/* Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #ifdef SDL_VIDEO_DRIVER_HAIKU #include #include #include "SDL_bmodes.h" #include "SDL_BWin.h" #ifdef SDL_VIDEO_OPENGL #include "SDL_bopengl.h" #endif #include "../../core/haiku/SDL_BApp.h" #ifdef __cplusplus extern "C" { #endif #define WRAP_BMODE 1 // FIXME: Some debate as to whether this is necessary #if WRAP_BMODE /* This wrapper is here so that the internal can be freed without freeing the display_mode structure */ struct SDL_DisplayModeData { display_mode *bmode; }; #endif static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { return (SDL_BWin *)(window->internal); } static SDL_INLINE SDL_BLooper *_GetBeLooper() { return SDL_Looper; } static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) { #if WRAP_BMODE return mode->internal->bmode; #else return (display_mode *)mode->internal; #endif } // Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp static void get_refresh_rate(display_mode &mode, int *numerator, int *denominator) { *numerator = (mode.timing.pixel_clock * 1000); *denominator = (mode.timing.h_total * mode.timing.v_total); } #if 0 /* TODO: * This is a useful debugging tool. Uncomment and insert into code as needed. */ void _SpoutModeData(display_mode *bmode) { printf("BMode:\n"); printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height); printf("\th,v = (%i,%i)\n", bmode->h_display_start, bmode->v_display_start); if (bmode->flags) { printf("\tFlags:\n"); if (bmode->flags & B_SCROLL) { printf("\t\tB_SCROLL\n"); } if (bmode->flags & B_8_BIT_DAC) { printf("\t\tB_8_BIT_DAC\n"); } if (bmode->flags & B_HARDWARE_CURSOR) { printf("\t\tB_HARDWARE_CURSOR\n"); } if (bmode->flags & B_PARALLEL_ACCESS) { printf("\t\tB_PARALLEL_ACCESS\n"); } if (bmode->flags & B_DPMS) { printf("\t\tB_DPMS\n"); } if (bmode->flags & B_IO_FB_NA) { printf("\t\tB_IO_FB_NA\n"); } } printf("\tTiming:\n"); printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock); printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n", bmode->timing.h_display, bmode->timing.h_sync_start, bmode->timing.h_sync_end, bmode->timing.h_total); printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n", bmode->timing.v_display, bmode->timing.v_sync_start, bmode->timing.v_sync_end, bmode->timing.v_total); if (bmode->timing.flags) { printf("\t\tFlags:\n"); if (bmode->timing.flags & B_BLANK_PEDESTAL) { printf("\t\t\tB_BLANK_PEDESTAL\n"); } if (bmode->timing.flags & B_TIMING_INTERLACED) { printf("\t\t\tB_TIMING_INTERLACED\n"); } if (bmode->timing.flags & B_POSITIVE_HSYNC) { printf("\t\t\tB_POSITIVE_HSYNC\n"); } if (bmode->timing.flags & B_POSITIVE_VSYNC) { printf("\t\t\tB_POSITIVE_VSYNC\n"); } if (bmode->timing.flags & B_SYNC_ON_GREEN) { printf("\t\t\tB_SYNC_ON_GREEN\n"); } } } #endif SDL_PixelFormat HAIKU_ColorSpaceToSDLPxFormat(uint32 colorspace) { switch (colorspace) { case B_CMAP8: return SDL_PIXELFORMAT_INDEX8; break; case B_RGB15: case B_RGBA15: case B_RGB15_BIG: case B_RGBA15_BIG: return SDL_PIXELFORMAT_XRGB1555; break; case B_RGB16: case B_RGB16_BIG: return SDL_PIXELFORMAT_RGB565; break; case B_RGB24: case B_RGB24_BIG: return SDL_PIXELFORMAT_BGR24; break; case B_RGB32: case B_RGBA32: case B_RGB32_BIG: case B_RGBA32_BIG: return SDL_PIXELFORMAT_XRGB8888; break; } // May never get here, but safer and needed to shut up compiler SDL_SetError("Invalid color space"); return SDL_PIXELFORMAT_UNKNOWN; } static void _BDisplayModeToSdlDisplayMode(display_mode *bmode, SDL_DisplayMode *mode) { SDL_zerop(mode); mode->w = bmode->virtual_width; mode->h = bmode->virtual_height; get_refresh_rate(*bmode, &mode->refresh_rate_numerator, &mode->refresh_rate_denominator); #if WRAP_BMODE SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1, sizeof(SDL_DisplayModeData)); data->bmode = bmode; mode->internal = data; #else mode->internal = bmode; #endif // Set the format mode->format = HAIKU_ColorSpaceToSDLPxFormat(bmode->space); } // Later, there may be more than one monitor available static void _AddDisplay(BScreen *screen) { SDL_DisplayMode mode; display_mode bmode; screen->GetMode(&bmode); _BDisplayModeToSdlDisplayMode(&bmode, &mode); SDL_AddBasicVideoDisplay(&mode); } /* * Functions called by SDL */ bool HAIKU_InitModes(SDL_VideoDevice *_this) { BScreen screen; /* TODO: When Haiku supports multiple display screens, call _AddDisplayScreen() for each of them. */ _AddDisplay(&screen); return true; } void HAIKU_QuitModes(SDL_VideoDevice *_this) { return; } bool HAIKU_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect) { BScreen bscreen; BRect rc = bscreen.Frame(); rect->x = (int)rc.left; rect->y = (int)rc.top; rect->w = (int)rc.Width() + 1; rect->h = (int)rc.Height() + 1; return true; } bool HAIKU_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display) { // Get the current screen BScreen bscreen; // Iterate through all of the modes SDL_DisplayMode mode; display_mode this_bmode; display_mode *bmodes; uint32 count, i; // Get graphics-hardware supported modes bscreen.GetModeList(&bmodes, &count); bscreen.GetMode(&this_bmode); for (i = 0; i < count; ++i) { // FIXME: Apparently there are errors with colorspace changes if (bmodes[i].space == this_bmode.space) { _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode); SDL_AddFullscreenDisplayMode(display, &mode); } } free(bmodes); // This should NOT be SDL_free() return true; } bool HAIKU_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode) { // Get the current screen BScreen bscreen; if (!bscreen.IsValid()) { printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__); } // Set the mode using the driver data display_mode *bmode = _ExtractBMode(mode); // FIXME: Is the first option always going to be the right one? uint32 c = 0, i; display_mode *bmode_list; bscreen.GetModeList(&bmode_list, &c); for (i = 0; i < c; ++i) { if ( bmode_list[i].space == bmode->space && bmode_list[i].virtual_width == bmode->virtual_width && bmode_list[i].virtual_height == bmode->virtual_height ) { bmode = &bmode_list[i]; break; } } if (bscreen.SetMode(bmode) != B_OK) { return SDL_SetError("Bad video mode"); } free(bmode_list); // This should NOT be SDL_free() #ifdef SDL_VIDEO_OPENGL /* FIXME: Is there some way to reboot the OpenGL context? This doesn't help */ // HAIKU_GL_RebootContexts(_this); #endif return true; } #ifdef __cplusplus } #endif #endif // SDL_VIDEO_DRIVER_HAIKU