateObject(Collection1)). | ||
3365 | // In this alternative scenario, the user must keep the subobject alive as long as the state | ||
3366 | // object it is associated with is alive, else it's pointer references will be stale. | ||
3367 | // e.g. | ||
3368 | // | ||
3369 | // CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE); | ||
3370 | // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2); | ||
3371 | // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports | ||
3372 | // // - meaning all exports in the libraries | ||
3373 | // // are exported | ||
3374 | // etc. | ||
3375 | |||
3376 | template<typename T> | ||
3377 | T* CreateSubobject() | ||
3378 | { | ||
3379 | T* pSubobject = new T(*this); | ||
3380 | m_OwnedSubobjectHelpers.emplace_back(pSubobject); | ||
3381 | return pSubobject; | ||
3382 | } | ||
3383 | |||
3384 | private: | ||
3385 | D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc) | ||
3386 | { | ||
3387 | SUBOBJECT_WRAPPER Subobject; | ||
3388 | Subobject.pSubobjectArrayLocation = nullptr; | ||
3389 | Subobject.Type = Type; | ||
3390 | Subobject.pDesc = pDesc; | ||
3391 | m_SubobjectList.push_back(Subobject); | ||
3392 | m_Desc.NumSubobjects++; | ||
3393 | return &m_SubobjectList.back(); | ||
3394 | } | ||
3395 | void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept | ||
3396 | { | ||
3397 | SetStateObjectType(Type); | ||
3398 | m_Desc.pSubobjects = nullptr; | ||
3399 | m_Desc.NumSubobjects = 0; | ||
3400 | m_SubobjectList.clear(); | ||
3401 | m_SubobjectArray.clear(); | ||
3402 | m_RepointedAssociations.clear(); | ||
3403 | } | ||
3404 | typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT | ||
3405 | { | ||
3406 | D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array | ||
3407 | // for repointing pointers in subobjects | ||
3408 | } SUBOBJECT_WRAPPER; | ||
3409 | D3D12_STATE_OBJECT_DESC m_Desc; | ||
3410 | std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so | ||
3411 | // these can be edited live | ||
3412 | std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents | ||
3413 | |||
3414 | std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION> | ||
3415 | m_RepointedAssociations; // subobject type that contains pointers to other subobjects, | ||
3416 | // repointed to flattened array | ||
3417 | |||
3418 | class StringContainer | ||
3419 | { | ||
3420 | public: | ||
3421 | LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false) | ||
3422 | { | ||
3423 | if (string) | ||
3424 | { | ||
3425 | if (bSingleString) | ||
3426 | { | ||
3427 | m_Strings.clear(); | ||
3428 | m_Strings.push_back(string); | ||
3429 | } | ||
3430 | else | ||
3431 | { | ||
3432 | m_Strings.push_back(string); | ||
3433 | } | ||
3434 | return m_Strings.back().c_str(); | ||
3435 | } | ||
3436 | else | ||
3437 | { | ||
3438 | return nullptr; | ||
3439 | } | ||
3440 | } | ||
3441 | void clear() noexcept { m_Strings.clear(); } | ||
3442 | private: | ||
3443 | std::list<std::wstring> m_Strings; | ||
3444 | }; | ||
3445 | |||
3446 | class SUBOBJECT_HELPER_BASE | ||
3447 | { | ||
3448 | public: | ||
3449 | SUBOBJECT_HELPER_BASE() noexcept { Init(); } | ||
3450 | virtual ~SUBOBJECT_HELPER_BASE() = default; | ||
3451 | virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0; | ||
3452 | void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3453 | { | ||
3454 | m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data()); | ||
3455 | } | ||
3456 | protected: | ||
3457 | virtual void* Data() noexcept = 0; | ||
3458 | void Init() noexcept { m_pSubobject = nullptr; } | ||
3459 | D3D12_STATE_SUBOBJECT* m_pSubobject; | ||
3460 | }; | ||
3461 | |||
3462 | #if(__cplusplus >= 201103L) | ||
3463 | std::list<std::unique_ptr<const SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers; | ||
3464 | #else | ||
3465 | class OWNED_HELPER | ||
3466 | { | ||
3467 | public: | ||
3468 | OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) noexcept { m_pHelper = pHelper; } | ||
3469 | ~OWNED_HELPER() { delete m_pHelper; } | ||
3470 | const SUBOBJECT_HELPER_BASE* m_pHelper; | ||
3471 | }; | ||
3472 | |||
3473 | std::list<OWNED_HELPER> m_OwnedSubobjectHelpers; | ||
3474 | #endif | ||
3475 | |||
3476 | friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT; | ||
3477 | friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT; | ||
3478 | friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT; | ||
3479 | friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; | ||
3480 | friend class CD3DX12_HIT_GROUP_SUBOBJECT; | ||
3481 | friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT; | ||
3482 | friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT; | ||
3483 | friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT; | ||
3484 | friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT; | ||
3485 | friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT; | ||
3486 | friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT; | ||
3487 | friend class CD3DX12_NODE_MASK_SUBOBJECT; | ||
3488 | }; | ||
3489 | |||
3490 | //------------------------------------------------------------------------------------------------ | ||
3491 | class CD3DX12_DXIL_LIBRARY_SUBOBJECT | ||
3492 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
3493 | { | ||
3494 | public: | ||
3495 | CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept | ||
3496 | { | ||
3497 | Init(); | ||
3498 | } | ||
3499 | CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3500 | { | ||
3501 | Init(); | ||
3502 | AddToStateObject(ContainingStateObject); | ||
3503 | } | ||
3504 | void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept | ||
3505 | { | ||
3506 | static const D3D12_SHADER_BYTECODE Default = {}; | ||
3507 | m_Desc.DXILLibrary = pCode ? *pCode : Default; | ||
3508 | } | ||
3509 | void DefineExport( | ||
3510 | LPCWSTR Name, | ||
3511 | LPCWSTR ExportToRename = nullptr, | ||
3512 | D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE) | ||
3513 | { | ||
3514 | D3D12_EXPORT_DESC Export; | ||
3515 | Export.Name = m_Strings.LocalCopy(Name); | ||
3516 | Export.ExportToRename = m_Strings.LocalCopy(ExportToRename); | ||
3517 | Export.Flags = Flags; | ||
3518 | m_Exports.push_back(Export); | ||
3519 | m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined | ||
3520 | m_Desc.NumExports = static_cast<UINT>(m_Exports.size()); | ||
3521 | } | ||
3522 | template<size_t N> | ||
3523 | void DefineExports(LPCWSTR(&Exports)[N]) | ||
3524 | { | ||
3525 | for (UINT i = 0; i < N; i++) | ||
3526 | { | ||
3527 | DefineExport(Exports[i]); | ||
3528 | } | ||
3529 | } | ||
3530 | void DefineExports(const LPCWSTR* Exports, UINT N) | ||
3531 | { | ||
3532 | for (UINT i = 0; i < N; i++) | ||
3533 | { | ||
3534 | DefineExport(Exports[i]); | ||
3535 | } | ||
3536 | } | ||
3537 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
3538 | { | ||
3539 | return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY; | ||
3540 | } | ||
3541 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
3542 | operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept { return m_Desc; } | ||
3543 | private: | ||
3544 | void Init() noexcept | ||
3545 | { | ||
3546 | SUBOBJECT_HELPER_BASE::Init(); | ||
3547 | m_Desc = {}; | ||
3548 | m_Strings.clear(); | ||
3549 | m_Exports.clear(); | ||
3550 | } | ||
3551 | void* Data() noexcept override { return &m_Desc; } | ||
3552 | D3D12_DXIL_LIBRARY_DESC m_Desc; | ||
3553 | CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; | ||
3554 | std::vector<D3D12_EXPORT_DESC> m_Exports; | ||
3555 | }; | ||
3556 | |||
3557 | //------------------------------------------------------------------------------------------------ | ||
3558 | class CD3DX12_EXISTING_COLLECTION_SUBOBJECT | ||
3559 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
3560 | { | ||
3561 | public: | ||
3562 | CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept | ||
3563 | { | ||
3564 | Init(); | ||
3565 | } | ||
3566 | CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3567 | { | ||
3568 | Init(); | ||
3569 | AddToStateObject(ContainingStateObject); | ||
3570 | } | ||
3571 | void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept | ||
3572 | { | ||
3573 | m_Desc.pExistingCollection = pExistingCollection; | ||
3574 | m_CollectionRef = pExistingCollection; | ||
3575 | } | ||
3576 | void DefineExport( | ||
3577 | LPCWSTR Name, | ||
3578 | LPCWSTR ExportToRename = nullptr, | ||
3579 | D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE) | ||
3580 | { | ||
3581 | D3D12_EXPORT_DESC Export; | ||
3582 | Export.Name = m_Strings.LocalCopy(Name); | ||
3583 | Export.ExportToRename = m_Strings.LocalCopy(ExportToRename); | ||
3584 | Export.Flags = Flags; | ||
3585 | m_Exports.push_back(Export); | ||
3586 | m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined | ||
3587 | m_Desc.NumExports = static_cast<UINT>(m_Exports.size()); | ||
3588 | } | ||
3589 | template<size_t N> | ||
3590 | void DefineExports(LPCWSTR(&Exports)[N]) | ||
3591 | { | ||
3592 | for (UINT i = 0; i < N; i++) | ||
3593 | { | ||
3594 | DefineExport(Exports[i]); | ||
3595 | } | ||
3596 | } | ||
3597 | void DefineExports(const LPCWSTR* Exports, UINT N) | ||
3598 | { | ||
3599 | for (UINT i = 0; i < N; i++) | ||
3600 | { | ||
3601 | DefineExport(Exports[i]); | ||
3602 | } | ||
3603 | } | ||
3604 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
3605 | { | ||
3606 | return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION; | ||
3607 | } | ||
3608 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
3609 | operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept { return m_Desc; } | ||
3610 | private: | ||
3611 | void Init() noexcept | ||
3612 | { | ||
3613 | SUBOBJECT_HELPER_BASE::Init(); | ||
3614 | m_Desc = {}; | ||
3615 | m_CollectionRef = nullptr; | ||
3616 | m_Strings.clear(); | ||
3617 | m_Exports.clear(); | ||
3618 | } | ||
3619 | void* Data() noexcept override { return &m_Desc; } | ||
3620 | D3D12_EXISTING_COLLECTION_DESC m_Desc; | ||
3621 | D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef; | ||
3622 | CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; | ||
3623 | std::vector<D3D12_EXPORT_DESC> m_Exports; | ||
3624 | }; | ||
3625 | |||
3626 | //------------------------------------------------------------------------------------------------ | ||
3627 | class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT | ||
3628 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
3629 | { | ||
3630 | public: | ||
3631 | CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept | ||
3632 | { | ||
3633 | Init(); | ||
3634 | } | ||
3635 | CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3636 | { | ||
3637 | Init(); | ||
3638 | AddToStateObject(ContainingStateObject); | ||
3639 | } | ||
3640 | void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept | ||
3641 | { | ||
3642 | m_Desc.pSubobjectToAssociate = &SubobjectToAssociate; | ||
3643 | } | ||
3644 | void AddExport(LPCWSTR Export) | ||
3645 | { | ||
3646 | m_Desc.NumExports++; | ||
3647 | m_Exports.push_back(m_Strings.LocalCopy(Export)); | ||
3648 | m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined | ||
3649 | } | ||
3650 | template<size_t N> | ||
3651 | void AddExports(LPCWSTR (&Exports)[N]) | ||
3652 | { | ||
3653 | for (UINT i = 0; i < N; i++) | ||
3654 | { | ||
3655 | AddExport(Exports[i]); | ||
3656 | } | ||
3657 | } | ||
3658 | void AddExports(const LPCWSTR* Exports, UINT N) | ||
3659 | { | ||
3660 | for (UINT i = 0; i < N; i++) | ||
3661 | { | ||
3662 | AddExport(Exports[i]); | ||
3663 | } | ||
3664 | } | ||
3665 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
3666 | { | ||
3667 | return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION; | ||
3668 | } | ||
3669 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
3670 | operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; } | ||
3671 | private: | ||
3672 | void Init() noexcept | ||
3673 | { | ||
3674 | SUBOBJECT_HELPER_BASE::Init(); | ||
3675 | m_Desc = {}; | ||
3676 | m_Strings.clear(); | ||
3677 | m_Exports.clear(); | ||
3678 | } | ||
3679 | void* Data() noexcept override { return &m_Desc; } | ||
3680 | D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc; | ||
3681 | CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; | ||
3682 | std::vector<LPCWSTR> m_Exports; | ||
3683 | }; | ||
3684 | |||
3685 | //------------------------------------------------------------------------------------------------ | ||
3686 | class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION | ||
3687 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
3688 | { | ||
3689 | public: | ||
3690 | CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept | ||
3691 | { | ||
3692 | Init(); | ||
3693 | } | ||
3694 | CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3695 | { | ||
3696 | Init(); | ||
3697 | AddToStateObject(ContainingStateObject); | ||
3698 | } | ||
3699 | void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate) | ||
3700 | { | ||
3701 | m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true); | ||
3702 | } | ||
3703 | void AddExport(LPCWSTR Export) | ||
3704 | { | ||
3705 | m_Desc.NumExports++; | ||
3706 | m_Exports.push_back(m_Strings.LocalCopy(Export)); | ||
3707 | m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined | ||
3708 | } | ||
3709 | template<size_t N> | ||
3710 | void AddExports(LPCWSTR (&Exports)[N]) | ||
3711 | { | ||
3712 | for (UINT i = 0; i < N; i++) | ||
3713 | { | ||
3714 | AddExport(Exports[i]); | ||
3715 | } | ||
3716 | } | ||
3717 | void AddExports(const LPCWSTR* Exports, UINT N) | ||
3718 | { | ||
3719 | for (UINT i = 0; i < N; i++) | ||
3720 | { | ||
3721 | AddExport(Exports[i]); | ||
3722 | } | ||
3723 | } | ||
3724 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
3725 | { | ||
3726 | return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; | ||
3727 | } | ||
3728 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
3729 | operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; } | ||
3730 | private: | ||
3731 | void Init() noexcept | ||
3732 | { | ||
3733 | SUBOBJECT_HELPER_BASE::Init(); | ||
3734 | m_Desc = {}; | ||
3735 | m_Strings.clear(); | ||
3736 | m_SubobjectName.clear(); | ||
3737 | m_Exports.clear(); | ||
3738 | } | ||
3739 | void* Data() noexcept override { return &m_Desc; } | ||
3740 | D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc; | ||
3741 | CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; | ||
3742 | CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName; | ||
3743 | std::vector<LPCWSTR> m_Exports; | ||
3744 | }; | ||
3745 | |||
3746 | //------------------------------------------------------------------------------------------------ | ||
3747 | class CD3DX12_HIT_GROUP_SUBOBJECT | ||
3748 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
3749 | { | ||
3750 | public: | ||
3751 | CD3DX12_HIT_GROUP_SUBOBJECT() noexcept | ||
3752 | { | ||
3753 | Init(); | ||
3754 | } | ||
3755 | CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3756 | { | ||
3757 | Init(); | ||
3758 | AddToStateObject(ContainingStateObject); | ||
3759 | } | ||
3760 | void SetHitGroupExport(LPCWSTR exportName) | ||
3761 | { | ||
3762 | m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true); | ||
3763 | } | ||
3764 | void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept { m_Desc.Type = Type; } | ||
3765 | void SetAnyHitShaderImport(LPCWSTR importName) | ||
3766 | { | ||
3767 | m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true); | ||
3768 | } | ||
3769 | void SetClosestHitShaderImport(LPCWSTR importName) | ||
3770 | { | ||
3771 | m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true); | ||
3772 | } | ||
3773 | void SetIntersectionShaderImport(LPCWSTR importName) | ||
3774 | { | ||
3775 | m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true); | ||
3776 | } | ||
3777 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
3778 | { | ||
3779 | return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP; | ||
3780 | } | ||
3781 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
3782 | operator const D3D12_HIT_GROUP_DESC&() const noexcept { return m_Desc; } | ||
3783 | private: | ||
3784 | void Init() noexcept | ||
3785 | { | ||
3786 | SUBOBJECT_HELPER_BASE::Init(); | ||
3787 | m_Desc = {}; | ||
3788 | for (UINT i = 0; i < m_NumStrings; i++) | ||
3789 | { | ||
3790 | m_Strings[i].clear(); | ||
3791 | } | ||
3792 | } | ||
3793 | void* Data() noexcept override { return &m_Desc; } | ||
3794 | D3D12_HIT_GROUP_DESC m_Desc; | ||
3795 | static const UINT m_NumStrings = 4; | ||
3796 | CD3DX12_STATE_OBJECT_DESC::StringContainer | ||
3797 | m_Strings[m_NumStrings]; // one string for every entrypoint name | ||
3798 | }; | ||
3799 | |||
3800 | //------------------------------------------------------------------------------------------------ | ||
3801 | class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT | ||
3802 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
3803 | { | ||
3804 | public: | ||
3805 | CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept | ||
3806 | { | ||
3807 | Init(); | ||
3808 | } | ||
3809 | CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3810 | { | ||
3811 | Init(); | ||
3812 | AddToStateObject(ContainingStateObject); | ||
3813 | } | ||
3814 | void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept | ||
3815 | { | ||
3816 | m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes; | ||
3817 | m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes; | ||
3818 | } | ||
3819 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
3820 | { | ||
3821 | return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG; | ||
3822 | } | ||
3823 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
3824 | operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept { return m_Desc; } | ||
3825 | private: | ||
3826 | void Init() noexcept | ||
3827 | { | ||
3828 | SUBOBJECT_HELPER_BASE::Init(); | ||
3829 | m_Desc = {}; | ||
3830 | } | ||
3831 | void* Data() noexcept override { return &m_Desc; } | ||
3832 | D3D12_RAYTRACING_SHADER_CONFIG m_Desc; | ||
3833 | }; | ||
3834 | |||
3835 | //------------------------------------------------------------------------------------------------ | ||
3836 | class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT | ||
3837 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
3838 | { | ||
3839 | public: | ||
3840 | CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept | ||
3841 | { | ||
3842 | Init(); | ||
3843 | } | ||
3844 | CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3845 | { | ||
3846 | Init(); | ||
3847 | AddToStateObject(ContainingStateObject); | ||
3848 | } | ||
3849 | void Config(UINT MaxTraceRecursionDepth) noexcept | ||
3850 | { | ||
3851 | m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth; | ||
3852 | } | ||
3853 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
3854 | { | ||
3855 | return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG; | ||
3856 | } | ||
3857 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
3858 | operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept { return m_Desc; } | ||
3859 | private: | ||
3860 | void Init() noexcept | ||
3861 | { | ||
3862 | SUBOBJECT_HELPER_BASE::Init(); | ||
3863 | m_Desc = {}; | ||
3864 | } | ||
3865 | void* Data() noexcept override { return &m_Desc; } | ||
3866 | D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc; | ||
3867 | }; | ||
3868 | |||
3869 | //------------------------------------------------------------------------------------------------ | ||
3870 | class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT | ||
3871 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
3872 | { | ||
3873 | public: | ||
3874 | CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept | ||
3875 | { | ||
3876 | Init(); | ||
3877 | } | ||
3878 | CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3879 | { | ||
3880 | Init(); | ||
3881 | AddToStateObject(ContainingStateObject); | ||
3882 | } | ||
3883 | void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept | ||
3884 | { | ||
3885 | m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth; | ||
3886 | m_Desc.Flags = Flags; | ||
3887 | } | ||
3888 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
3889 | { | ||
3890 | return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1; | ||
3891 | } | ||
3892 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
3893 | operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept { return m_Desc; } | ||
3894 | private: | ||
3895 | void Init() noexcept | ||
3896 | { | ||
3897 | SUBOBJECT_HELPER_BASE::Init(); | ||
3898 | m_Desc = {}; | ||
3899 | } | ||
3900 | void* Data() noexcept override { return &m_Desc; } | ||
3901 | D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc; | ||
3902 | }; | ||
3903 | |||
3904 | //------------------------------------------------------------------------------------------------ | ||
3905 | class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT | ||
3906 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
3907 | { | ||
3908 | public: | ||
3909 | CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept | ||
3910 | { | ||
3911 | Init(); | ||
3912 | } | ||
3913 | CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3914 | { | ||
3915 | Init(); | ||
3916 | AddToStateObject(ContainingStateObject); | ||
3917 | } | ||
3918 | void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept | ||
3919 | { | ||
3920 | m_pRootSig = pRootSig; | ||
3921 | } | ||
3922 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
3923 | { | ||
3924 | return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE; | ||
3925 | } | ||
3926 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
3927 | operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); } | ||
3928 | private: | ||
3929 | void Init() noexcept | ||
3930 | { | ||
3931 | SUBOBJECT_HELPER_BASE::Init(); | ||
3932 | m_pRootSig = nullptr; | ||
3933 | } | ||
3934 | void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); } | ||
3935 | D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig; | ||
3936 | }; | ||
3937 | |||
3938 | //------------------------------------------------------------------------------------------------ | ||
3939 | class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT | ||
3940 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
3941 | { | ||
3942 | public: | ||
3943 | CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept | ||
3944 | { | ||
3945 | Init(); | ||
3946 | } | ||
3947 | CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3948 | { | ||
3949 | Init(); | ||
3950 | AddToStateObject(ContainingStateObject); | ||
3951 | } | ||
3952 | void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept | ||
3953 | { | ||
3954 | m_pRootSig = pRootSig; | ||
3955 | } | ||
3956 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
3957 | { | ||
3958 | return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE; | ||
3959 | } | ||
3960 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
3961 | operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); } | ||
3962 | private: | ||
3963 | void Init() noexcept | ||
3964 | { | ||
3965 | SUBOBJECT_HELPER_BASE::Init(); | ||
3966 | m_pRootSig = nullptr; | ||
3967 | } | ||
3968 | void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); } | ||
3969 | D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig; | ||
3970 | }; | ||
3971 | |||
3972 | //------------------------------------------------------------------------------------------------ | ||
3973 | class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT | ||
3974 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
3975 | { | ||
3976 | public: | ||
3977 | CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept | ||
3978 | { | ||
3979 | Init(); | ||
3980 | } | ||
3981 | CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
3982 | { | ||
3983 | Init(); | ||
3984 | AddToStateObject(ContainingStateObject); | ||
3985 | } | ||
3986 | void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept | ||
3987 | { | ||
3988 | m_Desc.Flags = Flags; | ||
3989 | } | ||
3990 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
3991 | { | ||
3992 | return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG; | ||
3993 | } | ||
3994 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
3995 | operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept { return m_Desc; } | ||
3996 | private: | ||
3997 | void Init() noexcept | ||
3998 | { | ||
3999 | SUBOBJECT_HELPER_BASE::Init(); | ||
4000 | m_Desc = {}; | ||
4001 | } | ||
4002 | void* Data() noexcept override { return &m_Desc; } | ||
4003 | D3D12_STATE_OBJECT_CONFIG m_Desc; | ||
4004 | }; | ||
4005 | |||
4006 | //------------------------------------------------------------------------------------------------ | ||
4007 | class CD3DX12_NODE_MASK_SUBOBJECT | ||
4008 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
4009 | { | ||
4010 | public: | ||
4011 | CD3DX12_NODE_MASK_SUBOBJECT() noexcept | ||
4012 | { | ||
4013 | Init(); | ||
4014 | } | ||
4015 | CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
4016 | { | ||
4017 | Init(); | ||
4018 | AddToStateObject(ContainingStateObject); | ||
4019 | } | ||
4020 | void SetNodeMask(UINT NodeMask) noexcept | ||
4021 | { | ||
4022 | m_Desc.NodeMask = NodeMask; | ||
4023 | } | ||
4024 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
4025 | { | ||
4026 | return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK; | ||
4027 | } | ||
4028 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
4029 | operator const D3D12_NODE_MASK&() const noexcept { return m_Desc; } | ||
4030 | private: | ||
4031 | void Init() noexcept | ||
4032 | { | ||
4033 | SUBOBJECT_HELPER_BASE::Init(); | ||
4034 | m_Desc = {}; | ||
4035 | } | ||
4036 | void* Data() noexcept override { return &m_Desc; } | ||
4037 | D3D12_NODE_MASK m_Desc; | ||
4038 | }; | ||
4039 | |||
4040 | #undef D3DX12_COM_PTR | ||
4041 | #undef D3DX12_COM_PTR_GET | ||
4042 | #undef D3DX12_COM_PTR_ADDRESSOF | ||
4043 | #endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS | ||
4044 | |||
4045 | #endif // defined( __cplusplus ) | ||
4046 | |||
4047 | #endif //__D3DX12_H__ | ||
4048 | |||
4049 | |||