/* Simple DirectMedia Layer Copyright (C) 2017 BlackBerry Limited This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/SDL_mouse_c.h" #include "SDL_qnx.h" static screen_context_t context; static screen_event_t event; /** * Initializes the QNX video plugin. * Creates the Screen context and event handles used for all window operations * by the plugin. * @param SDL_VideoDevice *_this * @return 0 if successful, -1 on error */ static bool videoInit(SDL_VideoDevice *_this) { SDL_VideoDisplay display; if (screen_create_context(&context, 0) < 0) { return false; } if (screen_create_event(&event) < 0) { return false; } SDL_zero(display); if (SDL_AddVideoDisplay(&display, false) == 0) { return false; } // Assume we have a mouse and keyboard SDL_AddKeyboard(SDL_DEFAULT_KEYBOARD_ID, NULL, false); SDL_AddMouse(SDL_DEFAULT_MOUSE_ID, NULL, false); return true; } static void videoQuit(SDL_VideoDevice *_this) { } /** * Creates a new native Screen window and associates it with the given SDL * window. * @param SDL_VideoDevice *_this * @param window SDL window to initialize * @return 0 if successful, -1 on error */ static bool createWindow(SDL_VideoDevice *_this, SDL_Window *window) { window_impl_t *impl; int size[2]; int numbufs; int format; int usage; impl = SDL_calloc(1, sizeof(*impl)); if (!impl) { return false; } // Create a native window. if (screen_create_window(&impl->window, context) < 0) { goto fail; } // Set the native window's size to match the SDL window. size[0] = window->w; size[1] = window->h; if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SIZE, size) < 0) { goto fail; } if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SOURCE_SIZE, size) < 0) { goto fail; } // Create window buffer(s). if (window->flags & SDL_WINDOW_OPENGL) { if (glGetConfig(&impl->conf, &format) < 0) { goto fail; } numbufs = 2; usage = SCREEN_USAGE_OPENGL_ES2; if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_USAGE, &usage) < 0) { return false; } } else { format = SCREEN_FORMAT_RGBX8888; numbufs = 1; } // Set pixel format. if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_FORMAT, &format) < 0) { goto fail; } // Create buffer(s). if (screen_create_window_buffers(impl->window, numbufs) < 0) { goto fail; } window->internal = impl; return true; fail: if (impl->window) { screen_destroy_window(impl->window); } SDL_free(impl); return false; } /** * Gets a pointer to the Screen buffer associated with the given window. Note * that the buffer is actually created in createWindow(). * @param SDL_VideoDevice *_this * @param window SDL window to get the buffer for * @param[out] pixles Holds a pointer to the window's buffer * @param[out] format Holds the pixel format for the buffer * @param[out] pitch Holds the number of bytes per line * @return 0 if successful, -1 on error */ static bool createWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window, SDL_PixelFormat * format, void ** pixels, int *pitch) { window_impl_t *impl = (window_impl_t *)window->internal; screen_buffer_t buffer; // Get a pointer to the buffer's memory. if (screen_get_window_property_pv(impl->window, SCREEN_PROPERTY_BUFFERS, (void **)&buffer) < 0) { return false; } if (screen_get_buffer_property_pv(buffer, SCREEN_PROPERTY_POINTER, pixels) < 0) { return false; } // Set format and pitch. if (screen_get_buffer_property_iv(buffer, SCREEN_PROPERTY_STRIDE, pitch) < 0) { return false; } *format = SDL_PIXELFORMAT_XRGB8888; return true; } /** * Informs the window manager that the window needs to be updated. * @param SDL_VideoDevice *_this * @param window The window to update * @param rects An array of reectangular areas to update * @param numrects Rect array length * @return 0 if successful, -1 on error */ static bool updateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects) { window_impl_t *impl = (window_impl_t *)window->internal; screen_buffer_t buffer; if (screen_get_window_property_pv(impl->window, SCREEN_PROPERTY_BUFFERS, (void **)&buffer) < 0) { return false; } screen_post_window(impl->window, buffer, numrects, (int *)rects, 0); screen_flush_context(context, 0); return true; } /** * Runs the main event loop. * @param SDL_VideoDevice *_this */ static void pumpEvents(SDL_VideoDevice *_this) { int type; for (;;) { if (screen_get_event(context, event, 0) < 0) { break; } if (screen_get_event_property_iv(event, SCREEN_PROPERTY_TYPE, &type) < 0) { break; } if (type == SCREEN_EVENT_NONE) { break; } switch (type) { case SCREEN_EVENT_KEYBOARD: handleKeyboardEvent(event); break; default: break; } } } /** * Updates the size of the native window using the geometry of the SDL window. * @param SDL_VideoDevice *_this * @param window SDL window to update */ static void setWindowSize(SDL_VideoDevice *_this, SDL_Window *window) { window_impl_t *impl = (window_impl_t *)window->internal; int size[2]; size[0] = window->pending.w; size[1] = window->pending.h; screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SIZE, size); screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SOURCE_SIZE, size); } /** * Makes the native window associated with the given SDL window visible. * @param SDL_VideoDevice *_this * @param window SDL window to update */ static void showWindow(SDL_VideoDevice *_this, SDL_Window *window) { window_impl_t *impl = (window_impl_t *)window->internal; const int visible = 1; screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_VISIBLE, &visible); } /** * Makes the native window associated with the given SDL window invisible. * @param SDL_VideoDevice *_this * @param window SDL window to update */ static void hideWindow(SDL_VideoDevice *_this, SDL_Window *window) { window_impl_t *impl = (window_impl_t *)window->internal; const int visible = 0; screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_VISIBLE, &visible); } /** * Destroys the native window associated with the given SDL window. * @param SDL_VideoDevice *_this * @param window SDL window that is being destroyed */ static void destroyWindow(SDL_VideoDevice *_this, SDL_Window *window) { window_impl_t *impl = (window_impl_t *)window->internal; if (impl) { screen_destroy_window(impl->window); window->internal = NULL; } } /** * Frees the plugin object created by createDevice(). * @param device Plugin object to free */ static void deleteDevice(SDL_VideoDevice *device) { SDL_free(device); } /** * Creates the QNX video plugin used by SDL. * @return Initialized device if successful, NULL otherwise */ static SDL_VideoDevice *createDevice(void) { SDL_VideoDevice *device; device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { return NULL; } device->internal = NULL; device->VideoInit = videoInit; device->VideoQuit = videoQuit; device->CreateSDLWindow = createWindow; device->CreateWindowFramebuffer = createWindowFramebuffer; device->UpdateWindowFramebuffer = updateWindowFramebuffer; device->SetWindowSize = setWindowSize; device->ShowWindow = showWindow; device->HideWindow = hideWindow; device->PumpEvents = pumpEvents; device->DestroyWindow = destroyWindow; device->GL_LoadLibrary = glLoadLibrary; device->GL_GetProcAddress = glGetProcAddress; device->GL_CreateContext = glCreateContext; device->GL_SetSwapInterval = glSetSwapInterval; device->GL_SwapWindow = glSwapWindow; device->GL_MakeCurrent = glMakeCurrent; device->GL_DestroyContext = glDeleteContext; device->GL_UnloadLibrary = glUnloadLibrary; device->free = deleteDevice; return device; } VideoBootStrap QNX_bootstrap = { "qnx", "QNX Screen", createDevice, NULL, // no ShowMessageBox implementation false };