From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/test/testviewport.c | 234 ---------------------------------- 1 file changed, 234 deletions(-) delete mode 100644 contrib/SDL-3.2.8/test/testviewport.c (limited to 'contrib/SDL-3.2.8/test/testviewport.c') diff --git a/contrib/SDL-3.2.8/test/testviewport.c b/contrib/SDL-3.2.8/test/testviewport.c deleted file mode 100644 index 01e27e7..0000000 --- a/contrib/SDL-3.2.8/test/testviewport.c +++ /dev/null @@ -1,234 +0,0 @@ -/* - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ -/* Simple program: Check viewports */ - -#include -#include -#include -#include "testutils.h" - -#ifdef SDL_PLATFORM_EMSCRIPTEN -#include -#endif - -#include - -static SDLTest_CommonState *state; - -static SDL_Rect viewport; -static int done, j; -static bool use_target = false; -#ifdef SDL_PLATFORM_EMSCRIPTEN -static Uint32 wait_start; -#endif -static SDL_Texture *sprite; -static int sprite_w, sprite_h; - -/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ -static void -quit(int rc) -{ - SDLTest_CommonQuit(state); - /* Let 'main()' return normally */ - if (rc != 0) { - exit(rc); - } -} - -static void DrawOnViewport(SDL_Renderer *renderer) -{ - SDL_FRect rect; - SDL_Rect cliprect; - - /* Set the viewport */ - SDL_SetRenderViewport(renderer, &viewport); - - /* Draw a gray background */ - SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF); - SDL_RenderClear(renderer); - - /* Test inside points */ - SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); - SDL_RenderPoint(renderer, (float)(viewport.h / 2 + 20), (float)(viewport.w / 2)); - SDL_RenderPoint(renderer, (float)(viewport.h / 2 - 20), (float)(viewport.w / 2)); - SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 - 20)); - SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 + 20)); - - /* Test horizontal and vertical lines */ - SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); - SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f); - SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1)); - SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2)); - SDL_RenderLine(renderer, (float)(viewport.w - 1), 1.0f, (float)(viewport.w - 1), (float)(viewport.h - 2)); - - /* Test diagonal lines */ - SDL_SetRenderDrawColor(renderer, 0x00, 0xff, 0xFF, 0xFF); - SDL_RenderLine(renderer, 0.0f, 0.0f, (float)(viewport.w - 1), (float)(viewport.h - 1)); - SDL_RenderLine(renderer, (float)(viewport.w - 1), 0.0f, 0.0f, (float)(viewport.h - 1)); - - /* Test outside points */ - SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); - SDL_RenderPoint(renderer, (float)(viewport.h / 2 + viewport.h), (float)(viewport.w / 2)); - SDL_RenderPoint(renderer, (float)(viewport.h / 2 - viewport.h), (float)(viewport.w / 2)); - SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 - viewport.w)); - SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 + viewport.w)); - - /* Add a box at the top */ - rect.w = 8.0f; - rect.h = 8.0f; - rect.x = (viewport.w - rect.w) / 2; - rect.y = 0.0f; - SDL_RenderFillRect(renderer, &rect); - - /* Add a clip rect and fill it with the sprite */ - cliprect.x = (viewport.w - sprite->w) / 2; - cliprect.y = (viewport.h - sprite->h) / 2; - cliprect.w = sprite->w; - cliprect.h = sprite->h; - SDL_RectToFRect(&cliprect, &rect); - SDL_SetRenderClipRect(renderer, &cliprect); - SDL_RenderTexture(renderer, sprite, NULL, &rect); - SDL_SetRenderClipRect(renderer, NULL); -} - -static void loop(void) -{ - SDL_Event event; - int i; -#ifdef SDL_PLATFORM_EMSCRIPTEN - /* Avoid using delays */ - if (SDL_GetTicks() - wait_start < 1000) { - return; - } - wait_start = SDL_GetTicks(); -#endif - /* Check for events */ - while (SDL_PollEvent(&event)) { - SDLTest_CommonEvent(state, &event, &done); - } - - /* Move a viewport box in steps around the screen */ - viewport.x = j * 100; - viewport.y = viewport.x; - viewport.w = 100 + j * 50; - viewport.h = 100 + j * 50; - j = (j + 1) % 4; - SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h); - - for (i = 0; i < state->num_windows; ++i) { - if (state->windows[i] == NULL) { - continue; - } - - /* Draw using viewport */ - DrawOnViewport(state->renderers[i]); - - /* Update the screen! */ - if (use_target) { - SDL_SetRenderTarget(state->renderers[i], NULL); - SDL_RenderTexture(state->renderers[i], state->targets[i], NULL, NULL); - SDL_RenderPresent(state->renderers[i]); - SDL_SetRenderTarget(state->renderers[i], state->targets[i]); - } else { - SDL_RenderPresent(state->renderers[i]); - } - } - -#ifdef SDL_PLATFORM_EMSCRIPTEN - if (done) { - emscripten_cancel_main_loop(); - } -#endif -} - -int main(int argc, char *argv[]) -{ - int i; - Uint64 then, now; - Uint32 frames; - - /* Initialize test framework */ - state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); - if (!state) { - return 1; - } - - for (i = 1; i < argc;) { - int consumed; - - consumed = SDLTest_CommonArg(state, i); - if (consumed == 0) { - consumed = -1; - if (SDL_strcasecmp(argv[i], "--target") == 0) { - use_target = true; - consumed = 1; - } - } - if (consumed < 0) { - static const char *options[] = { "[--target]", NULL }; - SDLTest_CommonLogUsage(state, argv[0], options); - quit(1); - } - i += consumed; - } - if (!SDLTest_CommonInit(state)) { - quit(2); - } - - sprite = LoadTexture(state->renderers[0], "icon.bmp", true, &sprite_w, &sprite_h); - - if (!sprite) { - quit(2); - } - - if (use_target) { - int w, h; - - for (i = 0; i < state->num_windows; ++i) { - SDL_GetWindowSize(state->windows[i], &w, &h); - state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); - SDL_SetRenderTarget(state->renderers[i], state->targets[i]); - } - } - - for (i = 0; i < state->num_windows; ++i) { - SDL_Renderer *renderer = state->renderers[i]; - SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderClear(renderer); - } - - /* Main render loop */ - frames = 0; - then = SDL_GetTicks(); - done = 0; - j = 0; - -#ifdef SDL_PLATFORM_EMSCRIPTEN - wait_start = SDL_GetTicks(); - emscripten_set_main_loop(loop, 0, 1); -#else - while (!done) { - ++frames; - loop(); - SDL_Delay(1000); - } -#endif - - /* Print out some timing information */ - now = SDL_GetTicks(); - if (now > then) { - double fps = ((double)frames * 1000) / (now - then); - SDL_Log("%2.2f frames per second", fps); - } - quit(0); - return 0; -} -- cgit v1.2.3