diff options
Diffstat (limited to 'Spear/GL.hs')
| -rw-r--r-- | Spear/GL.hs | 1449 |
1 files changed, 729 insertions, 720 deletions
diff --git a/Spear/GL.hs b/Spear/GL.hs index b5b4dfb..f5cfe4e 100644 --- a/Spear/GL.hs +++ b/Spear/GL.hs | |||
| @@ -1,720 +1,729 @@ | |||
| 1 | {-# LANGUAGE FlexibleInstances #-} | 1 | {-# LANGUAGE FlexibleInstances #-} |
| 2 | module Spear.GL | 2 | module Spear.GL |
| 3 | ( | 3 | ( |
| 4 | -- * Programs | 4 | -- * Programs |
| 5 | GLSLProgram | 5 | GLSLProgram |
| 6 | , newProgram | 6 | , newProgram |
| 7 | , linkProgram | 7 | , linkProgram |
| 8 | , useProgram | 8 | , useProgram |
| 9 | , unuseProgram | 9 | , unuseProgram |
| 10 | , withGLSLProgram | 10 | , withGLSLProgram |
| 11 | -- ** Locations | 11 | -- ** Locations |
| 12 | , attribLocation | 12 | , attribLocation |
| 13 | , fragLocation | 13 | , fragLocation |
| 14 | , uniformLocation | 14 | , uniformLocation |
| 15 | -- ** Uniforms | 15 | -- ** Uniforms |
| 16 | , Uniform(..) | 16 | , Uniform(..) |
| 17 | -- * Shaders | 17 | -- * Shaders |
| 18 | , GLSLShader | 18 | , GLSLShader |
| 19 | , ShaderType(..) | 19 | , ShaderType(..) |
| 20 | , attachShader | 20 | , attachShader |
| 21 | , detachShader | 21 | , detachShader |
| 22 | , loadShader | 22 | , loadShader |
| 23 | , newShader | 23 | , newShader |
| 24 | -- ** Source loading | 24 | -- ** Source loading |
| 25 | , loadSource | 25 | , loadSource |
| 26 | , shaderSource | 26 | , shaderSource |
| 27 | , readSource | 27 | , readSource |
| 28 | , compile | 28 | , compile |
| 29 | -- * Helper functions | 29 | -- * Helper functions |
| 30 | , ($=) | 30 | , ($=) |
| 31 | , Data.StateVar.get | 31 | , Data.StateVar.get |
| 32 | -- * VAOs | 32 | -- * VAOs |
| 33 | , VAO | 33 | , VAO |
| 34 | , newVAO | 34 | , newVAO |
| 35 | , bindVAO | 35 | , bindVAO |
| 36 | , unbindVAO | 36 | , unbindVAO |
| 37 | , enableVAOAttrib | 37 | , enableVAOAttrib |
| 38 | , attribVAOPointer | 38 | , attribVAOPointer |
| 39 | -- ** Rendering | 39 | -- ** Rendering |
| 40 | , drawArrays | 40 | , drawArrays |
| 41 | , drawElements | 41 | , drawElements |
| 42 | -- * Buffers | 42 | -- * Buffers |
| 43 | , GLBuffer | 43 | , GLBuffer |
| 44 | , TargetBuffer(..) | 44 | , TargetBuffer(..) |
| 45 | , BufferUsage(..) | 45 | , BufferUsage(..) |
| 46 | , newBuffer | 46 | , newBuffer |
| 47 | , bindBuffer | 47 | , bindBuffer |
| 48 | , unbindBuffer | 48 | , unbindBuffer |
| 49 | , BufferData(..) | 49 | , BufferData(..) |
| 50 | , bufferData' | 50 | , bufferData' |
| 51 | , withGLBuffer | 51 | , withGLBuffer |
| 52 | -- * Textures | 52 | -- * Textures |
| 53 | , Texture | 53 | , Texture |
| 54 | , SettableStateVar | 54 | , SettableStateVar |
| 55 | , ($) | 55 | , ($) |
| 56 | -- ** Creation and destruction | 56 | -- ** Creation and destruction |
| 57 | , newTexture | 57 | , newTexture |
| 58 | , loadTextureImage | 58 | , loadTextureImage |
| 59 | -- ** Manipulation | 59 | -- ** Manipulation |
| 60 | , bindTexture | 60 | , bindTexture |
| 61 | , unbindTexture | 61 | , unbindTexture |
| 62 | , loadTextureData | 62 | , loadTextureData |
| 63 | , texParami | 63 | , texParami |
| 64 | , texParamf | 64 | , texParamf |
| 65 | , activeTexture | 65 | , activeTexture |
| 66 | -- * Error Handling | 66 | -- * Error Handling |
| 67 | , getGLError | 67 | , getGLError |
| 68 | , printGLError | 68 | , printGLError |
| 69 | , assertGL | 69 | , assertGL |
| 70 | -- * OpenGL | 70 | -- * OpenGL |
| 71 | , module Graphics.Rendering.OpenGL.Raw.Core32 | 71 | , module Graphics.Rendering.OpenGL.Raw.Core32 |
| 72 | , Ptr | 72 | , Ptr |
| 73 | , nullPtr | 73 | , nullPtr |
| 74 | ) | 74 | ) |
| 75 | where | 75 | where |
| 76 | 76 | ||
| 77 | import Spear.Assets.Image | 77 | import Spear.Assets.Image |
| 78 | import Spear.Game | 78 | import Spear.Game |
| 79 | import Spear.Math.Matrix3 (Matrix3) | 79 | import Spear.Math.Matrix3 (Matrix3) |
| 80 | import Spear.Math.Matrix4 (Matrix4) | 80 | import Spear.Math.Matrix4 (Matrix4) |
| 81 | import Spear.Math.Vector | 81 | import Spear.Math.Vector |
| 82 | 82 | ||
| 83 | import Control.Monad | 83 | import Control.Monad |
| 84 | import Control.Monad.Trans.Class | 84 | import Control.Monad.Trans.Class |
| 85 | import Control.Monad.Trans.Error | 85 | import Control.Monad.Trans.Error |
| 86 | import Control.Monad.Trans.State as State | 86 | import Control.Monad.Trans.State as State |
| 87 | import qualified Data.ByteString.Char8 as B | 87 | import qualified Data.ByteString.Char8 as B |
| 88 | import Data.StateVar | 88 | import Data.StateVar |
| 89 | import Data.Word | 89 | import Data.Word |
| 90 | import Foreign.C.String | 90 | import Foreign.C.String |
| 91 | import Foreign.C.Types | 91 | import Foreign.C.Types |
| 92 | import Foreign.Ptr | 92 | import Foreign.Ptr |
| 93 | import Foreign.Storable | 93 | import Foreign.Storable |
| 94 | import Foreign.Marshal.Utils as Foreign (with) | 94 | import Foreign.Marshal.Utils as Foreign (with) |
| 95 | import Foreign.Marshal.Alloc (alloca) | 95 | import Foreign.Marshal.Alloc (alloca) |
| 96 | import Foreign.Marshal.Array (withArray) | 96 | import Foreign.Marshal.Array (withArray) |
| 97 | import Foreign.Storable (peek) | 97 | import Foreign.Storable (peek) |
| 98 | import Graphics.Rendering.OpenGL.Raw.Core32 | 98 | import Graphics.Rendering.OpenGL.Raw.Core32 |
| 99 | import System.Directory (doesFileExist, getCurrentDirectory, setCurrentDirectory) | 99 | import System.Directory (doesFileExist, getCurrentDirectory, setCurrentDirectory) |
| 100 | import System.IO (hPutStrLn, stderr) | 100 | import System.IO (hPutStrLn, stderr) |
| 101 | import Unsafe.Coerce | 101 | import Unsafe.Coerce |
| 102 | 102 | ||
| 103 | -- | 103 | -- |
| 104 | -- MANAGEMENT | 104 | -- MANAGEMENT |
| 105 | -- | 105 | -- |
| 106 | 106 | ||
| 107 | -- | A GLSL shader handle. | 107 | -- | A GLSL shader handle. |
| 108 | data GLSLShader = GLSLShader | 108 | data GLSLShader = GLSLShader |
| 109 | { getShader :: GLuint | 109 | { getShader :: GLuint |
| 110 | , getShaderKey :: Resource | 110 | , getShaderKey :: Resource |
| 111 | } | 111 | } |
| 112 | 112 | ||
| 113 | instance ResourceClass GLSLShader where | 113 | instance ResourceClass GLSLShader where |
| 114 | getResource = getShaderKey | 114 | getResource = getShaderKey |
| 115 | 115 | ||
| 116 | -- | A GLSL program handle. | 116 | -- | A GLSL program handle. |
| 117 | data GLSLProgram = GLSLProgram | 117 | data GLSLProgram = GLSLProgram |
| 118 | { getProgram :: GLuint | 118 | { getProgram :: GLuint |
| 119 | , getProgramKey :: Resource | 119 | , getProgramKey :: Resource |
| 120 | } | 120 | } |
| 121 | 121 | ||
| 122 | instance ResourceClass GLSLProgram where | 122 | instance ResourceClass GLSLProgram where |
| 123 | getResource = getProgramKey | 123 | getResource = getProgramKey |
| 124 | 124 | ||
| 125 | -- | Supported shader types. | 125 | -- | Supported shader types. |
| 126 | data ShaderType = VertexShader | FragmentShader | GeometryShader deriving (Eq, Show) | 126 | data ShaderType = VertexShader | FragmentShader | GeometryShader deriving (Eq, Show) |
| 127 | 127 | ||
| 128 | toGLShader :: ShaderType -> GLenum | 128 | toGLShader :: ShaderType -> GLenum |
| 129 | toGLShader VertexShader = gl_VERTEX_SHADER | 129 | toGLShader VertexShader = gl_VERTEX_SHADER |
| 130 | toGLShader FragmentShader = gl_FRAGMENT_SHADER | 130 | toGLShader FragmentShader = gl_FRAGMENT_SHADER |
| 131 | toGLShader GeometryShader = gl_GEOMETRY_SHADER | 131 | toGLShader GeometryShader = gl_GEOMETRY_SHADER |
| 132 | 132 | ||
| 133 | -- | Apply the given function to the program's id. | 133 | -- | Apply the given function to the program's id. |
| 134 | withGLSLProgram :: GLSLProgram -> (GLuint -> a) -> a | 134 | withGLSLProgram :: GLSLProgram -> (GLuint -> a) -> a |
| 135 | withGLSLProgram prog f = f $ getProgram prog | 135 | withGLSLProgram prog f = f $ getProgram prog |
| 136 | 136 | ||
| 137 | -- | Get the location of the given uniform variable within the given program. | 137 | -- | Get the location of the given uniform variable within the given program. |
| 138 | uniformLocation :: GLSLProgram -> String -> GettableStateVar GLint | 138 | uniformLocation :: GLSLProgram -> String -> GettableStateVar GLint |
| 139 | uniformLocation prog var = makeGettableStateVar $ | 139 | uniformLocation prog var = makeGettableStateVar $ |
| 140 | withCString var $ \str -> glGetUniformLocation (getProgram prog) (unsafeCoerce str) | 140 | withCString var $ \str -> glGetUniformLocation (getProgram prog) (unsafeCoerce str) |
| 141 | 141 | ||
| 142 | -- | Get or set the location of the given variable to a fragment shader colour number. | 142 | -- | Get or set the location of the given variable to a fragment shader colour number. |
| 143 | fragLocation :: GLSLProgram -> String -> StateVar GLint | 143 | fragLocation :: GLSLProgram -> String -> StateVar GLint |
| 144 | fragLocation prog var = makeStateVar get set | 144 | fragLocation prog var = makeStateVar get set |
| 145 | where | 145 | where |
| 146 | get = withCString var $ \str -> glGetFragDataLocation (getProgram prog) (unsafeCoerce str) | 146 | get = withCString var $ \str -> glGetFragDataLocation (getProgram prog) (unsafeCoerce str) |
| 147 | set idx = withCString var $ \str -> | 147 | set idx = withCString var $ \str -> |
| 148 | glBindFragDataLocation (getProgram prog) (unsafeCoerce idx) (unsafeCoerce str) | 148 | glBindFragDataLocation (getProgram prog) (unsafeCoerce idx) (unsafeCoerce str) |
| 149 | 149 | ||
| 150 | -- | Get or set the location of the given attribute within the given program. | 150 | -- | Get or set the location of the given attribute within the given program. |
| 151 | attribLocation :: GLSLProgram -> String -> StateVar GLint | 151 | attribLocation :: GLSLProgram -> String -> StateVar GLint |
| 152 | attribLocation prog var = makeStateVar get set | 152 | attribLocation prog var = makeStateVar get set |
| 153 | where | 153 | where |
| 154 | get = withCString var $ \str -> glGetAttribLocation (getProgram prog) (unsafeCoerce str) | 154 | get = withCString var $ \str -> glGetAttribLocation (getProgram prog) (unsafeCoerce str) |
| 155 | set idx = withCString var $ \str -> | 155 | set idx = withCString var $ \str -> |
| 156 | glBindAttribLocation (getProgram prog) (unsafeCoerce idx) (unsafeCoerce str) | 156 | glBindAttribLocation (getProgram prog) (unsafeCoerce idx) (unsafeCoerce str) |
| 157 | 157 | ||
| 158 | -- | Create a new program. | 158 | -- | Create a new program. |
| 159 | newProgram :: [GLSLShader] -> Game s GLSLProgram | 159 | newProgram :: [GLSLShader] -> Game s GLSLProgram |
| 160 | newProgram shaders = do | 160 | newProgram shaders = do |
| 161 | h <- gameIO glCreateProgram | 161 | h <- gameIO glCreateProgram |
| 162 | when (h == 0) $ gameError "glCreateProgram failed" | 162 | when (h == 0) $ gameError "glCreateProgram failed" |
| 163 | rkey <- register $ deleteProgram h | 163 | rkey <- register $ deleteProgram h |
| 164 | let program = GLSLProgram h rkey | 164 | let program = GLSLProgram h rkey |
| 165 | mapM_ (gameIO . attachShader program) shaders | 165 | mapM_ (gameIO . attachShader program) shaders |
| 166 | linkProgram program | 166 | linkProgram program |
| 167 | return program | 167 | return program |
| 168 | 168 | ||
| 169 | -- Delete the program. | 169 | -- Delete the program. |
| 170 | deleteProgram :: GLuint -> IO () | 170 | deleteProgram :: GLuint -> IO () |
| 171 | --deleteProgram = glDeleteProgram | 171 | --deleteProgram = glDeleteProgram |
| 172 | deleteProgram prog = do | 172 | deleteProgram prog = do |
| 173 | putStrLn $ "Deleting shader program " ++ show prog | 173 | putStrLn $ "Deleting shader program " ++ show prog |
| 174 | glDeleteProgram prog | 174 | glDeleteProgram prog |
| 175 | 175 | ||
| 176 | -- | Link the program. | 176 | -- | Link the program. |
| 177 | linkProgram :: GLSLProgram -> Game s () | 177 | linkProgram :: GLSLProgram -> Game s () |
| 178 | linkProgram prog = do | 178 | linkProgram prog = do |
| 179 | let h = getProgram prog | 179 | let h = getProgram prog |
| 180 | err <- gameIO $ do | 180 | err <- gameIO $ do |
| 181 | glLinkProgram h | 181 | glLinkProgram h |
| 182 | alloca $ \statptr -> do | 182 | alloca $ \statptr -> do |
| 183 | glGetProgramiv h gl_LINK_STATUS statptr | 183 | glGetProgramiv h gl_LINK_STATUS statptr |
| 184 | status <- peek statptr | 184 | status <- peek statptr |
| 185 | case status of | 185 | case status of |
| 186 | 0 -> getStatus glGetProgramiv glGetProgramInfoLog h | 186 | 0 -> getStatus glGetProgramiv glGetProgramInfoLog h |
| 187 | _ -> return "" | 187 | _ -> return "" |
| 188 | 188 | ||
| 189 | case length err of | 189 | case length err of |
| 190 | 0 -> return () | 190 | 0 -> return () |
| 191 | _ -> gameError err | 191 | _ -> gameError err |
| 192 | 192 | ||
| 193 | -- | Use the program. | 193 | -- | Use the program. |
| 194 | useProgram :: GLSLProgram -> IO () | 194 | useProgram :: GLSLProgram -> IO () |
| 195 | useProgram prog = glUseProgram $ getProgram prog | 195 | useProgram prog = glUseProgram $ getProgram prog |
| 196 | 196 | ||
| 197 | -- | Deactivate the active program. | 197 | -- | Deactivate the active program. |
| 198 | unuseProgram :: IO () | 198 | unuseProgram :: IO () |
| 199 | unuseProgram = glUseProgram 0 | 199 | unuseProgram = glUseProgram 0 |
| 200 | 200 | ||
| 201 | -- | Attach the given shader to the given program. | 201 | -- | Attach the given shader to the given program. |
| 202 | attachShader :: GLSLProgram -> GLSLShader -> IO () | 202 | attachShader :: GLSLProgram -> GLSLShader -> IO () |
| 203 | attachShader prog shader = glAttachShader (getProgram prog) (getShader shader) | 203 | attachShader prog shader = glAttachShader (getProgram prog) (getShader shader) |
| 204 | 204 | ||
| 205 | -- | Detach the given GLSL from the given program. | 205 | -- | Detach the given GLSL from the given program. |
| 206 | detachShader :: GLSLProgram -> GLSLShader -> IO () | 206 | detachShader :: GLSLProgram -> GLSLShader -> IO () |
| 207 | detachShader prog shader = glDetachShader (getProgram prog) (getShader shader) | 207 | detachShader prog shader = glDetachShader (getProgram prog) (getShader shader) |
| 208 | 208 | ||
| 209 | -- | Load a shader from the file specified by the given string. | 209 | -- | Load a shader from the file specified by the given string. |
| 210 | -- | 210 | -- |
| 211 | -- This function creates a new shader. To load source code into an existing shader, | 211 | -- This function creates a new shader. To load source code into an existing shader, |
| 212 | -- see 'loadSource', 'shaderSource' and 'readSource'. | 212 | -- see 'loadSource', 'shaderSource' and 'readSource'. |
| 213 | loadShader :: ShaderType -> FilePath -> Game s GLSLShader | 213 | loadShader :: ShaderType -> FilePath -> Game s GLSLShader |
| 214 | loadShader shaderType file = do | 214 | loadShader shaderType file = do |
| 215 | shader <- newShader shaderType | 215 | shader <- newShader shaderType |
| 216 | loadSource file shader | 216 | loadSource file shader |
| 217 | compile file shader | 217 | compile file shader |
| 218 | return shader | 218 | return shader |
| 219 | 219 | ||
| 220 | -- | Create a new shader. | 220 | -- | Create a new shader. |
| 221 | newShader :: ShaderType -> Game s GLSLShader | 221 | newShader :: ShaderType -> Game s GLSLShader |
| 222 | newShader shaderType = do | 222 | newShader shaderType = do |
| 223 | h <- gameIO $ glCreateShader (toGLShader shaderType) | 223 | h <- gameIO $ glCreateShader (toGLShader shaderType) |
| 224 | case h of | 224 | case h of |
| 225 | 0 -> gameError "glCreateShader failed" | 225 | 0 -> gameError "glCreateShader failed" |
| 226 | _ -> do | 226 | _ -> do |
| 227 | rkey <- register $ deleteShader h | 227 | rkey <- register $ deleteShader h |
| 228 | return $ GLSLShader h rkey | 228 | return $ GLSLShader h rkey |
| 229 | 229 | ||
| 230 | -- | Free the shader. | 230 | -- | Free the shader. |
| 231 | deleteShader :: GLuint -> IO () | 231 | deleteShader :: GLuint -> IO () |
| 232 | --deleteShader = glDeleteShader | 232 | --deleteShader = glDeleteShader |
| 233 | deleteShader shader = do | 233 | deleteShader shader = do |
| 234 | putStrLn $ "Deleting shader " ++ show shader | 234 | putStrLn $ "Deleting shader " ++ show shader |
| 235 | glDeleteShader shader | 235 | glDeleteShader shader |
| 236 | 236 | ||
| 237 | -- | Load a shader source from the file specified by the given string | 237 | -- | Load a shader source from the file specified by the given string |
| 238 | -- into the shader. | 238 | -- into the shader. |
| 239 | loadSource :: FilePath -> GLSLShader -> Game s () | 239 | loadSource :: FilePath -> GLSLShader -> Game s () |
| 240 | loadSource file h = do | 240 | loadSource file h = do |
| 241 | exists <- gameIO $ doesFileExist file | 241 | exists <- gameIO $ doesFileExist file |
| 242 | case exists of | 242 | case exists of |
| 243 | False -> gameError "the specified shader file does not exist" | 243 | False -> gameError "the specified shader file does not exist" |
| 244 | True -> gameIO $ do | 244 | True -> gameIO $ do |
| 245 | code <- readSource file | 245 | code <- readSource file |
| 246 | withCString code $ shaderSource h | 246 | withCString code $ shaderSource h |
| 247 | 247 | ||
| 248 | -- | Load the given shader source into the shader. | 248 | -- | Load the given shader source into the shader. |
| 249 | shaderSource :: GLSLShader -> CString -> IO () | 249 | shaderSource :: GLSLShader -> CString -> IO () |
| 250 | shaderSource shader str = | 250 | shaderSource shader str = |
| 251 | let ptr = unsafeCoerce str | 251 | let ptr = unsafeCoerce str |
| 252 | in withArray [ptr] $ flip (glShaderSource (getShader shader) 1) nullPtr | 252 | in withArray [ptr] $ flip (glShaderSource (getShader shader) 1) nullPtr |
| 253 | 253 | ||
| 254 | -- | Compile the shader. | 254 | -- | Compile the shader. |
| 255 | compile :: FilePath -> GLSLShader -> Game s () | 255 | compile :: FilePath -> GLSLShader -> Game s () |
| 256 | compile file shader = do | 256 | compile file shader = do |
| 257 | let h = getShader shader | 257 | let h = getShader shader |
| 258 | 258 | ||
| 259 | -- Compile | 259 | -- Compile |
| 260 | gameIO $ glCompileShader h | 260 | gameIO $ glCompileShader h |
| 261 | 261 | ||
| 262 | -- Verify status | 262 | -- Verify status |
| 263 | err <- gameIO $ alloca $ \statusPtr -> do | 263 | err <- gameIO $ alloca $ \statusPtr -> do |
| 264 | glGetShaderiv h gl_COMPILE_STATUS statusPtr | 264 | glGetShaderiv h gl_COMPILE_STATUS statusPtr |
| 265 | result <- peek statusPtr | 265 | result <- peek statusPtr |
| 266 | case result of | 266 | case result of |
| 267 | 0 -> getStatus glGetShaderiv glGetShaderInfoLog h | 267 | 0 -> getStatus glGetShaderiv glGetShaderInfoLog h |
| 268 | _ -> return "" | 268 | _ -> return "" |
| 269 | 269 | ||
| 270 | case length err of | 270 | case length err of |
| 271 | 0 -> return () | 271 | 0 -> return () |
| 272 | _ -> gameError $ "Unable to compile shader " ++ file ++ ":\n" ++ err | 272 | _ -> gameError $ "Unable to compile shader " ++ file ++ ":\n" ++ err |
| 273 | 273 | ||
| 274 | type StatusCall = GLuint -> GLenum -> Ptr GLint -> IO () | 274 | type StatusCall = GLuint -> GLenum -> Ptr GLint -> IO () |
| 275 | type LogCall = GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO () | 275 | type LogCall = GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO () |
| 276 | 276 | ||
| 277 | getStatus :: StatusCall -> LogCall -> GLuint -> IO String | 277 | getStatus :: StatusCall -> LogCall -> GLuint -> IO String |
| 278 | getStatus getStatus getLog h = do | 278 | getStatus getStatus getLog h = do |
| 279 | alloca $ \lenPtr -> do | 279 | alloca $ \lenPtr -> do |
| 280 | getStatus h gl_INFO_LOG_LENGTH lenPtr | 280 | getStatus h gl_INFO_LOG_LENGTH lenPtr |
| 281 | len <- peek lenPtr | 281 | len <- peek lenPtr |
| 282 | case len of | 282 | case len of |
| 283 | 0 -> return "" | 283 | 0 -> return "" |
| 284 | _ -> withCString (replicate (unsafeCoerce len) '\0') $ getErrorString getLog h (unsafeCoerce len) | 284 | _ -> withCString (replicate (unsafeCoerce len) '\0') $ getErrorString getLog h (unsafeCoerce len) |
| 285 | 285 | ||
| 286 | getErrorString :: LogCall -> GLuint -> GLsizei -> CString -> IO String | 286 | getErrorString :: LogCall -> GLuint -> GLsizei -> CString -> IO String |
| 287 | getErrorString getLog h len str = do | 287 | getErrorString getLog h len str = do |
| 288 | let ptr = unsafeCoerce str | 288 | let ptr = unsafeCoerce str |
| 289 | getLog h len nullPtr ptr | 289 | getLog h len nullPtr ptr |
| 290 | peekCString str | 290 | peekCString str |
| 291 | 291 | ||
| 292 | -- | Load the shader source specified by the given file. | 292 | -- | Load the shader source specified by the given file. |
| 293 | -- | 293 | -- |
| 294 | -- This function implements an #include mechanism, so the given file can | 294 | -- This function implements an #include mechanism, so the given file can |
| 295 | -- refer to other files. | 295 | -- refer to other files. |
| 296 | readSource :: FilePath -> IO String | 296 | readSource :: FilePath -> IO String |
| 297 | readSource = fmap B.unpack . readSource' | 297 | readSource = fmap B.unpack . readSource' |
| 298 | 298 | ||
| 299 | readSource' :: FilePath -> IO B.ByteString | 299 | readSource' :: FilePath -> IO B.ByteString |
| 300 | readSource' file = do | 300 | readSource' file = do |
| 301 | let includeB = B.pack "#include" | 301 | let includeB = B.pack "#include" |
| 302 | newLineB = B.pack "\n" | 302 | newLineB = B.pack "\n" |
| 303 | isInclude = ((==) includeB) . B.take 8 | 303 | isInclude = ((==) includeB) . B.take 8 |
| 304 | clean = B.dropWhile (\c -> c == ' ') | 304 | clean = B.dropWhile (\c -> c == ' ') |
| 305 | cleanInclude = B.filter (\c -> c /= '"') . B.dropWhile (\c -> c /= ' ') | 305 | cleanInclude = B.filter (\c -> c /= '"') . B.dropWhile (\c -> c /= ' ') |
| 306 | toLines = B.splitWith (\c -> c == '\n' || c == '\r') | 306 | toLines = B.splitWith (\c -> c == '\n' || c == '\r') |
| 307 | addNewLine s = if (B.last s /= '\n') then B.append s newLineB else s | 307 | addNewLine s = if (B.last s /= '\n') then B.append s newLineB else s |
| 308 | parse = fmap B.concat . (fmap . fmap $ flip B.append newLineB) . sequence . | 308 | parse = fmap B.concat . (fmap . fmap $ flip B.append newLineB) . sequence . |
| 309 | fmap (processLine . clean) . toLines | 309 | fmap (processLine . clean) . toLines |
| 310 | processLine l = | 310 | processLine l = |
| 311 | if isInclude l | 311 | if isInclude l |
| 312 | then readSource' $ B.unpack . clean . cleanInclude $ l | 312 | then readSource' $ B.unpack . clean . cleanInclude $ l |
| 313 | else return l | 313 | else return l |
| 314 | 314 | ||
| 315 | contents <- B.readFile file | 315 | contents <- B.readFile file |
| 316 | 316 | ||
| 317 | dir <- getCurrentDirectory | 317 | dir <- getCurrentDirectory |
| 318 | let dir' = dir ++ "/" ++ (reverse . dropWhile (\c -> c /= '/') . reverse) file | 318 | let dir' = dir ++ "/" ++ (reverse . dropWhile (\c -> c /= '/') . reverse) file |
| 319 | 319 | ||
| 320 | setCurrentDirectory dir' | 320 | setCurrentDirectory dir' |
| 321 | code <- parse contents | 321 | code <- parse contents |
| 322 | setCurrentDirectory dir | 322 | setCurrentDirectory dir |
| 323 | 323 | ||
| 324 | return code | 324 | return code |
| 325 | 325 | ||
| 326 | class Uniform a where | 326 | class Uniform a where |
| 327 | -- | Load a list of uniform values. | 327 | -- | Load a list of uniform values. |
| 328 | uniform :: GLint -> a -> IO () | 328 | uniform :: GLint -> a -> IO () |
| 329 | 329 | ||
| 330 | instance Uniform Int where uniform loc a = glUniform1i loc (fromIntegral a) | 330 | instance Uniform Int where uniform loc a = glUniform1i loc (fromIntegral a) |
| 331 | instance Uniform Float where uniform loc a = glUniform1f loc (unsafeCoerce a) | 331 | instance Uniform Float where uniform loc a = glUniform1f loc (unsafeCoerce a) |
| 332 | 332 | instance Uniform CFloat where uniform loc a = glUniform1f loc a | |
| 333 | instance Uniform (Int,Int) where | 333 | |
| 334 | uniform loc (x,y) = glUniform2i loc (fromIntegral x) (fromIntegral y) | 334 | instance Uniform (Int,Int) where |
| 335 | 335 | uniform loc (x,y) = glUniform2i loc (fromIntegral x) (fromIntegral y) | |
| 336 | instance Uniform (Float,Float) where | 336 | |
| 337 | uniform loc (x,y) = glUniform2f loc (unsafeCoerce x) (unsafeCoerce y) | 337 | instance Uniform (Float,Float) where |
| 338 | 338 | uniform loc (x,y) = glUniform2f loc (unsafeCoerce x) (unsafeCoerce y) | |
| 339 | instance Uniform (Int,Int,Int) where | 339 | |
| 340 | uniform loc (x,y,z) = glUniform3i loc (fromIntegral x) (fromIntegral y) (fromIntegral z) | 340 | instance Uniform (Int,Int,Int) where |
| 341 | 341 | uniform loc (x,y,z) = glUniform3i loc (fromIntegral x) (fromIntegral y) (fromIntegral z) | |
| 342 | instance Uniform (Float,Float,Float) where | 342 | |
| 343 | uniform loc (x,y,z) = glUniform3f loc (unsafeCoerce x) (unsafeCoerce y) (unsafeCoerce z) | 343 | instance Uniform (Float,Float,Float) where |
| 344 | 344 | uniform loc (x,y,z) = glUniform3f loc (unsafeCoerce x) (unsafeCoerce y) (unsafeCoerce z) | |
| 345 | instance Uniform (Int,Int,Int,Int) where | 345 | |
| 346 | uniform loc (x,y,z,w) = glUniform4i loc | 346 | instance Uniform (Int,Int,Int,Int) where |
| 347 | (fromIntegral x) (fromIntegral y) (fromIntegral z) (fromIntegral w) | 347 | uniform loc (x,y,z,w) = glUniform4i loc |
| 348 | 348 | (fromIntegral x) (fromIntegral y) (fromIntegral z) (fromIntegral w) | |
| 349 | instance Uniform (Float,Float,Float,Float) where | 349 | |
| 350 | uniform loc (x,y,z,w) = glUniform4f loc | 350 | instance Uniform (Float,Float,Float,Float) where |
| 351 | (unsafeCoerce x) (unsafeCoerce y) (unsafeCoerce z) (unsafeCoerce w) | 351 | uniform loc (x,y,z,w) = glUniform4f loc |
| 352 | 352 | (unsafeCoerce x) (unsafeCoerce y) (unsafeCoerce z) (unsafeCoerce w) | |
| 353 | instance Uniform Vector2 where | 353 | |
| 354 | uniform loc v = glUniform2f loc x' y' | 354 | instance Uniform Vector2 where |
| 355 | where x' = unsafeCoerce $ x v | 355 | uniform loc v = glUniform2f loc x' y' |
| 356 | y' = unsafeCoerce $ y v | 356 | where x' = unsafeCoerce $ x v |
| 357 | 357 | y' = unsafeCoerce $ y v | |
| 358 | instance Uniform Vector3 where | 358 | |
| 359 | uniform loc v = glUniform3f loc x' y' z' | 359 | instance Uniform Vector3 where |
| 360 | where x' = unsafeCoerce $ x v | 360 | uniform loc v = glUniform3f loc x' y' z' |
| 361 | y' = unsafeCoerce $ y v | 361 | where x' = unsafeCoerce $ x v |
| 362 | z' = unsafeCoerce $ z v | 362 | y' = unsafeCoerce $ y v |
| 363 | 363 | z' = unsafeCoerce $ z v | |
| 364 | instance Uniform Vector4 where | 364 | |
| 365 | uniform loc v = glUniform4f loc x' y' z' w' | 365 | instance Uniform Vector4 where |
| 366 | where x' = unsafeCoerce $ x v | 366 | uniform loc v = glUniform4f loc x' y' z' w' |
| 367 | y' = unsafeCoerce $ y v | 367 | where x' = unsafeCoerce $ x v |
| 368 | z' = unsafeCoerce $ z v | 368 | y' = unsafeCoerce $ y v |
| 369 | w' = unsafeCoerce $ w v | 369 | z' = unsafeCoerce $ z v |
| 370 | 370 | w' = unsafeCoerce $ w v | |
| 371 | instance Uniform Matrix3 where | 371 | |
| 372 | uniform loc mat = | 372 | instance Uniform Matrix3 where |
| 373 | with mat $ \ptrMat -> | 373 | uniform loc mat = |
| 374 | glUniformMatrix3fv loc 1 (toEnum 0) (unsafeCoerce ptrMat) | 374 | with mat $ \ptrMat -> |
| 375 | 375 | glUniformMatrix3fv loc 1 (toEnum 0) (unsafeCoerce ptrMat) | |
| 376 | instance Uniform Matrix4 where | 376 | |
| 377 | uniform loc mat = | 377 | instance Uniform Matrix4 where |
| 378 | with mat $ \ptrMat -> | 378 | uniform loc mat = |
| 379 | glUniformMatrix4fv loc 1 (toEnum 0) (unsafeCoerce ptrMat) | 379 | with mat $ \ptrMat -> |
| 380 | 380 | glUniformMatrix4fv loc 1 (toEnum 0) (unsafeCoerce ptrMat) | |
| 381 | instance Uniform [Float] where | 381 | |
| 382 | uniform loc vals = withArray (map unsafeCoerce vals) $ \ptr -> | 382 | instance Uniform [Float] where |
| 383 | case length vals of | 383 | uniform loc vals = withArray (map unsafeCoerce vals) $ \ptr -> |
| 384 | 1 -> glUniform1fv loc 1 ptr | 384 | case length vals of |
| 385 | 2 -> glUniform2fv loc 1 ptr | 385 | 1 -> glUniform1fv loc 1 ptr |
| 386 | 3 -> glUniform3fv loc 1 ptr | 386 | 2 -> glUniform2fv loc 1 ptr |
| 387 | 4 -> glUniform4fv loc 1 ptr | 387 | 3 -> glUniform3fv loc 1 ptr |
| 388 | 388 | 4 -> glUniform4fv loc 1 ptr | |
| 389 | instance Uniform [Int] where | 389 | |
| 390 | uniform loc vals = withArray (map fromIntegral vals) $ \ptr -> | 390 | instance Uniform [CFloat] where |
| 391 | case length vals of | 391 | uniform loc vals = withArray vals $ \ptr -> |
| 392 | 1 -> glUniform1iv loc 1 ptr | 392 | case length vals of |
| 393 | 2 -> glUniform2iv loc 1 ptr | 393 | 1 -> glUniform1fv loc 1 ptr |
| 394 | 3 -> glUniform3iv loc 1 ptr | 394 | 2 -> glUniform2fv loc 1 ptr |
| 395 | 4 -> glUniform4iv loc 1 ptr | 395 | 3 -> glUniform3fv loc 1 ptr |
| 396 | 396 | 4 -> glUniform4fv loc 1 ptr | |
| 397 | -- | 397 | |
| 398 | -- VAOs | 398 | instance Uniform [Int] where |
| 399 | -- | 399 | uniform loc vals = withArray (map fromIntegral vals) $ \ptr -> |
| 400 | 400 | case length vals of | |
| 401 | -- | A vertex array object. | 401 | 1 -> glUniform1iv loc 1 ptr |
| 402 | data VAO = VAO | 402 | 2 -> glUniform2iv loc 1 ptr |
| 403 | { getVAO :: GLuint | 403 | 3 -> glUniform3iv loc 1 ptr |
| 404 | , vaoKey :: Resource | 404 | 4 -> glUniform4iv loc 1 ptr |
| 405 | } | 405 | |
| 406 | 406 | -- | |
| 407 | instance ResourceClass VAO where | 407 | -- VAOs |
| 408 | getResource = vaoKey | 408 | -- |
| 409 | 409 | ||
| 410 | instance Eq VAO where | 410 | -- | A vertex array object. |
| 411 | vao1 == vao2 = getVAO vao1 == getVAO vao2 | 411 | data VAO = VAO |
| 412 | 412 | { getVAO :: GLuint | |
| 413 | instance Ord VAO where | 413 | , vaoKey :: Resource |
| 414 | vao1 < vao2 = getVAO vao1 < getVAO vao2 | 414 | } |
| 415 | 415 | ||
| 416 | -- | Create a new vao. | 416 | instance ResourceClass VAO where |
| 417 | newVAO :: Game s VAO | 417 | getResource = vaoKey |
| 418 | newVAO = do | 418 | |
| 419 | h <- gameIO . alloca $ \ptr -> do | 419 | instance Eq VAO where |
| 420 | glGenVertexArrays 1 ptr | 420 | vao1 == vao2 = getVAO vao1 == getVAO vao2 |
| 421 | peek ptr | 421 | |
| 422 | 422 | instance Ord VAO where | |
| 423 | rkey <- register $ deleteVAO h | 423 | vao1 < vao2 = getVAO vao1 < getVAO vao2 |
| 424 | return $ VAO h rkey | 424 | |
| 425 | 425 | -- | Create a new vao. | |
| 426 | -- | Delete the vao. | 426 | newVAO :: Game s VAO |
| 427 | deleteVAO :: GLuint -> IO () | 427 | newVAO = do |
| 428 | deleteVAO vao = Foreign.with vao $ glDeleteVertexArrays 1 | 428 | h <- gameIO . alloca $ \ptr -> do |
| 429 | 429 | glGenVertexArrays 1 ptr | |
| 430 | -- | Bind the vao. | 430 | peek ptr |
| 431 | bindVAO :: VAO -> IO () | 431 | |
| 432 | bindVAO = glBindVertexArray . getVAO | 432 | rkey <- register $ deleteVAO h |
| 433 | 433 | return $ VAO h rkey | |
| 434 | -- | Unbind the bound vao. | 434 | |
| 435 | unbindVAO :: IO () | 435 | -- | Delete the vao. |
| 436 | unbindVAO = glBindVertexArray 0 | 436 | deleteVAO :: GLuint -> IO () |
| 437 | 437 | deleteVAO vao = Foreign.with vao $ glDeleteVertexArrays 1 | |
| 438 | -- | Enable the given vertex attribute of the bound vao. | 438 | |
| 439 | -- | 439 | -- | Bind the vao. |
| 440 | -- See also 'bindVAO'. | 440 | bindVAO :: VAO -> IO () |
| 441 | enableVAOAttrib :: GLuint -- ^ Attribute index. | 441 | bindVAO = glBindVertexArray . getVAO |
| 442 | -> IO () | 442 | |
| 443 | enableVAOAttrib = glEnableVertexAttribArray | 443 | -- | Unbind the bound vao. |
| 444 | 444 | unbindVAO :: IO () | |
| 445 | -- | Bind the bound buffer to the given point. | 445 | unbindVAO = glBindVertexArray 0 |
| 446 | attribVAOPointer | 446 | |
| 447 | :: GLuint -- ^ The index of the generic vertex attribute to be modified. | 447 | -- | Enable the given vertex attribute of the bound vao. |
| 448 | -> GLint -- ^ The number of components per generic vertex attribute. Must be 1,2,3,4. | 448 | -- |
| 449 | -> GLenum -- ^ The data type of each component in the array. | 449 | -- See also 'bindVAO'. |
| 450 | -> Bool -- ^ Whether fixed-point data values should be normalized. | 450 | enableVAOAttrib :: GLuint -- ^ Attribute index. |
| 451 | -> GLsizei -- ^ Stride. Byte offset between consecutive generic vertex attributes. | 451 | -> IO () |
| 452 | -> Int -- ^ Offset to the first component in the array. | 452 | enableVAOAttrib = glEnableVertexAttribArray |
| 453 | -> IO () | 453 | |
| 454 | attribVAOPointer idx ncomp dattype normalise stride off = | 454 | -- | Bind the bound buffer to the given point. |
| 455 | glVertexAttribPointer idx ncomp dattype normalise' stride (unsafeCoerce off) | 455 | attribVAOPointer |
| 456 | where normalise' = if normalise then 1 else 0 | 456 | :: GLuint -- ^ The index of the generic vertex attribute to be modified. |
| 457 | 457 | -> GLint -- ^ The number of components per generic vertex attribute. Must be 1,2,3,4. | |
| 458 | -- | Draw the bound vao. | 458 | -> GLenum -- ^ The data type of each component in the array. |
| 459 | drawArrays | 459 | -> Bool -- ^ Whether fixed-point data values should be normalized. |
| 460 | :: GLenum -- ^ The kind of primitives to render. | 460 | -> GLsizei -- ^ Stride. Byte offset between consecutive generic vertex attributes. |
| 461 | -> Int -- ^ Starting index in the enabled arrays. | 461 | -> Int -- ^ Offset to the first component in the array. |
| 462 | -> Int -- ^ The number of indices to be rendered. | 462 | -> IO () |
| 463 | -> IO () | 463 | attribVAOPointer idx ncomp dattype normalise stride off = |
| 464 | drawArrays mode first count = glDrawArrays mode (unsafeCoerce first) (unsafeCoerce count) | 464 | glVertexAttribPointer idx ncomp dattype normalise' stride (unsafeCoerce off) |
| 465 | 465 | where normalise' = if normalise then 1 else 0 | |
| 466 | -- | Draw the bound vao, indexed mode. | 466 | |
| 467 | drawElements | 467 | -- | Draw the bound vao. |
| 468 | :: GLenum -- ^ The kind of primitives to render. | 468 | drawArrays |
| 469 | -> Int -- ^ The number of elements to be rendered. | 469 | :: GLenum -- ^ The kind of primitives to render. |
| 470 | -> GLenum -- ^ The type of the index values. Must be one of gl_UNSIGNED_BYTE, gl_UNSIGNED_SHORT, or gl_UNSIGNED_INT. | 470 | -> Int -- ^ Starting index in the enabled arrays. |
| 471 | -> Ptr a -- ^ Pointer to the location where indices are stored, or offset into the index array when there is a bound ElementArrayBuffer. | 471 | -> Int -- ^ The number of indices to be rendered. |
| 472 | -> IO () | 472 | -> IO () |
| 473 | drawElements mode count t idxs = glDrawElements mode (unsafeCoerce count) t idxs | 473 | drawArrays mode first count = glDrawArrays mode (unsafeCoerce first) (unsafeCoerce count) |
| 474 | 474 | ||
| 475 | -- | 475 | -- | Draw the bound vao, indexed mode. |
| 476 | -- BUFFER | 476 | drawElements |
| 477 | -- | 477 | :: GLenum -- ^ The kind of primitives to render. |
| 478 | 478 | -> Int -- ^ The number of elements to be rendered. | |
| 479 | -- | An OpenGL buffer. | 479 | -> GLenum -- ^ The type of the index values. Must be one of gl_UNSIGNED_BYTE, gl_UNSIGNED_SHORT, or gl_UNSIGNED_INT. |
| 480 | data GLBuffer = GLBuffer | 480 | -> Ptr a -- ^ Pointer to the location where indices are stored, or offset into the index array when there is a bound ElementArrayBuffer. |
| 481 | { getBuffer :: GLuint | 481 | -> IO () |
| 482 | , rkey :: Resource | 482 | drawElements mode count t idxs = glDrawElements mode (unsafeCoerce count) t idxs |
| 483 | } | 483 | |
| 484 | 484 | -- | |
| 485 | instance ResourceClass GLBuffer where | 485 | -- BUFFER |
| 486 | getResource = rkey | 486 | -- |
| 487 | 487 | ||
| 488 | -- | The type of target buffer. | 488 | -- | An OpenGL buffer. |
| 489 | data TargetBuffer | 489 | data GLBuffer = GLBuffer |
| 490 | = ArrayBuffer | 490 | { getBuffer :: GLuint |
| 491 | | ElementArrayBuffer | 491 | , rkey :: Resource |
| 492 | | PixelPackBuffer | 492 | } |
| 493 | | PixelUnpackBuffer | 493 | |
| 494 | deriving (Eq, Show) | 494 | instance ResourceClass GLBuffer where |
| 495 | 495 | getResource = rkey | |
| 496 | fromTarget :: TargetBuffer -> GLenum | 496 | |
| 497 | fromTarget ArrayBuffer = gl_ARRAY_BUFFER | 497 | -- | The type of target buffer. |
| 498 | fromTarget ElementArrayBuffer = gl_ELEMENT_ARRAY_BUFFER | 498 | data TargetBuffer |
| 499 | fromTarget PixelPackBuffer = gl_PIXEL_PACK_BUFFER | 499 | = ArrayBuffer |
| 500 | fromTarget PixelUnpackBuffer = gl_PIXEL_UNPACK_BUFFER | 500 | | ElementArrayBuffer |
| 501 | 501 | | PixelPackBuffer | |
| 502 | -- | A buffer usage. | 502 | | PixelUnpackBuffer |
| 503 | data BufferUsage | 503 | deriving (Eq, Show) |
| 504 | = StreamDraw | 504 | |
| 505 | | StreamRead | 505 | fromTarget :: TargetBuffer -> GLenum |
| 506 | | StreamCopy | 506 | fromTarget ArrayBuffer = gl_ARRAY_BUFFER |
| 507 | | StaticDraw | 507 | fromTarget ElementArrayBuffer = gl_ELEMENT_ARRAY_BUFFER |
| 508 | | StaticRead | 508 | fromTarget PixelPackBuffer = gl_PIXEL_PACK_BUFFER |
| 509 | | StaticCopy | 509 | fromTarget PixelUnpackBuffer = gl_PIXEL_UNPACK_BUFFER |
| 510 | | DynamicDraw | 510 | |
| 511 | | DynamicRead | 511 | -- | A buffer usage. |
| 512 | | DynamicCopy | 512 | data BufferUsage |
| 513 | deriving (Eq, Show) | 513 | = StreamDraw |
| 514 | 514 | | StreamRead | |
| 515 | fromUsage :: BufferUsage -> GLenum | 515 | | StreamCopy |
| 516 | fromUsage StreamDraw = gl_STREAM_DRAW | 516 | | StaticDraw |
| 517 | fromUsage StreamRead = gl_STREAM_READ | 517 | | StaticRead |
| 518 | fromUsage StreamCopy = gl_STREAM_COPY | 518 | | StaticCopy |
| 519 | fromUsage StaticDraw = gl_STATIC_DRAW | 519 | | DynamicDraw |
| 520 | fromUsage StaticRead = gl_STATIC_READ | 520 | | DynamicRead |
| 521 | fromUsage StaticCopy = gl_STATIC_COPY | 521 | | DynamicCopy |
| 522 | fromUsage DynamicDraw = gl_DYNAMIC_DRAW | 522 | deriving (Eq, Show) |
| 523 | fromUsage DynamicRead = gl_DYNAMIC_READ | 523 | |
| 524 | fromUsage DynamicCopy = gl_DYNAMIC_COPY | 524 | fromUsage :: BufferUsage -> GLenum |
| 525 | 525 | fromUsage StreamDraw = gl_STREAM_DRAW | |
| 526 | -- | Create a new buffer. | 526 | fromUsage StreamRead = gl_STREAM_READ |
| 527 | newBuffer :: Game s GLBuffer | 527 | fromUsage StreamCopy = gl_STREAM_COPY |
| 528 | newBuffer = do | 528 | fromUsage StaticDraw = gl_STATIC_DRAW |
| 529 | h <- gameIO . alloca $ \ptr -> do | 529 | fromUsage StaticRead = gl_STATIC_READ |
| 530 | glGenBuffers 1 ptr | 530 | fromUsage StaticCopy = gl_STATIC_COPY |
| 531 | peek ptr | 531 | fromUsage DynamicDraw = gl_DYNAMIC_DRAW |
| 532 | 532 | fromUsage DynamicRead = gl_DYNAMIC_READ | |
| 533 | rkey <- register $ deleteBuffer h | 533 | fromUsage DynamicCopy = gl_DYNAMIC_COPY |
| 534 | return $ GLBuffer h rkey | 534 | |
| 535 | 535 | -- | Create a new buffer. | |
| 536 | -- | Delete the buffer. | 536 | newBuffer :: Game s GLBuffer |
| 537 | deleteBuffer :: GLuint -> IO () | 537 | newBuffer = do |
| 538 | deleteBuffer buf = Foreign.with buf $ glDeleteBuffers 1 | 538 | h <- gameIO . alloca $ \ptr -> do |
| 539 | 539 | glGenBuffers 1 ptr | |
| 540 | -- | Bind the buffer. | 540 | peek ptr |
| 541 | bindBuffer :: GLBuffer -> TargetBuffer -> IO () | 541 | |
| 542 | bindBuffer buf target = glBindBuffer (fromTarget target) $ getBuffer buf | 542 | rkey <- register $ deleteBuffer h |
| 543 | 543 | return $ GLBuffer h rkey | |
| 544 | -- | Unbind the bound buffer. | 544 | |
| 545 | unbindBuffer :: TargetBuffer -> IO () | 545 | -- | Delete the buffer. |
| 546 | unbindBuffer target = glBindBuffer (fromTarget target) 0 | 546 | deleteBuffer :: GLuint -> IO () |
| 547 | 547 | deleteBuffer buf = Foreign.with buf $ glDeleteBuffers 1 | |
| 548 | class Storable a => BufferData a where | 548 | |
| 549 | -- | Set the buffer's data. | 549 | -- | Bind the buffer. |
| 550 | bufferData :: TargetBuffer -> [a] -> BufferUsage -> IO () | 550 | bindBuffer :: TargetBuffer -> GLBuffer -> IO () |
| 551 | bufferData tgt vals usage = | 551 | bindBuffer target buf = glBindBuffer (fromTarget target) $ getBuffer buf |
| 552 | let n = sizeOf (head vals) * length vals | 552 | |
| 553 | in withArray vals $ \ptr -> bufferData' tgt n ptr usage | 553 | -- | Unbind the bound buffer. |
| 554 | 554 | unbindBuffer :: TargetBuffer -> IO () | |
| 555 | instance BufferData Word8 | 555 | unbindBuffer target = glBindBuffer (fromTarget target) 0 |
| 556 | instance BufferData Word16 | 556 | |
| 557 | instance BufferData Word32 | 557 | class Storable a => BufferData a where |
| 558 | instance BufferData CChar | 558 | -- | Set the buffer's data. |
| 559 | instance BufferData CInt | 559 | bufferData :: TargetBuffer -> [a] -> BufferUsage -> IO () |
| 560 | instance BufferData CFloat | 560 | bufferData tgt vals usage = |
| 561 | instance BufferData CDouble | 561 | let n = sizeOf (head vals) * length vals |
| 562 | instance BufferData Int | 562 | in withArray vals $ \ptr -> bufferData' tgt n ptr usage |
| 563 | instance BufferData Float | 563 | |
| 564 | instance BufferData Double | 564 | instance BufferData Word8 |
| 565 | 565 | instance BufferData Word16 | |
| 566 | {-bufferData :: Storable a | 566 | instance BufferData Word32 |
| 567 | => TargetBuffer | 567 | instance BufferData CChar |
| 568 | -> Int -- ^ The size in bytes of an element in the data list. | 568 | instance BufferData CInt |
| 569 | -> [a] -- ^ The data list. | 569 | instance BufferData CFloat |
| 570 | -> BufferUsage | 570 | instance BufferData CDouble |
| 571 | -> IO () | 571 | instance BufferData Int |
| 572 | bufferData target n bufData usage = withArray bufData $ | 572 | instance BufferData Float |
| 573 | \ptr -> bufferData target (n * length bufData) ptr usage-} | 573 | instance BufferData Double |
| 574 | 574 | ||
| 575 | -- | Set the buffer's data. | 575 | {-bufferData :: Storable a |
| 576 | bufferData' :: TargetBuffer | 576 | => TargetBuffer |
| 577 | -> Int -- ^ Buffer size in bytes. | 577 | -> Int -- ^ The size in bytes of an element in the data list. |
| 578 | -> Ptr a | 578 | -> [a] -- ^ The data list. |
| 579 | -> BufferUsage | 579 | -> BufferUsage |
| 580 | -> IO () | 580 | -> IO () |
| 581 | bufferData' target n bufData usage = glBufferData (fromTarget target) (unsafeCoerce n) bufData (fromUsage usage) | 581 | bufferData target n bufData usage = withArray bufData $ |
| 582 | 582 | \ptr -> bufferData target (n * length bufData) ptr usage-} | |
| 583 | -- | Apply the given function the buffer's id. | 583 | |
| 584 | withGLBuffer :: GLBuffer -> (GLuint -> a) -> a | 584 | -- | Set the buffer's data. |
| 585 | withGLBuffer buf f = f $ getBuffer buf | 585 | bufferData' :: TargetBuffer |
| 586 | 586 | -> Int -- ^ Buffer size in bytes. | |
| 587 | -- | 587 | -> Ptr a |
| 588 | -- TEXTURE | 588 | -> BufferUsage |
| 589 | -- | 589 | -> IO () |
| 590 | 590 | bufferData' target n bufData usage = glBufferData (fromTarget target) (unsafeCoerce n) bufData (fromUsage usage) | |
| 591 | -- | Represents a texture resource. | 591 | |
| 592 | data Texture = Texture | 592 | -- | Apply the given function the buffer's id. |
| 593 | { getTex :: GLuint | 593 | withGLBuffer :: GLBuffer -> (GLuint -> a) -> a |
| 594 | , texKey :: Resource | 594 | withGLBuffer buf f = f $ getBuffer buf |
| 595 | } | 595 | |
| 596 | 596 | -- | |
| 597 | instance Eq Texture where | 597 | -- TEXTURE |
| 598 | t1 == t2 = getTex t1 == getTex t2 | 598 | -- |
| 599 | 599 | ||
| 600 | instance Ord Texture where | 600 | -- | Represents a texture resource. |
| 601 | t1 < t2 = getTex t1 < getTex t2 | 601 | data Texture = Texture |
| 602 | 602 | { getTex :: GLuint | |
| 603 | instance ResourceClass Texture where | 603 | , texKey :: Resource |
| 604 | getResource = texKey | 604 | } |
| 605 | 605 | ||
| 606 | -- | Create a new texture. | 606 | instance Eq Texture where |
| 607 | newTexture :: Game s Texture | 607 | t1 == t2 = getTex t1 == getTex t2 |
| 608 | newTexture = do | 608 | |
| 609 | tex <- gameIO . alloca $ \ptr -> do | 609 | instance Ord Texture where |
| 610 | glGenTextures 1 ptr | 610 | t1 < t2 = getTex t1 < getTex t2 |
| 611 | peek ptr | 611 | |
| 612 | 612 | instance ResourceClass Texture where | |
| 613 | rkey <- register $ deleteTexture tex | 613 | getResource = texKey |
| 614 | return $ Texture tex rkey | 614 | |
| 615 | 615 | -- | Create a new texture. | |
| 616 | -- | Delete the texture. | 616 | newTexture :: Game s Texture |
| 617 | deleteTexture :: GLuint -> IO () | 617 | newTexture = do |
| 618 | --deleteTexture tex = with tex $ glDeleteTextures 1 | 618 | tex <- gameIO . alloca $ \ptr -> do |
| 619 | deleteTexture tex = do | 619 | glGenTextures 1 ptr |
| 620 | putStrLn $ "Releasing texture " ++ show tex | 620 | peek ptr |
| 621 | with tex $ glDeleteTextures 1 | 621 | |
| 622 | 622 | rkey <- register $ deleteTexture tex | |
| 623 | -- | Load the 'Texture' specified by the given file. | 623 | return $ Texture tex rkey |
| 624 | loadTextureImage :: FilePath | 624 | |
| 625 | -> GLenum -- ^ Texture's min filter. | 625 | -- | Delete the texture. |
| 626 | -> GLenum -- ^ Texture's mag filter. | 626 | deleteTexture :: GLuint -> IO () |
| 627 | -> Game s Texture | 627 | --deleteTexture tex = with tex $ glDeleteTextures 1 |
| 628 | loadTextureImage file minFilter magFilter = do | 628 | deleteTexture tex = do |
| 629 | image <- loadImage file | 629 | putStrLn $ "Releasing texture " ++ show tex |
| 630 | tex <- newTexture | 630 | with tex $ glDeleteTextures 1 |
| 631 | gameIO $ do | 631 | |
| 632 | let w = width image | 632 | -- | Load the 'Texture' specified by the given file. |
| 633 | h = height image | 633 | loadTextureImage :: FilePath |
| 634 | pix = pixels image | 634 | -> GLenum -- ^ Texture's min filter. |
| 635 | rgb = fromIntegral . fromEnum $ gl_RGB | 635 | -> GLenum -- ^ Texture's mag filter. |
| 636 | 636 | -> Game s Texture | |
| 637 | bindTexture tex | 637 | loadTextureImage file minFilter magFilter = do |
| 638 | loadTextureData gl_TEXTURE_2D 0 rgb w h 0 gl_RGB gl_UNSIGNED_BYTE pix | 638 | image <- loadImage file |
| 639 | texParami gl_TEXTURE_2D gl_TEXTURE_MIN_FILTER $= minFilter | 639 | tex <- newTexture |
| 640 | texParami gl_TEXTURE_2D gl_TEXTURE_MAG_FILTER $= magFilter | 640 | gameIO $ do |
| 641 | 641 | let w = width image | |
| 642 | return tex | 642 | h = height image |
| 643 | 643 | pix = pixels image | |
| 644 | -- | Bind the texture. | 644 | rgb = fromIntegral . fromEnum $ gl_RGB |
| 645 | bindTexture :: Texture -> IO () | 645 | |
| 646 | bindTexture = glBindTexture gl_TEXTURE_2D . getTex | 646 | bindTexture tex |
| 647 | 647 | loadTextureData gl_TEXTURE_2D 0 rgb w h 0 gl_RGB gl_UNSIGNED_BYTE pix | |
| 648 | -- | Unbind the bound texture. | 648 | texParami gl_TEXTURE_2D gl_TEXTURE_MIN_FILTER $= minFilter |
| 649 | unbindTexture :: IO () | 649 | texParami gl_TEXTURE_2D gl_TEXTURE_MAG_FILTER $= magFilter |
| 650 | unbindTexture = glBindTexture gl_TEXTURE_2D 0 | 650 | |
| 651 | 651 | return tex | |
| 652 | -- | Load data onto the bound texture. | 652 | |
| 653 | -- | 653 | -- | Bind the texture. |
| 654 | -- See also 'bindTexture'. | 654 | bindTexture :: Texture -> IO () |
| 655 | loadTextureData :: GLenum | 655 | bindTexture = glBindTexture gl_TEXTURE_2D . getTex |
| 656 | -> Int -- ^ Target | 656 | |
| 657 | -> Int -- ^ Level | 657 | -- | Unbind the bound texture. |
| 658 | -> Int -- ^ Internal format | 658 | unbindTexture :: IO () |
| 659 | -> Int -- ^ Width | 659 | unbindTexture = glBindTexture gl_TEXTURE_2D 0 |
| 660 | -> Int -- ^ Height | 660 | |
| 661 | -> GLenum -- ^ Border | 661 | -- | Load data onto the bound texture. |
| 662 | -> GLenum -- ^ Texture type | 662 | -- |
| 663 | -> Ptr a -- ^ Texture data | 663 | -- See also 'bindTexture'. |
| 664 | -> IO () | 664 | loadTextureData :: GLenum |
| 665 | loadTextureData target level internalFormat width height border format texType texData = do | 665 | -> Int -- ^ Target |
| 666 | glTexImage2D target | 666 | -> Int -- ^ Level |
| 667 | (fromIntegral level) | 667 | -> Int -- ^ Internal format |
| 668 | (fromIntegral internalFormat) | 668 | -> Int -- ^ Width |
| 669 | (fromIntegral width) | 669 | -> Int -- ^ Height |
| 670 | (fromIntegral height) | 670 | -> GLenum -- ^ Border |
| 671 | (fromIntegral border) | 671 | -> GLenum -- ^ Texture type |
| 672 | (fromIntegral format) | 672 | -> Ptr a -- ^ Texture data |
| 673 | texType | 673 | -> IO () |
| 674 | texData | 674 | loadTextureData target level internalFormat width height border format texType texData = do |
| 675 | 675 | glTexImage2D target | |
| 676 | -- | Set the bound texture's parameter to the given value. | 676 | (fromIntegral level) |
| 677 | texParami :: GLenum -> GLenum -> SettableStateVar GLenum | 677 | (fromIntegral internalFormat) |
| 678 | texParami target param = makeSettableStateVar $ \val -> glTexParameteri target param $ fromIntegral . fromEnum $ val | 678 | (fromIntegral width) |
| 679 | 679 | (fromIntegral height) | |
| 680 | -- | Set the bound texture's parameter to the given value. | 680 | (fromIntegral border) |
| 681 | texParamf :: GLenum -> GLenum -> SettableStateVar Float | 681 | (fromIntegral format) |
| 682 | texParamf target param = makeSettableStateVar $ \val -> glTexParameterf target param (unsafeCoerce val) | 682 | texType |
| 683 | 683 | texData | |
| 684 | -- | Set the active texture unit. | 684 | |
| 685 | activeTexture :: SettableStateVar GLenum | 685 | -- | Set the bound texture's parameter to the given value. |
| 686 | activeTexture = makeSettableStateVar glActiveTexture | 686 | texParami :: GLenum -> GLenum -> SettableStateVar GLenum |
| 687 | 687 | texParami target param = makeSettableStateVar $ \val -> glTexParameteri target param $ fromIntegral . fromEnum $ val | |
| 688 | -- | 688 | |
| 689 | -- ERROR | 689 | -- | Set the bound texture's parameter to the given value. |
| 690 | -- | 690 | texParamf :: GLenum -> GLenum -> SettableStateVar Float |
| 691 | 691 | texParamf target param = makeSettableStateVar $ \val -> glTexParameterf target param (unsafeCoerce val) | |
| 692 | -- | Get the last OpenGL error. | 692 | |
| 693 | getGLError :: IO (Maybe String) | 693 | -- | Set the active texture unit. |
| 694 | getGLError = fmap translate glGetError | 694 | activeTexture :: SettableStateVar GLenum |
| 695 | where | 695 | activeTexture = makeSettableStateVar glActiveTexture |
| 696 | translate err | 696 | |
| 697 | | err == gl_NO_ERROR = Nothing | 697 | -- |
| 698 | | err == gl_INVALID_ENUM = Just "Invalid enum" | 698 | -- ERROR |
| 699 | | err == gl_INVALID_VALUE = Just "Invalid value" | 699 | -- |
| 700 | | err == gl_INVALID_OPERATION = Just "Invalid operation" | 700 | |
| 701 | | err == gl_OUT_OF_MEMORY = Just "Out of memory" | 701 | -- | Get the last OpenGL error. |
| 702 | | otherwise = Just "Unknown error" | 702 | getGLError :: IO (Maybe String) |
| 703 | 703 | getGLError = fmap translate glGetError | |
| 704 | -- | Print the last OpenGL error. | 704 | where |
| 705 | printGLError :: IO () | 705 | translate err |
| 706 | printGLError = getGLError >>= \err -> case err of | 706 | | err == gl_NO_ERROR = Nothing |
| 707 | Nothing -> return () | 707 | | err == gl_INVALID_ENUM = Just "Invalid enum" |
| 708 | Just str -> hPutStrLn stderr str | 708 | | err == gl_INVALID_VALUE = Just "Invalid value" |
| 709 | 709 | | err == gl_INVALID_OPERATION = Just "Invalid operation" | |
| 710 | -- | Run the given setup action and check for OpenGL errors. | 710 | | err == gl_OUT_OF_MEMORY = Just "Out of memory" |
| 711 | -- | 711 | | otherwise = Just "Unknown error" |
| 712 | -- If an OpenGL error is produced, an exception is thrown containing | 712 | |
| 713 | -- the given string appended to the string describing the error. | 713 | -- | Print the last OpenGL error. |
| 714 | assertGL :: Game s a -> String -> Game s a | 714 | printGLError :: IO () |
| 715 | assertGL action err = do | 715 | printGLError = getGLError >>= \err -> case err of |
| 716 | result <- action | 716 | Nothing -> return () |
| 717 | status <- gameIO getGLError | 717 | Just str -> hPutStrLn stderr str |
| 718 | case status of | 718 | |
| 719 | Just str -> gameError $ "OpenGL error raised: " ++ err ++ "; " ++ str | 719 | -- | Run the given setup action and check for OpenGL errors. |
| 720 | Nothing -> return result | 720 | -- |
| 721 | -- If an OpenGL error is produced, an exception is thrown containing | ||
| 722 | -- the given string appended to the string describing the error. | ||
| 723 | assertGL :: Game s a -> String -> Game s a | ||
| 724 | assertGL action err = do | ||
| 725 | result <- action | ||
| 726 | status <- gameIO getGLError | ||
| 727 | case status of | ||
| 728 | Just str -> gameError $ "OpenGL error raised: " ++ err ++ "; " ++ str | ||
| 729 | Nothing -> return result | ||
