diff options
Diffstat (limited to 'Spear/Math/Vector/Vector3.hs')
| -rw-r--r-- | Spear/Math/Vector/Vector3.hs | 150 |
1 files changed, 94 insertions, 56 deletions
diff --git a/Spear/Math/Vector/Vector3.hs b/Spear/Math/Vector/Vector3.hs index 82deba2..9d44c8b 100644 --- a/Spear/Math/Vector/Vector3.hs +++ b/Spear/Math/Vector/Vector3.hs | |||
| @@ -1,3 +1,7 @@ | |||
| 1 | {-# LANGUAGE MultiParamTypeClasses #-} | ||
| 2 | {-# LANGUAGE NoImplicitPrelude #-} | ||
| 3 | {-# LANGUAGE TypeFamilies #-} | ||
| 4 | |||
| 1 | module Spear.Math.Vector.Vector3 | 5 | module Spear.Math.Vector.Vector3 |
| 2 | ( | 6 | ( |
| 3 | Vector3(..) | 7 | Vector3(..) |
| @@ -5,6 +9,7 @@ module Spear.Math.Vector.Vector3 | |||
| 5 | , Up3 | 9 | , Up3 |
| 6 | , Forward3 | 10 | , Forward3 |
| 7 | , Position3 | 11 | , Position3 |
| 12 | , sizeVector3 | ||
| 8 | -- * Construction | 13 | -- * Construction |
| 9 | , unitx3 | 14 | , unitx3 |
| 10 | , unity3 | 15 | , unity3 |
| @@ -17,15 +22,17 @@ module Spear.Math.Vector.Vector3 | |||
| 17 | ) | 22 | ) |
| 18 | where | 23 | where |
| 19 | 24 | ||
| 20 | 25 | import Spear.Math.Algebra | |
| 21 | import Spear.Math.Vector.Vector | 26 | import Spear.Math.Vector.Vector |
| 27 | import Spear.Prelude | ||
| 22 | 28 | ||
| 23 | import Foreign.C.Types (CFloat) | 29 | import Foreign.C.Types (CFloat) |
| 24 | import Foreign.Storable | 30 | import Foreign.Storable |
| 31 | import qualified Prelude as P | ||
| 25 | 32 | ||
| 26 | type Right3 = Vector3 | 33 | type Right3 = Vector3 |
| 27 | type Up3 = Vector3 | 34 | type Up3 = Vector3 |
| 28 | type Forward3 = Vector3 | 35 | type Forward3 = Vector3 |
| 29 | type Position3 = Vector3 | 36 | type Position3 = Vector3 |
| 30 | 37 | ||
| 31 | 38 | ||
| @@ -36,17 +43,58 @@ data Vector3 = Vector3 | |||
| 36 | {-# UNPACK #-} !Float | 43 | {-# UNPACK #-} !Float |
| 37 | deriving (Eq, Show) | 44 | deriving (Eq, Show) |
| 38 | 45 | ||
| 39 | instance Num Vector3 where | 46 | |
| 47 | sizeVector3 = (3::Int) * sizeOf (undefined :: CFloat) | ||
| 48 | |||
| 49 | |||
| 50 | instance Addition Vector3 Vector3 where | ||
| 51 | {-# INLINABLE (+) #-} | ||
| 40 | Vector3 ax ay az + Vector3 bx by bz = Vector3 (ax + bx) (ay + by) (az + bz) | 52 | Vector3 ax ay az + Vector3 bx by bz = Vector3 (ax + bx) (ay + by) (az + bz) |
| 53 | |||
| 54 | |||
| 55 | instance Subtraction Vector3 Vector3 where | ||
| 56 | {-# INLINABLE (-) #-} | ||
| 41 | Vector3 ax ay az - Vector3 bx by bz = Vector3 (ax - bx) (ay - by) (az - bz) | 57 | Vector3 ax ay az - Vector3 bx by bz = Vector3 (ax - bx) (ay - by) (az - bz) |
| 58 | |||
| 59 | |||
| 60 | instance Product Vector3 Vector3 Vector3 where | ||
| 61 | {-# INLINABLE (*) #-} | ||
| 42 | Vector3 ax ay az * Vector3 bx by bz = Vector3 (ax * bx) (ay * by) (az * bz) | 62 | Vector3 ax ay az * Vector3 bx by bz = Vector3 (ax * bx) (ay * by) (az * bz) |
| 63 | |||
| 64 | |||
| 65 | instance Quotient Vector3 Vector3 where | ||
| 66 | {-# INLINABLE (/) #-} | ||
| 67 | Vector3 ax ay az / Vector3 bx by bz = Vector3 (ax / bx) (ay / by) (az / bz) | ||
| 68 | |||
| 69 | |||
| 70 | -- Scalar product. | ||
| 71 | instance Product Vector3 Float Vector3 where | ||
| 72 | {-# INLINABLE (*) #-} | ||
| 73 | (Vector3 x y z) * s = Vector3 (s * x) (s * y) (s * z) | ||
| 74 | |||
| 75 | |||
| 76 | instance Product Float Vector3 Vector3 where | ||
| 77 | {-# INLINABLE (*) #-} | ||
| 78 | s * (Vector3 x y z) = Vector3 (s * x) (s * y) (s * z) | ||
| 79 | |||
| 80 | |||
| 81 | -- Scalar division. | ||
| 82 | instance Quotient Vector3 Float where | ||
| 83 | {-# INLINABLE (/) #-} | ||
| 84 | (Vector3 x y z) / s = Vector3 (x / s) (y / s) (y / s) | ||
| 85 | |||
| 86 | |||
| 87 | instance Num Vector3 where | ||
| 88 | (+) = add | ||
| 89 | (-) = sub | ||
| 90 | (*) = mul | ||
| 43 | abs (Vector3 ax ay az) = Vector3 (abs ax) (abs ay) (abs az) | 91 | abs (Vector3 ax ay az) = Vector3 (abs ax) (abs ay) (abs az) |
| 44 | signum (Vector3 ax ay az) = Vector3 (signum ax) (signum ay) (signum az) | 92 | signum (Vector3 ax ay az) = Vector3 (signum ax) (signum ay) (signum az) |
| 45 | fromInteger i = Vector3 i' i' i' where i' = fromInteger i | 93 | fromInteger i = Vector3 i' i' i' where i' = fromInteger i |
| 46 | 94 | ||
| 47 | 95 | ||
| 48 | instance Fractional Vector3 where | 96 | instance Fractional Vector3 where |
| 49 | Vector3 ax ay az / Vector3 bx by bz = Vector3 (ax / bx) (ay / by) (az / bz) | 97 | (/) = Spear.Math.Algebra.div |
| 50 | fromRational r = Vector3 r' r' r' where r' = fromRational r | 98 | fromRational r = Vector3 r' r' r' where r' = fromRational r |
| 51 | 99 | ||
| 52 | 100 | ||
| @@ -71,91 +119,85 @@ instance Ord Vector3 where | |||
| 71 | || (ax == bx && ay > by) | 119 | || (ax == bx && ay > by) |
| 72 | || (ax == bx && ay == by && az > bz) | 120 | || (ax == bx && ay == by && az > bz) |
| 73 | 121 | ||
| 74 | max (Vector3 ax ay az) (Vector3 bx by bz) = Vector3 (Prelude.max ax bx) (Prelude.max ay by) (Prelude.max az bz) | 122 | max (Vector3 ax ay az) (Vector3 bx by bz) = |
| 123 | Vector3 (max ax bx) (max ay by) (max az bz) | ||
| 75 | 124 | ||
| 76 | min (Vector3 ax ay az) (Vector3 bx by bz) = Vector3 (Prelude.min ax bx) (Prelude.min ay by) (Prelude.min az bz) | 125 | min (Vector3 ax ay az) (Vector3 bx by bz) = |
| 126 | Vector3 (min ax bx) (min ay by) (min az bz) | ||
| 77 | 127 | ||
| 78 | 128 | ||
| 79 | instance Vector Vector3 where | 129 | instance Vector Vector3 where |
| 80 | {-# INLINABLE fromList #-} | 130 | {-# INLINABLE fromList #-} |
| 81 | fromList (ax:ay:az:_) = Vector3 ax ay az | 131 | fromList (ax:ay:az:_) = Vector3 ax ay az |
| 82 | |||
| 83 | {-# INLINABLE x #-} | ||
| 84 | x (Vector3 ax _ _ ) = ax | ||
| 85 | 132 | ||
| 86 | {-# INLINABLE y #-} | 133 | {-# INLINABLE x #-} |
| 87 | y (Vector3 _ ay _ ) = ay | 134 | x (Vector3 ax _ _ ) = ax |
| 88 | 135 | ||
| 89 | {-# INLINABLE z #-} | 136 | {-# INLINABLE y #-} |
| 90 | z (Vector3 _ _ az) = az | 137 | y (Vector3 _ ay _ ) = ay |
| 91 | 138 | ||
| 92 | {-# INLINABLE (!) #-} | 139 | {-# INLINABLE z #-} |
| 93 | (Vector3 ax _ _) ! 0 = ax | 140 | z (Vector3 _ _ az) = az |
| 94 | (Vector3 _ ay _) ! 1 = ay | ||
| 95 | (Vector3 _ _ az) ! 2 = az | ||
| 96 | _ ! _ = 0 | ||
| 97 | 141 | ||
| 98 | {-# INLINABLE dot #-} | 142 | {-# INLINABLE (!) #-} |
| 99 | Vector3 ax ay az `dot` Vector3 bx by bz = ax*bx + ay*by + az*bz | 143 | (Vector3 ax _ _) ! 0 = ax |
| 144 | (Vector3 _ ay _) ! 1 = ay | ||
| 145 | (Vector3 _ _ az) ! 2 = az | ||
| 146 | _ ! _ = 0 | ||
| 100 | 147 | ||
| 101 | {-# INLINABLE normSq #-} | 148 | {-# INLINABLE dot #-} |
| 102 | normSq (Vector3 ax ay az) = ax*ax + ay*ay + az*az | 149 | Vector3 ax ay az `dot` Vector3 bx by bz = ax*bx + ay*by + az*bz |
| 103 | 150 | ||
| 104 | {-# INLINABLE norm #-} | 151 | {-# INLINABLE normSq #-} |
| 105 | norm = sqrt . normSq | 152 | normSq (Vector3 ax ay az) = ax*ax + ay*ay + az*az |
| 106 | 153 | ||
| 107 | {-# INLINABLE scale #-} | 154 | {-# INLINABLE norm #-} |
| 108 | scale s (Vector3 ax ay az) = Vector3 (s*ax) (s*ay) (s*az) | 155 | norm = sqrt . normSq |
| 109 | 156 | ||
| 110 | {-# INLINABLE neg #-} | 157 | {-# INLINABLE neg #-} |
| 111 | neg (Vector3 ax ay az) = Vector3 (-ax) (-ay) (-az) | 158 | neg (Vector3 ax ay az) = Vector3 (-ax) (-ay) (-az) |
| 112 | 159 | ||
| 113 | {-# INLINABLE normalise #-} | 160 | {-# INLINABLE normalise #-} |
| 114 | normalise v = | 161 | normalise v = |
| 115 | let n' = norm v | 162 | let n' = norm v |
| 116 | n = if n' == 0 then 1 else n' | 163 | n = if n' == 0 then 1 else n' |
| 117 | in scale (1.0 / n) v | 164 | in ((1.0::Float) / n) * v |
| 118 | 165 | ||
| 119 | 166 | ||
| 120 | sizeFloat = sizeOf (undefined :: CFloat) | 167 | sizeFloat = sizeOf (undefined :: CFloat) |
| 121 | 168 | ||
| 122 | 169 | ||
| 123 | instance Storable Vector3 where | 170 | instance Storable Vector3 where |
| 124 | sizeOf _ = 3*sizeFloat | 171 | sizeOf _ = (3::Int) * sizeFloat |
| 125 | alignment _ = alignment (undefined :: CFloat) | 172 | alignment _ = alignment (undefined :: CFloat) |
| 126 | 173 | ||
| 127 | peek ptr = do | 174 | peek ptr = do |
| 128 | ax <- peekByteOff ptr 0 | 175 | ax <- peekByteOff ptr 0 |
| 129 | ay <- peekByteOff ptr $ 1*sizeFloat | 176 | ay <- peekByteOff ptr $ (1::Int) * sizeFloat |
| 130 | az <- peekByteOff ptr $ 2*sizeFloat | 177 | az <- peekByteOff ptr $ (2::Int) * sizeFloat |
| 131 | return (Vector3 ax ay az) | 178 | return (Vector3 ax ay az) |
| 132 | 179 | ||
| 133 | poke ptr (Vector3 ax ay az) = do | 180 | poke ptr (Vector3 ax ay az) = do |
| 134 | pokeByteOff ptr 0 ax | 181 | pokeByteOff ptr 0 ax |
| 135 | pokeByteOff ptr (1*sizeFloat) ay | 182 | pokeByteOff ptr ((1::Int) * sizeFloat) ay |
| 136 | pokeByteOff ptr (2*sizeFloat) az | 183 | pokeByteOff ptr ((2::Int) * sizeFloat) az |
| 137 | 184 | ||
| 138 | 185 | ||
| 139 | -- | Unit vector along the X axis. | 186 | -- | Unit vector along the X axis. |
| 140 | unitx3 = Vector3 1 0 0 | 187 | unitx3 = Vector3 1 0 0 |
| 141 | 188 | ||
| 142 | |||
| 143 | -- | Unit vector along the Y axis. | 189 | -- | Unit vector along the Y axis. |
| 144 | unity3 = Vector3 0 1 0 | 190 | unity3 = Vector3 0 1 0 |
| 145 | 191 | ||
| 146 | |||
| 147 | -- | Unit vector along the Z axis. | 192 | -- | Unit vector along the Z axis. |
| 148 | unitz3 = Vector3 0 0 1 | 193 | unitz3 = Vector3 0 0 1 |
| 149 | 194 | ||
| 150 | |||
| 151 | -- | Zero vector. | 195 | -- | Zero vector. |
| 152 | zero3 = Vector3 0 0 0 | 196 | zero3 = Vector3 0 0 0 |
| 153 | 197 | ||
| 154 | |||
| 155 | -- | Create a 3D vector from the given values. | 198 | -- | Create a 3D vector from the given values. |
| 156 | vec3 :: Float -> Float -> Float -> Vector3 | 199 | vec3 :: Float -> Float -> Float -> Vector3 |
| 157 | vec3 ax ay az = Vector3 ax ay az | 200 | vec3 = Vector3 |
| 158 | |||
| 159 | 201 | ||
| 160 | -- | Create a 3D vector as a point on a sphere. | 202 | -- | Create a 3D vector as a point on a sphere. |
| 161 | orbit :: Vector3 -- ^ Sphere center. | 203 | orbit :: Vector3 -- ^ Sphere center. |
| @@ -163,21 +205,17 @@ orbit :: Vector3 -- ^ Sphere center. | |||
| 163 | -> Float -- ^ Azimuth angle. | 205 | -> Float -- ^ Azimuth angle. |
| 164 | -> Float -- ^ Zenith angle. | 206 | -> Float -- ^ Zenith angle. |
| 165 | -> Vector3 | 207 | -> Vector3 |
| 166 | |||
| 167 | orbit center radius anglex angley = | 208 | orbit center radius anglex angley = |
| 168 | let ax = anglex * pi / 180 | 209 | let sx = sin anglex |
| 169 | ay = angley * pi / 180 | 210 | sy = sin angley |
| 170 | sx = sin ax | 211 | cx = cos anglex |
| 171 | sy = sin ay | 212 | cy = cos angley |
| 172 | cx = cos ax | ||
| 173 | cy = cos ay | ||
| 174 | px = x center + radius*cy*sx | 213 | px = x center + radius*cy*sx |
| 175 | py = y center + radius*sy | 214 | py = y center + radius*sy |
| 176 | pz = z center + radius*cx*cy | 215 | pz = z center + radius*cx*cy |
| 177 | in | 216 | in |
| 178 | vec3 px py pz | 217 | vec3 px py pz |
| 179 | 218 | ||
| 180 | |||
| 181 | -- | Compute the given vectors' cross product. | 219 | -- | Compute the given vectors' cross product. |
| 182 | cross :: Vector3 -> Vector3 -> Vector3 | 220 | cross :: Vector3 -> Vector3 -> Vector3 |
| 183 | (Vector3 ax ay az) `cross` (Vector3 bx by bz) = | 221 | (Vector3 ax ay az) `cross` (Vector3 bx by bz) = |
