/* Simple DirectMedia Layer Copyright (C) 2017 BlackBerry Limited This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #include "SDL_qnx.h" static EGLDisplay egl_disp; /** * Detertmines the pixel format to use based on the current display and EGL * configuration. * @param egl_conf EGL configuration to use * @return A SCREEN_FORMAT* constant for the pixel format to use */ static int chooseFormat(EGLConfig egl_conf) { EGLint buffer_bit_depth; EGLint alpha_bit_depth; eglGetConfigAttrib(egl_disp, egl_conf, EGL_BUFFER_SIZE, &buffer_bit_depth); eglGetConfigAttrib(egl_disp, egl_conf, EGL_ALPHA_SIZE, &alpha_bit_depth); switch (buffer_bit_depth) { case 32: return SCREEN_FORMAT_RGBX8888; case 24: return SDL_PIXELFORMAT_RGB24; case 16: switch (alpha_bit_depth) { case 4: return SCREEN_FORMAT_RGBX4444; case 1: return SCREEN_FORMAT_RGBA5551; default: return SCREEN_FORMAT_RGB565; } default: return 0; } } /** * Enumerates the supported EGL configurations and chooses a suitable one. * @param[out] pconf The chosen configuration * @param[out] pformat The chosen pixel format * @return true if successful, -1 on error */ bool glGetConfig(EGLConfig *pconf, int *pformat) { EGLConfig egl_conf = (EGLConfig)0; EGLConfig *egl_configs; EGLint egl_num_configs; EGLint val; EGLBoolean rc; EGLint i; // Determine the numbfer of configurations. rc = eglGetConfigs(egl_disp, NULL, 0, &egl_num_configs); if (rc != EGL_TRUE) { return false; } if (egl_num_configs == 0) { return false; } // Allocate enough memory for all configurations. egl_configs = SDL_malloc(egl_num_configs * sizeof(*egl_configs)); if (!egl_configs) { return false; } // Get the list of configurations. rc = eglGetConfigs(egl_disp, egl_configs, egl_num_configs, &egl_num_configs); if (rc != EGL_TRUE) { SDL_free(egl_configs); return false; } // Find a good configuration. for (i = 0; i < egl_num_configs; i++) { eglGetConfigAttrib(egl_disp, egl_configs[i], EGL_SURFACE_TYPE, &val); if (!(val & EGL_WINDOW_BIT)) { continue; } eglGetConfigAttrib(egl_disp, egl_configs[i], EGL_RENDERABLE_TYPE, &val); if (!(val & EGL_OPENGL_ES2_BIT)) { continue; } eglGetConfigAttrib(egl_disp, egl_configs[i], EGL_DEPTH_SIZE, &val); if (val == 0) { continue; } egl_conf = egl_configs[i]; break; } SDL_free(egl_configs); *pconf = egl_conf; *pformat = chooseFormat(egl_conf); return true; } /** * Initializes the EGL library. * @param SDL_VideoDevice *_this * @param name unused * @return 0 if successful, -1 on error */ bool glLoadLibrary(SDL_VideoDevice *_this, const char *name) { EGLNativeDisplayType disp_id = EGL_DEFAULT_DISPLAY; egl_disp = eglGetDisplay(disp_id); if (egl_disp == EGL_NO_DISPLAY) { return false; } if (eglInitialize(egl_disp, NULL, NULL) == EGL_FALSE) { return false; } return true; } /** * Finds the address of an EGL extension function. * @param proc Function name * @return Function address */ SDL_FunctionPointer glGetProcAddress(SDL_VideoDevice *_this, const char *proc) { return eglGetProcAddress(proc); } /** * Associates the given window with the necessary EGL structures for drawing and * displaying content. * @param SDL_VideoDevice *_this * @param window The SDL window to create the context for * @return A pointer to the created context, if successful, NULL on error */ SDL_GLContext glCreateContext(SDL_VideoDevice *_this, SDL_Window *window) { window_impl_t *impl = (window_impl_t *)window->internal; EGLContext context; EGLSurface surface; struct { EGLint client_version[2]; EGLint none; } egl_ctx_attr = { .client_version = { EGL_CONTEXT_CLIENT_VERSION, 2 }, .none = EGL_NONE }; struct { EGLint render_buffer[2]; EGLint none; } egl_surf_attr = { .render_buffer = { EGL_RENDER_BUFFER, EGL_BACK_BUFFER }, .none = EGL_NONE }; context = eglCreateContext(egl_disp, impl->conf, EGL_NO_CONTEXT, (EGLint *)&egl_ctx_attr); if (context == EGL_NO_CONTEXT) { return NULL; } surface = eglCreateWindowSurface(egl_disp, impl->conf, (EGLNativeWindowType)impl->window, (EGLint *)&egl_surf_attr); if (surface == EGL_NO_SURFACE) { return NULL; } eglMakeCurrent(egl_disp, surface, surface, context); impl->surface = surface; return context; } /** * Sets a new value for the number of frames to display before swapping buffers. * @param SDL_VideoDevice *_this * @param interval New interval value * @return 0 if successful, -1 on error */ bool glSetSwapInterval(SDL_VideoDevice *_this, int interval) { if (eglSwapInterval(egl_disp, interval) != EGL_TRUE) { return false; } return true; } /** * Swaps the EGL buffers associated with the given window * @param SDL_VideoDevice *_this * @param window Window to swap buffers for * @return 0 if successful, -1 on error */ bool glSwapWindow(SDL_VideoDevice *_this, SDL_Window *window) { // !!! FIXME: should we migrate this all over to use SDL_egl.c? window_impl_t *impl = (window_impl_t *)window->internal; return eglSwapBuffers(egl_disp, impl->surface) == EGL_TRUE ? 0 : -1; } /** * Makes the given context the current one for drawing operations. * @param SDL_VideoDevice *_this * @param window SDL window associated with the context (maybe NULL) * @param context The context to activate * @return 0 if successful, -1 on error */ bool glMakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context) { window_impl_t *impl; EGLSurface surface = NULL; if (window) { impl = (window_impl_t *)window->internal; surface = impl->surface; } if (eglMakeCurrent(egl_disp, surface, surface, context) != EGL_TRUE) { return false; } return true; } /** * Destroys a context. * @param SDL_VideoDevice *_this * @param context The context to destroy */ bool glDeleteContext(SDL_VideoDevice *_this, SDL_GLContext context) { eglDestroyContext(egl_disp, context); return true; } /** * Terminates access to the EGL library. * @param SDL_VideoDevice *_this */ void glUnloadLibrary(SDL_VideoDevice *_this) { eglTerminate(egl_disp); }