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module Spear.Render.Core.Constants where


import           Graphics.GL.Core46


positionChannel  = 0 :: GLuint
normalChannel    = 1 :: GLuint
tangentChannel   = 2 :: GLuint
texcoordsChannel = 3 :: GLuint
jointsChannel    = 4 :: GLuint
weightsChannel   = 5 :: GLuint