From 6aaedb813fa11ba0679c3051bc2eb28646b9506c Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 30 Aug 2025 16:53:58 -0700 Subject: Update to SDL3 --- src/contrib/SDL-3.2.20/include/SDL3/SDL_metal.h | 107 ++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 src/contrib/SDL-3.2.20/include/SDL3/SDL_metal.h (limited to 'src/contrib/SDL-3.2.20/include/SDL3/SDL_metal.h') diff --git a/src/contrib/SDL-3.2.20/include/SDL3/SDL_metal.h b/src/contrib/SDL-3.2.20/include/SDL3/SDL_metal.h new file mode 100644 index 0000000..14b1bc8 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/SDL3/SDL_metal.h @@ -0,0 +1,107 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMetal + * + * Functions to creating Metal layers and views on SDL windows. + * + * This provides some platform-specific glue for Apple platforms. Most macOS + * and iOS apps can use SDL without these functions, but this API they can be + * useful for specific OS-level integration tasks. + */ + +#ifndef SDL_metal_h_ +#define SDL_metal_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_MetalView; + +/** + * \name Metal support functions + */ +/* @{ */ + +/** + * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified + * window. + * + * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on + * its own. It is up to user code to do that. + * + * The returned handle can be casted directly to a NSView or UIView. To access + * the backing CAMetalLayer, call SDL_Metal_GetLayer(). + * + * \param window the window. + * \returns handle NSView or UIView. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_DestroyView + * \sa SDL_Metal_GetLayer + */ +extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window); + +/** + * Destroy an existing SDL_MetalView object. + * + * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was + * called after SDL_CreateWindow. + * + * \param view the SDL_MetalView object. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_CreateView + */ +extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); + +/** + * Get a pointer to the backing CAMetalLayer for the given view. + * + * \param view the SDL_MetalView object. + * \returns a pointer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); + +/* @} *//* Metal support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_metal_h_ */ -- cgit v1.2.3