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name: Spear
version: 0.1
cabal-version: >=1.8
build-type: Simple
license: BSD3
license-file: LICENSE
maintainer: 3gg@shellblade.net
homepage: http://spear.shellblade.net
synopsis: A 2.5D game framework.
category: Game
author: Marc Sunet
data-dir: ""
library
build-depends:
GLFW-b -any,
OpenGL >= 3,
OpenGLRaw -any,
StateVar -any,
base -any,
bytestring -any,
directory -any,
exceptions -any,
hashable -any,
hashmap -any,
mtl -any,
transformers -any,
resourcet -any,
parsec >= 3,
containers -any,
vector -any,
array -any
exposed-modules:
Spear.App
Spear.Assets.Image
Spear.Assets.Model
Spear.Game
Spear.GL
Spear.Math.AABB
Spear.Math.Algebra
Spear.Math.Camera
Spear.Math.Circle
Spear.Math.Collision
Spear.Math.Frustum
Spear.Math.Matrix3
Spear.Math.Matrix4
Spear.Math.MatrixUtils
Spear.Math.Octree
Spear.Math.Plane
Spear.Math.Quaternion
Spear.Math.Ray
Spear.Math.Segment
Spear.Math.Spatial
Spear.Math.Spatial2
Spear.Math.Spatial3
Spear.Math.Sphere
Spear.Math.Triangle
Spear.Math.Utils
Spear.Math.Vector
Spear.Math.Vector.Vector
Spear.Math.Vector.Vector2
Spear.Math.Vector.Vector3
Spear.Math.Vector.Vector4
Spear.Physics.Collision
Spear.Physics.RigidBody
Spear.Prelude
Spear.Render.AnimatedModel
Spear.Render.Core
Spear.Render.Core.Buffer
Spear.Render.Core.Constants
Spear.Render.Core.Geometry
Spear.Render.Core.Pipeline
Spear.Render.Core.Shader
Spear.Render.Core.State
Spear.Render.Immediate
Spear.Render.Material
Spear.Render.Model
Spear.Render.Program
Spear.Render.StaticModel
Spear.Scene.Graph
Spear.Scene.Loader
Spear.Scene.SceneResources
Spear.Step
Spear.Sys.Store
Spear.Sys.Store.ID
Spear.Sys.Timer
Spear.Window
exposed: True
buildable: True
build-tools: hsc2hs -any
c-sources:
Spear/Assets/Image/Image.c
Spear/Assets/Image/BMP/BMP_load.c
Spear/Assets/Model/Model.c
Spear/Assets/Model/MD2/MD2_load.c
Spear/Assets/Model/OBJ/cvector.c
Spear/Assets/Model/OBJ/OBJ_load.c
Spear/Render/RenderModel.c
Spear/Sys/Timer/timer.c
includes:
Spear/Assets/Image/BMP/BMP_load.h
Spear/Assets/Image/Image.h
Spear/Assets/Image/Image_error_code.h
Spear/Assets/Image/sys_types.h
Spear/Assets/Model/MD2/MD2_load.h
Spear/Assets/Model/OBJ/OBJ_load.h
Spear/Assets/Model/OBJ/cvector.h
Spear/Assets/Model/Model.h
Spear/Assets/Model/Model_error_code.h
Spear/Assets/Model/sys_types.h
Spear/Render/RenderModel.h
Spear/Sys/Timer/timer.h
include-dirs:
.
Spear
Spear/Assets/Image
Spear/Assets/Image/BMP
Spear/Assets/Model
Spear/Render
Spear/Sys
hs-source-dirs: .
cc-options: -O2 -g -Wno-unused-result
ghc-options: -O2 -g
ghc-prof-options: -O2 -g -fprof-auto -fprof-cafs
executable pong
hs-source-dirs: Demos/Pong
main-is: Main.hs
other-modules: Pong
build-depends: base, Spear, OpenGL
ghc-options: -O2 -g
ghc-prof-options: -O2 -g -fprof-auto -fprof-cafs
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