/* Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #if defined(SDL_VIDEO_DRIVER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) #include "SDL_windowsvideo.h" #include "SDL_windowsshape.h" static void AddRegion(HRGN *mask, int x1, int y1, int x2, int y2) { HRGN region = CreateRectRgn(x1, y1, x2, y2); if (*mask) { CombineRgn(*mask, *mask, region, RGN_OR); DeleteObject(region); } else { *mask = region; } } static HRGN GenerateSpanListRegion(SDL_Surface *shape, int offset_x, int offset_y) { HRGN mask = NULL; int x, y; int span_start = -1; for (y = 0; y < shape->h; ++y) { const Uint8 *a = (const Uint8 *)shape->pixels + y * shape->pitch; for (x = 0; x < shape->w; ++x) { if (*a == SDL_ALPHA_TRANSPARENT) { if (span_start != -1) { AddRegion(&mask, offset_x + span_start, offset_y + y, offset_x + x, offset_y + y + 1); span_start = -1; } } else { if (span_start == -1) { span_start = x; } } a += 4; } if (span_start != -1) { // Add the final span AddRegion(&mask, offset_x + span_start, offset_y + y, offset_x + x, offset_y + y + 1); span_start = -1; } } return mask; } bool WIN_UpdateWindowShape(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *shape) { SDL_WindowData *data = window->internal; HRGN mask = NULL; // Generate a set of spans for the region if (shape) { SDL_Surface *stretched = NULL; RECT rect; if (shape->w != window->w || shape->h != window->h) { stretched = SDL_CreateSurface(window->w, window->h, SDL_PIXELFORMAT_ARGB32); if (!stretched) { return false; } if (!SDL_StretchSurface(shape, NULL, stretched, NULL, SDL_SCALEMODE_LINEAR)) { SDL_DestroySurface(stretched); return false; } shape = stretched; } rect.top = 0; rect.left = 0; rect.bottom = 0; rect.right = 0; if (!(SDL_GetWindowFlags(data->window) & SDL_WINDOW_BORDERLESS)) { WIN_AdjustWindowRectForHWND(data->hwnd, &rect, 0); } mask = GenerateSpanListRegion(shape, -rect.left, -rect.top); if (!(SDL_GetWindowFlags(data->window) & SDL_WINDOW_BORDERLESS)) { // Add the window borders // top AddRegion(&mask, 0, 0, -rect.left + shape->w + rect.right + 1, -rect.top + 1); // left AddRegion(&mask, 0, -rect.top, -rect.left + 1, -rect.top + shape->h + 1); // right AddRegion(&mask, -rect.left + shape->w, -rect.top, -rect.left + shape->w + rect.right + 1, -rect.top + shape->h + 1); // bottom AddRegion(&mask, 0, -rect.top + shape->h, -rect.left + shape->w + rect.right + 1, -rect.top + shape->h + rect.bottom + 1); } if (stretched) { SDL_DestroySurface(stretched); } } if (!SetWindowRgn(data->hwnd, mask, TRUE)) { DeleteObject(mask); return WIN_SetError("SetWindowRgn failed"); } return true; } #endif // defined(SDL_VIDEO_DRIVER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)