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authorMarc Sunet <jeannekamikaze@gmail.com>2012-08-28 18:25:27 +0200
committerMarc Sunet <jeannekamikaze@gmail.com>2012-08-28 18:25:27 +0200
commit8c6c0bbe54a179350f1ecd6d7c227245133ecc7d (patch)
treec29124f6d9841a63fd1642f6d14ccecf7c30fce7 /Spear.cabal
parente03885548a3062724e35d30317a0bfdbb66d5915 (diff)
Translated collision and collision entities to 2D
Diffstat (limited to 'Spear.cabal')
-rw-r--r--Spear.cabal32
1 files changed, 16 insertions, 16 deletions
diff --git a/Spear.cabal b/Spear.cabal
index acad880..ffe11dc 100644
--- a/Spear.cabal
+++ b/Spear.cabal
@@ -6,7 +6,7 @@ license: BSD3
6license-file: LICENSE 6license-file: LICENSE
7maintainer: jeannekamikaze@gmail.com 7maintainer: jeannekamikaze@gmail.com
8homepage: http://spear.shellblade.net 8homepage: http://spear.shellblade.net
9synopsis: A 3D game framework. 9synopsis: A 2.5D game framework.
10category: Game 10category: Game
11author: Marc Sunet 11author: Marc Sunet
12data-dir: "" 12data-dir: ""
@@ -16,24 +16,24 @@ library
16 StateVar -any, base -any, bytestring -any, directory -any, 16 StateVar -any, base -any, bytestring -any, directory -any,
17 mtl -any, transformers -any, resourcet -any, parsec >=3.1.3, 17 mtl -any, transformers -any, resourcet -any, parsec >=3.1.3,
18 containers -any, vector -any, array -any 18 containers -any, vector -any, array -any
19 exposed-modules: Spear.Physics.Types Spear.App 19 exposed-modules: Spear.Math.QuadTree Spear.Physics.Types Spear.App
20 Spear.App.Application Spear.App.Input Spear.Assets.Image 20 Spear.App.Application Spear.App.Input Spear.Assets.Image
21 Spear.Assets.Model Spear.Collision Spear.Math.AABB 21 Spear.Assets.Model Spear.Collision Spear.Math.AABB
22 Spear.Collision.Collision Spear.Collision.Collisioner 22 Spear.Collision.Collision Spear.Collision.Collisioner
23 Spear.Math.Sphere Spear.Math.Triangle 23 Spear.Math.Circle Spear.Math.Triangle Spear.Collision.Types
24 Spear.Collision.Types Spear.Game Spear.GLSL Spear.GLSL.Buffer 24 Spear.Game Spear.GLSL Spear.GLSL.Buffer Spear.GLSL.Error
25 Spear.GLSL.Error Spear.GLSL.Management Spear.GLSL.Texture 25 Spear.GLSL.Management Spear.GLSL.Texture Spear.GLSL.Uniform
26 Spear.GLSL.Uniform Spear.GLSL.VAO Spear.Math.Camera 26 Spear.GLSL.VAO Spear.Math.Camera Spear.Math.Entity
27 Spear.Math.Entity Spear.Math.Matrix3 Spear.Math.Matrix4 27 Spear.Math.Matrix3 Spear.Math.Matrix4 Spear.Math.MatrixUtils
28 Spear.Math.MatrixUtils Spear.Math.Octree Spear.Math.Plane 28 Spear.Math.Plane Spear.Math.Quaternion Spear.Math.Spatial
29 Spear.Math.Quaternion Spear.Math.Spatial Spear.Math.Vector3 29 Spear.Math.Vector3 Spear.Math.Vector4 Spear.Physics
30 Spear.Math.Vector4 Spear.Physics Spear.Physics.Rigid 30 Spear.Physics.Rigid Spear.Render.AnimatedModel
31 Spear.Render.AnimatedModel Spear.Render.Material Spear.Render.Model 31 Spear.Render.Material Spear.Render.Model Spear.Render.Program
32 Spear.Render.Program Spear.Render.Renderable 32 Spear.Render.Renderable Spear.Render.StaticModel
33 Spear.Render.StaticModel Spear.Render.Texture Spear.Scene.Graph 33 Spear.Render.Texture Spear.Scene.Graph Spear.Scene.Light
34 Spear.Scene.Light Spear.Scene.Loader Spear.Scene.Scene 34 Spear.Scene.Loader Spear.Scene.Scene Spear.Scene.SceneResources
35 Spear.Scene.SceneResources Spear.Setup Spear.Sys.Timer 35 Spear.Setup Spear.Sys.Timer Spear.Sys.Store Spear.Sys.Store.ID
36 Spear.Sys.Store Spear.Sys.Store.ID Spear.Updatable Spear.Math.Vector2 36 Spear.Updatable Spear.Math.Vector2
37 exposed: True 37 exposed: True
38 buildable: True 38 buildable: True
39 build-tools: hsc2hs -any 39 build-tools: hsc2hs -any