diff options
Diffstat (limited to 'Spear/Math/MatrixUtils.hs')
-rw-r--r-- | Spear/Math/MatrixUtils.hs | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/Spear/Math/MatrixUtils.hs b/Spear/Math/MatrixUtils.hs index 87d84e5..354c840 100644 --- a/Spear/Math/MatrixUtils.hs +++ b/Spear/Math/MatrixUtils.hs | |||
@@ -32,15 +32,19 @@ rpgTransform | |||
32 | :: Float -- ^ The height above the ground | 32 | :: Float -- ^ The height above the ground |
33 | -> Float -- ^ Angle of rotation | 33 | -> Float -- ^ Angle of rotation |
34 | -> Vector3 -- ^ Axis of rotation | 34 | -> Vector3 -- ^ Axis of rotation |
35 | -> Vector2 -- ^ Object's position. | 35 | -> Vector2 -- ^ Object's position |
36 | -> Matrix4 -- ^ Inverse view matrix. | 36 | -> Matrix4 -- ^ Inverse view matrix |
37 | -> Matrix4 | 37 | -> Matrix4 |
38 | rpgTransform h a axis pos viewInverse = | 38 | rpgTransform h a axis pos viewI = |
39 | let mat' = axisAngle axis a | 39 | let p1 = viewI `M4.mulp` (vec3 (V2.x pos) (V2.y pos) 0) |
40 | p2 = viewI `M4.mulp` (vec3 (V2.x pos) (V2.y pos) (-100)) | ||
41 | lambda = (V3.y p1 / (V3.y p1 - V3.y p2)) | ||
42 | p = p1 + V3.scale lambda (p2 - p1) | ||
43 | mat' = axisAngle axis a | ||
40 | r = M4.right mat' | 44 | r = M4.right mat' |
41 | u = M4.up mat' | 45 | u = M4.up mat' |
42 | f = M4.forward mat' | 46 | f = M4.forward mat' |
43 | t = vec3 0 h 0 + vec3 (V2.x pos) 0 (-V2.y pos) | 47 | t = p + vec3 0 h 0 |
44 | in mat4 | 48 | in mat4 |
45 | (V3.x r) (V3.x u) (V3.x f) (V3.x t) | 49 | (V3.x r) (V3.x u) (V3.x f) (V3.x t) |
46 | (V3.y r) (V3.y u) (V3.y f) (V3.y t) | 50 | (V3.y r) (V3.y u) (V3.y f) (V3.y t) |
@@ -71,10 +75,11 @@ rpgInverse | |||
71 | :: Float -- ^ The height above the ground | 75 | :: Float -- ^ The height above the ground |
72 | -> Float -- ^ Angle of rotation | 76 | -> Float -- ^ Angle of rotation |
73 | -> Vector3 -- ^ Axis of rotation | 77 | -> Vector3 -- ^ Axis of rotation |
74 | -> Vector2 -- ^ Object's position. | 78 | -> Vector2 -- ^ Object's position |
75 | -> Matrix4 -- ^ Inverse view matrix. | 79 | -> Matrix4 -- ^ Inverse view matrix |
76 | -> Matrix4 | 80 | -> Matrix4 |
77 | rpgInverse h a rot pos viewInv = M4.inverseTransform $ rpgTransform h a rot pos viewInv | 81 | rpgInverse h a axis pos viewI = |
82 | M4.inverseTransform $ rpgTransform h a axis pos viewI | ||
78 | 83 | ||
79 | 84 | ||
80 | -- | Map an object's transform in world space to view space. | 85 | -- | Map an object's transform in world space to view space. |